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  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    this what happens everytime. i tried to remove some mods and it didn't work. i even removed all the mods for a test and it didn't work still. here is a example. each one is different,



    [12:55:50] [main/WARN] [FML]: The coremod mods.battlegear2.coremod.BattlegearLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
    [12:55:50] [main/WARN] [FML]: The coremod mods.battlegear2.coremod.BattlegearLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
    [12:56:02] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft (bao)
    [12:56:02] [main/INFO] [battlegear2]: Patching method Click Mouse in Minecraft
    [12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft done
    [12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft (bao)
    [12:56:02] [main/INFO] [battlegear2]: Patching method Click Mouse in Minecraft
    [12:56:02] [main/INFO] [battlegear2]: M&B - Patching Class Minecraft done
    [12:56:03] [main/INFO] [battlegear2]: M&B - Patching Class EntityPlayer (yz)
    [12:56:03] [main/INFO] [battlegear2]: Adding new fields to EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching constructor in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching method onUpdate in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching method onItemUseFinish in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching method setCurrentItemOrArmor in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Creating new methods in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: M&B - Patching Class EntityPlayer done
    [12:56:03] [main/INFO] [battlegear2]: M&B - Patching Class EntityPlayer (yz)
    [12:56:03] [main/INFO] [battlegear2]: Adding new fields to EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching constructor in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching method onUpdate in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching method onItemUseFinish in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Patching method setCurrentItemOrArmor in EntityPlayer
    [12:56:03] [main/INFO] [battlegear2]: Creating new methods in EntityPlayer
    [12:56:03] [main/ERROR] [battlegear2]: M&B - Patching Class EntityPlayer FAILED!
    Caused by: java.lang.ClassFormatError: Duplicate interface name in class file net/minecraft/entity/player/EntityPlayer



    See all those duplicate lines ?
    You installed Battlegear twice. Check everywhere under your mods folder.

    And latest version for 1.7.10 is at 1.0.8.4.

    Posted in: Minecraft Mods
  • 0

    posted a message on Why does my Minecraft keep crashing when I download mods?
    Quote from QueenArtist»

    Here is my full report:

    java.lang.NullPointerException: Stitching texture atlas
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:382)
    OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4226, Intel


    You tried to install Shaders on an Intel card. Pretty sure it doesn't work at all. Remove the shader stuff.
    You other issue is you watched Youtube videos. They are always going to be uninformative, out of date, or simply wrong. Just don't go to youtube for information regarding anything. For each mod, seach this forum for the topic it was created in, then follow the installation instructions one by one.
    Go to files.minecraftforge.net for latest Forge download.
    Posted in: Mods Discussion
  • 0

    posted a message on Get list of current players in the game from the client side and do something with each

    From the code at the top, only use #iterator() once, or you'll just have an infinite loop.

    Posted in: Modification Development
  • 0

    posted a message on Bow only remains as standby texture

    There is a huge difference between 1.8.9 and 1.10.2 there.

    1.8.9 had the bow models hard-coded in RenderItem.


    You'll want to override Item#getModel for your bow because even extending ItemBow will not be enough.

    Posted in: Modification Development
  • 0

    posted a message on Minecraft Crashes When Trying to Load Mods

    Baubles-1.10.2-1.3.BETA7-deobf.jar

    Deof jars are usually not for players.

    Posted in: Mods Discussion
  • 0

    posted a message on Check if item is usable

    ItemStack#getItemUseAction() may be able to weed out some cases.

    To get fancier, you'll have to use reflection to check whether the item class has "onItemUse"/"onItemRightClick" overriden method.

    Posted in: Modification Development
  • 0

    posted a message on Nullpointer exception?!

    Your first three cases never happen in normal game situation.

    The problem is that player.getHeldItemMainhand() returns null if empty hand.

    Posted in: Modification Development
  • 0

    posted a message on can't Commit To Github

    I would recommend

    git fetch

    git merge branchname

    To ensure you get the chance to fix any conflict over the diffs.

    Posted in: Modification Development
  • 0

    posted a message on [Packets] Crafting slot out of sync

    You have wrong implementations for 4 methods out of 5 in your recipe class.

    I'd suggest fixing them before complaining about bugs.

    Posted in: Modification Development
  • 0

    posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)

    The values display are flat attack damage. Maces have double durability compared to their sword conterpart. They also have a chance of applying bad potion effects. By default, all weapons are supposed to be equivalent to a sword, but give different style of combat.

    All weapons support the attack damage modifier just like swords. This is the recommended way to obtain weapons with improved damage.

    Posted in: Minecraft Mods
  • 0

    posted a message on net.minecraft.util.* not found...

    Check into the Block class to see what the method is in 1.9.4.

    IIRC, method now returns BlockRenderLayer.

    Posted in: Modification Development
  • 0

    posted a message on [UNSOLVED] Crash in world loading.

    Make the code in thexnator.furnituremod.mobs.MailMan[/b] saner. Tons of random empty methods, Why does it extend EntityCreature when the mob is the internal class ?

    Lines 86 and 88 are deprecated. Use the prefered EntityRegistry methods to get a mob egg if necessary.


    The crash you'r having relates to mob spawning, so check your EntityEventHandler too. Line 56 is useless, the mob isn't spawned yet.

    Posted in: Modification Development
  • 0

    posted a message on Crash-report due to minecraft client.

    Two 'Entity' have the same 'global id'. You want to ask MatterOverdrive mod author to stop using global entity id. He does not need them.

    Posted in: Modded Client Support
  • 0

    posted a message on [UNSOLVED] Crash in world loading.

    Try running a different save file. Possibly your mod corrupted something.

    Posted in: Modification Development
  • 0

    posted a message on [SOLVED] Player Rendering

    Get the RenderPlayer instance from the event, then ModelPlayer using #getMainModel() then, change the body rotation value.

    Posted in: Modification Development
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