These mods require Meddle, get it here.
===Iron Nugget Mod (Deprecated, see More Nuggets)===
The Iron Nugget Mod gets rid of the lack of ore nugget mods for 1.9 and adds Iron Nuggets into the game. Keep in mind that this only adds Iron Nuggets and ore nugget-related recipes, nothing else (though I do plan on throwing in a chain armor recipe that requires Iron Nuggets once Fyber adds the mappings).
Downloads:
(Requires Meddle 1.2.2+, DynamicMappings 018+, MeddleAPI 1.0.5+)
===Craftable Red Sand===
This mod adds a crafting recipe for red sand. Nothing else.
Downloads:
(Requires Meddle 1.2.2+, DynamicMappings 020-alpha+, MeddleAPI 1.0.5+)
===More Nuggets===
This mod adds more ore nuggets into the game, including iron, diamond, obsidian and more!
More Nuggets is now on Curse.com! You can download it from there now.
Changelog:
a0.1 (Iron Nugget 1.0):
-Added Iron Nuggets
1.0:
-Added Lapis Nuggets
-Added Diamond Nuggets
-Added Obsidian Nuggets
1.1:
-Added Emerald Nuggets
-Added Diorite Nuggets
-Added Andesite Nuggets
-Added Granite Nuggets
-Added Chorus Nuggets
-Added Prismarine Nuggets
-Added Stone Brick item (Used to craft Stone Nuggets)
-Added Quartz Nuggets
-Added Chicken Nuggets (joke item)
-Added Stone Nuggets
1.2:
-Added Nugget in a Biscuit
1.3:
-Added Obsidian Shard
-Obsidian Nugget-related recipes modified as a result
1.3.2:
Fixed for 1.11
Website Downloads (for 1.2 and older):
(Requires Meddle 1.2.2+, DynamicMappings 018+, MeddleAPI 1.0.5+)
(Requires Meddle 1.2.2+, DynamicMappings 018+, MeddleAPI 1.0.5+)
(Requires Meddle 1.2.2+, DynamicMappings 018+, MeddleAPI 1.0.5+)
CurseForge Downloads:
Other Downloads:
(Faithful 32x32 addons by Nyodex. Big thanks to him!)
1
Quick update, DoubleDoors and LeafDecay out for 16w39a+.
28
There's little things that I want to be able to tweak as we get 1.9/1.10/1.11 snapshots, and instead of doing it the hard way of manually installing tweakclass mods, or the old-fashioned way of jar mods, I decided to make a simple loader based on code I already had for other similar projects. It's called Meddle.
Once Meddle is installed, mods are drag-and-drop, loaded from the "meddle" folder in your instance folder.
Meddle itself isn't Minecraft version-specific. It works through LaunchWrapper (used by Mojang to tweak older versions to work, and by Forge) to simply load tweak class mod jars from a folder. Theoretically it could work as far back as 1.6 or even older, though the mods would have to be compatible with the version of Minecraft you try to run it with.
Through a Meddle mod linked below called DynamicMappings, mods are able to programmatically detect the parts of code they want to use, and can theoretically work across many 1.9/1.10/1.11 snapshot versions without needing to be updated.
If you're interested in how Meddle works, or in making a mod yourself, Meddle is also open-source. Feel free to ask me for details.
Jump to Mods.
Jump to MeddleAPI.
Jump to MeddleAPI Mods.
Installation (for clients):
MultiMC
Installing Meddle for MultiMC is fairly simple. Create a new instance for the game version you want. Now right-click it, pick "Instance Folder". From there, create a folder called "patches". Save the JSON file linked below into that folder. You're done! If you need a different version of Meddle, just modify the url as necessary.
MultiMC JSON: Meddle v1.3
MultiMC JSON: Meddle v1.2.2
Vanilla Launcher (Beta installer method)
First download the new Meddle Manager application. When you run it, it should automatically be able to detect your Minecraft installation folder, and display info about the newest version of Minecraft available, newest version of Meddle available, and the versions of Meddle you have installed.
Go to the Install Client tab, select the Minecraft snapshot you wish to install Meddle for (usually the latest), as well as the Meddle version, then click "Add Meddle Version to Launcher".
