• 1

    posted a message on Meddle - Minecraft TweakClass Mod Loader + 1.9/1.10/1.11 snapshot mods

    Quick update, DoubleDoors and LeafDecay out for 16w39a+.

    Posted in: Minecraft Mods
  • 28

    posted a message on Meddle - Minecraft TweakClass Mod Loader + 1.9/1.10/1.11 snapshot mods

    There's little things that I want to be able to tweak as we get 1.9/1.10/1.11 snapshots, and instead of doing it the hard way of manually installing tweakclass mods, or the old-fashioned way of jar mods, I decided to make a simple loader based on code I already had for other similar projects. It's called Meddle.


    Once Meddle is installed, mods are drag-and-drop, loaded from the "meddle" folder in your instance folder.


    Meddle itself isn't Minecraft version-specific. It works through LaunchWrapper (used by Mojang to tweak older versions to work, and by Forge) to simply load tweak class mod jars from a folder. Theoretically it could work as far back as 1.6 or even older, though the mods would have to be compatible with the version of Minecraft you try to run it with.


    Through a Meddle mod linked below called DynamicMappings, mods are able to programmatically detect the parts of code they want to use, and can theoretically work across many 1.9/1.10/1.11 snapshot versions without needing to be updated.


    If you're interested in how Meddle works, or in making a mod yourself, Meddle is also open-source. Feel free to ask me for details.


    Jump to Mods.

    Jump to MeddleAPI.

    Jump to MeddleAPI Mods.




    Installation (for clients):


    MultiMC


    Installing Meddle for MultiMC is fairly simple. Create a new instance for the game version you want. Now right-click it, pick "Instance Folder". From there, create a folder called "patches". Save the JSON file linked below into that folder. You're done! If you need a different version of Meddle, just modify the url as necessary.


    MultiMC JSON: Meddle v1.3

    MultiMC JSON: Meddle v1.2.2


    Vanilla Launcher (Beta installer method)


    First download the new Meddle Manager application. When you run it, it should automatically be able to detect your Minecraft installation folder, and display info about the newest version of Minecraft available, newest version of Meddle available, and the versions of Meddle you have installed.


    Go to the Install Client tab, select the Minecraft snapshot you wish to install Meddle for (usually the latest), as well as the Meddle version, then click "Add Meddle Version to Launcher".



    When you go back to the Info tab, you should see the version you just installed displayed in the box.




    Now open or restart the standard Minecraft launcher. Click to add a new profile. Set the name, and optionally put it into a different game directory so that your saves and mods will be separate from your vanilla worlds. I highly recommend you disable "Automatically ask Mojang for assistance with fixing crashes" since they aren't responsible for any crashes Meddle might cause. You might wish to set Launcher Visibility to "Keep the launcher open" so that you can see if any errors occur during startup.


    Select "Enable experimental development versions ("snapshots")". Now select the Meddle version you just installed from the version list.



    You're done! Run the instance once so that it creates the necessary folders, then go into the "Game Directory" folder you picked, find the "meddle" folder it created (you'll also see "saves", "logs", "resourcepacks", etc), and drop your mods in.


    Vanilla Launcher (manual install)


    Using the vanilla launcher is slightly more complicated and not quite as flexible. These instructions will describe using snapshot 15w44b with Meddle 1.3. If you need a different Minecraft or Meddle version, just modify the url and instructions as necessary. First, download the following .json file:


    Vanilla JSON: 15w44b (with Meddle 1.3)


    Now find your Minecraft folder (Windows is %appdata%\.minecraft). Go to "versions". Make a new folder called "15w44b-meddle-1.3". Copy the json you downloaded from above into this folder.


    Lastly, open the launcher (or restart it if it's open) and create a new profile using "15w44b-meddle-1.3" as the version. If it's not in the version list, make sure you have the box selected to enable snapshots.




    Installation (for servers):


    For servers, the process is automated. Download the ServerGenerator tool, then run it as follows:

    java -jar servergenerator-1.0.1.jar (minecraft_version) (meddle_version) (destination_dir)












































    So to install Meddle v1.2.2 for snapshot 15w42a into a "server" folder, you would use:

    java -jar servergenerator-1.0.1.jar 15w42a 1.2.2 server












































    This downloads all the necessary files, and would create a server jar named meddle_server.15w42a-1.2.2.jar. This is what you would run to start the server.


    During snapshots, if you want to be able to stay up to date, you can keep the ServerGenerator tool in the same directory as your server, and simply use a period for the destination directory. You'll just launch from the newly-created jar instead of the previous one.


    Various mods can be used server-side-only if you wish. Mods known to work with vanilla clients are LeafDecay, FireSpread, AllTheItems, and BabyBuster. PhysicsFix is a client-side mod.


