- Goodlyay
- Registered Member
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Member for 12 years, 3 months, and 13 days
Last active Sat, Dec, 9 2017 18:05:46
- 4 Followers
- 2,714 Total Posts
- 770 Thanks
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May 9, 2014Goodlyay posted a message on Minecraft News - Xbox Skin Sales, Sideways Boosting & Denmark Griefed!How is denmark being griefed even news? It should come as no surprise that a server without any kind of grief protection that a lot of people visit will be defaced.Posted in: News
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May 8, 2014Goodlyay posted a message on Snapshot 14w19a Ready for TestingPosted in: NewsQuote from Pedro7967
Hey, they have added new skin layouts for minecraft 1.8, so now is possible to have 2 layers...
But they could add 320x320 skins support! It would be AWESOME, the skins would be HD and so much possibilities!!
*Sorry for bad english
But yeah, 320x320 skins would be, in my opinion, one of the best things in this update!
I really do not like this idea. I feel like it just goes against the style of the game. I realize there are resource packs that go against the style of the game, but at least you choose to use those. With skins, people would just be waltzing around with HD-skins breaking the asthetic of the game. Also, 320x320 would be a terrible resolution, as it is not a power of 2 and therefore would not map very well onto the model. -
Mar 31, 2014Goodlyay posted a message on Minecraft Gets New Developer, Sells to EAToo obvious guys.Posted in: News
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Mar 3, 2014Goodlyay posted a message on Minecraft Movie?Posted in: NewsQuote from VentureFarther
Ugh. This is going to a absolutely awful. If you try and add a story to a game where one of the points is that it has no story, it's going to be terrible. Not looking forward to this one.
In my opinion it is actually better to base a movie off a game that does not have a story. Because the game has no story, the movie's story can be written purely to work as a film, instead of being bogged down by elements from the game that they try to stuff in. -
Feb 6, 2014Goodlyay posted a message on Snapshot 14w06b Ready for Testing!Posted in: NewsQuote from KnightMiner748
This is a second "models". The first was "assets/minecraft/textures/models", this one is "assets/minecraft/models".
Oh, I see what you mean now.
I experimented around with it a bit, it seems to be an easier way to keep track of and add/change special block models. For example, by editing the tallgrass.json file I was able to make grass look like crops in shape.
Unfortunately it does not seem to work in resource packs. -
Feb 6, 2014Goodlyay posted a message on Snapshot 14w06b Ready for Testing!Posted in: NewsQuote from KnightMiner748
I wonder what the new models folder in assets is for, it seems like a control for block rendering.
I'm pretty sure "models" has been there ever since the change to the resource pack format. It contains the armor textures. -
Oct 8, 2013Goodlyay posted a message on Minecraft Monday (on Tuesday) Show: Blame Minecraft?I can't believe what people blame video games on... Come on! Minecraft doesn't even have guns.Posted in: News
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Aug 21, 2013Goodlyay posted a message on 1.7 Sneak Peek: Sunflowers, Falling ParticlesPosted in: NewsQuote from Mustang83
[...] I want more types of horses like realistic types like Quarter, Appaloosa and Clydesdale. [...]
And here I was, thinking it was amazing that the horses are even different from each other. -
Apr 26, 2013Goodlyay posted a message on Villager NewsI thought this was going to be news about villager ai updates...Posted in: News
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Nov 14, 2012Goodlyay posted a message on 1.4.4 is Out!Yay for bugfixes! Remember when fences glitched you out of you stepped on them in multiplayer? Yeah. Yay for bigfixes. Seriously.Posted in: News
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Aug 31, 2012Goodlyay posted a message on Decoration Blocks to Come; MineTV Episode 5Posted in: NewsQuote from Shadowbob95
the Number 1 decoration Block i have been dieing to have in Minecraft is to have chairs. I still can not believe that have not added them to the game yet. If this was in the game it would be great for machimina's and even MineTV.
You don't need chairs, just use stairs! - To post a comment, please login.
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Go to "image" and then "scale image"
Once you do this, near the bottom there will be a drop down list for "Quality." Choose "none" and then scale.
Remember to always scale it whole multiples though. (2x, 3x, 4x, etc)
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didn't even have to add any colors to the sprite
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You're using MCPatcher for 1.8, right?
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There are still quite a few blocks that do not use the cube parent file. (vines, logs, stairs..)
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Just removes the side shading. In the case of glowstone, this essentially does remove the shading altogether as the glowstone makes itself pretty bright.
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Your sandstone is a good start, but there are pixels that are quite jagged. I would recommend trying to smooth the stones out a little
Here's a tutorial I found on anti-aliasing (smoothing in pixel art) that I think might be helpful
Anyways, I like your tallgrass and especially the stonebricks, which have nice soothing colors.
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Roofed forest trees:
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How's this?
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I think my only complaint is that the stone seems a little too busy / small clustered compared to many of the other blocks.
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Glad you like them.
The grass is actually not biome shaded at all; it's that color in all biomes. I'm using a palette for this, which is why I didn't add it in the first place.
I may add biome shading eventually, as the challenge is over and I don't have to follow the palette, but I am actually kind of fond of grass always being a consistent color.
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Also diamond ore and bookcase
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In my opinion, out of the 2, the one on the right that is not pillow shaded and more rough is better.
However, what I think would be best would be a blend between the 2. Keep a good light source, round out your shapes better using anti-aliasing, and don't always have the brightest part hugging the top of the stones. One thing that might help is to simply make the stones bigger, since it gives you more room to make nice defined shapes and highlights.