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    posted a message on Needing Help Again But With Other Items

    Got it figured out. It wasn’t because of the coding. It was because I copied and paste and didn’t change the item.type_of_armor= code to diamond for Jelly and iron for Miisoiso. 🤦🏽‍♀️ This can be locked and buried now.

    Posted in: Resource Pack Help
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    posted a message on Needing Help Again But With Other Items

    Alright, the UTF-8 did not work for my Windows PC but I will try Western Style since Atom has that as an option.

    Posted in: Resource Pack Help
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    posted a message on Needing Help Again But With Other Items

    Alright, I will try that but it works on the others just fine that I used with Atom. Will adjust it in a little bit.

    Posted in: Resource Pack Help
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    posted a message on Needing Help Again But With Other Items

    So, some good news, I got the Limbo's Eye working, and the item versions of Jelly's armour working, and the item version of Miisoiso Straw hat working, but I can't get the actual armour models to work. Please help.

    Posted in: Resource Pack Help
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    posted a message on Needing Help Again But With Other Items

    Btw, I am using Atom to help with the properties text files because just using the normal text file and changing it to ANSI encoding was not working.

    Posted in: Resource Pack Help
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    posted a message on Needing Help Again But With Other Items

    I am bumping but this time I am coming with a MediaFire link to the resource pack. I can get everyone but what is in JellyCat and TheBadGuys folders to work. Any help would be awesome. Here is the link:

    Posted in: Resource Pack Help
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    posted a message on Needing Help Again But With Other Items

    So I have gotten everything else to work, but I can get tridents to look like the texture when holding it or an Ender Pearl, Ender Eye, Chorus Fruit, or Snowball to look like a different texture when renamed using the same trick. I have Googled until I am blue in the face and could really use some help.

    Posted in: Resource Pack Help
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    posted a message on How can I change mob model based on name or NBT tags? (Optifine's CEM)

    I also want to know this.

    Posted in: Resource Pack Help
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    posted a message on Needing Help With Getting My First Resource Pack To Work

    Thanks but I got it figured out now. Had to download Atom and had it save in the .properties text file which got it working. I don’t want to learn the basics as this is something I need to get done quickly since this whole Minecraft SMP lore base server was put together last minute and a lot of us would love to have our own personalize gear and I’m the only one stubborn enough not to quit trying.


    On another note, can a mod/admin lock this now as I got the problem figured out.

    Posted in: Resource Pack Help
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    posted a message on Needing Help With Getting My First Resource Pack To Work

    Sadly after following all the information you have provided me I am still unable to. ;-; Question, do I have to save the properties for the image swap as codes as ANSI encoding or not. Nothing talks about it and since I'm on windows Mac instructions do not help. The Optifine instructions also do not note that as it only talks about doing it as .properties and not changes the encoding of the file.


    The code I have for the image


    type=item
    items=minecraft:netherite_axe
    texture=floweraxe.png
    nbt.display.Name=ipattern:tinee
    Posted in: Resource Pack Help
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    posted a message on Needing Help With Getting My First Resource Pack To Work

    Thank you so much. Right now I only have an axe skin change and a thing for the ender pearl. I will give this a video a view as I have tried everything possible. One thing I learned reading that none of the videos showed me when I was trying to get the resource pack to show is you need to save that coding as ANSI so that one I got figured out after an hour of trial and error.

    Posted in: Resource Pack Help
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    posted a message on Needing Help With Getting My First Resource Pack To Work

    I have been trying for three days now to get a resource pack to work that when you name the item, such as a netherite axe, you will change to a different texture which I know involves having Optifine in. The only thing I can get to work is the code to get the pack to appear. No matter what I try and do, even have gone as far as watching tutorials and reading them, I cannot get the textures to work for the life of me. This is something I'm trying to do special for an SMP server I am part of so everyone can see how their items look the way they are supposed to for lore and their armour the way they need it. I am willing to share it for those who are helping, but I only have two images right now and those are for people who design their own stuff. I still have to work on the others including mine. Any help will be much appreciated. (Literally got the idea from watching Empire SMP and then finding one of OMGChad's tutorials on it.) I've never been one for coding, just art.

    Posted in: Resource Pack Help
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    posted a message on Windows 7 Issues with Forge

    Alright, so I have a Windows 7 laptop that I am playing Minecraft on. I love this laptop since it is my gaming laptop, but since I have started to use this laptop instead of my crappy Wal-Mart Windows 8.1 laptop I cannot get Forge to install onto this laptop. I click on it like how I would use to and nothing happens. I can get Optifine to install with no problem, but Forge will not install onto my Minecraft at all. Note, I have to use the out Launcher as well since she new one will not work for me. The new Launcher crashes every time I try to load the game, so that is why I use the old launcher.

    Posted in: Mods Discussion
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    posted a message on Minecraft New Launcher Closes

    Thank you so much.

    Posted in: Java Edition Support
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    posted a message on Minecraft New Launcher Closes

    I get this:

    Minecraft Launcher has stopped working


    Windows can check online for a solution to the problem.


    When I click on view problem details, this is what I get:


    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: MinecraftLauncher.exe
    Application Version: 1.0.1.0
    Application Timestamp: 589c90bd
    Fault Module Name: MinecraftLauncher.exe
    Fault Module Version: 1.0.1.0
    Fault Module Timestamp: 589c90bd
    Exception Code: 40000015
    Exception Offset: 00051deb
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: c29b
    Additional Information 2: c29bb41d3022d7aa7f3c5604f48e28f0
    Additional Information 3: 5c5f
    Additional Information 4: 5c5fe52d9d6e5f5fcebde60ff8bc998f

    Read our privacy statement online:
    http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

    If the online privacy statement is not available, please read our privacy statement offline:
    C:\Windows\system32\en-US\erofflps.txt

    Posted in: Java Edition Support
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