    NOTE: There's currently a bug where output isn't being redirected to the graphical GUI, but still to the console. You can prevent the graphical GUI from showing up at all by adding "nogui" to the server command line, but there's a bug in Minecraft since 1.7.x which occasionally causes a crash on exit. I'll try to find a workaround to the former in hopes that Mojang fixes the latter.




    Mods:


    In either installation case, run the game at least once to create your "meddle" folder inside your instance location. This is where you'll put the mods.


    Note: All versions listed as "dynamic" should be capable of running across different snapshot versions! They need the DynamicMappings mod to work. You'll also have to check back to make sure your DynamicMappings is up to date when you update snapshot versions.


    DynamicMappings -

    Starting with Meddle v1.2, this mod is needed for running all "dynamic" mods! It contains the logic required to search Minecraft for locations necessary for modding. It's now separate to allow more frequent updates without updating Meddle itself.

    Build 004 (Needed for 15w33a+)
    Build 007 (Requires 15w36a+)
    Build 009 (Requires 15w37a+)
    Build 011 (Recommended for 15w39a+, required for 15w39c+)
    Build 014 (Required for 15w41a+)
    Build 016 (Requires 15w43a+)
    Build 018 (Required for 15w44a+)
    Build 020 (Required for 15w46a+)
    Build 021 (Required for 15w47b+)
    Build 022 (Required for 15w49a+)
    Build 023 (Required for 16w02a+)
    Build 024 (Required for 1.9.3-pre2+)
    Build 025 (Requires Minecraft 1.10 16w20a)
    Build 026 (Requires Minecraft 1.11 16w32b+)
    Build 027 (Requires Minecraft 1.11 16w32b+)
    Build 028 (Requires Minecraft 1.11 16w39a+)

    PhysicsFix -

    Ever noticed how mobs seem to float a bit too much in the air when hit? This brings back the behavior of 1.7 and earlier. NOTE: There's a vanilla bug which this mod inadvertently emphasizes, where normally only a mob's shadow drops into the block below them, where as this mod results in mobs appearing to drop half-way into the block. It only occurs in certain situations.


    LeafDecay -

    Makes leaves decay quickly. Basically does what FastLeafDecay/FastLeaveDecay does.

    v1.0 (for 15w31a/b, for 15w31c)

    FireSpread -

    Removes the limitation on fire spread, making it more like back in Minecraft alpha/early beta. Burn down entire forests!

    v1.0 (for 15w31a/b, for 15w31c)

    AllTheItems -

    Disables item entity grouping. A simplified version of one of my other mods. You just don't get the command to toggle it for now.


    BabyBuster -

    Prevents those pesky baby zombies from spawning!




    MeddleAPI:


    MeddleAPI is an early API for creating higher-level mods that run on Meddle. Rather than simply tweaks, the goal for these mods is to add content. Since DynamicMappings is required for the API, mods can also take advantage of it to run across multiple snapshot versions.


    To install the API, simply drop it into your Meddle folder with your other mods.


    If it's working properly, you should see something like this on the title screen:



    MeddleAPI v1.0 (Requires Meddle v1.2.2+, DynamicMappings 005+)

    MeddleAPI v1.0.1 (Requires Meddle v1.2.2+, DynamicMappings 006+)

    MeddleAPI v1.0.2 (Requires Meddle v1.2.2+, DynamicMappings 009+)

    MeddleAPI v1.0.3 (Requires Meddle v1.2.2+, DynamicMappings 012+)

    MeddleAPI v1.0.4 (Requires Meddle v1.2.2+, DynamicMappings 013+)

    MeddleAPI v1.0.5 (Requires Meddle v1.2.2+, DynamicMappings 015+)

    MeddleAPI v1.0.6 (Requires Meddle v1.2.2+, DynamicMappings 019+)

    MeddleAPI v1.0.7 (Requires Meddle v1.2.2+, DynamicMappings 028+)




    MeddleAPI Mods:


    MeddleAPI mods install just as easily as standard Meddle mods.


    Note: Items currently still use item IDs that are manually configured! Mods can create config files in the "config" folder in your Meddle folder for you to deal with this for the time being. If you're only running mods from this page then you don't even need to bother looking, they won't conflict. IDs must also match between clients and servers if you're connecting to a remote server.


    Double Note: If you use these mods on a world, then load that world without the mods installed, Minecraft will silently remove all mod items from your inventories!


    Just Backpack -

    Adds a backpack item with 27 slots. Craft it with leather around a chest. They can be renamed in an anvil. It's a simplified version of my Forge-based mod Just Backpacks.

    Note: This mod is very much still a prototype, it could lose items!