When you go back to the Info tab, you should see the version you just installed displayed in the box.
Now open or restart the standard Minecraft launcher. Click to add a new profile. Set the name, and optionally put it into a different game directory so that your saves and mods will be separate from your vanilla worlds. I highly recommend you disable "Automatically ask Mojang for assistance with fixing crashes" since they aren't responsible for any crashes Meddle might cause. You might wish to set Launcher Visibility to "Keep the launcher open" so that you can see if any errors occur during startup.
Select "Enable experimental development versions ("snapshots")". Now select the Meddle version you just installed from the version list.
You're done! Run the instance once so that it creates the necessary folders, then go into the "Game Directory" folder you picked, find the "meddle" folder it created (you'll also see "saves", "logs", "resourcepacks", etc), and drop your mods in.
Vanilla Launcher (manual install)
Using the vanilla launcher is slightly more complicated and not quite as flexible. These instructions will describe using snapshot 15w44b with Meddle 1.3. If you need a different Minecraft or Meddle version, just modify the url and instructions as necessary. First, download the following .json file:
Vanilla JSON: 15w44b (with Meddle 1.3)
Now find your Minecraft folder (Windows is %appdata%\.minecraft). Go to "versions". Make a new folder called "15w44b-meddle-1.3". Copy the json you downloaded from above into this folder.
Lastly, open the launcher (or restart it if it's open) and create a new profile using "15w44b-meddle-1.3" as the version. If it's not in the version list, make sure you have the box selected to enable snapshots.
Installation (for servers):
For servers, the process is automated. Download the ServerGenerator tool, then run it as follows:
So to install Meddle v1.2.2 for snapshot 15w42a into a "server" folder, you would use:
This downloads all the necessary files, and would create a server jar named meddle_server.15w42a-1.2.2.jar. This is what you would run to start the server.
During snapshots, if you want to be able to stay up to date, you can keep the ServerGenerator tool in the same directory as your server, and simply use a period for the destination directory. You'll just launch from the newly-created jar instead of the previous one.
Various mods can be used server-side-only if you wish. Mods known to work with vanilla clients are LeafDecay, FireSpread, AllTheItems, and BabyBuster. PhysicsFix is a client-side mod.
NOTE: There's currently a bug where output isn't being redirected to the graphical GUI, but still to the console. You can prevent the graphical GUI from showing up at all by adding "nogui" to the server command line, but there's a bug in Minecraft since 1.7.x which occasionally causes a crash on exit. I'll try to find a workaround to the former in hopes that Mojang fixes the latter.
Mods:
In either installation case, run the game at least once to create your "meddle" folder inside your instance location. This is where you'll put the mods.
Note: All versions listed as "dynamic" should be capable of running across different snapshot versions! They need the DynamicMappings mod to work. You'll also have to check back to make sure your DynamicMappings is up to date when you update snapshot versions.
DynamicMappings -
PhysicsFix -
LeafDecay -
FireSpread -
AllTheItems -
BabyBuster -
MeddleAPI:
MeddleAPI is an early API for creating higher-level mods that run on Meddle. Rather than simply tweaks, the goal for these mods is to add content. Since DynamicMappings is required for the API, mods can also take advantage of it to run across multiple snapshot versions.
To install the API, simply drop it into your Meddle folder with your other mods.
If it's working properly, you should see something like this on the title screen:
MeddleAPI v1.0 (Requires Meddle v1.2.2+, DynamicMappings 005+)
MeddleAPI v1.0.1 (Requires Meddle v1.2.2+, DynamicMappings 006+)
MeddleAPI v1.0.2 (Requires Meddle v1.2.2+, DynamicMappings 009+)
MeddleAPI v1.0.3 (Requires Meddle v1.2.2+, DynamicMappings 012+)
MeddleAPI v1.0.4 (Requires Meddle v1.2.2+, DynamicMappings 013+)
MeddleAPI v1.0.5 (Requires Meddle v1.2.2+, DynamicMappings 015+)
MeddleAPI v1.0.6 (Requires Meddle v1.2.2+, DynamicMappings 019+)
MeddleAPI v1.0.7 (Requires Meddle v1.2.2+, DynamicMappings 028+)
MeddleAPI Mods:
MeddleAPI mods install just as easily as standard Meddle mods.
