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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from lelek6»

    Could you give one example? Maybe I do something wrong. I tried many times with many biomenames (like /bop tpbiome Bog, or /bop tpbiome bog), and always get: "Couldn't find biome Undefinied".
    MC: 1.10.2, BoP 1.10.2 - 5.0.0.2078.

    Best regards.

    Right, forgot to mention the most important part. You have to preface biome names with "biomseoplenty:" (without quotations)
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from IzarSilphion»

    Really cool idea you can add in the future (possibly? maybe?) is like a superflat generator specifically for this mod, where you can choose what biome you want the world to be? That or a cheater button where you can choose what biome you want to spawn in at the beginning, (Or you can make it creative specific).


    I'm asking because I have some really neat ideas for villages/towns/cities/whatever that are in specific biomes but they're usually kind of hard to find even in creative mode (especially the tropical islands), and it's a bit counter-immersive when there's another biome (especially when it's almost the exact opposite of the biome I'm trying to build in) just a short walk away. I cannot, for the life of me, figure out how to do this with the settings I have now.


    There is a command to teleport to biomes you know. /bop tpbiome *biomename* (Use underscores for spaces)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    Yeah, that doesn't seem related to Tough As Nails at all. Have you tested it *without* Tough As Nails?

    Posted in: Minecraft Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!
    Quote from Cain_Seldon»

    Howdy, Love the mod! Was wondering if a config for editing how many days it takes for a season to pass will be added? I feel like the seasons pass to quickly and would like to fine tune the lengths! Thanks!


    It's on our to-do list, along with a slew of other config options
    Quote from Stifledlizard»

    Were you guys planning on adding a physics system? I'm not requesting it, but just wondering if you had already thought about adding (or not adding one).


    Thanks.


    Nope. Not a fan of that. It's way too intrusive of a feature IMO
    Quote from kluckart»

    can you add a setting in the config where i can increase the size of area..


    when its winter season, i noticed the area is quite limited.. and i did some travelling to some area that is not in winter season..


    that would be useful..


    I'm not exactly sure what you're asking...
    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Robijnvogel»

    For- stride and clarification, he is talking about the first screenshot of the stairs that I posted. :)

    Ohh, okay, I see what you mean now. I got confused because he said texture, when it's the model that's wrong. It seems the blockstate JSON for stairs wasn't matching vanilla for some reason, so it was using the wrong model for that specific blockstate.

    New version with a fix should be up shortly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Robijnvogel»

    Any information would be appreciated.
    Crash logs?
    Other logs? No oak logs...
    Screenshot(s)?

    It's not even worth replying to people who can't be bothered to help themselves in any way at all. 1.7.10 needs to just die already anyway
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Herthes»

    Any way to get the nether biomes in 1.8.9 ? I'm really looking into this !


    Guess you haven't looked into it hard enough then, because I answered that 2 pages back, and if they're not in the mod, clearly there's no way to get them...
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from PeakXing2014»

    Staircase connection texture error


    Really not sure what you're pointing out, but our staircase models are pretty much complete copies of vanilla stairs, so...
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from MineCIutch»

    Has anyone received this error?


    ---- Minecraft Crash Report ----
    // Ooh. Shiny.
    
    Time: 8/14/16 11:26 AM
    Description: There was a severe problem during mod loading that has caused the game to fail
    
    net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchFieldError: DESERT_WELL
    	at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
    	at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:596)
    	at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:255)
    	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
    	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    	at net.minecraft.client.main.Main.main(SourceFile:124)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:483)
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: DESERT_WELL
    	at biomesoplenty.api.generation.GeneratorStage.<clinit>(GeneratorStage.java:30)
    	at biomesoplenty.common.biome.overworld.BOPBiome.<init>(BOPBiome.java:93)
    	at biomesoplenty.common.biome.overworld.BOPBiome.<init>(BOPBiome.java:103)
    	at biomesoplenty.common.biome.overworld.BiomeGenGravelBeach.<init>(BiomeGenGravelBeach.java:20)
    	at biomesoplenty.common.init.ModBiomes.registerBiomes(ModBiomes.java:331)
    	at biomesoplenty.common.init.ModBiomes.init(ModBiomes.java:281)
    	at biomesoplenty.core.BiomesOPlenty.preInit(BiomesOPlenty.java:81)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:483)
    	at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:577)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:483)
    	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    	at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:235)
    	at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:213)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    	at java.lang.reflect.Method.invoke(Method.java:483)
    	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    	at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
    	at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:593)
    	... 10 more
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    	Minecraft Version: 1.10.2
    	Operating System: Windows 8.1 (amd64) version 6.3
    	Java Version: 1.8.0_25, Oracle Corporation
    	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    	Memory: 163131448 bytes (155 MB) / 364838912 bytes (347 MB) up to 1060372480 bytes (1011 MB)
    	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    	FML: MCP 9.32 Powered by Forge 12.18.1.2011 4 mods loaded, 4 mods active
    	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    	UCH	mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
    	UCH	FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2011.jar) 
    	UCH	Forge{12.18.1.2011} [Minecraft Forge] (forge-1.10.2-12.18.1.2011.jar) 
    	UCE	BiomesOPlenty{5.0.0.2067} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2067-universal.jar) 
    	Loaded coremods (and transformers): 
    	GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.81' Renderer: 'GeForce GTX 860M/PCIe/SSE2'



    Oops, I forgot to change the required Forge version in BOP. Update Forge to version 12.18.1.2039 or higher and you should be good to go.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tough As Nails - Difficulty through realism. Seasons, thirst, body temperature, and more!

    How do I force a season to a different season in creative?


    We have a page detailing all of the available commands on the wiki
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 64M34DD1C7»

    When I throw a Mud Ball, it doesn't go anywhere.


    I fixed it in our 1.10.2 branch, although there currently aren't any builds, and there won't be until Adubbz configures Jenkins to support the 1.10.2 branch on GitHub.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from COMFYCATs»

    EbXL FTW You removed an entire dimension because of LAG. You remved the pasture (AKA the best biome in the mod) because you felt like it. Half of your biomes are copycats of each other.


    have fun using a mod that's never going to be updated again i guess
    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Robijnvogel»

    Do not use the latest Forge version, but instead an older one.

    The bug was fixed, which I said on the previous page. Just update Biomes O' Plenty to the latest version
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from 64M34DD1C7»

    Are boats for the all the types of wood in this mod going to be added?


    https://github.com/Glitchfiend/BiomesOPlenty/issues/716
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from lelek6»

    Strange...
    1. Tested Forge ver. 2046 on existing world (seed 3610660844093074297, created with Forge ver. 2038) : bamboo trees, eucalyptus trees OK. But... Every pool of Hot Spring Water dissapeared in Sacred Springs biome :) (look at screens). In Alps biome, everything is OK with pools.
    2. Tested on newly created world (the same seed, Forge ver. 2046) : no bamboo trees, no eucaliptus trees. Pools of Hot Spring Water OK :)

    Spawn is in eucaliptus trees, bamboo forest at 80, 20. BoP ver. 2064. I hope You understand me, english is not my first language.

    Best regards

    Not sure why the spring water disappeared, but you need to use version 2065 of BOP. That's the one with the tree fix
    Posted in: Minecraft Mods
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