- GameGeek1998
- Registered Member
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Member for 11 years, 9 months, and 11 days
Last active Thu, Jul, 30 2020 15:59:17
- 0 Followers
- 240 Total Posts
- 20 Thanks
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Dec 18, 2013GameGeek1998 posted a message on Saturday with Sach: Whats In a NameI got my name originally when I made an account for Minecraft. I had about a minute till my father got impatient to put in a name, so I tried to through some names with "Game" in it. To hurriedly get an account, I tried to use GameGeek, and put in a few "random" numbers. It fit, and I'm usually called Game all the time now.Posted in: News
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Dec 7, 2013GameGeek1998 posted a message on Saturday with Sach: Defining CommunityAlthough I personally might not hop on recommended servers (just because I've had it with wackos and such) I think adding servers to the Community Creations would be a wonderful addition for the whole community!Posted in: News
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Oct 19, 2013GameGeek1998 posted a message on Saturday with Sach: A Question Worth ExploringI love to play Minecraft with mods, because Minecraft cannot honestly go anywhere without mods for me! Although, I went about two years playing with vanilla. Eventually when I got to installing mods for Minecraft, I just couldn't live without em'.Posted in: News
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Mar 20, 2013GameGeek1998 posted a message on Minecraft Realms: What Is It?I do have quite a few concerns on this project, but I am also excited about the new functionality this might add to vanilla minecraft. I wonder about the importance of this though, because of other servers that are easy to get to for their on mods and plugins for customizability. But, also, not being able to customize Minecraft Realms (for mods, plugins, etc) doesn't have to be a bad thing.Posted in: News
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Simple is good. Looks really nice.
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I wish I'd seen this much sooner. I'm sure that the regulars on your ol' Tinkers Steelworks thread missed you and so have I. I'm surprised no one's said a word on your revamped project. :c Glad to see that you've been around though, Toops.
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FatherToast, or anyone that would know, is there a way to add mod block id's and mod mob id's to the Special AI config? I'd like mobs to target certain blocks and for Imps from Natura to get a bit angry when you try to kill them, and so on.
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For Global config, I don't know if there is one and if there is I don't know how to use it. But, you could just MobPoperties.json, and put all of your values in there, and then delete all mob's configs in the MobProperties folder.
For x and y coordinates, armours and weapons you can do this:
As you noticed though, this can only be done with one number, so it'll go for both x and y, and is basically for distance. its the closest you have for what you want though.
For bottom, here's this under drops:
I hope you've found this useful and understandable. The wiki is probably more useful than I am, so here's its link: http://fathertoast.wikia.com/wiki/Mob_Properties
EDIT: Please ignore all the
[ p ]'s and
[/ p ], this forum editor screwed up everything on here :/ I've uploaded to pastebin for you. http://pastebin.com/KtCS6RVw
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I haven't used JAS since the new syntax, and I'd like to know I'm using it the right way and/or I'm correctly using it for my purposes. I'm trying to get SpecialMob's Ghast mobs to spawn only during the night in the overworld, when the light level is below 7, and where they can see sky. Because there are many Ghast types I've put them in their own CreatureType, and because I still want them to spawn in the Nether I've added an OR tag to let them spawn.
Here's the config: http://pastebin.com/SMeVHHRZ
Hopefully I'm correctly using the syntax.
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Sorry for taking a while to reply. No, I haven't, because Ex Astris has issues with the new Railcraft version too. Ephys did release a new Tinker's Steelworks version saying its fixed it though.
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Well, I've found an issue with Custom Items and Nether Ores, only appearing after the latest release. I reverted to 1.0.8 and it doesn't crash. This crash happens anytime I mine anything with my pick from TiC in the Nether, with Nether Ores present:
http://pastebin.com/zDC9pT0K
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Wow... nicely done. Textures look awesome, by the way.
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I don't think it actually has a max size, and you can build as high as you want for the walls. Its width in blocks MUST be an odd number though.
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You can use the config to let Zombies, and possibly Skeletons(?) destroy nearly any block, and their digging speed. Also, Creeper greifing is possible as well. If you don't want passive mobs turning on you though, you might want to turn that off.
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