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    posted a message on Titanium Tools and Their Affect On Gameplay
    Quote from PyroNox »
    Quote from Glitchhunter54321 »
    The idea of a tool set above diamond has been disscussed for a long time now.



    The idea of a tool set above diamond has been discussed and torn apart by all intelligent forum members for a long time now.


    I understand what you mean, but if there were THEORETICALLY a set above diamond, would this be balanced?
    Posted in: Suggestions
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    posted a message on Titanium Tools and Their Affect On Gameplay
    Table of Contents
    -Table of Contents :wink.gif:
    -Summary
    -Where to Find the Materials
    -Crafting
    -Variants
    -Its Affect on Mining and General Gameplay
    -Pure Titanium Variant
    -Other Ideas
    -Ending Comment


    Summary
    The idea of a tool set above diamond has been disscussed for a long time now. The most popular idea are Obsidian Tools, but has been deemed too unbalanced for vanilla Minecraft. So I have come up with an idea that balances power and rarity.

    Where to Find the Materials

    In Minecraftia, Titanium is only found in one place: A Mob Spawner. If the dungeon spawner is destroyed with a Gold Pickaxe and a Gold Pickaxe only, you will recieve a Hollow Mob Spawner, which cannot spawn anything, but may be used visual purposes.

    Crafting

    Once the Hollow Spawner is obtained, if you don't want to use it for display, you can do two things to it: Put in the crafting table, and you will automatically have the option to do create 3 cages: These cages can be used to store dogs without affecting the rate of other animals spawning. All you would have to do is left click a dog, then left click the cage to store it.

    The second crafting option is a Titanium Tool. To make a Titanium Ingot(This is still Minecraft), you must smelt a Hollow Spawner. This can be crafted into tools, and when destroyed,will split back into how many peices of Titanium the tool was made from. Whats da catch?

    Titanium Tools cannot be supported by mere sticks but by rods of precious material. Titanium Tools must be supported by diamond, iron, or gold rods. A rod is created by lining up 3 gold, iron, or diamonds. 2 rods must be used to replace where sticks would go in the tool.

    Variants

    Of course, with different rods would come variants. These variants would affect the performance of the tool. Depending on the rod used for them, this would affect durability and speed( or damage in a swords case.) Basically, if a used diamond rods to make a Titanium Pickaxe, it would be a Diamond-Titanium Variant. This would have double the durability and speed of a diamond pickaxe. Say I had a Gold-Titanium Variant of a sword, it would have double the durability and damage. Basically, double the durability and damage of the variant model.

    Its Affect On Mining and General Gameplay

    How would creating such an expensive tool help you in the long run? Well, how many pickaxes do you use when branch mining? 7 Cobblestones? 3 iron pickaxes? 1 or 2 diamond? Well, using Titanium you only need one and can reuse the base of the material. Diamond-Titanium Variant swords will kill a Creeper in one hit, preventing it from exploding and making mornings a bit safer. This would also allow sandbox or creative player tools that can level terrain quickly.

    Pure Titanium Variant

    And, of course, we all saw this coming. Pure Titanium Tools would be indestructible. You could craft a Pure Titanium Tool by making making rods from Titanium Ingots, 3 ingots going upwards on a crafting table, and make 2 of these. So, to make even a Pure Titanium shovel will have you venture through 7 grueling dungeons with a gold pickaxe, defeating mobs along the way, and actually find 7 dungeons to begin with, and more for other tools, making this somewhat balanced. To get back the pieces, you must smelt the tool and all pieces you began with would be there.

    Other Ideas

    This is where I would put suggestions from other users for uses of Dungeon Titanium:

    Ending Comment

    Tell me your opinion of any ideas you see and tell me if they seem balanced or not, or if they have issues, and have a good day.
    Posted in: Suggestions
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    posted a message on Get Rid Of "Pillaring" In Survival Mode
    Quote from zombiegak »
    Quote from thegreatninjaman »
    no, i need pillaring to get a sky view of what im building in SSP and SMP. why pillar to get away from monsters if spiders can climb? your logic is flawed therefore invalid


    Methinks your logic is flawed. First what was your objection BEFORE spiders could climb? Bet you didn't want to get rid of pillaring then, right?

    Last spiders have no need to climb the pillar if you're so high up... 15-20 blocks, that they don't sense you're there. and that was my point. With pillaring, one need not plan to survive the night. The just rise above the mobs who don't have a reason to even go after you.