    Download v1.0.2 (requires Meddle v1.2.2+, MeddleAPI v1.0.6+, DynamicMappings 027+)
    Download v1.0 (requires Meddle v1.2.2+, MeddleAPI v1.0+, DynamicMappings 005+)


    Endermanage -

    Allows control over which blocks Endermen can pick up. A direct Meddle port of this mod.

    Download v1.0 (requires Meddle v1.2.2+, MeddleAPI v1.0.1+, DynamicMappings 006+)

    DoubleDoors -

    Makes doors open together, as you might expect double doors to do.


    ConnectedGlass -

    Makes glass panes render with a connected texture.


    JourneyStone -

    Allows you to instantly teleport back to a stored location.


    MeddleGuide -

    View crafting recipes, even from a modded server with vanilla clients!


    Blastproof -

    Adds two config file options: to drop all blocks affected by an explosion, and to prevent item entities from being destroyed by explosions. Both are enabled by default. This mod can be run on just the server-side if you want.

    Download v1.0 (requires Meddle v1.2.2+, MeddleAPI v1.0.5+, DynamicMappings 015+)


    HeavyMeddle -

    Adds a Heavy Axe, allowing you to destroy entire trees. Also adds a config option to allow this for any axe.


    FullyLoded -

    Allows you to mine entire veins of ore at a time. Hold shift to disable while digging. You can also specify the allowed blocks in the config file. It can be used just server-side if you prefer.

    Download v1.0.3 (requires Meddle v1.2.2+, MeddleAPI v1.0.5+, DynamicMappings 027+)
    Download v1.0.2 (requires Meddle v1.2.2+, MeddleAPI v1.0.5+, DynamicMappings 026+)
    Download v1.0.1 (requires Meddle v1.2.2+, MeddleAPI v1.0.5+, DynamicMappings 021+)
    Download v1.0 (requires Meddle v1.2.2+, MeddleAPI v1.0.5+, DynamicMappings 019+)




    Let me know if you find any problems!

    Posted in: Minecraft Mods
  • 4

    posted a message on [1.11 Snapshot] DoubleDoors mod

    This does exactly as the name suggests! It allows opening more than one door at a time, making double doors behave as you might expect that they should. This works for both manually opening them as well as activation with buttons/pressure plates/etc.


    You can bypass this functionality by holding the sneak key and opening the door with an empty hand.



    This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.


    Since it uses DynamicMappings, it should work automatically with each snapshot. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.


    This mod requires no client-side mod to be present. That means you can run a Meddle server and vanilla clients will be able to take advantage of the functionality. It's still recommended for clients to install it as well though to avoid the tiny delay you might see when manually opening doors.


    -- Downloads --


    Version 1.0.4 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 028+, and MeddleAPI v1.0.7+.

    Version 1.0.3 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 026+, and MeddleAPI v1.0.5+.

    Version 1.0.2 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 024+, and MeddleAPI v1.0.5+.

    Version 1.0.1 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 016+, and MeddleAPI v1.0.5+.

    Version 1.0 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 008+, and MeddleAPI v1.0.1+.

    -- Changelog --


    v1.0.4 - September 30th, 2016

    • Updated for 1.11 snapshot 16w39a

    v1.0.3 - August 16th, 2016

    • Updated for 1.11 snapshot 16w32b

    v1.0.2 - April 28th, 2016

    • Updated for Minecraft 1.9.3-pre2

    v1.0.1 - October 21st, 2015

    • Updated sound IDs to account for changes in 15w43a

    v1.0 - September 4th, 2015

    • Initial release!
    Posted in: Minecraft Mods
  • 5

    posted a message on [1.9 Snapshot] JourneyStone mod


    JourneyStone is a small mod for Minecraft 1.9 snapshots which allows you to instantly return to the position saved within the Journey Stone.


    To use it, simply right-click the location you wish to return to at some point, then right-click again to confirm. The journey stone is now ready to be used. To do so, hold the right mouse button for five seconds, and you'll be instantly teleported back to that location.


    Journey stones can be used up to 5 times before breaking. You can name them in an anvil to help you remember which is which.


    NOTE: Currently this does not allow for transporting between dimensions!


    You can craft it as follows:



    This mod is also open-source.


    -- Installation --


    This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.


    Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.


    -- Downloads --


    Version 1.0.4 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 027+, and MeddleAPI v1.0.5+.

    Version 1.0.3 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 023+, and MeddleAPI v1.0.5+.

    Version 1.0.2 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 022+, and MeddleAPI v1.0.5+.

    Version 1.0.1 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 016+, and MeddleAPI v1.0.5+.

    Version 1.0 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 012+, and MeddleAPI v1.0.3+.

