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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from lopnop

    my problem is that i already changed the ID and checke dthat for 4 times now... no item haas the ID 230 now but the same error report comes everytime I start minecraft with both mods...


    You seriously need to look harder, its there I assure you
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from AcTioN_xD

    this mod is Great But u need Better Texters for toilet and Silk or sink i think its full white add some colors to it add to the water brown color or yellow lol


    All textures are user editable, Mods aren't about textures, What he has given is fine, if you want it to look different find a texture pack or edit them yourself. Not trying to be mean, just saying.
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    I see you also added in a new counter top type (kinda looks like a crafting table top)
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from mttasch1

    Because I wanted to make sure there were absolutely ZERO chance that another mod used the same id, but unfortunately i guess that means back to too many items and finding empty id slots. -.-

    P.S. IC2 uses IDs that are 7k+. So I don't understand why 5k has to be the cutoff?


    Yah not sure how mods pull that off, But assigning anything over 5k will give you the out of bounds error.
    Typically 4k+ is relatively safe to assign as not a whole lot of mods I have come across use those ID's
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 35007

    Use ID's under 5000, Why you would even set it as high as 35,000 + is beyond me.
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    If you change ID's of items that currently exist in your world, they will change to whatever ID that item has (or disapear if the ID has nothing to go with it)

    If you install Jammy, then run minecraft. close minecraft then install IC2 you will not get any errors.
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    java.lang.NoClassDefFoundError: Could not initialize class MCA_EntityVillager
    at mod_MCA.overwriteTestificates(mod_MCA.java:1060)
    at mod_MCA.onTickInGame(mod_MCA.java:376)
    at BaseMod.doTickInGame(BaseMod.java:37)
    at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:104)
    at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:80)
    at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:58)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:126)
    at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:356)
    at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    at net.minecraft.client.Minecraft.run(Minecraft.java:773)
    at java.lang.Thread.run(Unknown Source)

    Still no such luck on the forge side of things.
    I thought it could be a Forestry issue (because of what we discussed earlier, but same result either way.
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    :) your just great Jammy. Can't wait till the next update
    So long Pink Wool tub stand ins
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    First of all Pinballboy7:
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 7000

    7000 is to high to set for an ID try lowering it to say the 4000's

    As for everyone saying this is not compatible with BC and any other mod.
    Just a little FYI an item ID conflict does not render a mod incompatible. There are config files for a reason.
    Also saying "Does not work fix it" does not help, post crash reports... dunno what you expect people to do without one.

    You guys with ID problems really need to read my other post.. on the last page.


    Actually if you install Jammy before IC2 you will have 0 conflicts.

    I have installed:
    Jammy, IC2, BC, Forestry, Rei's Minimap, Tool Rack, More Bows, Battle Towers, BBQ mod, Craft Guide, Hangable maps, Keep Inventory, Iron Chests, Railcraft, flat Bedrock, Rotten Flesh to Leather, NEI and a couple others I cant think of off the top of my head... And I have 0 conflicts by Installing Jammy first. And running the game after adding each mod to the mods folder one by one

    I know from experience as I was having the same problem.

    Install the newest forge (I am currently using the .268 version)
    Install jammy before ANY other mod. Run minecraft to the main menu (to generate the config file)
    Then install IC2 and run the game again.

    I have 20+ mods installed, By installing Jammy first (which actually conflicts with alot of mods) and then installing all my mods one by one and running minecraft after every one, I never got a single ID conflict.

    I know the first thing says "install before IC2" but same goes with BC...
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Why isn't it compatible?
    A crash report would be most helpful rather then just saying "it don't work"

    Curious Jammy, Where do you stand on adding in a bathtub? like a 2-3 block long 1 block high tub, with pretty much the same effect as your sink?
    (always a bit of water inside, that you can use as a infinite water source)
    Currently in my worlds I have a stand in of "pink wool" for a place for a bathtub lol.

    Also as far as your roofing parts go, Do you plan to add an inside corner piece?
    I may be missing something but as of now those blocks only really work for making square/rectangle roofs.
    Lets say if you make an L shaped house where the L intersects on the inside there is no roof block that will connect to that properly. :s If you don't understand I can add a screenshot.
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Quote from Jammy780

    Well I see what you're saying but I do like the heads, plus some other people asked to keep them too! I think I will keep them for now, because mojang haven't added all of the heads and also I think mine are better since mine go on the wall and make noises :D


    This is true, I personally love the heads I think that was a brilliant idea, And apparently so did Mojang lol
    I agree with you that yours ARE better for the fact they do make noise (even though I personally don't go running around clicking them to hear the noise)
    I think they are a nice addition
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Just curious Jammy. Is there really a point in keeping the heads in this mod now that Mojang pretty much ripped you off? Or are you going to change it up to make them worth keeping?
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Ya, Like someone pointed out. Seems to not work while running Forge after all.

    The mod installs fine, When you join your world you get the options screen (choose your gender and everything)

    (my char is in my village)
    You see all villagers despawn (on rei's minimap) then slowly pop back one by one (assuming this is them being overwritten)

    Now I can't see any villagers but they show up on rei's minimap and upon coming close to them you get this error report:


    --- BEGIN ERROR REPORT 9805795a --------
    Generated 23/09/12 6:10 PM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 334700536 bytes (319 MB) / 519569408 bytes (495 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.15.378 Minecraft Forge 4.1.2.268 22 mods loaded, 22 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    jfm [JammyFurniture] (1.3.2_Jammy_Furniture_Mod_Universal_BETA_V4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_MoreBows [mod_MoreBows] (1.3.2MoreBows[V2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ToolRack [Tool Rack] ([1.3.2] ToolRack.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ASBattleTowers [Battle Towers] (BattleTowers_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CraftGuide_forge [CraftGuide] (CraftGuide-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_keepInventory [mod_keepInventory] (KeepInventory_SP_Lan.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_MCA [mod_MCA] (mod_MCA.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - LWJGL: 2.4.2
    - OpenGL: GeForce GT 540M/PCI/SSE2 GL version 4.2.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)


    java.lang.NoClassDefFoundError: Could not initialize class MCA_EntityVillager
    at mod_MCA.overwriteTestificates(mod_MCA.java:1053)
    at mod_MCA.onTickInGame(mod_MCA.java:374)
    at BaseMod.doTickInGame(BaseMod.java:37)
    at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:104)
    at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:80)
    at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:58)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:126)
    at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:356)
    at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    at net.minecraft.client.Minecraft.run(Minecraft.java:773)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cd558b0c ----------
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    read the last few posts. It does work with forge.
    Just need to delete the ModLoader.class file before installing


    ya never mind also getting that error.
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Okay that worked.
    That is the first thing I did after I got that pop up, But stupidly enough (on my part) I did not re-install I just went into the jar and deleted and got a black screen.

    But yes, Simply not moving the ModLoader.class file in your first install of the mod works perfectly.

    Goes to show, Always post a report even if you assume its a known issue.
    Posted in: Minecraft Mods
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