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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    I'm on 1.11.2 for minecraft, and for some reason, the only mobs from this mod that spawn are the nether ones. I have it as the only mod running, redownloaded it, and still nothing.


    I've done some testing, and it appears that only the 1.11.2 versions of this mod have a spawning problem. Any ideas on how to fix this?

    Posted in: Minecraft Mods
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    posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in Minecraft

    I absolutely love the models for the animals ( I found a rabbit the other day and it is just so adorable). It feels more immersive when you actually have to take care of your animals. Keep up the good work :D

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Really happy to be playing this mod, can't wait for more stuff to be added :)

    Posted in: Minecraft Mods
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    posted a message on Dragon Mounts r46 [WIP]

    In version 1.10.2, once the dragon is rideable and its tamed and saddled up, you cant move it at all, it stays stationary, there aren't any key bindings for the dragons in the controls. Has anyone else have this problem and know how to fix it?

    Posted in: WIP Mods
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    posted a message on Dragon Mounts r46 [WIP]

    There is a fire dragon. It just can't breath fire :3

    Posted in: WIP Mods
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    posted a message on Allocated memory problem.

    Hello, I have a bit of a problem. I play modded local worlds, and have over 50 mods. I tried to add more allocated memory to minecraft (from 1GB to 2GB). But now when I play on my world, It's using up about 99% of the allocated memory when it wouldn't do that before, even on an unmodded minecraft. Is there a reason that this is happening, and is there anything I can do to fix it? (Just to add one more thing, I want to add more memory because the mods are now using almost close 90% of the 1GB of memory). Any help is greatly appreciated :)

    Posted in: Modded Client Support
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    posted a message on Journey to the Core Modpack

    I did have the right dirt. I also managed to fix this problem by deleting the instance and then reinstalling it, for anyone who has this problem in the future~

    Posted in: Mod Packs
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    posted a message on Journey to the Core Modpack

    I can't complete the first quest, I have all of the blocks needed, but when I try to click claim reward, it does nothing. How do I fix this?

    Posted in: Mod Packs
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    posted a message on Dragon Mounts r46 [WIP]

    From what I remember, you hatch Ghost dragons by placing them near (or on) bedrock in complete darkness :3

    Posted in: WIP Mods
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    posted a message on Modded Minecraft Problems

    So I have a bunch of mods that all work fine except for a mod called Custom Mob Spawner 3.3.0. When I have it installed, there is nothing wrong except that only passive Vanilla mobs spawn and hostiles do not spawn, as well as mobs from


    Lycanites, Mo Creatures, Choco craft, Icecream Sandwich Creeper and Special Mobs


    I took out Custom Mob Spawner and then vanilla hostiles and other mod mobs started spawning. I then went to a large body of water and having Rei's mini map installed, I could see all of the mobs, and noticed that there were a ton of mobs moving around really fast and crazy like on the map, then I get booted back to the main menu, but got the message 'java.lang.IllegalArgumentException: Payload may not be larger than 32k'. I don't know what to do, am I missing something? I can provide the full list of mods I have installed if it's needed~


    edit: It appears that this is only happening on the custom world I am using.

    Posted in: Modded Client Support
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    posted a message on Journey to the Core Modpack

    Deadpine is in the area you first spawn in (it's the dead looking wood with the yellow/orange leaves). It also helps to explore the area in which you spawn~

    Posted in: Mod Packs
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    posted a message on Dragon Keeper Mod v1 (Models in progress)
    Quote from JakePinela01»

    I'm sorry I know what the difference between dragons, drakes, and wyverns are but what are wyrms and pygmy dragons? Also I can also help out a bit on the mod if you need.


    Wyrms are the very snakelike versions of dragons, but in this mod they will mostly be wyrm species with no limbs. Pygmies however, are very small versions of dragons eg. like how Anacondas are very large and the Garter snake is very small (though they are not the same type of snake they are both still snakes). I hope my answer has helped in someway~ And right now, I am still learning the ropes of modding, but in the future, any help would be greatly appreciated c:
    Posted in: WIP Mods
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    posted a message on Dragon Keeper Mod v1 (Models in progress)

    Ignore this post c:

    Posted in: WIP Mods
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    posted a message on Dragon Keeper Mod v1 (Models in progress)

    Great mod! Really love the models! :)


    Thank you very much :) Akitiki and I are going to be modelling and texturing the dragons, and coming up with new dragon species. It will take some time, but it will be worth the effort

    Posted in: WIP Mods
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    posted a message on Dragon Keeper Mod v1 (Models in progress)
    Quote from Akitiki»

    Made another one! I seem to prefer making smaller models. XD Not sure if this one will be used in-mod... maybe it'll be for a baby dragon?



    Well, there are going to be many types of dragons, so I think we can find a place for this little guy :)

    Posted in: WIP Mods
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