    -- Changelog --


    v1.0.4 - August 18th, 2016

    • Updated to work on 1.11 snapshots

    v1.0.3 - January 14th, 2016

    • Fixed to adapt to changes in playing sounds in 16w02a

    v1.0.2 - December 2nd, 2015

    • Fixed to adapt to changes in playing sounds in 15w49a

    v1.0.1 - October 21st, 2015

    • Fixed to adapt to changes in playing sounds in 15w43a

    v1.0 - September 24th, 2015

    • Initial release!
    Posted in: Minecraft Mods
  • 6

    posted a message on [1.11 Snapshot] MeddleGuide - View recipes, even with vanilla clients!


    MeddleGuide is a mod for Minecraft 1.9 snapshots which allows you to view many of the game's crafting recipes.


    To use it, simply type /recipe. From there you'll get an inventory GUI, but it's not a regular inventory; you can't move or take the items. You can however click them like icons. The slimeballs at the bottom act as buttons to change pages.


    You can also specify a search term after /recipe to narrow the results. If there's only one result, it will immediately display that recipe.


    This mod was designed so that you can run it on a server and allow vanilla clients to connect and still use it.


    Note: This does not include every single recipe, such as fireworks, leather dyes, etc. Perhaps in a future version!


    -- Installation --


    This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.


    Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.


    -- Downloads --


    Version 1.0.2 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 027+, and MeddleAPI v1.0.5+.

    Version 1.0.1 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 018+, and MeddleAPI v1.0.5+.

    Version 1.0 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 013+, and MeddleAPI v1.0.4+.

    -- Changelog --


    v1.0.2 - August 17, 2016

    • Fixed crashes related to ItemStacks no longer allowed to be null in 1.11

    v1.0.1 - October 28th, 2015

    • Updated for container changes made to 15w44a.

    v1.0 - September 30th, 2015

    • Initial release!
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.11 Snapshot] Heavy Meddle - Embrace your inner lumberjack!


    Heavy Meddle is a mod for Minecraft 1.11 snapshots which allows the crafting of a Heavy Axe, capable of felling entire trees. There's also a config option to allow this functionality for all axes if you prefer! This mod can also be run on just a server with vanilla clients (see below for additional info).


    This mod works better in conjunction with LeafDecay, found in the Meddle mods list.


    To craft a Heavy Axe, simply substitute iron blocks in place of iron ingots:



    A Heavy Axe automatically has Unbreaking II.


    If you hold the sneak/crouch key, the Heavy Axe will behave like a regular axe.


    This mod is also open-source.


    -- Servers --


    As I said above, this mod will work when installed on just a server, with vanilla clients connected. However, when crafting the axe, players with vanilla clients won't see the recipe output. They can still pull the axe out of the empty output slot though. All the tree-felling capabilities will work fine. I'll fix this in either a future version of this mod, or in MeddleAPI itself (since Minecraft really should update the recipe output slot for clients).


    -- Installation --


    This mod requires the Meddle mod loader, as well as the DynamicMappings and MeddleAPI mods. It's easy to install, just look here for more info, and feel free to ask if you need help. This mod just goes in your 'meddle' folder with any other mods.


    Since it uses DynamicMappings, it should continue to work with future snapshots. Though due to the number of changes made to the game during development, DynamicMappings will likely have to be updated along the way. Keep an eye on the Meddle thread to stay up to date.


    -- Downloads --


    Version 1.0.3 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 027+, and MeddleAPI v1.0.5+.

    Version 1.0.2 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 026+, and MeddleAPI v1.0.5+.

    Version 1.0.1 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 017+, and MeddleAPI v1.0.5+.

    Version 1.0 - (primary download)

    • Requires Meddle v1.2.2+, DynamicMappings 017+, and MeddleAPI v1.0.5+.

    -- Changelog --


    v1.0.3 - August 17th, 2016

    • Fixed crash related to ItemStack no longer allowed to null

    v1.0.2 - August 17th, 2016

    • Updated to be compatible with 1.11 snapshot 16w32b

    v1.0.1 - November 10th, 2015

    • Adds configurable limits for maxGirth, maxHeight, and maxBlocks
    • Checks for leaf blocks (can be disabled via config to work like v1.0)

    v1.0 - October 24th, 2015

    • Initial release!
    Posted in: Minecraft Mods
  • 67

    posted a message on Hopper Ducts

    Hopper Ducts!

    If you like to push things upwards, then this mod is for you.

    Check out all of this upwards-pushing action.







    Q. What's this mod all about?
    A. It's pretty simple. Hoppers can't transport items upwards. This mod adds ducts, which can attach to hoppers and send items in any direction. This mod also now adds Grated Hoppers, which can filter items.





