Crap, I can't read. Sorry.
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Last active Wed, Nov, 29 2017 17:40:12
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Nov 2, 2017Posted in: Culture, Media & Arts
Huh. We've been getting a good bit of news lately. We now know that USUM will be the last main series titles for the 3DS. That they will be a tribute to everything that they've done on this great system.
Fun Fact: this is the first time entirely new Pokemon are being introduced in the middle of a generation.
If this is considered entirely new, then so is B2W2.
Jul 4, 2017Posted in: Literature
"Caaethil and R9 each had their own supporters who thought that they were the best moderator and disliked the other one"
Honestly, it was more like me and R9 just didn't like each other, and a select few people wanted me to look bad. 'My supporters' were just Brazil folks who weren't buying into the drama machine.
Jun 1, 2017Posted in: Suggestions
Can I ask a serious question? What is 'brutal honesty'? Why does being brutal make it more honest? In what part of the thought process do you decide that to give a genuine criticism you need to sound like a bit of a jerk, to the point where you need to take precautions to make sure the reader isn't offended?
Can you not just be honest without the brutal part? Why is that harder? It's not sugarcoating - people consciously choose to add the 'brutality' to the honesty and I don't understand it.
May 21, 2017Posted in: Suggestions
No, not really. I was making a counterpoint - that whether or not you like a suggestion is not predetermined by whether or not the OP specifically targets you in their sales pitch.
May 20, 2017Posted in: Suggestions
Then read the rest of the thread and see if you'll like it anyway.
May 19, 2017Posted in: Forum Roleplaying
Sean chuckled briefly - seemed nothing would keep his spirits down for too long. "Well, um, it's not really my phone. I... borrowed it."
He waited for a moment, and decided to clarify. "I guess the goon belonged to metalface. The woman who was making that deal with the Selected - she's linked to them too. She was the one who set the goons on us in the first place. That's all."
"And so I pose the question again - what now?"
May 18, 2017Posted in: Suggestions
Which they would be. Think of it this way: every time you add a new item to the game, the number of permutations more than doubles. That means if there is just one item that will never be used in a recipe (say, a villager spawn egg), more than half of the possible permutations will never happen. Now extend that to all of the items that will never be included in crafting recipes. All spawn eggs, barrier blocks, mob spawners, lit redstone lamps, extended pistons, need I continue?
which in some sense, I did agree with you, but in another sense I stated that there is enough 'regular' recipes for us to not run out of 'regular' recipes any time soon. All in all, I think this is a valid claim to not support this suggestion considering I rather not have that amount of possible crafting recipes increase. It just makes everything way to hard to manage in which crafting will just because very tedious trying to arrange a massive grid.
The reason why I said the point is irrelevant is because plausible recipes make up such a vastly minute percentage of all possible permutations that citing the number of permutations is entirely pointless. Yes, there are enough 'regular recipes' that we won't run out. We went over this a hundred times, but allow me to reiterate the one hundred and first time: this suggestion has nothing to do with running out of recipes. It never did and it never will. Nobody is making the point you are rebutting. There are a whole set of other reasons why people support this which you need to consider to make any kind of judgement.
Have you been reading my replies? I've been providing multiple reasons for not supporting this suggestion in all of my posts as of right now. I don't think I need to list them out for you for you to see. I may have stuck to a primary reason to not support this suggestion, but I have backed up my reasoning with other examples.
I'll check again.
Your first post: we'll never run out of recipes.
Your second post: replying to me to say that there are thousands of plausible recipes even with the bulk being implausible.
Your third post: "Besides the point of "running out of recipes", I still do not support this suggestion because I see no need for an expanded crafting table for the reasons I've already mentioned."
No, I can't find them. Yes, I read your replies. Help if you can.
I do not consider that to be a "specific example",
Whether you would agree with my precise wording isn't really a concern of mine. You're nitpicking. Would you like it if I don't use the word 'specific'? If I just called it an example, would that somehow be more agreeable?
or rather it is not a strong enough point for me to want to support this suggestion.
Fine, but you didn't address it, you just repeated how we won't run out of recipes any time soon. Which isn't what anybody was saying.