Note: Items currently still use item IDs that are manually configured! Mods can create config files in the "config" folder in your Meddle folder for you to deal with this for the time being. If you're only running mods from this page then you don't even need to bother looking, they won't conflict. IDs must also match between clients and servers if you're connecting to a remote server.
Double Note: If you use these mods on a world, then load that world without the mods installed, Minecraft will silently remove all mod items from your inventories!
Just Backpack -
Endermanage -
DoubleDoors -
ConnectedGlass -
JourneyStone -
MeddleGuide -
Blastproof -
HeavyMeddle -
FullyLoded -
Let me know if you find any problems!
4
This does exactly as the name suggests! It allows opening more than one door at a time, making double doors behave as you might expect that they should. This works for both manually opening them as well as activation with buttons/pressure plates/etc.
You can bypass this functionality by holding the sneak key and opening the door with an empty hand.
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should work automatically with each snapshot. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
This mod requires no client-side mod to be present. That means you can run a Meddle server and vanilla clients will be able to take advantage of the functionality. It's still recommended for clients to install it as well though to avoid the tiny delay you might see when manually opening doors.
-- Downloads --
Version 1.0.4 - (primary download)
Version 1.0.3 - (primary download)
Version 1.0.2 - (primary download)
Version 1.0.1 - (primary download)
Version 1.0 - (primary download)
-- Changelog --
v1.0.4 - September 30th, 2016
v1.0.3 - August 16th, 2016
v1.0.2 - April 28th, 2016
v1.0.1 - October 21st, 2015
v1.0 - September 4th, 2015
5
JourneyStone is a small mod for Minecraft 1.9 snapshots which allows you to instantly return to the position saved within the Journey Stone.
To use it, simply right-click the location you wish to return to at some point, then right-click again to confirm. The journey stone is now ready to be used. To do so, hold the right mouse button for five seconds, and you'll be instantly teleported back to that location.
Journey stones can be used up to 5 times before breaking. You can name them in an anvil to help you remember which is which.
NOTE: Currently this does not allow for transporting between dimensions!
You can craft it as follows:
This mod is also open-source.
-- Installation --
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
-- Downloads --
Version 1.0.4 - (primary download)
Version 1.0.3 - (primary download)
Version 1.0.2 - (primary download)
Version 1.0.1 - (primary download)
Version 1.0 - (primary download)
-- Changelog --
v1.0.4 - August 18th, 2016
v1.0.3 - January 14th, 2016
v1.0.2 - December 2nd, 2015
v1.0.1 - October 21st, 2015
v1.0 - September 24th, 2015
6
MeddleGuide is a mod for Minecraft 1.9 snapshots which allows you to view many of the game's crafting recipes.
To use it, simply type /recipe. From there you'll get an inventory GUI, but it's not a regular inventory; you can't move or take the items. You can however click them like icons. The slimeballs at the bottom act as buttons to change pages.
You can also specify a search term after /recipe to narrow the results. If there's only one result, it will immediately display that recipe.
This mod was designed so that you can run it on a server and allow vanilla clients to connect and still use it.
Note: This does not include every single recipe, such as fireworks, leather dyes, etc. Perhaps in a future version!
-- Installation --
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
-- Downloads --
Version 1.0.2 - (primary download)
Version 1.0.1 - (primary download)
Version 1.0 - (primary download)
-- Changelog --
v1.0.2 - August 17, 2016
v1.0.1 - October 28th, 2015
v1.0 - September 30th, 2015
4
Heavy Meddle is a mod for Minecraft 1.11 snapshots which allows the crafting of a Heavy Axe, capable of felling entire trees. There's also a config option to allow this functionality for all axes if you prefer! This mod can also be run on just a server with vanilla clients (see below for additional info).
This mod works better in conjunction with LeafDecay, found in the Meddle mods list.