    Q. What's the difference between a hopper and a duct?
    A. A few things:

    1. Ducts can send items into inventories above them.
    2. Ducts won't pull items from inventories above them.
    3. Ducts only have a single inventory slot.
    4. Ducts can be pointed in a different direction after placing them by hitting them with a stick. Left-clicking with the stick cycles through all possible directions, right-clicking with it cycles in reverse. You can also shift-left-click with the stick to reverse if you prefer. When in creative mode, however, only right-clicking will be available, as left-click breaks blocks.
    5. Ducts auto-orient to adjacent ducts or hoppers. Hold the sneak key while placing to disable this behavior.
    6. Ducts have smaller hitboxes, making it easier to reach blocks behind them.

    Q. Then what's a Grated Hopper do?
    A. Grated Hoppers contain an extra row of items in their interface. This is the filter inventory. Only items matching this row are allowed into the hopper from a chest, hopper, or duct above it. The Grated Hopper will also only eject these particular items into its destination. Finally, it prevents a hopper beneath it from removing items matching the filter.

    Items can still be inserted into the Grated Hopper from the sides and bottom which do not match the filter. This means that you can insert anything into a Grated Hopper, have it eject its matching items into its destination inventory, and then have regular hopper or Grated Hopper beneath it, pulling out the items which don't match the filter, to be directed elsewhere.




    Q. What are the crafting recipes?
    A. Hopper Ducts are a reduced version of the hopper recipe:



    Grated Hoppers are a shapeless recipe:




    Q. Can I use this mod in my modpack?
    A. The short answer is "yep!" Scroll down and check out the permissions area for details.



    Spotlight by Ingrimmm of TheMindCrafters:



    Spotlight by takavoncracka (LoCGamingOfficial on Youtube):



    Spotlight by X_angelz_X (NeturonicAngelz on Youtube):




    -- Downloads --

    v1.4.7 (for Minecraft 1.9.4/1.10/1.10.2) - (primary)


    v1.4.7 (for Minecraft 1.9) - (primary)


    v1.4.6 (for Minecraft 1.8.8) - (primary) (backup 1) (backup 2)


    v1.4.5 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)

    v1.3.2 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)

    v1.3.2 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)

    v1.2.2 (for Minecraft 1.6.x) - (primary) (backup 1) (backup 2)

    v1.2.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)

    v1.4.1 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)
    v1.4 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)
    v1.3.1 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)
    v1.3 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)
    v1.2.1 (1.6.x) - (primary) (backup 1) (backup 2)
    v1.2 (1.6.x) - (primary) (backup 1) (backup 2)
    v1.1 (1.6.x) - (primary) (backup 1) (backup 2)
    v1.1 (1.5.2) - (primary) (backup 1) (backup 2)
    v1.0 (1.6.x) - http://adf.ly/TjEvQ
    v1.0 (1.5.2) - http://adf.ly/UJols

    -- Changelog --


    v1.4.7 - April 7th, 2016

    • Ported to Minecraft 1.9
    • Direct renderer replaced with vanilla model

    v1.4.6 - December 18th, 2015

    • Ported to 1.8.8

    v1.4.5 - January 10th, 2015

    • Fixed auto-orient placement bug for ducts with grated hoppers
    • Fixed block bounds to cover duct extensions
    • Replaced rendering system to avoid threading issues

    v1.4.1 - January 8th, 2015

    • Fixed crash bug with servers

    v1.4 - January 6th, 2015

    • Ported to Minecraft 1.8

    v1.3.2 - August 3rd, 2014

    • Made ducts and grated hoppers respect inventory slot size

    v1.3.1 - July 19th, 2014

    • Ported to Minecraft 1.7.10

    v1.3 - February 11th, 2014

    • Ported to Minecraft 1.7.2
    • Added localization support

    v1.2.2 - November 6th, 2013
    • Backported to Minecraft 1.5.2
    v1.2.2 - November 1st, 2013
    • Added shift-right-click when placing ducts to disable auto-orienting of ducts.
    v1.2.1 - November 1st, 2013
    • Added auto-orientation when placing ducts, cycles through adjacent blocks to align to other ducts or hoppers
    • GUI no longer activates on ducts or grated hoppers when right-clicking them with ducts or hoppers
    • Fixed duct rendering when grated hopper is connected to one
    • Changed texture on output side of ducts to be a bit more recognizable
    v1.2 - October 31st, 2013
    • Added Grated Hoppers.
    v1.1 - September 10th, 2013
    • Added "cooldownTime" to config file. Default is 8, higher values make ducts slower to improve server performance.
    v1.0 - August 20th, 2013
    • 1.5.2 backport release
    v1.0 - August 9th, 2013
    • Initial release!

    -- Permissions --

    Modpacks:
    You don't need to ask permission to include this mod in a modpack. However, I do prefer that you include a list of mods somewhere on your site/page/thread with a link back to this forum thread, in case someone wants to report a bug. And while it's not necessary, I would appreciate you letting me know that you're putting it in your pack, and maybe a little about your pack if it's themed in some particular way. That way if someone asks for pack suggestions to try any of my mods, I'll know some to tell them!

