• 0

    posted a message on Texture Artists' Union
    Yes.

    Go to "image" and then "scale image"

    Once you do this, near the bottom there will be a drop down list for "Quality." Choose "none" and then scale.

    Remember to always scale it whole multiples though. (2x, 3x, 4x, etc)
    Posted in: Resource Pack Discussion
  • 3

    posted a message on Texture Artists' Union
    Joining in on the annual Santa-hat takeover.

    didn't even have to add any colors to the sprite
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Pixel Reality Luminance - Realistic(ish) light effects without shaders! - All resolutions - Needs MCpatcher or Optifine
    Quote from WingedPirateMC»

    I just tried to use it, and I'm sad to say that the yellow-ish light from torches doesn't show up. Not sure about the rest of the features, because I didn't play for very long with a broken lightpack. Does it work for you? D:

    You're using MCPatcher for 1.8, right?
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from filmjolk»

    Wouldn't you just be able to change cube.json? to affect all non custom model "blocks" (or at least all blocks using it as a parent)

    There are still quite a few blocks that do not use the cube parent file. (vines, logs, stairs..)
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Drazile12»

    That shading thing....

    Does it just remove the side shading, or does it completely remove shading altogether?

    Just removes the side shading. In the case of glowstone, this essentially does remove the shading altogether as the glowstone makes itself pretty bright.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    I think that your sand is odd, because normally the dark part in that wavy pattern is meant to show a shadow. But it's placement relative to the bright spots and how thin and contrasty it is makes it look like a line that doesn't make sense.

    Your sandstone is a good start, but there are pixels that are quite jagged. I would recommend trying to smooth the stones out a little












    Here's a tutorial I found on anti-aliasing (smoothing in pixel art) that I think might be helpful

    Anyways, I like your tallgrass and especially the stonebricks, which have nice soothing colors.
    Posted in: Resource Pack Discussion
  • 10

    posted a message on Texture Artists' Union
    (Sorry for double post, couldn't get the above one to edit properly)

    Roofed forest trees:

    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union
    Quote from eleazzaar»
    Nice colors, but those new 'shrooms, look far too spindly to hold up their own weight.

    How's this?


    Posted in: Resource Pack Discussion
  • 9

    posted a message on Texture Artists' Union
    As suggested by Alvoria, I made the double tall fern plants into mushrooms:



    Posted in: Resource Pack Discussion
  • 0

    posted a message on Kuvio
    Nice stuff Drazile!

    I think my only complaint is that the stone seems a little too busy / small clustered compared to many of the other blocks.
    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Quote from SSilvamcMC»

    Holy Mother of Notch... Those textures are amazing!
    Although I think that the color for the grass in the pic is too weird in relation to the spruce's. But mayb you did this in a flat world, so it's a Plains biome and doesn't matter.

    Glad you like them.

    The grass is actually not biome shaded at all; it's that color in all biomes. I'm using a palette for this, which is why I didn't add it in the first place.

    I may add biome shading eventually, as the challenge is over and I don't have to follow the palette, but I am actually kind of fond of grass always being a consistent color.
    Posted in: Resource Pack Discussion
  • 11

    posted a message on Texture Artists' Union
    Made spruce trees and ferns.




    Also diamond ore and bookcase

    Posted in: Resource Pack Discussion
  • 8

    posted a message on Texture Artists' Union
    I made the oak door for my never-submitted Simple Pack Showdown 2 pack:

    Posted in: Resource Pack Discussion
  • 10

    posted a message on Texture Artists' Union
    Quote from Maffhew»
    So I've had a nearly complete texture pack for months but I'm too lazy to actually post it. What do?

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from macadamia238»
    Alright :D I didn't expect this much confusion, even I'm confused. Out of the two, which is a better texture (why), and can the other still be used for something? I see how the left is pillow shaded (light source from the front) and the right has light from the top left. However one looks rough, while the other looks flat and smooth. What is better?

    In my opinion, out of the 2, the one on the right that is not pillow shaded and more rough is better.

    However, what I think would be best would be a blend between the 2. Keep a good light source, round out your shapes better using anti-aliasing, and don't always have the brightest part hugging the top of the stones. One thing that might help is to simply make the stones bigger, since it gives you more room to make nice defined shapes and highlights.
    Posted in: Resource Pack Discussion
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