• 1

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656

    I am very glad you like the pack, however, it's not been dropped yet...so not available for anyone to pick it up. In any event, I must direct folk to look at my licence on the first page.


    There have been pretty life-changing events in my family life and it is hard for me under the circumstances to even get to the PC and concentrate on anything, but the work represented here is very important to me in other respects, not just for Minecraft or Glimmar's Steampunk.


    At the moment I'm trying to survive in the real world, let alone a Minecraft one.

    Posted in: Resource Packs
  • 1

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656

    I've had some really bad news concerning my family. I'm not going to be about for the foreseeable future.


    Just when I thought I'd sorted everything out around here and was able to make a clean start again.


    Life keeps kicking us in the teeth. :(


    I'm so sorry.

    Posted in: Resource Packs
  • 4

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656


    .....Glimmar's Steampunk WIP v18 ***RELEASED***


    After nearly a year and half wait, it's finally uploaded over at my Curse/Forge page! Check it out! Click on the link in my OP on page 1.


    Here's a reminder in video form of all the work I've put into it:












    .....Glimmar's Imgur Picture Album Archive


    Have a look at all the screenshots of recent work and old here: http://glimmar42.imgur.com/



    .....Glimmar's Steampunk 'Redstone Pipes' Add-on to Follow Soon!


    ....Just a little more patience to ask of you. Will hopefully be loading this up tomorrow.


    Please enjoy all the new things in Glimmar's Steampunk WIP v18 for now.


    As always lots to do, but lots to play with.


    I am very grateful to everyone who has continued to pop in with encouraging comments over the past few years. As any artist will tell you, it really does make a difference to get a nice word or two, especially when the work gets tedious or the 'muse' decides to leave you stranded!

    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from rosestorm90»

    I am excited for this!



    You've been very patient, rosestorm90. :)

    Hope it doesn't disappoint. Remember there are still many new block and item textures to work on, but this update will have lots of new things and most important...will work correctly with MC v1.11.2.

    Currently trying to remind myself how to upload to Curse/Forge.

    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from TumeniNodes»

    Thanks for the welcome.


    And I completely understand about Newglim. I do and feel the same, I just have not gotten around to building on such an elaborate scale.

    Gran Torino, great movie!


    I need to watch Gran Torino again, indeed, a great movie! :)
    Quote from hippyripper96»

    All this anticipation... I feel like a kid on December 23rd! Everything is really looking (and might I add "sounding") great, Glim!


    It's nearly ready, just last minute checks to track down any silly mistakes or place-holders from other packs that I've used to help understand how things work, but I've a busy weekend tiling a RL kitchen too and it's lovely and sunny here in the UK at the mo'...very rare atmospheric conditions probably! :wacko:

    Have updated my Curse/Forge page to get rid of pack version specific references, like my main page here, so that I don't need to keep editing every time I upload an update. That way I'll be more enthusiastic about updating regularly.
    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from OzzyKP»

    Great work on those carpets, the brown one is excellent.

    Many thanks, Ozzy. Much appreciated. :)

    Great work on that ctm of yours too. ^_^
    Posted in: Resource Packs
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM [4,000+ Downloads!!! Updated for 1.11!! WIP]
    Quote from OzzyKP»

    Ok! I'm done! The pack is all updated for 1.11!!!


    Download it here:

    http://bit.ly/OzzyDeepSeaDeco4-21-17


    I must be the slowest texture maker on this whole site. Looking over this change log from the past two years just makes me depressed:


    No way! I'm definitely the slowest! :D

    Don't ever be depressed about such excellent work. The harder you work the more burned out you get, is what I find, and there's a lot of hard work on show here. At least you understand things quicker than old timers like me.

    Glad you got the messed up ctm solved. ^_^ If anyone was going to hit the nail on the head it would be Alvoria. :Diamond:

    Lol! Flip! Now I'm going to have to go back and check all my ctm textures to see if they're performing as they should, I'm sure there was something not right about my dirt too! Flippin' 'blockstates'!! :o
    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from johnny4life»

    The new stuff looks great, though the tools seems to be upside down.