    Redistribution:
    If you want to list my mod on other websites then you're free to do so as long as you use my download links, since I very much enjoy being able to see download statistics. I would ask as a courtesy that you use the Adf.ly link by default. Preferably include a link to this forum thread as well, so that people can not only report bugs, but find new versions. If you include donation links, then there's one below. If for some reason you can't use my download links in your situation, then you must obtain permission, which I'll probably grant if you have a reasonable excuse.

    You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which are doing it. Mod makers don't spend hours coding for you to profit off of them for doing nothing.

    -- My Other Mods --

    I sat a hopper down here in case you accidentally drop any money nearby.

    Posted in: Minecraft Mods
  • 94

    posted a message on Redstone Paste Mod



    Redstone Paste Mod adds a new form of redstone dust into the game, allowing you to transmit redstone signals across a variety of surfaces, including ceilings and walls. Also included are sticky repeaters and sticky comparators, to keep your redstone current strong or do complex logic no matter where you decide to run your paste.

    (Jump to downloads)




    The placement of the paste is uniquely different than normal redstone, however. It can be applied to any of the four directions of a block face, allowing you to create compact redstone paths, and only direct current in the directions you desire. Individual segments can be removed by clicking them while highlighted, or you can remove the entire face at once by clicking the center area.

    Holding the sneak key allows you to place both the segment you've selected as well as the one opposite. If sneaking when placing paste in the center area, it will place paste in all four directions of the face.




    Paste can interact with dust when you explicitly connect to it. Otherwise it can run side by side without transmitting redstone current between them.




    You can hide paste, sticky repeaters, and sticky comparators using half-slabs by right-clicking them while holding one. A ghost image of the slab will appear when it's possible to cover it. You can even place them vertically!



    To remove it, simply break with your hand or any tool. Note that only one Redstone Paste object (paste, sticky repeater, sticky comparator) is allowed within a block space in order to be covered with a slab.

    This feature works with slabs from any mod which derive from Minecraft's standard slab classes. Biomes O' Plenty is tested to be compatible.

    Since the stone slab has a unique texture compared to stone blocks, it will instead take the appearance of a stone block when applied to paste to blend in better.




    The crafting recipe is shapeless, consisting of simply a piece of redstone dust and a slimeball, yielding four pieces of paste. The config file allows you to specify how many pieces of paste the recipe gives, as well as providing an alternate recipe of a slimeball surrounded by redstone dust. You might wish to use these settings to better balance your game, depending on factors such as other mods you have installed, availability of slimeballs, or the intended focus of your game.




    The recipe for sticky repeaters is equally simple.




    As are sticky comparators.




    Spotlight by ukgpublishing (TitaniumGamingMedia on Youtube)


    Spotlight of v1.1.2 by Captain Sparklez:


    Spotlight of v1.5 by DaeshanBuseck (TheMalikGaming on Youtube)




    Spotlight of v1.2 by UnspeakableGaming:


    Spotlight of v1.0 by X_angelz_X (NeturonicAngelz on Youtube):


    Spotlight of v1.0 by ker91 (TacticalLion on Youtube):


    Spotlight of v1.0 by iDeathFX:


    Spotlight of v1.0 by MCinSimple:


    Spotlight of v1.0 by BardaWulf (in German!):


    Spotlight of v1.0 by IanMGaming:


    Spotlight of v1.0 by asianhalfsquat:


    Spotlight by ChibiKage89:


    -- Downloads --


    v1.7.4 - (for Minecraft 1.9.4/1.10/1.10.2) - (primary)


    v1.7.3 beta (for Minecraft 1.9) - (primary)


    v1.7.2 (for Minecraft 1.8.8/1.8.9) - (primary)


    v1.7.1 (for Minecraft 1.8) - (primary) (backup 1) (backup 2)

    v1.6.2 (for Minecraft 1.7.10) - (primary) (backup 1) (backup 2)

    v1.6.1 (for Minecraft 1.7.2) - (primary) (backup 1) (backup 2)

    v1.5.1 (for Minecraft 1.6.2/1.6.4) - (primary) (backup 1) (backup 1)

    v1.5 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)


    v1.7 - (primary) (backup 1) (backup 2)



    v1.5 - (primary) (backup 1) (backup 2)
    v1.4.3 - (primary) (backup 1) (backup 2)
    v1.4.2 - (primary) (backup 1) (backup 2)
    v1.4.1 - (primary) (backup 1) (backup 2)
    v1.4 - (primary) (backup 1) (backup 2)
    v1.3 - (primary) (backup 1) (backup 2)
    v1.2 - (primary) (backup 1) (backup 2)
    v1.1.2 - (primary) (backup)
    v1.1.1 - (primary) (backup)
    v1.1 - (primary) (backup)
    v1.0 - (primary) (backup)


    v1.4.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)
    v1.2 (for Minecraft 1.5.2) - (primary) (backup 1) (backup 2)

