• 3

    posted a message on Texture Artists' Union
    Quote from Bluberrypie478»

    Hey all, it's been a long while since I last posted here, and I hope to be able to get back into texturing soon. I've decided to continue working on this, which I'd started during the Simple Pack Showdown 3, but then stopped because of real life things.

    Anyways, here are a couple things that I created recently/a while ago, but never actually shared:

    Just a large mish-mash really (from upper left to bottom right): cobblestone, oak plank, jungle plank, mossy cobblestone, spruce plank, and jungle log. Thinking of naming it either Nautilus or Cinnamon Roll when (if) I'm done, but leaning towards Cinnamon Roll.

    I like the idea of Cinnamon Roll too. Conjures images of warm, soft, and sweet which is the vibe I get when I see these textures.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Server player gain

    Wrote a thread a few years ago on how to maintain and grow a playerbase, going to post it here since it is relevant to the question. This is more tailored to someone who has no players already but the advice can be used on any server big or small. It is a bit of a read so if you just want a tl;dr it is this: Server market is saturated so you need to do something to stand out.

    For your case specifically I recommend reading points: 1, 2, 3, 8, and 10.


    1. Ask yourself why you want to make a server.
    This is one of the most crucial steps of making your server, even more important than spigot. If you are just out for donation money or power then your server -will- fail. Running a server is a selfless act (very few servers make money and those designed to make money will scare off players before they have a chance to get comfortable). You are doing something for the community and more than likely you will rarely see any donations never mind any profit and if you start banning people at will then your community will die before the end of the week. Lets say though you don't want to be a rich dictator, but you just have an idea for a server you think is cool...
    2. Is your idea original?
    If I go on the server listing right now I will guarantee you on the first page I will find at least three of the following:

    -Minigame Hub Server

    -Kit PvP server

    -Faction server

    Now there is no such thing as a truly original idea. Over one hundred billion people have ever lived, so odds are someone has thought of and attempted your idea before. What you have to do though is add a twist. Maybe a faction server where everyone must be in a penguin skin and fight each other with snowballs? Or if you have the coding skills, or know someone who does, create your own custom plugin. No one will join your generic hub server if they can join a generic hub server with a community already setup.
    3. Specialise.
    First time restaurant owners often make a simple mistake: trying to please everyone. They start out with a simple premise, like Italian food. Then they want the business of the Mexican restaurant across the street so they add in tacos, then they decide to maybe add some Greek food because of the whole Greek yogurt buzz going around, then they add in hamburgers and chicken tenders to appeal to the kids and those with bland taste buds. Soon you get a menu six pages long with almost a hundred different foods.

    I can tell you the quality of a restaurant within ten seconds of looking at their menu since there is no way the chef knows how to make a large variety of food from all over the world as well as a chef who specalises in Italian can make Italian food or a chef who specialises in french cuisine can cook some pot-au-feu. The chef can either be a jack of all trades or a master of one.

    Now, you all are wondering why I am rambling about food and the culinary business. It is because the same thing applies to a server. When I see a hub server with a dozen minigames, and two dozen worlds I am going to treat that server like I would the diner by my place that has food from eight different regions. It is the age old debate about quality vs quanity.

    The more stuff you have on the server, the less time I know you have to refine it. If I am a guy looking for a hunger games server, why would I play on your server that has that and a dozen other minigames when I can go on a specalised hunger game server.

    The specalised server will have:
    -More people on the minigame. If you have 30 people on and you have 10 minigames, that is 3 people per minigame on average. If the specalised server has 10 people on, then that minigame has 7 more people than you.
    -More uniqueness. If the server is focusing on one thing, then odds are they put more time into it then the person who divides out his/her time.

    4. Get your buddies to sign up.
    This is the next crucial step of running a server, having a community in place for launch day. The worst thing a new player can see when entering your server is no one there. So before you launch your server go talk to some buddies from; school, a server you use to play on, Starbucks, doesn't matter. Just get about seven people who are willing to commit about three-four hours a day minimum on the server for the next month or so until you get your community established. Few people will play on your server if few people are on day in and day out, even less so if your server idea requires a lot of people (roleplay servers, faction servers, minigame hubs, pvp servers... anything but basic vanilla). Ironically, since no one goes on servers with few people on it they never build up a community. This leads to a self-fulfilling prophecy I call the Minecraft paradox: You need players to start a community and you need a community to have players.
    5. Do not give ranks away like candy.
    It is important that those seven or so people you recruited in step #3 be the normal rank. If seeing an empty server is the worst thing for a new player, then seeing a server filled solely with admins/mods/builders is the second worst. I get two impressions from a server when I see more ranked players on that normal players:

    1. This server sucks so much that the only way the server owner can get people to stay is by bribing them with powers.
    2. The server owner has no idea how to setup a chain of command.
    When you are just starting out you do not need "head admins" or three mods. You need players. If 90% of your staff is command rank then who are they suppose to be managing, each-other? Below is a list of ranks, what they are used for, and the Player Count Per Each Rank that you should stick by so you do not overcrowd your server with ranks (so if the PCPER is set at 10, then for each 10 unranked players, you can (but don't have to) add in another of the rank)
    Co Owner: Only have this rank if he or she is willing to put in the same amount of time, and even money, as you. (PCPER: N/A)
    Administrator: Too many people use this as an upgraded moderator rank. It is not. Administrators handle the behind the scenes work: Rules, recruitment, what plugins to use, who should be what rank, what server events should be held. (PCPER: 25)
    Head Administrator: Leads your administrators, and is your second in command. Only really needed if you have a giant server and/or no co-owner. More than likely you will end up with just one or two administrators unless you become the next mineplex so you don't need someone else to manage them when you can do so fine on your own.
    Moderator: These are your community managers. They keep the peace, run community events like drop parties, and some recruitment. (PCPER: 10)
    Head Moderator: Leads your moderators. When you have about five moderators you can pick out a head moderator.
    6. Make sure your staff is qualified.
    Mod Akynth went into great detail on this thread already about this subject. I recommend the read.
    7. Have enough money to run the server for three months.
    It will take about three months for your community to grow the beard. During that time it is unlikely you will get any donations, so you must be ready to pay for the server out of your own pocket. I would really recommend being able to pay out of your own pocket for the rest of the server's existence, but it is likely that someone will give you at least a dollar during your server's lifespan if you have a some what large player base.
    8. Be EULA compliant
    The absolute most important step. If you do not follow the EULA then you cannot advertise your server on these forums (which cuts down your potential player base severely) and you open yourself up to Microsoft's legal arm. It is not worth it. If you are to take anything from this thread, follow the EULA.
    9. Make an interesting thread.
    This is advertisement 1101. You need to catch people's attention. Add a banner, some coloured text (nothing too eye straining), some images. Doesn't have to be too fancy, look at the thread for the server I hang out on currently. Your goal is to grab someone's attention long enough for them to read what you are all about and hopefully sign up. Do not make a thread that looks boring (like this one) and expect people to join.
    10. Get the word out there.
    Besides making a thread, you need to take the offensive.If you know a Minecraft club at your school or university, invite them. If you have the money, get an advertisement banner or hire a famous youtuber to name drop your server. The possibilities are endless, but if just take a passive approach to recruiting you hamper your possibility of success.
    11. Be active yourself.
    Self-evident and explanatory. If the owner doesn't care about the server enough to be on everyday, why should I? As the owner you want to clock the most online time out of all your members.
    Posted in: Discussion
  • 0

    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]
    Quote from TeamErmia»

    You are right, computing power does improve over time. But Mojang's task is to guarantee access to the current market, not force people to buy computers from companies that Microsoft has no financial interest in.There should be no reason to expand further on something so obvious.

    I do not understand your position.

    "But mojang's task is to guarentee access to the current market" - This sounds like you agree with me. After all, I support Mojang keeping up with the current market. That current market changes though every year.

    "Not buy computers from companies that Microsoft has no financial interest in" - Logistics on how it does not benefit Microsoft if people do not buy computers aside, this sounds like a disagreement as you do not want anyone with Minecraft to have their system be unable to play the latest version.

    Posted in: Suggestions
  • 0

    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]
    Quote from TeamErmia»

    .... and even if the code was re-engineered, how many computers could handle the load? Beyond technical considerations, 'accessibility' is a key feature of Minecraft.

    At the same time the definition of accessible changes every year. We do not expect computers built in 1995 to be able to run Minecraft in order to call it accessible but we would if it was 2003. Same applies here. As computers get more and more advanced, we shouldn't fear phasing out people who have highly obsolete devices. If someone who bought the game in 2009 on their then 4 year old computer has refused to upgrade, then it sucks for them but it is no longer reasonable for a game in 2017 to bend over backwards to support a computer built at the inception of Bush's 2nd term in the name of accessibility.