    Just had another look at my vid again, and I see what you mean. The diamond tool items are displaying the right way up in the inventory and item frame, but they get turned upside down in the hand! Heck! That's another annoying Minecraft trait then.

    Going to be a case of deciding which way up to have them then. :(

    I won't make any changes now for this update, but I suppose I could flip the items over for the next update so they're the correct way up for holding in 1st person perspective. It's always possible to manually rotate them when displayed in item frames. Unfortunately that would still leave them upside down in the inventories.

    A 3rd option would be for me to edit the design of the 'steam power unit' slightly, so there isn't an obvious 'up' or 'down'.
    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from TumeniNodes»

    Beautiful work!!!!

    SO many nice effects and animations..., and the details and consistency..., very professional.


    And the map is astonishing. (is that avail for d/l someplace here?) sorry to sound ignorant for asking



    Many thanks! Glad you like the new stuff.

    Welcome to the Minecraft Forums, mate. :)

    Haha...I get asked often about 'Newglim', my six year old city world build. I Started it in 2010 and haven't worked on any other world since, other than starting new worlds in 'FeedtheBeast' in survival.

    It's a very broken world with lots of glitches now and although updated constantly it's impossible for me to enjoy all the new things in Minecraft these past few years as I've already explored vast areas and even things like villages and mines are none existent. :(

    It's now my relaxing personal testing ground...and as I'm a cranky old 'so-and-so' (imagine Clint Eastwood in 'Gran Turino') I don't like the idea of other people walking around on my lawn! :D

    So it's not available for download I'm afraid. :(


    ...yet...

    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656

    Just a quick note and important reminder:


    The 'Note'


    I'm hoping to upload the GS v18 Update this weekend sometime. Can't say exactly when, as I'm currently stuck renovating a house and not sure when exactly I'll have some free time, but this weekend is the plan! :)


    The 'Reminder'


    The main base GS pack will not now come with 'copper pipes' for redstone dust as standard. It will have some nice crystalline, sparkly redstone dust instead. However, fear not, to get back to my old copper pipe system, you'll need to download a new little add-on pack called 'GS Redstone Pipes'. This add-on pack goes in the Resource Pack folder in Minecraft and is then dragged over to the 'Selected Resource Packs' to sit above the main GS v18 pack...unless of course you prefer to have the sparkly redstone dust trails instead.


    ...and that was the reason for having the copper pipes now as an add-on pack, it gives you the choice to have one or the other texture. Unfortunately it's not possible to have the pipes as standard and then have crystalline dust as the add-on. For complicated reasons it wasn't possible to do it that way round.


    I will upload this little add-on pack as soon as I can after I've edited things over on my Curse/Forge pages. I will need to create a new page over there for this add-on pack, but as I haven't done any editing over there for nearly two years I'll probably be a little slow and rusty.


    Here's the video I made that shows the traditional crystalline trail of standard dust and the GS Redstone Pipes add-on pack in action. Just skip to 8:52 to see the relevant part of the video:


    'GS Redstone Pipes' Vid - skip to 8:52 for demo.

    Posted in: Resource Packs
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM [4,000+ Downloads!!! Updated for 1.11!! WIP]
    Quote from OzzyKP»

    I'm making good progress! But I'm running into a few more weird issues. I use the repeat connected textures method a lot, and sometimes it works just fine and other times it is messed up. I'm really not sure why. To test out the problem I put a number grid over my stone texture.


    This is the text in the properties file:


    method=repeat
    width=6
    height=6
    tiles=0-35


    But in the game it looks completely messed up. I have no idea why. Any ideas?


    I wonder if it's got anything to do with Optifine's 'Natural Textures' in Video Settings under 'Quality', which I think is the same thing as Mojang/Microsoft's way of randomising common blocks like stone, dirt and grass, etc?