    -- Changelog --


    v1.7.4 -

    • Ported to Minecraft 1.9.4/1.10.x
    • Fixed redstone signal propagation bug
    • Added workaround for Forge block snapshot issue
    • Rewrote NowWithRendering coremod with better cross-version compatibility
    • Tweaked how weak/strong signals work to adapt to vanilla changes

    v1.7.3 - April 14th, 2016

    • Ported to Minecraft 1.9

    v1.7.2 - January 10th, 2016

    • Updated to Minecraft 1.8.8/1.8.9
    • Fixed some minor things potentially wrong in the initial 1.8 port

    v1.7.1 - January 28th, 2015

    • Fixed potential crash bugs

    v1.7 - January 18th, 2015

    • Ported to Minecraft 1.8
    • Misc fixes along the way

    v1.6.2 - July 19th, 2014

    • Ported to Minecraft 1.7.10

    v1.6.1 - April 2nd, 2014

    • Fixed sticky comparator bug of requiring block update to detect inventory changes

    v1.6 - February 15th, 2014

    • Ported to Minecraft 1.7.2
    • Added localization support

    v1.5.1 - November 11th, 2013
    • Individual faces of paste now have their own current values
    • Highlighter now draws comparator outline
    • Various code optimizations and clean-up
    v1.5 - November 3rd, 2013
    • Backported to Minecraft 1.5.2
    v1.5 - November 1st, 2013
    • Added sticky comparators
    • Changed sticky repeater textures and icon
    v1.4.3 - October 30th, 2013
    • Fixed not being able to set sticky repeater delay if hand is empty
    • Fixed current propagation bug affecting comparators
    • Made sticky repeaters lockable by vanilla repeaters
    v1.4.2 - October 28th, 2013
    • Backported to Minecraft 1.5.2
    v1.4.2 - October 28th, 2013
    • Fixed crash bug in highlighter related to Railcraft's hidden block
    • Breaking sticky repeaters now triggers redstone propagation
    • Optimized rendering slightly of sticky repeater locking bar and paste highlighter
    v1.4.1 - October 27th, 2013
    • Added locking functionality to sticky repeaters (because I forgot it!)
    • Minor change to redstone current propagation: paste must now be directly connected to redstone sources (levers, torches, etc); also fixes a compatibility issue with redstone dust
    • Modified paste rendering, should improve z-fighting with blocks in distance, and prevent flickering when using Optifine
    • Improved lighting synchronization of sticky repeaters, helps with issue on servers
    • Fixed bug with redstone propagation and sticky repeaters causing a current feedback loop
    • Fixed bug with placing paste where certain hidden blocks are present (such as with Railcraft)
    • Added workaround for crash caused by Optifine when highlighter is rendering a ghost slab
    v1.4 - October 25th, 2013
    • Added sticky repeaters, craftable with a repeater and a slimeball, and essentially 100% functionally equivalent
    • Changed paste color transition code, allowing you to set off/middle/on colors in the config
    • Made paste respond better to indirect power (for repeater compatibility)
    • Fixed creative mode bug where shift-click placement of paste still checked for sufficient items in stack
    • Slab cover no longer drops when paste beneath is removed
    • Changed half-slab fail-safe code; instead of removing slab, now displays stone if slab came from a mod that was uninstalled
    • Tweaked rendering to avoid z-fighting at paste segment axis
    • Ray-tracing optimizations
    v1.3 - October 17th, 2013
    • Added ability to click on a paste face with a half-slab to cover it
    • Added config options to set paste recipe type and amount
    • Fixed paste being completely destroyed by water (now obstructs it)
    • Fixed bug preventing you from placing blocks adjacent to paste when clicking a paste face (broken by 1.2)
    • Fixed not being able to place paste on solid sides of some non-standard blocks
    • Changed highlighter color fading technique (possibly fixes weirdness when using shaders)
    v1.2 - October 14th, 2013
    • Backported version for Minecraft 1.5.2
    v1.2 - October 9th, 2013
    • Overhauled highlighter and paste placement, now encompasses entire block face
    • Added sneak key modifier: sneaking while placing or removing paste affects the opposite segment as well, or places all four segments if done in the center
    • Fixed raytracing issue when sneaking
    • Stopped paste from dropping items when breaking in creative mode
    • Fixed color of particles when breaking paste segments
    • Fixed paste breaking sound/particles not occurring in survival mode
    • Fixed highlighter timing
    v1.1.2 - October 3rd, 2013
    • Fixed issues related to redstone propagation around corners
    • Made solid blocks obstruct redstone around corners
    • Fixed visual glitch with highlighter
    v1.1.1 - September 24th, 2013
    • Fixed server compatibility
    • Fixed highlighter appearing when hand is empty
    v1.1 - September 23rd, 2013
    • Added paste segment highlighter, to see where paste will be placed on a block face
    • Added ability to remove individual paste segments (while clicking outside the highlight to still remove all segments on a face)
    • Refined paste segment hitbox area
    • Fixed issue of distance required from block to place paste
    • Fixed creative mode from breaking all segments in block space
    • Fixed propagation strength between paste and dust
    • Improved paste colors and color transition
    v1.0 - September 20th, 2013
    • Initial release!