    Accessibility is good, but as technology marches on so do the requirements of what a reasonable baseline computer is. I say if you support the average computer of 7 years ago, you are going above and beyond in terms of being accessible. If someone on an old clunker wants to play MC, they can play an earlier version.

    Posted in: Suggestions
  • 0

    posted a message on Ban the user above you #2
    Quote from TheRocketCat»

    Banned for having a Minecraft skin render as your avatar

    It looks like it was made with Novaskin.

    Banned for the stereotypical hoodie avatar.
    Posted in: Forum Games
  • 0

    posted a message on Ban the user above you #2
    Quote from Pandolen»

    Banned for hitting on people you ban.

    Banned for not becoming a Big Mac yet.
    Posted in: Forum Games
  • 0

    posted a message on Would you use the above avatar as a pillow?
    Quote from Nanobytes717»



    Posted in: Forum Games
  • 2

    posted a message on [28/03/2016] Realistico 07 - 512x + Advanced Mapping
    Quote from Guard_Alex»

    incase you werent told already, it is against the EULA to sell resource packs

    That is only for ingame items. Since OP drew the art himself, he is legally allowed to sell it as it is his property.

    Posted in: Resource Packs
  • 1

    posted a message on Would you use the above avatar as a pillow?
    Quote from Pandolen»

    Only if I can use your soft belly, your other scales seem a little hard to me.

    I think using you as a pillow would be udderly enjoyable.
    Posted in: Forum Games
  • 0

    posted a message on Would you use the above avatar as a pillow?
    Quote from altikat2»

    Im pretty sure sackpeople would be great as pillows!

    So as long as you dont bite sure.

    Don't bite, but we do slap

    Quote from Muro»


    I could fancy cuddling up to a dragon on moonlit night.

    Posted in: Forum Games
  • 0

    posted a message on Would you use the above avatar as a pillow?
    Quote from Tanpire»


    Posted in: Forum Games
  • 0

    posted a message on Would you use the above avatar as a pillow?
    Quote from Muro»

    I don't think I would.

    Don't like a comfy sackboy?

    Much better to lay your head on than scales like your dragon avatar has. As well drawn as it looks, that would just feel uncomfortable.

    Posted in: Forum Games
  • 0

    posted a message on Would you use the above avatar as a pillow?
    Quote from monomo»

    I would try to until he conjures a pillow for me to use.

    Maybe your sweater but wouldn't use you as a pillow.

    Posted in: Forum Games
  • 0

    posted a message on [28/03/2016] Realistico 07 - 512x + Advanced Mapping
    Quote from xxmobkiller»


    Bought it, been using it fine on my computer. Scanned the pack with Malwarebytes, nada.


    Malwarebytes Anti-Malware
    www.malwarebytes.org Scan Date: 17/01/2017
    Scan Time: 18:16
    Logfile: Realistico.txt
    Administrator: Yes Version:
    Malware Database: v2017.01.17.09
    Rootkit Database: v2016.11.20.01
    License: Premium
    Malware Protection: Enabled
    Malicious Website Protection: Enabled
    Self-protection: Enabled OS: Windows 7 Service Pack 1
    CPU: x64
    File System: NTFS
    User: Freedomna Scan Type: Threat Scan
    Result: Completed
    Objects Scanned: 1
    Time Elapsed: 0 min, 14 sec Memory: Disabled
    Startup: Disabled
    Filesystem: Enabled
    Archives: Enabled
    Rootkits: Disabled
    Heuristics: Enabled
    PUP: Enabled
    PUM: Enabled Processes: 0
    (No malicious items detected) Modules: 0
    (No malicious items detected) Registry Keys: 0
    (No malicious items detected) Registry Values: 0
    (No malicious items detected) Registry Data: 0
    (No malicious items detected) Folders: 0
    (No malicious items detected) Files: 0
    (No malicious items detected) Physical Sectors: 0
    (No malicious items detected) (end)
    Posted in: Resource Packs
  • 0

    posted a message on [28/03/2016] Realistico 07 - 512x + Advanced Mapping

    Is this with a shaderpack/Optifine or with other mods ? Because this is not normal with a GTX 970 even with a big shaderpack like SEUS and 512x resource pack like Realistico you should get a framerate better than 30 FPS. Something is wrong from your side.

    This is with just Optifine (along with shaders) + client side map mod. I get high fps when I do not have shaders, but the moment I put on a shader pack my fps crashes like a 1930s Wall Street.
    Posted in: Resource Packs
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