    I'm not near my PC, so I'm not able to test this, but I remember seeing the option last time I looked.

    Is it just the stone that's behaving like this?

    Hope you get it fixed 'cos' that stone texture is mighty fine. :)
    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from Stormman09»

    I liked everything in the vid, but I feel like the diamond hoe moves a little too fast in my opinion. btw what's left for you to work on :P


    Lol! More a case of, "will I ever catch up!" The answer being, "probably never!", but it means there's always something to tinker with. All the new mobs will definitely be last on the list of things to do, unless I'm intrigued or inspired by something. These days I hardly ever have mobs switched on, and seeing as how I only play on the 'surface' with a broken world it's unlikely I'll get inspired very soon. :(

    I like my tools to look like they can do some real damage! :D

    Seriously though, they are only two frame animations where the rotational movement is an illusion created by flicking back and forth between two positions on the axis. If I were to slow it down the rotational illusion would be lost. Also I didn't want to have over-complicated mechanisms as they could quickly become very distracting in survival mode.

    See the tools more like small portable tractor implements like 'seed drills' and tree stump grinders...that kind of thing!

    Hope you liked the 'in-game' sounds.
    Quote from johnny4life»

    The new stuff looks great, though the tools seems to be upside down.


    If you look at the body of a modern chainsaw, which it's kind of loosely based on, I think you'll see the design is about right for it to be held two handed with a grip at the back and on top, so you'd be holding it with both arms extended out front...possibly with a leather strap over your shoulder to carry most of the weight.

    Glad you liked...and thanks again for the item mirroring detective work. :)
    Posted in: Resource Packs
  • 1

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656


    .....GS v18 - More Gizmos, Banners, Armor Stand & Gui, etc.

    Glimmar's Steampunk v.18 Ongoing Update for Minecraft


    Just tying up more loose ends before I upload the GS v18 update. In the last video I mentioned the GS Sound Pack add-on would also be uploaded at the same time. This has changed to being a 'GS Jukebox Music' add-on pack, so will be released separately with it's own video demo. However, this video will give a little teaser sample from one of the GS Jukebox music 'cylinders'.

    Besides getting bogged down finding and fixing literally hundreds of file and folder names with Caps, no longer recognised by Optifine I worked on adding the following textures showcased here in this video:

    Click the spoiler button for the list.

    New 'armorstand' entity.

    New 'wooden_armorstand' item. (but it's riveted cast-iron...what did you expect?!)

    New 'banner_base' with brass fittings (what else?)

    39 new banner entity designs at 256x256. Including cog design, imperial leader design, skull and tools design and 'GS' design.

    Updated 'inventory' guis with big thanks to 'krizmac' who made the process of updating a lot faster by making his own updated 1.11 versions, which I've used as a placement guide for re-editing my originals...requiring a whole day of work. Lots of changes and new animation placements.

    Repositioned old animations for new inventory guis.

    New 'empty shield' frame item for the new inventory guis.

    Added new symbols to inventory gui to bring it up to date with Minecraft 1.11.

    Worked on brewing gui to gain a better understanding of how it works and made it a little more practical to use until I can finish it. Repositioned the item slots.

    New cauldron.

    New 'riveted iron shield' shield_base

    New 'riveted iron no pattern iron shield' shield_base_nopattern

    39 new shield enitity designs at 256x256. Including cog design, imperial leader design, skull and tools design and 'GS' design as per banner.

    New 128x animated 'steam chainsaw' diamond_axe.

    New 128x animated 'steam Jack Hammer' diamond_pickaxe.

    New 128x animated 'steam rotavator' diamond_hoe.

    New 128x animated 'steam shovel' diamond_shovel.

    New sound folder with 'thud' .ogg sound effects.

    New gunshot sound effect to replace shared bow/fishing rod sound.

    New 'Steam Harpoon Gun' which replaces the old fishing rod, thus fixing the problem of way the same sound sample for the gun(bow) is shared with the fishing rod (now Harpoon Gun)

    New boat_acacia to complete the new six boat set.