To craft a Heavy Axe, simply substitute iron blocks in place of iron ingots:
A Heavy Axe automatically has Unbreaking II.
If you hold the sneak/crouch key, the Heavy Axe will behave like a regular axe.
This mod is also open-source.
-- Servers --
As I said above, this mod will work when installed on just a server, with vanilla clients connected. However, when crafting the axe, players with vanilla clients won't see the recipe output. They can still pull the axe out of the empty output slot though. All the tree-felling capabilities will work fine. I'll fix this in either a future version of this mod, or in MeddleAPI itself (since Minecraft really should update the recipe output slot for clients).
-- Installation --
This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.
Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.
-- Downloads --
Version 1.0.3 - (primary download)
Version 1.0.2 - (primary download)
Version 1.0.1 - (primary download)
Version 1.0 - (primary download)
-- Changelog --
v1.0.3 - August 17th, 2016
v1.0.2 - August 17th, 2016
v1.0.1 - November 10th, 2015
v1.0 - October 24th, 2015
67
Hopper Ducts!
If you like to push things upwards, then this mod is for you.
Check out all of this upwards-pushing action.
Q. What's this mod all about?
A. It's pretty simple. Hoppers can't transport items upwards. This mod adds ducts, which can attach to hoppers and send items in any direction. This mod also now adds Grated Hoppers, which can filter items.
Q. What's the difference between a hopper and a duct?
A. A few things:
Q. Then what's a Grated Hopper do?
A. Grated Hoppers contain an extra row of items in their interface. This is the filter inventory. Only items matching this row are allowed into the hopper from a chest, hopper, or duct above it. The Grated Hopper will also only eject these particular items into its destination. Finally, it prevents a hopper beneath it from removing items matching the filter.
Items can still be inserted into the Grated Hopper from the sides and bottom which do not match the filter. This means that you can insert anything into a Grated Hopper, have it eject its matching items into its destination inventory, and then have regular hopper or Grated Hopper beneath it, pulling out the items which don't match the filter, to be directed elsewhere.
Q. What are the crafting recipes?
A. Hopper Ducts are a reduced version of the hopper recipe:
Grated Hoppers are a shapeless recipe:
Q. Can I use this mod in my modpack?
A. The short answer is "yep!" Scroll down and check out the permissions area for details.
Spotlight by Ingrimmm of TheMindCrafters:
Spotlight by takavoncracka (LoCGamingOfficial on Youtube):
Spotlight by X_angelz_X (NeturonicAngelz on Youtube):
-- Downloads --
v1.4.7 (for Minecraft 1.9.4/1.10/1.10.2) - (primary)
v1.4.7 (for Minecraft 1.9) - (primary)
v1.4.6 (for Minecraft 1.8.8) - (primary) (backup 1) (backup 2)
v1.4.5 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)
v1.3.2 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)
v1.3.2 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)
v1.2.2 (for Minecraft 1.6.x) - (primary) (backup 1) (backup 2)
v1.2.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
v1.4 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)
v1.3.1 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)
v1.3 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)
v1.2.1 (1.6.x) - (primary) (backup 1) (backup 2)
v1.2 (1.6.x) - (primary) (backup 1) (backup 2)
v1.1 (1.6.x) - (primary) (backup 1) (backup 2)
v1.1 (1.5.2) - (primary) (backup 1) (backup 2)
v1.0 (1.6.x) - http://adf.ly/TjEvQ
v1.0 (1.5.2) - http://adf.ly/UJols
-- Changelog --
v1.4.7 - April 7th, 2016
v1.4.6 - December 18th, 2015
v1.4.5 - January 10th, 2015
v1.4.1 - January 8th, 2015
v1.4 - January 6th, 2015
v1.3.2 - August 3rd, 2014
v1.3.1 - July 19th, 2014
v1.3 - February 11th, 2014
v1.2.2 - November 6th, 2013
-- Permissions --
You don't need to ask permission to include this mod in a modpack. However, I do prefer that you include a list of mods somewhere on your site/page/thread with a link back to this forum thread, in case someone wants to report a bug. And while it's not necessary, I would appreciate you letting me know that you're putting it in your pack, and maybe a little about your pack if it's themed in some particular way. That way if someone asks for pack suggestions to try any of my mods, I'll know some to tell them!