We can already make banner shapes in our current 3x3 crafting grid and it is already complicated enough to remember all of the crafting patterns for all of the banner patterns. If the OP wants more complex crafting recipes by expanding the grid, he is making it WAY too complex than it needs to be. I, myself, always have to look at the wiki to remember the crafting recipes for the banner patterns.
The implication is that new banner patterns would require a larger grid to be less confusing, because the shapes they imprint on the banners are more complex.
Oh. . . and banner patterns was the ONLY example the OP gave. That isn't enough supporting detail to his claim for me to want to support this. If I saw some actual use for this and it actually appealed to me, then yes, I'd support it.
Honestly, it's not my concern whether or not you support this. That's not what we're talking about. What I'm talking about is you addressing a completely different point than the one that was made.
May 17, 2017Posted in: Suggestions
AK47s: Could go texture pack or add-on route to replace bows, or could be wielded by enemies in a brand-new dimension.
NSFW: Okay, you got me. Make that "everything that isn't largely offensive can be improved to the point of implementation."
Remember, I didn't say 10/10 or say it would have to go into the PC version, I just said it could become good enough to be feasibly implemented. I don't consider parrots or llamas to be 10/10 features, but they're still in the game. Really, very few suggestions are 10/10.
This section is only for PC edition. And those are still pretty silly ideas. The point is that sometimes we fundamentally don't like an idea and that's okay.
May 17, 2017Posted in: Suggestions
"But What For New Blocks, Which would be more complex, like banner shapes?" is fairly specific.
Anyways, the number you suggested IS large enough that yeah there will be a majority of 'irregular' recipes, but large numbers like those also constitute a large number of 'regular' recipes as well, most likely way more than we ever need.
Besides the point of "running out of recipes", I still do not support this suggestion because I see no need for an expanded crafting table for the reasons I've already mentioned.
Hold on. You open with "besides the point of running out of recipes" - so what are these "reasons I've already mentioned" you speak of? You mentioned not one other reason.
We can already make really complex recipes if we want, and we can also already have tiered crafting such that you must craft some things to make one item that go into making a final product. The crafting is already complicated enough and the variations of what patterns you can make is large is all my point was as to why I did not support this suggestion.
Tiered crafting doesn't work for more complex banner patterns, which was the specific example the OP gave.
May 16, 2017Posted in: Suggestions
Maybe something on critics giving some thought on what the idea truly is about before supporting something? Just because the idea of a "creepur commander} general1`!" might sound cool, doesn't mean it is. Supporting a bad suggestion can muddy the chance of the OP not understanding what he suggested, and doesn't make improvements because he's now confident of his bad idea.
Anybody who supports that suggestion won't be reading this thread. Pointless.
Also, maybe something on font size, and not using yellow text on a white background forum? Changing the text around is one thing, making it eye-assassination is suggestion suicide.
That's global. Ask nicely.
On the topic of offering improvements: it's optional but it's optimal. Do it if you can. If you genuinely don't like it no matter what changes, leave it. jdc's "any suggestion can be good enough" argument is strange to me. I'd like to see the theory put into action with a 10/10 suggestion to add Lamborghinis. Or AK47s. Or better yet, something incredibly NSFW. You get the point.
May 15, 2017Posted in: Suggestions
No sir, that's putting words into my mouth. The vast, vast minority of the total permutations will look 'regular'. Arguing otherwise is silly, and I can show you why:
If no items existed in the game, there would be 1 possible recipe (a blank crafting table).
If only 1 item existed in the game, there would be 512 possible recipes.
If only 2 items existed in the game, there would be 19 683 possible recipes.
If only 3 items existed in the game, there would be 262 144 possible recipes.
If only 4 items existed in the game, there would be 1 953 125 possible recipes.
The formula, in case you're curious, is (n+1)9 - where n is the number of items in the game. You add one to account for blank spaces, and then the power is 9 because there are 9 crafting slots.
The thing with powers, of course, is that every time you increase the number of items, the number of permutations increases exponentially. There only needs to be four different items in the game for the number of permutations to sail smoothly beyond your estimate (by a little over a factor of 7).
If we assume there are 2267 items in the game (that's the maximum ID according to this site), there are about 1.59x1030 permutations. That's accurate to 3 significant figures (which is unbelievably inaccurate considering how large the number is) and doesn't account for the fact that a lot of items share IDs (wool colours and so on). I really need a stupid statistic to make this hit hard: take the number of stars in the observable universe, and multiply it by 10 000 000.