    New oak fence texture.

    New nether brick fence texture.

    fixed rogue pixel floating above ctm mushroom_brown 9.png

    Changed dye_powder_blue from animated spinning rock back to a 'jar' of lapis rocks. Have been finding the spinning rock to be something of an annoying anomaly.


    ...and the above is in addition to all the new stuff on show in all previous GS v18 vids which you can see on my Youtube channel here:

    https://www.youtube.com/channel/UCpW25nzOr3tE89zKiwUgFWw


    Last, but certainly not least, I wasted days of free time over the Easter hols trying to fix the problem of my items displaying mirror fashion in item frames...without success. If it wasn't for 'Johnny4life' on the Minecraft Forums, I'd probably still be uploading GS v18 with 'reversed' items rendering my new compass and clock all but unreadable. Johnny4life managed to track down the solution for me and deserves full credit for rescuing the day! Thanks mate! :)

    ----------------------------------------------------------------------------------

    Important Note:


    The new GS v18 upload will not be a complete update right up to MC 1.11, it will very much be a work-in-progress pack, so will contain everything featured in all the recent videos. It will free me up then to work differently. After the GS v18 update I intend to release a new video and an update after each bit of completed work that will alleviate the pressure I feel in trying to keep up with all the new MC releases, but will allow interested fans to try out new stuff almost as soon as I finish things.


    My work/home/leisure time balance has changed dramatically over this past year, but I still enjoy making new textures for and building in Minecraft, so I don't intend giving up...just progressing slowly and at my own pace.

    I'll let this video speak for itself now...the last one before the GS v18 update. Thanks for your patience.

    Glimmar

    Thanks for watching. :)

    Music and Sound Credits - please click the spoiler:

    ____________

    Music credits:
    ____________

    Open-source sound samples included in this demonstration have been made available by individual sound 'engineers' and were not created by me. However, I am responsible for editing various samples together to make an appropriate 'soundscape' and this is my work. Please see full credits at the end of this movie and in the Youtube video 'info' panel.

    Minecraft Record 'far'
    ----------------------

    Category: large interior music - churches/cathedrals/concert halls - organs, choirs, grand piano, orchestra, etc.

    1. '120802_Poznan_Fara' - uploaded to freesound.org by Zbylut.
    link: http://www.freesound.org/people/Zbylut/sounds/162647/
    Creative Commons Copyright Licence CC Attribution-Non-Commercial:
    http://creativecommons.org/licenses/by-nc/3.0/

    2. '140707_01' - uploaded to freesound.org by Zbylut.
    link: http://www.freesound.org/people/Zbylut/sounds/241986/
    Creative Commons Copyright Licence CC Attribution-Non-Commercial:
    http://creativecommons.org/licenses/by-nc/3.0/

    3. 'chorus - Choir singing Christe adoramus te 140928_0418' - extract - full rendition uploaded to freesound.org by klankbeeld.
    link: http://www.freesound.org/people/klankbeeld/sounds/251252/
    Creative Commons Copyright Licence CC Attribution 3.0 Unported:
    http://creativecommons.org/licenses/by/3.0/

    4. 'HymneCanterbury2' - uploaded to freesound.org by HerbertBoland.
    link: http://www.freesound.org/people/HerbertBoland/sounds/28241/
    Creative Commons Copyright Licence CC Attribution 3.0 Unported:
    http://creativecommons.org/licenses/by/3.0/

    5. 'piano - Bach_fugue_in_Gmin' - uploaded to freesound.org by roby_caso.
    link: http://www.freesound.org/people/roby_caso/sounds/135883/
    Creative Commons Copyright Licence CC Attribution 3.0 Unported:
    http://creativecommons.org/licenses/by/3.0/

    6. 'Stockholm - Stockholm-cathedral' - uploaded to freesound.org by xserra.
    link: http://www.freesound.org/people/xserra/sounds/213115/
    Creative Commons Copyright Licence CC Attribution 3.0 Unported:
    http://creativecommons.org/licenses/by/3.0/

