1.12.2 Still can not export an image without it crashing, can we get a quick fix please? I just want to export an image of my world, even if there are pink bits from textures not included.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation.
--- End of inner exception stack trace ---
at System.Windows.Media.Imaging.WriteableBitmap..ctor(Int32 pixelWidth, Int32 pixelHeight, Double dpiX, Double dpiY, PixelFormat pixelFormat, BitmapPalette palette)
at Unmined.WpfApp.Screens.MapTools.Export.SaveImageViewModel.SaveImageAs()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Caliburn.Micro.ActionMessage.<.cctor>b__e(ActionExecutionContext context)
at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs)
at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
How do I set this up for messages from Essentails Chat? This is the key reason most people would want to use this plugin to manage msg between multiple people!
I have an issue with trying to export a 1.10..2 world out as a PNG, the application just crashes!
Unhandled exception. Details are saved to crashlog.txt.
crashlog.txt
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation.
--- End of inner exception stack trace ---
at System.Windows.Media.Imaging.WriteableBitmap..ctor(Int32 pixelWidth, Int32 pixelHeight, Double dpiX, Double dpiY, PixelFormat pixelFormat, BitmapPalette palette)
at Unmined.WpfApp.Screens.MapTools.Export.SaveImageViewModel.SaveImageAs()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Caliburn.Micro.ActionMessage.<.cctor>b__e(ActionExecutionContext context)
at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs)
at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
It allows me to export a 1.9 world, so I assume its something to do with new blocks, would this be possible to fix please?
Can this work with Worldedit or single player WE wrapper to actually save the schematic to the world in either creative or single player without having to build the schematic manually?
This would be game changing for map creation, and we could ditch the god awful MCedit, worldedit has an API you can talk to.
the Votifier URL is NOT being saved, I test it with the correct Votifier address, the test completes, I press save, and it puts the server URL into the votifier URL! This is wrong, there is an error with the backend of the saving process, its not saving the votifier address.
please fix this ASAP as without this, none of the votifier votes are being sent.
At present there is no easy way to look at a map and display the minecraft region files as an overlay.
What's a region? groups of 32×32 chunks are stored in a region file,
this is what's stored in the world folder as r.x.z.mcr files, where x
and z are the region's coordinates.
Why would we need to be able to visually see region areas?
Any vanilla/Long term survival map needs giant areas regenerated
that have been destroyed over time and have nobody living in them, you
can quickly do this be deleting a region file, but how do we know what
region file to delete? we need to have them shown on a map.
we need a way to edit giant areas of a map offline, and then we can
upload the changed region files to the live world without having to
upload the entire world, this means you can cordon off an area of the
map you will be doing major work in, edit that offline in MCedit and
then upload the region files to the live server when its done. Why do we
need to visualize this? so we can choose areas that don't overlap where
people are living or have live development that would be overwritten,
we can codon off areas of the map using dynmap to see where the region
is set.
I cant get the "Auto-search for new channel and PM tabs." to work, this I really really want to get to work! I have changed the message pattern to S -> R, as I use Essentails chat, The only thing I could think that could be stopping it from working is that players have Badges after their names.
Can I request there be an option to export a png image out of the sign, so that we can use this to create sign graphics for our websites.
At present I cant not-select a row, so I can't screenshot either, this program could have an entirely extra set of functions by enabling such a simple feature.
Why are you so against optifine? Its absolutly superb, I get 1/2 the FPS with Voxelmodpack as I do with Optifine, which is a massive, massive shame.
Also the latest version does not work on Mac OSX 10.9.5, I have submitted a ticket with the details.
1
Forgot I had this forum thread, drowned out by all the others abusing the forum system!
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1.12.2 Still can not export an image without it crashing, can we get a quick fix please? I just want to export an image of my world, even if there are pink bits from textures not included.
0
Issue: when I press my next track media button, it triggers "console", its so infuriating!
0
Are there any dev builds for 1.12?
0
How do I set this up for messages from Essentails Chat? This is the key reason most people would want to use this plugin to manage msg between multiple people!
0
I have an issue with trying to export a 1.10..2 world out as a PNG, the application just crashes!
crashlog.txt
It allows me to export a 1.9 world, so I assume its something to do with new blocks, would this be possible to fix please?
Thank you.
0
Can this work with Worldedit or single player WE wrapper to actually save the schematic to the world in either creative or single player without having to build the schematic manually?
This would be game changing for map creation, and we could ditch the god awful MCedit, worldedit has an API you can talk to.
0
in the new http://www.minecraftforum.net/servers/ servers section
the Votifier URL is NOT being saved, I test it with the correct Votifier address, the test completes, I press save, and it puts the server URL into the votifier URL! This is wrong, there is an error with the backend of the saving process, its not saving the votifier address.
please fix this ASAP as without this, none of the votifier votes are being sent.
0
Request
Show minecraft Region files[/header]
At present there is no easy way to look at a map and display the minecraft region files as an overlay.
What's a region? groups of 32×32 chunks are stored in a region file,
this is what's stored in the world folder as r.x.z.mcr files, where x
and z are the region's coordinates.
http://minecraft.gamepedia.com/Region_file_format
Why would we need to be able to visually see region areas?
can quickly do this be deleting a region file, but how do we know what
region file to delete? we need to have them shown on a map.
upload the entire world, this means you can cordon off an area of the
map you will be doing major work in, edit that offline in MCedit and
then upload the region files to the live server when its done. Why do we
need to visualize this? so we can choose areas that don't overlap where
people are living or have live development that would be overwritten,
we can codon off areas of the map using dynmap to see where the region
is set.
https://github.com/webbukkit/dynmap/issues/1848
0
I cant get the "Auto-search for new channel and PM tabs." to work, this I really really want to get to work! I have changed the message pattern to S -> R, as I use Essentails chat, The only thing I could think that could be stopping it from working is that players have Badges after their names.
http://i.imgur.com/wXr5c7l.png
Also I would like to move the social spy into its own tab, how could I do this?
0
How do you use this now using just Optifine I installed the latest OptiFine 1.8.8 HD U E2 but I cant see a shaders button anywhere?
1
I don't get why this is disabled for multiplayer, Im OP/Admin and own & run my own server.
Whats odd, is the first time I joined my server I was able to use it fine for a few minutes and then it was disabled!
0
Can I request there be an option to export a png image out of the sign, so that we can use this to create sign graphics for our websites.
At present I cant not-select a row, so I can't screenshot either, this program could have an entirely extra set of functions by enabling such a simple feature.
Thank you.
- GodsDead / PirateCarft
1
0
Also the latest version does not work on Mac OSX 10.9.5, I have submitted a ticket with the details.