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    posted a message on [Open Source, Abandoned] Pchan3's Mods
    Any way to allow for a fuel burn time "multiplier" in the properties file (or a plaintext config file)? I don't know if it's just not recognizing the item or what, but I'm getting maybe thirty seconds of powered flight out of a Nethercoal from Better Than Wolves. That's a little too hungry for my taste. (FWIW the "descend" key didn't seem to be doing anything either, so maybe it's just a mod conflict?)

    Other than that, thanks - I had the Planes mod before, but the airspeed on those things is such that 1) it completely kills exploration in SSP, and 2) the terrain generation can't keep up and inevitably crashes Minecraft within a few minutes. Your Airship allows me to get around mountainous terrain without breaking the feel of the game.
    Posted in: Minecraft Mods
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    posted a message on [1.12] AtomicStryker's Battle Towers
    Quick question - are the towers supposed to destruct entirely? I ask because the one I just beat - my first - only crumbled to about halfway down (and even then one side wall of the upper levels is mostly intact). That's a lot of manual cleanup if I don't want the ruin there forever...

    Still, awesome mod - thanks for the update, and thank you for adding some much-needed new features. Great fun. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [16x][1.1]Kas's Painterly Pack [Constently Updated]
    Quote from Cyanid

    Sorry for the bump, but are the preview thumbnails in the customizer supposed to not be there?


    This.
    Posted in: Resource Packs
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    As to the requests for a bomber, it'd be nice if there were a button to eject preactivated blocks in general; besides bombing, this would allow for dispensing flares/torches for marking purposes (as I was wishing for earlier as I scouted around in my plane) and would also make it easy to, say, build up a base for a man-made island in the ocean, or easily seed an area with saplings from the air, etc.
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from theWOODman »
    What you need young man is the proper attire to go with that amazing craft.


    Kudos for the skins, both player and plane! I'm going to try making a plane skin for myself, but if it doesn't go well I'll probably be back here begging you or someone else to do it for me. :smile.gif:

    Also, thanks to jamioflan for making this mod; I was flattening out a huge bluff overlooking the ocean sunset on my SMP server a few weeks ago and thinking to myself that all I was missing was a little runway and a small plane to go up and meet the sunrise in. I actually like the idyllic speed; faster would be nice sometimes, but then that's what having multiple plane types is for! Can't wait to see where this goes.
    Posted in: Minecraft Mods
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    posted a message on [1.9] [Windows] Minecraft AutoMap 0.7.9.2 - Advanced Realtime Map
    With this latest version, transparency on things like torches and flowers seems to be borked - the background transparency is just barely so, which has the effect of making any block with a torch (or flower, etc.) on the realtime map effectively pure white. Intentional, and/or is this an issue on my end?

    Edit: The only thing I've done differently for this version is run mcpatcher to enable Painterly's custom water.
    Posted in: Minecraft Tools
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    posted a message on Risugami's Mods - Sign Tags Update! (outdated)
    Whenever I shoot arrows in the Nether, the game instacrashes. I'm using normal arrows but have Elemental Arrows installed, so I imagine that is what's causing the problem. I'll test and report back.

    Edit: Yup. Just downloaded a virgin jar and loaded up all my mods and textures except for Elemental Arrows. No Nether crashes.
    Posted in: Mods Discussion
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    posted a message on This map is beautiful
    Can we get a link?
    Posted in: Mods Discussion
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    posted a message on Terrain Tweaker Single Player Mod v1.4
    Oh god I'm cuh-- UNNGHH

    Question: if I enable biome-specific trees, will my existing maps be recalculated entirely or will it only apply on newly-generated chunks?
    Posted in: Mods Discussion
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    posted a message on [MOD] IWannaWin's Mods v2.0 (MC: v1.2.2)
    Quote from joshuabrahh »
    this wretched mod


    And here the unsuspecting viewer might think it was your failure to read the thread or your lack of basic computer literacy that was causing your problems. Thanks for clearing that up for us.
    Posted in: Mods Discussion
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    posted a message on zc00gii's mods
    I don't think "too lazy" and modding go very well together.

    Just sayin'.
    Posted in: Mods Discussion
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    posted a message on [REQ][FILLED] 4x fence/ladder crafting
    Mainly, I just wanted fences; the ladders were just a "well, while I'm making requests..." thing. I rarely use them either, but honestly, I think that if fence/ladder output were boosted by Notch they'd both get a lot more use in general; they're way too resource-intensive to make for what you get (and the ease with which you can construct alternatives, like waterfalls or cobblestone walls).

    One stick will produce four torches, four arrows or sixteen(!) minecart tracks in the vanilla system - it doesn't seem unreasonable to up the output for these as well.

    Quote from Satharis »
    http://www.filedropper.com/eh_1 <---- Class file

    Give that a try, should work, did when i just tested it anyway.


    Confirmed working, thanks so much. You should start a thread and reap the glory now!
    I didn't want to resort to a crafting mod because Obsidian Tools uses a, uh, modded ModLoader which apparently invalidates most recipe mods at the moment.
    Posted in: Mods Discussion
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    posted a message on [REQ][FILLED] 4x fence/ladder crafting
    Quote from DrawnToLife »
    I believe he meant, if you're going to take out the challenge, you might as well go all the way.


    And I believe I meant that if he's going to take that point of view, he may as well stay the **** out of the modding section.
    Posted in: Mods Discussion
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    posted a message on [REQ][FILLED] 4x fence/ladder crafting
    Quote from ChargerIIC »
    If you are going to cheat why not just give yourself a huge number of ladders using InvEdit?


    If you're going to troll, why not just call me a homosexual Nazi griefer virgin and get it over with?
    Posted in: Mods Discussion
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    posted a message on [REQ][FILLED] 4x fence/ladder crafting
    Fences and ladders require pretty ridiculous amounts of material to make in any quantity. I'd appreciate it if someone could whip up a quick mod that changes the crafting output from one fence/ladder to four... would make it much more bearable.

    My tree farm thanks you in advance.
    Posted in: Mods Discussion
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