    7. '140707_00' - uploaded to freesound.org by Zbylut.
    link: http://www.freesound.org/people/Zbylut/sounds/241987/
    Creative Commons Copyright Licence CC Attribution-Non-Commercial:
    http://creativecommons.org/licenses/by-nc/3.0/

    8. 'Ambience - Pipe Organ' - uploaded to freesound.org by 13NHarri.
    link: http://www.freesound.org/people/13NHarri/sounds/249901/
    Creative Commons Copyright Licence CC Attribution-Non-Commercial:
    http://creativecommons.org/licenses/by-nc/3.0/


    Title Sound Sample credits:
    ________________________

    I am very grateful for the following samples being made open-source:

    12900__swelk__4machineloop03.wav
    http://www.freesound.org/people/swelk/sounds/12900/

    40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
    http://www.freesound.org/people/sagetyrtle/sounds/40158/

    48980__lunardrive__metal-door-slam-soundsmith.wav
    http://www.freesound.org/people/Lunardrive/sounds/48980/

    71569__microscopia__1905-regina-table-model-disc-music-box.wav
    http://www.freesound.org/people/Microscopia/sounds/71569/

    Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
    http://soundbible.com/1541-Sewing-Machine-2.html

    wind_up_pedalling_water_turtle_toy.mp3
    http://www.pdsounds.org/sounds/wound_up_toy_pedalling
    Posted in: Resource Packs
  • 0

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from Stormman09»

    You're the best Glim! :D Keep up the good work



    Thanks, Stormman09. Appreciated, but not deserved. :)

    Quote from johnny4life»

    Found someone which had the same problem who found a way arround.


    johnny4life, you are an absolute life-saver. It worked! Thank you so much for taking the time to find this. :)


    You can imagine the time I've wasted on trying to find a logical solution, including trawling the net for an answer, plus all the hours I originally put in to the creating the new hi-res clock and compass, just to be spoiled by a rogue bug.


    Obviously my phrasing was off the mark and wasn't dredging up the answer I needed, but your superior detective skills have saved the day and Glimmar's Steampunk.

    I'm now smiling from ear to ear. :)


    edit: It was indeed the 'generated.json' file that I had in my pack that was causing the problem. I haven't ever touched this file, but on comparison with the same file in all other working packs, there is a difference in the coding on a few lines. Changed those and put the 'generated' file back in the '/models/item' folder (just in case it's necessary for other processes) and all is still well!


    Thanks again to johnny4life for saving the day! :)

    Posted in: Resource Packs
  • 1

    posted a message on GLIMMAR'S STEAMPUNK WIP v.18 -- RELEASED! for MC 1.11.2 Latest GSv18 WIP GALLERY & VIDS pg.649> FINAL VID pg.656
    Quote from rosestorm90»

    Looking good Glim


    Glad you like. You've been very patient. :)

    Quote from Stormman09»

    The tools aren't moving on my screen :l


    Lol! No just pics...not .gifs. My captions are a little confusing I must admit.

    Youtube vid to come shortly, where you'll see movement for sure. And of course, if your PC can handle it, they will move nicely in game. :)


    -------------------------------------------------------------


    Original Main Post on page one has now been temporarily updated and simplified for future use.

    Please note: the pack is still at GS v17 MC v1.8 version, but ready for updating soon to GS v18 MC v1.11.2 Work in Progress (meaning it will work fine with MC v1.11.2, and will have many new and updated textures as featured over the last few pages here, but will still have some missing 1.9, 1.10, 1.11 GS HD textures.

    Version numbers on my main page have been removed to enable me to update more frequently in the future without tediously having to re-edit my OP every single time. Version numbers will be associated with the downloads on my Steam/Forge downloads page. Apologies for any confusion in the interim period between finishing my GS v18 update.

    Again thanks for your immense patience and understanding. As always real life has many demands.

    Posted in: Resource Packs
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