Redistribution:
If you want to list my mod on other websites then you're free to do so as long as you use my download links, since I very much enjoy being able to see download statistics. I would ask as a courtesy that you use the Adf.ly link by default. Preferably include a link to this forum thread as well, so that people can not only report bugs, but find new versions. If you include donation links, then there's one below. If for some reason you can't use my download links in your situation, then you must obtain permission, which I'll probably grant if you have a reasonable excuse.
You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which are doing it. Mod makers don't spend hours coding for you to profit off of them for doing nothing.
-- My Other Mods --
I sat a hopper down here in case you accidentally drop any money nearby.
94
Redstone Paste Mod adds a new form of redstone dust into the game, allowing you to transmit redstone signals across a variety of surfaces, including ceilings and walls. Also included are sticky repeaters and sticky comparators, to keep your redstone current strong or do complex logic no matter where you decide to run your paste.
(Jump to downloads)
The placement of the paste is uniquely different than normal redstone, however. It can be applied to any of the four directions of a block face, allowing you to create compact redstone paths, and only direct current in the directions you desire. Individual segments can be removed by clicking them while highlighted, or you can remove the entire face at once by clicking the center area.
Holding the sneak key allows you to place both the segment you've selected as well as the one opposite. If sneaking when placing paste in the center area, it will place paste in all four directions of the face.
Paste can interact with dust when you explicitly connect to it. Otherwise it can run side by side without transmitting redstone current between them.
You can hide paste, sticky repeaters, and sticky comparators using half-slabs by right-clicking them while holding one. A ghost image of the slab will appear when it's possible to cover it. You can even place them vertically!
To remove it, simply break with your hand or any tool. Note that only one Redstone Paste object (paste, sticky repeater, sticky comparator) is allowed within a block space in order to be covered with a slab.
This feature works with slabs from any mod which derive from Minecraft's standard slab classes. Biomes O' Plenty is tested to be compatible.
Since the stone slab has a unique texture compared to stone blocks, it will instead take the appearance of a stone block when applied to paste to blend in better.
The crafting recipe is shapeless, consisting of simply a piece of redstone dust and a slimeball, yielding four pieces of paste. The config file allows you to specify how many pieces of paste the recipe gives, as well as providing an alternate recipe of a slimeball surrounded by redstone dust. You might wish to use these settings to better balance your game, depending on factors such as other mods you have installed, availability of slimeballs, or the intended focus of your game.
The recipe for sticky repeaters is equally simple.
As are sticky comparators.
Spotlight by ukgpublishing (TitaniumGamingMedia on Youtube)
Spotlight of v1.1.2 by Captain Sparklez:
Spotlight of v1.5 by DaeshanBuseck (TheMalikGaming on Youtube)
Spotlight of v1.0 by X_angelz_X (NeturonicAngelz on Youtube):
Spotlight of v1.0 by ker91 (TacticalLion on Youtube):
Spotlight of v1.0 by iDeathFX:
Spotlight of v1.0 by MCinSimple:
Spotlight of v1.0 by BardaWulf (in German!):
Spotlight of v1.0 by IanMGaming:
Spotlight of v1.0 by asianhalfsquat:
Spotlight by ChibiKage89:
-- Downloads --
v1.7.4 - (for Minecraft 1.9.4/1.10/1.10.2) - (primary)
v1.7.3 beta (for Minecraft 1.9) - (primary)
v1.7.2 (for Minecraft 1.8.8/1.8.9) - (primary)
v1.7.1 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)
v1.6.2 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)
v1.6.1 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)
v1.5.1 (for Minecraft 1.6.2/1.6.4) - (primary) (backup 1) (backup 1)
v1.5 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
v1.7 - (primary) (backup 1) (backup 2)
v1.6 - (primary) (backup 1) (backup 2)
v1.5 - (primary) (backup 1) (backup 2)
v1.4.3 - (primary) (backup 1) (backup 2)
v1.4.2 - (primary) (backup 1) (backup 2)
v1.4.1 - (primary) (backup 1) (backup 2)