So what, am I proving your point by making the number exponentially larger than what you predicted? Not really. Ask yourself how many of those crafting recipes would be reasonable. The correct answer it 'not very many', at least in the grand scheme of things. Still a massive number, I agree with you - there are too many possible recipes on a 3x3 crafting grid for us to ever run out. But I wasn't arguing that we'd run out, I was arguing that your permutation calculation was a silly argument.
Here's the point of this ramble: in reality, anyone who argues that we could run out of crafting recipes is insane. 100%. OP never even mentioned the idea that we're running out of recipes. Your maths was entirely irrelevant to the discussion - the entire point he was making was that this would allow people to make more specific recipes. He even gave the example of designing custom banner patterns. My maths there was kind of a tangent that I thought might be interesting (you did offer for someone to check it), but it did serve some purpose in showing that the number of possible recipes has no bearing on the number of reasonable recipes at all. It doesn't give you even the vaguest impression.
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Nov 2, 2017Posted in: News
Did you consider that maybe it's possible to have a bloat of mobs? Some of them, maybe all, look like ocean mobs, after all. They may well have a whole host of new mobs, there's no reason to overdo it and this creates interest for their convention.
Not like you're getting a quarter of what you'd usually get. They just made 3 more for a fun vote.
Aug 4, 2017Gamelord posted a message on My Adventures in Wynncraft, a F2P MMORPG in MinecraftPosted in: News
Was a pretty cool server when I played it, but in the end it's doesn't quite compare to a game like WoW, which is more or less what you expect. Fair play to the devs of this server.
Jul 18, 2017Posted in: News
I think we need to see all of the new textures in the context of all of the other new textures in the actual game before we can make any real judgement. Yes they're very different, but we'll have to wait and see. And if Mojang don't release the old school textures officially somewhere, you can get them yourself by just exporting them from 1.12. Easy.
Jun 12, 2017Posted in: News
The outrage over the rebranding is beyond petty. This is wonderful news for most non-Java players, but apparently other people having fun isn't okay anymore.
The only vaguely reasonable complaint here is over the lack of mention of PS4 edition. That's pretty bad.
May 4, 2017Gamelord posted a message on Mod Spotlight: See Your In-Game Actions with Augmented Interactions ModPosted in: News
The anti-realism brigade strikes again. Obviously didn't even take the time to read the mod page, which doesn't even mention realism once and instead says "Augmented Interactions improves the player's connection to the world".
There is nothing realistic about shears flying around chopping up wool while the player doesn't move. It's all about immersion and fun. This should be evident just by looking at the screenshots.
Apr 11, 2017Posted in: News
But what do we have if not to be super reactionary!?
It's not coming to Java edition (obviously). There's a target audience here and none of you guys are part of it. That's cool, let's all carry on with our days without manufacturing outrage now?
Apr 8, 2017Posted in: News
They... they like Curse and want to support it?
I just don't get why people throw away their money like that.
Same reason they throw away their money to charity. What do you think of charity, out of curiosity?
And as far as I'm concerned NOBODY who comes here to visit has an obligation to pay for this site to be running.
I agree, but they do have an obligation if they're going to complain when Curse needs to resort to other methods.
Apr 6, 2017Posted in: News
The Twitch advertisements are incredibly unintrusive, blame the massive ads.
Or just download adblock, whatever.
I never mentioned the MCF or Curse staff, and to be honest I don't really know who they are, bar Citricsquid.
Then who exactly is being manipulated?
Well if you are being paid to do you job, I don't see a point in arguing with a salaryman. Is the cash paid per hour or per complaint deflect?
You just completely ignored the point in exchange for lulz, good job mate.
Apr 6, 2017Posted in: News
Wut lol.It's a real shame this website is being manipulated by the higher ups to run Twitch advertisements.
How terrible. I'm sure the staff are feeling really oppressed right now.Also, you seem to be one of the only (if not the only) person defending Twitch, Curse and MCF here. How much were you paid? I would like some too.
In fact, everyone on every other Curse forum is being paid the same, seeing as how this is the only forum complaining about it! Pretty crazy coincidence, huh? There's no way we could possibly have a valid point, is there?
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