    Then don't pillar. You can't control how other people want to play. There is no difficulty in a game with no goals, dig down and put dirt over your head, and you just won survival.
    Posted in: Suggestions
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    posted a message on Unleash the Potential of Mob Spawners!
    Yes, I believe portable mob spawners would be far too overpowered. They are fine as they are in survival, but this would be a good idea when Notch updates Creative Mode to the current Minecraft.
    Posted in: Suggestions
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    posted a message on Empty Promises
    Mossy Cobblestone is always enough for me, and spider and skeleton traps are very profitable.
    Posted in: Survival Mode
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    posted a message on Did anyone had this problem before ?
    I find it very funny his brother saw it first.
    Posted in: Survival Mode
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    posted a message on How many wolves do YOU have?
    22 wolves and counting. And considering how compulsive I am to tame wolves I come across, I hope Mojang adds a limit.
    Posted in: Survival Mode
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    posted a message on Scary nether portal spawned at my CASTLE!
    Quote from meafaria »
    Im so scaried i dont even wanna play it today anymore!


    ...It's a mislocated portal, not a Creeper Spawner. I think you can keep playing.
    Posted in: Survival Mode
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    posted a message on Resources vs Quadrant of Map (Spawn = 0,0))
    Wow, my diamond mine goes northwest. Darn, this may be the reason I wasn't finding as many diamonds as I expected. Anyway, this is very cool and helpful. Iron and coal are common it dosen't really matter, but a Lapis and Gold scan would be nice. Its a little sad I have found more Diamond Ore than Lapis Ore.
    Posted in: Survival Mode
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    posted a message on Is the minecraft world round?
    Minecraft is one, long, infinite rectangle (width and lengh are infinite, sky only goes to 128.) The Void is the infinite space below and above the rectangle. The Farlands show when the world generators limiting qualities go corrupt, making it glitchy, laggy, and near impossible to traverse.
    Posted in: Survival Mode
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    posted a message on Rain, Snow, Thunder and Lightning in 1.5!
    So, according to Notch, rain will put out fire... better put a roof on my Nether Shrine!
    Posted in: Survival Mode
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    posted a message on Power Outage Nightmare
    Go to the save file, right click, and go into "previous versions"(or whatever it says) Choose the latest one. It may have some rollback, but your world will still be there.
    Posted in: Survival Mode
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    posted a message on How many wolves do you have?
    21 legit wolves and counting. There is a way around the mob limit.
    Posted in: Discussion
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    posted a message on Too many wolfs can cause some problem ?
    I have 21 legit wolves on SSP, and concentrating them one location cripples animal spawns near there. So ya, it does affect animal spawns, but I am really hoping Notch changes that. (Squids have their own spawn limit, wolves would be no problem.)
    Posted in: Discussion
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    posted a message on Minecraft Fangame Poll.
    Oh, the ideas I have for this! Here are just a few: (Undead I refer to as "enemies".)

    -Pigmen should not just be enemies, but for humans too. There AI in Minecraft is to attack anything that attacks them.

    -There should be TNT launchers for humans, there sort of "mega-weapon".

    -Human Cavalry: They would ride pigs toward the enemy army! Epicness!

    -Slime Monsters: The "mega-weapon" of the enemies, they are extremely effective at destroying infantry, and split into equally annoying slimes when killed.

    Human Archer- Not sure if this was mentioned, but a variety of humans would be good.

    -Skeletal Cavalry- Skeletons riding spiders, an equal to the human cavalry.

    -Rouge Wolf- A wolf that is killed by a zombie has a 25% chance of coming back as an undead, red-eyed wolf.

    -Rouge Spider- A spider killed by a human has a 15% chance of rebelling and can be mounted.

    Each faction will also have an environmental ability, that is extremely expensive and would only be used around the end of a match.

    Humans- Brightness of Notch- The Sun becomes super-bright, and zombies and skeletons not under cover will burn to death, creepers will become temporarly slow, and spiders not under cover will permanently become allied with the humans. This will last 30 seconds.

    Undead- Herobrine's Shadow- The moon and clouds cover the sky, making things for the humans much harder to see. Human farms for mining will drop slightly, and farms that invlove animals will drop drastically. Zombies and skeletons regenerate health, creepers speed up, and spiders can mount buildings, making them harder to hit, and the building weaker.

    Yep, I play way too many RTS games, but I still feel these are good ideas.
    Posted in: General Gaming
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