v1.4 - (primary) (backup 1) (backup 2)
v1.3 - (primary) (backup 1) (backup 2)
v1.2 - (primary) (backup 1) (backup 2)
v1.1.2 - (primary) (backup)
v1.1.1 - (primary) (backup)
v1.1 - (primary) (backup)
v1.0 - (primary) (backup)
v1.4.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
v1.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
-- Changelog --
v1.7.4 -
v1.7.3 - April 14th, 2016
v1.7.2 - January 10th, 2016
v1.7.1 - January 28th, 2015
v1.7 - January 18th, 2015
v1.6.2 - July 19th, 2014
v1.6.1 - April 2nd, 2014
v1.6 - February 15th, 2014
v1.5.1 - November 11th, 2013
-- Permissions --
You don't need to ask permission to include this mod in a modpack. However, I do prefer that you include a list of mods somewhere on your site/page/thread with a link back to this forum thread, in case someone wants to report a bug. And while it's not necessary, I would appreciate you letting me know that you're putting it in your pack, and maybe a little about your pack if it's themed in some particular way. That way if someone asks for pack suggestions to try any of my mods, I'll know some to tell them!
Redistribution:
If you want to list my mod on other websites then you're free to do so as long as you use my download links, since I very much enjoy being able to see download statistics. I would ask as a courtesy that you use the Adf.ly link by default. Preferably include a link to this forum thread as well, so that people can not only report bugs, but find new versions. If you include donation links, then there's one below. If for some reason you can't use my download links in your situation, then you must obtain permission, which I'll probably grant if you have a reasonable excuse.
You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which are doing it. Mod makers don't spend hours coding for you to profit off of them for doing nothing.
-- My Other Mods --
I've been asked about it a few times, so I added a donate button. There are far better/bigger mods which are likely more deserving of your dollars, but if you've particularly enjoyed any of my mods and wish to contribute any amount, or are looking for a donation URL for a download or modpack site, then I certainly appreciate the gesture.
1
I put up a DynamicMappings 025 for the Minecraft 1.10 snapshot (16w20a). It wasn't as drastic of an update as I thought, they mostly changed the logging system and made some of the strings I detect a bit different.
I haven't added 025 to the maven yet because there are people who automatically pull from there to update their servers, and they likely are all running 1.9 at the moment. I honestly didn't think far enough ahead to consider how we would handle different Minecraft versions when the time came, because 1.9 was nowhere even near launch when I started all this. I started to just call it 1.10-025, but then realized that could screw up version sorting, so I'm open to getting a consensus as to what's easiest for people to work around.
Honestly, I'm starting to lean towards just dropping 1.9 support altogether and just remaining a bleeding-edge API, and that would solve all of these problems. Maintaining two versions when I barely have time for the one lately doesn't seem a very good use of time, after all.
6
Flux Ducts adds a simple RF-compatible power conduit for use in Minecraft 1.8+.
The Redstone Flux API has not been officially updated to Minecraft 1.8+. This mod was created primarily for use with Progressive Automation, which includes its own updated version of the API. This may or may not be compatible with other RF mods which may become available, but will be updated to the official API once that's released.
RF-per-tick is configurable via the config file, as is the number of ducts per crafting recipe. By default this is 320 RF/t, and 5 ducts per recipe.
This mod was developed based on the design provided by Gorstavich. If you were looking for RF conduits in 1.8, you should thank him for getting me to make it!
-- Downloads --
v1.0.3 (for Minecraft 1.9) - (primary) (secondary)
v1.0.2 (for Minecraft 1.8) - (primary) (secondary)
v1.0.1 (for Minecraft 1.8) - (primary) (secondary)
-- Changelog --
v1.0.3 - May 1st, 2016
v1.0.2 - April 10th, 2015
v1.0.1 - March 11th, 2015
v1.0 - March 10th, 2015
-- Modpack Permissions --
As with my other mods you're welcome to include this in your pack. I do enjoy hearing about how/where you're using it though if you don't mind taking the time to do so!