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  • 1

    posted a message on Jea Traditional [64x64 Faithful] - [soon fully 1.12] - Regularly Updated

    OoooooOoooo, I like the looks of the terracotta! Excited to see it finished. :3

    Posted in: Resource Packs
  • 0

    posted a message on Golden Overlay | Give Your Minecraft Worlds a Beautiful New Autumn Look

    OoooooOOoooo, pretty! I'll have to add this to my 'play with shaders' list. :)

    Posted in: Resource Packs
  • 0

    posted a message on Simplified Terracotta 1.12

    Cool. :) It's nice to see textures for 1.12 already.

    Posted in: Resource Packs
  • 0

    posted a message on USS Enterprise-E
    Quote from b_stringham»

    Unfortunately, I have run into an issue. I was nearly finished, but I had to get a new phone, and all of my work was lost. I made some backups, but they were lost in a hard drive issue. It is all gone.


    That's just horrible!! :'(
    Posted in: MCPE: Show Your Creation
  • 0

    posted a message on Chunk Claiming like FTB Utilities

    Hi! I'm a moderator for a server, and we're looking for a mod to claim chunks. The claim chunk option in FTB Utilities is perfect, but it doesn't play well with our other mods.


    Any suggestions? Thanks!

    Posted in: Server Administration
  • 0

    posted a message on Before Dusk [32x] V2.0 (Medieval and Rustic) [1.11+]
    Quote from AmazingMCza»

    @TheMexicanKirby


    Hey! Sorry for being so quiet, I've been away for a week and a bit (on holiday, with no WiFi), so I haven't had much time to make textures (I only got back yesterday).


    A sneak peak at the bookshelves I've been working on :)



    Oh wow!! Those are soo beautiful!
    Posted in: Resource Packs
  • 0

    posted a message on Need a friend to play Minecraft with? Click here!

    Hey everyone! If you and your new friend like playing modded but need a server to play, LTD is a nice friendly place to play! The friend I made on this very forum thread a year ago is still playing with me on LTD. We welcome groups, and even have members that play with friends. Or if you just want to play around other people, LTD it a nice place.

    Posted in: Survival Mode
  • 0

    posted a message on -FIXED- org.lwjgl.LWJGLException: Pixel format not accelerated (Minecraft failed to launch)



    ---------------
    Display Devices
    ---------------
    Card name: Intel(R) HD Graphics 5500
    Manufacturer: Intel Corporation
    Chip type: Intel(R) HD Graphics Family
    DAC type: Internal
    Device Type: Full Device
    Device Key: Enum\PCI\VEN_8086&DEV_1616&SUBSYS_06B01028&REV_09
    Display Memory: 4178 MB
    Dedicated Memory: 128 MB
    Shared Memory: 4050 MB
    Current Mode: 1366 x 768 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: SDC280F
    Native Mode: 1366 x 768(p) (59.997Hz)
    Output Type: Internal
    Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igd12umd64.dll,igdumdim32,igd10iumd32,igd10iumd32,igd12umd32
    Driver File Version: 20.19.0015.4463 (English)
    Driver Version: 20.19.15.4463
    DDI Version: 12
    Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
    Driver Model: WDDM 2.0
    Graphics Preemption: Triangle
    Compute Preemption: Thread group
    Miracast: Supported
    Hybrid Graphics GPU: Integrated
    Power P-states: Not Supported
    Driver Attributes: Final Retail
    Driver Date/Size: 5/25/2016 12:00:00 AM, 39861848 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B78E66-5556-11CF-F762-BF26B5C2D935}
    Vendor ID: 0x8086
    Device ID: 0x1616
    SubSys ID: 0x06B01028
    Revision ID: 0x0009
    Driver Strong Name: oem27.inf:5f63e53468b7076c:iBDWM_w10:20.19.15.4463:pci\ven_8086&dev_1616&subsys_06b01028
    Rank Of Driver: 00D10001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
    DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeVC1_D2010 DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_Multiview_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10
    Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    MPO Caps: Not Supported
    MPO Stretch: Not Supported
    MPO Media Hints: Not Supported
    MPO Formats: Not Supported


    I think that is what you're looking for. Intel doesn't think there's an update for my graphics driver, but that might be wrong. I did however let Dell update.


    Silly, silly me. After letting Dell update it's drivers, the issue seems to be fixed. Thanks for the help!

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on -FIXED- org.lwjgl.LWJGLException: Pixel format not accelerated (Minecraft failed to launch)

    ---- Minecraft Crash Report ----
    // Surprise! Haha. Well, this is awkward.

    Time: 11/30/16 2:27 PM
    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at beq.ap(SourceFile:597)
    at beq.an(SourceFile:433)
    at beq.a(SourceFile:380)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at beq.ap(SourceFile:597)
    at beq.an(SourceFile:433)

    -- Initialization --
    Details:
    Stacktrace:
    at beq.a(SourceFile:380)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    -- System Details --
    Details:
    Minecraft Version: 1.11
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 49872176 bytes (47 MB) / 153034752 bytes (145 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.11
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: Yes
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU: <unknown>


    Trying to install minecraft on my new windows 10 laptop, and after the first test run of the game this error pops before it can fully load. Sorry but I don't understand crash reports well. Any help would be appreciated!


    If I didn't provide enough information, let me know.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on What Have You Been Building?

    That's really cool!

    Posted in: Survival Mode
  • 0

    posted a message on AMD good for minecraft? Vanilla and mods
    Quote from AlexxRyzhkov»

    Ok well then this laptop will be a pretty good upgrade.

    Okay, thank you!
    Posted in: Computer Science and Technology
  • 0

    posted a message on AMD good for minecraft? Vanilla and mods
    Quote from AlexxRyzhkov»

    What generation i3 do you currently have?


    The laptop is pretty decent, but if you have a newer i3 it's not going to be much faster. Most likely slower in the CPU department and a bit faster in the GPU department.


    i3-400M. First gen i3, as far as I know.
    Posted in: Computer Science and Technology
  • 0

    posted a message on AMD good for minecraft? Vanilla and mods

    Thanks, but my current graphics card isn't listed.
    Posted in: Computer Science and Technology
  • 1

    posted a message on Before Dusk [32x] V2.0 (Medieval and Rustic) [1.11+]

    I know it's been a while, but the new cobble textures look awesome! Can't wait to see them added. :)

    Posted in: Resource Packs
  • 0

    posted a message on AMD good for minecraft? Vanilla and mods

    Looking at getting this laptop, and I had to wonder how well it'll play minecraft (and sims, but that's another forum). After having done my Googling, by minecraft's system requirements, it should run it, but how are AMD graphics? Currently have an Intel i3 laptop (2.40 GHz, 4GB RAM), and minecraft runs all right. Just wondering how AMD compares.


    Thanks for the help!

    Posted in: Computer Science and Technology
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