    -- Permissions --

    Modpacks:
    You don't need to ask permission to include this mod in a modpack. However, I do prefer that you include a list of mods somewhere on your site/page/thread with a link back to this forum thread, in case someone wants to report a bug. And while it's not necessary, I would appreciate you letting me know that you're putting it in your pack, and maybe a little about your pack if it's themed in some particular way. That way if someone asks for pack suggestions to try any of my mods, I'll know some to tell them!

    Redistribution:
    If you want to list my mod on other websites then you're free to do so as long as you use my download links, since I very much enjoy being able to see download statistics. I would ask as a courtesy that you use the Adf.ly link by default. Preferably include a link to this forum thread as well, so that people can not only report bugs, but find new versions. If you include donation links, then there's one below. If for some reason you can't use my download links in your situation, then you must obtain permission, which I'll probably grant if you have a reasonable excuse.

    You do not have my permission to re-host any of my mods in a way that you collect ad revenue for yourself from the download. I'm specifically putting this here because I know there are some sites which are doing it. Mod makers don't spend hours coding for you to profit off of them for doing nothing.

    -- My Other Mods --

    I've been asked about it a few times, so I added a donate button. There are far better/bigger mods which are likely more deserving of your dollars, but if you've particularly enjoyed any of my mods and wish to contribute any amount, or are looking for a donation URL for a download or modpack site, then I certainly appreciate the gesture.

    Posted in: Minecraft Mods
  • 1

    posted a message on Meddle - Minecraft TweakClass Mod Loader + 1.9/1.10/1.11 snapshot mods

    I put up a DynamicMappings 025 for the Minecraft 1.10 snapshot (16w20a). It wasn't as drastic of an update as I thought, they mostly changed the logging system and made some of the strings I detect a bit different.


    I haven't added 025 to the maven yet because there are people who automatically pull from there to update their servers, and they likely are all running 1.9 at the moment. I honestly didn't think far enough ahead to consider how we would handle different Minecraft versions when the time came, because 1.9 was nowhere even near launch when I started all this. I started to just call it 1.10-025, but then realized that could screw up version sorting, so I'm open to getting a consensus as to what's easiest for people to work around.


    Honestly, I'm starting to lean towards just dropping 1.9 support altogether and just remaining a bleeding-edge API, and that would solve all of these problems. Maintaining two versions when I barely have time for the one lately doesn't seem a very good use of time, after all.

    Posted in: Minecraft Mods
  • 6

    posted a message on Flux Ducts




    Flux Ducts adds a simple RF-compatible power conduit for use in Minecraft 1.8+.

    The Redstone Flux API has not been officially updated to Minecraft 1.8+. This mod was created primarily for use with Progressive Automation, which includes its own updated version of the API. This may or may not be compatible with other RF mods which may become available, but will be updated to the official API once that's released.





    RF-per-tick is configurable via the config file, as is the number of ducts per crafting recipe. By default this is 320 RF/t, and 5 ducts per recipe.





    This mod was developed based on the design provided by Gorstavich. If you were looking for RF conduits in 1.8, you should thank him for getting me to make it!


    -- Downloads --


    v1.0.3 (for Minecraft 1.9) - (primary) (secondary)
    v1.0.2 (for Minecraft 1.8) - (primary) (secondary)
    v1.0.1 (for Minecraft 1.8) - (primary) (secondary)



    -- Changelog --


    v1.0.3 - May 1st, 2016

    • Ported to Minecraft 1.9

    v1.0.2 - April 10th, 2015

    • Flipped RF directions to fix mutual bug with Progressive Automation (fixed in v1.6.4 of that mod)

    v1.0.1 - March 11th, 2015

    • Reworked energy transfer

    v1.0 - March 10th, 2015

    • Initial version

    -- Modpack Permissions --


    As with my other mods you're welcome to include this in your pack. I do enjoy hearing about how/where you're using it though if you don't mind taking the time to do so!

    Posted in: Minecraft Mods
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