Um. What would you suggest? If the lead were in a chest, it wouldn't make much sense for it to be animated. I don't mind suggestions, so throw as many good ones at me as you think of ^^
It's good to see you're still working on this. However, after putting it into my 14w11b game, only the items were animated. Blocks were kept quite still, as they have been.
"As they have been"...since when? I'll be sure to check out my pack with the latest version. Also, the solution
might be:
Ghostecho
this pack is really cool seeming, ill try it out, but can i ask for higher resolutions as well, maybe not too much, like a 32x or 64x. i know some people (me included) like faithful because we like higher resoultions than the 16 bit format. i feel like it would also help the popularity of your pack as well
is there mod support somewhere as well?
I already got permission to do this. But ^ explains why it hasn't happened. When I can actually do stuff, mod support will definitely be added!
He does a fairly good job at describing how to do it ^^
Several of the textures I did were made via the MCPatcher animation method. The reason for this is it not only let's me animate more things, but animate them more freely. I wasn't taught how to do this, I learned by checking out the insides of other texture packs. I'd recommend opening up my pack and just rummaging around, check out what things do, see where things are placed. You can always look up exactly what you need in google, and if you can't find it there, post here on the forum for help! I wish you luck =)
Curious, are you going to make some animations or textures with the new block modeling system? (3d rails, furnaces with depth to them, etc)? Or would that interfere with the animating? Either way, eagerly awaiting the 1.8 release!
This sounds interesting and I'm glad you mentioned it! I hadn't heard of these yet and they seem like they will be fun to tinker with ^^
I'm not sure if I'll add them to my pack as it seems they can be pretty intensive. But still, extremely awesome and thanks for letting me know about em!
I searched for the error for a good ten minutes, but I could not duplicate it. I'll keep looking, but is there a chance you did anything to the file yourself? I really don't know how something like this can happen to you, but not me, without you editing the file. Or maybe it's just rare and I haven't happened upon it ;P
Haven't been there for a while, good work you've got! I really like your moving top grass, it took me some minutes to see it, it's amazing ( is there, by any chance, a simple way to do it or do you change every pixel by hand ? That's something I really want to include in my pack now I see it).
Here's some suggestions
-cactus can have glistening sparks, showing they're sharp (bit cartoony)
-sometimes, worms can pass through dirt.
I used the blur tool in adobe fireworks to shift the grass that way. Unless you are talking about the tall grass, then no. I did that pixel by pixel ;P
Not sure about the cactus idea, but the worm has been mentioned several times. Definitely going to add if I can make it look worth while
Ah, what he meant was something like wavy grass from the shaders mod. It can't wave without noticing a huge change in pixels, even if it is shifted.
You're both correct in your own ways. It cannot look like a shader without changing the definition, and so the next best thing would be a color shifting.
Although I do not suggest blinking for the undead mobs as they either can't or have no need to. For the skeleton I imagine the rib cage moving around and it's jaw opening and closing. The zombie hmmmn maybe the clothes can kinda be flowing with the cold night wind while occasionally dropping it's jaw. Pig Zombies these I can definitely imagine blood squirting out of whatever is left of their flesh. Those are ideas I can come up with right now do you like any of those ideas?
Ye, they are good. And I'll keep them in mind. But things like moving bones, or shifting clothes, they are difficult with such low resolution textures. Thanks for the ideas though ^^ I love hearing them!
Like what is my question? I do suggest adding gore to zombies though.
I've looked over the zombie skin and I see no gore. As this texture pack's purpose is only to animate the vanilla textures, I'm fairly certain I won't be doing that. Sorry =(
But I will be animating them; not exactly sure what I'm doing with all of them, but I'll figure something out =D
I have a feeling that this new "resource pack" has messed with animations a bit. They all seem to ignore their respective txt files thus giving each frame one tick; esentially making it unusable ;P
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Um. What would you suggest? If the lead were in a chest, it wouldn't make much sense for it to be animated. I don't mind suggestions, so throw as many good ones at me as you think of ^^
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^^
I know that feeling, I felt the same way about the Isabella II texture pack. I appreciate the love
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"As they have been"...since when? I'll be sure to check out my pack with the latest version. Also, the solution
might be:
You got it
I know =( It seems everytime I try and work on it, everything in the world stops me x3
I already got permission to do this. But ^ explains why it hasn't happened. When I can actually do stuff, mod support will definitely be added!
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^^
Well, that's a tough question and would take more than a simple reply to answer it ;P
I would recommend checking out this post:
http://www.minecraftforum.net/topic/1881638-animation-in-resource-packs-a-minecraft-16-tutorial/
He does a fairly good job at describing how to do it ^^
Several of the textures I did were made via the MCPatcher animation method. The reason for this is it not only let's me animate more things, but animate them more freely. I wasn't taught how to do this, I learned by checking out the insides of other texture packs. I'd recommend opening up my pack and just rummaging around, check out what things do, see where things are placed. You can always look up exactly what you need in google, and if you can't find it there, post here on the forum for help! I wish you luck =)
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This sounds interesting and I'm glad you mentioned it! I hadn't heard of these yet and they seem like they will be fun to tinker with ^^
I'm not sure if I'll add them to my pack as it seems they can be pretty intensive. But still, extremely awesome and thanks for letting me know about em!
One ♥ and four is more than I could ask for. I'm glad you enjoy it x3
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The fish was renamed in 1.8, so that is that problem. If you want it fixed, you can rename it to "fish_cod_raw.png" and "fish_cod_raw.png.mcmeta"
The glowstone, I don't really know. Are you using Optifine?
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Ah! That is quite possible. Thanks for the input!
So that just leaves one question to ask: LcTVirus, are you using MCPatcher or Optifine?
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http://prntscr.com/2msjw1
I searched for the error for a good ten minutes, but I could not duplicate it. I'll keep looking, but is there a chance you did anything to the file yourself? I really don't know how something like this can happen to you, but not me, without you editing the file. Or maybe it's just rare and I haven't happened upon it ;P
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I used the blur tool in adobe fireworks to shift the grass that way. Unless you are talking about the tall grass, then no. I did that pixel by pixel ;P
Not sure about the cactus idea, but the worm has been mentioned several times. Definitely going to add if I can make it look worth while
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Ah, thanks! I'll check this out in the morning. It's almost 2 in the morning now, so definitely tomorrow xD
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Well, it's interesting you should say this. Because since that comment, I've added those textures. xD
But if that ever is a problem for someone, they could just delete the texture/text files.
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This is what I strive for ^^
Thank you, kind sir.
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You're both correct in your own ways. It cannot look like a shader without changing the definition, and so the next best thing would be a color shifting.
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Ye, they are good. And I'll keep them in mind. But things like moving bones, or shifting clothes, they are difficult with such low resolution textures. Thanks for the ideas though ^^ I love hearing them!
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I've looked over the zombie skin and I see no gore. As this texture pack's purpose is only to animate the vanilla textures, I'm fairly certain I won't be doing that. Sorry =(
But I will be animating them; not exactly sure what I'm doing with all of them, but I'll figure something out =D