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    posted a message on Cortcraft 0.0.1
    Seeing as your mod apparently doesn't actually exist yet, you should have put this under 'WIP Mods'.
    Posted in: WIP Mods
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    posted a message on No Water in Minecraft 1.4.7
    Judging by the presence of rays and jellyfish, I'd say it's an issue with the mod(s).
    Posted in: Modded Client Support
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    posted a message on Rappinator's Jumble of Ideas (Silver ore, copper ore, light bulb, coin, rubber armour)
    No offense, but absolutely none of those are good ideas. Ignoring the fact that it's blatantly a wishlist, the ideas simply aren't good. Lightbulbs don't fit at all and already exist in the form of redstone lamps, coins are entirely redundant due to already having emeralds and rubber armour is pointless. Not to mention that you give next to no information or detail on each point.
    Posted in: Suggestions
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    posted a message on Good or Bad Ideas?
    Wishlist suggestions aren't allowed. Please read the rules first.
    Also, I agree with absolutely none of this.
    Posted in: Suggestions
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    posted a message on Would someone do a mod for me? (Good Idea)
    You might want to try actually giving some information on the mod so that people have an idea of what you're asking.
    Posted in: Mods Discussion
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    posted a message on More Arrows
    1. You should edit the OP with new ideas, not post them separately.
    2. Try not to wishlist and stay on topic - you went from vague arrow ideas to mentioning potions and bats without any linking or explanation.
    (EDIT) 3. As Acknid said, use the search function. Reposting an overused idea with less information than most others is a tad pointless.

    Overall, I don't support for two main reasons. For one, this stuff can (and already has, to an extent) been added as enchantments, which work fine without needing lots of slots just for arrows. Secondly, I don't see how a method to prioritise certain arrows over others could be added. For instance, if I want to shoot a skeleton with an ice arrow to slow it, then immediately hit a zombie with a fire arrow, how would the game know? Using random arrows from your inventory would be the only way to have rapid switching of arrow types, and would be a massive pain in the neck. Again, this could be simply replaced by having more elemental enchantments for bows, and carrying one for each situation.
    Posted in: Suggestions
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    posted a message on Boss Mob in the Nether [with concept art]
    The main issue I have here is the roar. 2 miles is about 3200 blocks in Minecraft scale, meaning that you would almost constantly be hearing one despite the rarity. While this may add some atmosphere, I could see it getting quite annoying.
    Posted in: Suggestions
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    posted a message on Diamond Sword
    Name it Gavin.
    Posted in: Survival Mode
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    posted a message on Lanterns!
    Like others have said, dynamic lighting would make the game even more resource intensive. Not to mention that it has been said that adding this feature would require a complete overhaul of the entire lighting engine, which is just unnecessary.
    Also, this has been suggested countless times; use the search function before reposting an overused suggestion.
    Posted in: Suggestions
  • 3

    posted a message on How many people want the Xbox version of minecraft to stay a Xbox exclusive?
    You might all want to think about how you'd feel if you were a Playstation-er. I'm pretty sure you would love for it to be available to you then, and probably wouldn't like people saying it should stay exclusive to Xbox for no real reason.
    Posted in: MCX360: Discussion
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    posted a message on Backpacks!
    As my comrades have said, we really don't need it.
    Also, congrats for re-suggesting one of the top ten most suggested suggestions in the history of suggestions.
    Posted in: Suggestions
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    posted a message on Things that "irk" me about forum posts
    Quote from LimitedWard

    Haha whoops :L
    That's embarrassing. I knew the first thing people would do after I posted this was correct my spelling/grammar :) , but I felt as though I still had to post it because I don't think I've run into a single good forum post in the past month.

    Hehe, the irony was just too delicious for me to pass up.
    Plus, as someone pointing out the issues in other people's spelling and grammar, I knew you would be fair with corrections on your own post.

    OT: I feel the exact same way.
    Posted in: General Off Topic
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    posted a message on Minecraft - Survival Guide
    Disregarding the pre-pubescence, I'll point out that, at the start, you shouldn't just say "max everything out to where you can" and "you have some other options here". You explained absolutely nothing about what any of the options do or how they impact the game experience and/or system requirements. If you're going to make a video on starting a game, you should explain everything you show, as not explaining it risks confusion for the audience.
    Posted in: Survival Mode
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    posted a message on Things that "irk" me about forum posts
    I hate to be the one to say this (I don't really, I'm just being polite), but...
    laziness*
    Posted in: General Off Topic
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    posted a message on How do pixelated swords harm mobs?
    Quote from Kusinagii

    Think of it this way, if you made a pixelated sword, let's say out of iron, and we take into account that a block in minecraft is 16 pixels wide by 16 pixels tall by 16 pixels thick, and that 1 block is 1 meter (according to some page on the minecraft wiki that I refuse to link). So, that would mean that 1 pixel is 1/16th of a meter thick or 6.25 cm (2.46 inches) now lets say you made this pixelated sword out of real iron, and that sword was to scale. A sword in minecraft is 16 pixels by 16 pixels at a diagonal meaning it is about 22.627 pixels long (1.41meters/ just under 4 foot 8 inches) and it's 2.46 inches thick. and the handle at it's smallest point is still 8.8 cm/ 3.46in wide so if you're even able to get your hand around this thing it's going to be very unwieldy but just for the sake of argument let's say you're a giant or you have square hands or something and you can wield this sword. Now let's talk about weight. Iron per cubic centimeter is about 7.874 grams do some math, and you have 1 cubic meter weighs around 7874 Kg, now if you cut that up into a one "pixel" you'll have a 6.25x6.25x6.25 cm block of iron that weighs about 1.922 Kg there are 48 pixels in the blade alone, not counting the hilt that weighs 92.273 Kg, 33 blocks make up the hilt (iron wise) so another 63.437 Kg and finally the 7 blocks of wood that make up the handle let's say you made them from oak would weigh (approximately) .85 Kg so in all your sword weighs about 156.56 Kg or around 345.15 lbs. If you can lift, swing, and actually hit anything with a sword weighing 345.15 lbs as fast as Steve in MC does, I'm pretty sure you'll kill it fairly quickly. Same goes for the axe, which I estimate at about 73 Kg (160 lbs). If you hit a tree as fast and easily as Steve does and the axe weighed that much, regardless of whether it was pixelated or not would do some serious damage to the tree.

    Also, I guess while we're on the subject and in case you're wondering; if you could wield such tools and weapons that weigh so much I'm pretty sure you could punch a tree with your bare hands and damage the tree quite a lot.

    *Slow clap of admiration*
    Posted in: Discussion
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