• 0

    posted a message on Vanilla Model Tutorial
    Ok, a problem I would like to fix. How would I be able to make the black faces not black? After turning off cullfacing on all sides, I get that when there is a block right beside it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    oh, and I'm making a block just because i was testing some things out. Not really anything to release. I'll keep in mind the syntax issues for next time. I was mostly doing copy and paste which can/did easily go wrong.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Quote from undefined »

    However, it's not going to be the same as "shader" leaves, because the cube itself will move, but not stretch/shear/swivel like the shader leaves. Plus it would either have a ton of elements in it or be a really jittery animation.

    Thanks for the help. And I would just like to see this. It would cool, and i agree we will probably never get it perfect, unless you were using hundreds of elements.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Quick help. I was testing out trying to make item models and stuff. I was modeling the diamond sword and I keep getting the missing texture thing. Am I doing something wrong?(I mostly think I am.)


    {
    "textures": {
    "tex": "items/diamond_sword"
    },
    "elements": [
    { "from": [ 0, 0, 0 ],
    "to": [ 16, 16, 16 ],
    "shade": false,
    "faces": {
    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex", "cull": false },
    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex", "cull": false },
    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex", "cull": false },
    "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex", "cull": false },
    "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex", "cull": false },
    "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#tex", "cull": false }
    }
    ]
    }
    }

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Just a little concept idea, but I would like to see a somewhat shader look to leaves. I think if you were to make an animation to the leaves texture, create multiple block models on the block, and change the Uv's you could accomplish the look of "moving leaves." This would be a hard things to work on, I would think, but it's a neat concept I had in my head.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Custom Block Models in 14w06b
    When ever a tutorial is made for snapshots 14w28 and above I would love if that person would reply to this post with a link or something
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Ok Now i want to ask, what are all of the parameters for this syntax and what are all of the definitions for them.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    what do you mean "left post" and why does there have to be multiple uv's? Ive been using multiple plane types with one uv on each. so the code is really long. is it necessary? and would you know of a program to do this automatically? Sorry for all of the questions. I'm really trying to get into this because they said this was also going to help with the modding api which is what im looking forward to and yes im creating a 3d ladder with my own texture.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on FML Server Help
    Please i need help with creating a Forge modded server. I have created the server and i have tried to install mods into it. The server crashes everytime i turn it on. I know that one of the mods is a problem and i need someone to help me with creating this. I am a novice so dont hate please.
    Crash Log -
    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 1/12/14 11:12 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 30 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 32 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 379536944 bytes (361 MB) / 468713472 bytes (447 MB) up to 3804758016 bytes (3628 MB)
    JVM Flags: 0 total;
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 19 mods loaded, 19 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.49.965} [Forge Mod Loader] (minecraft_server.1.6.4.jar) Unloaded->Constructed
    Forge{9.11.1.965} [Minecraft Forge] (minecraft_server.1.6.4.jar) Unloaded->Constructed
    PlayerAPI{1.0} [Player API] (minecraft.jar) Unloaded->Constructed
    ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed
    Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed
    basicgunsmod{2.1.0} [BasicGunsMod] (BasicGunsMod 1.6.4 v1.4.zip) Unloaded->Constructed
    BattleTowers{1.4.2} [Battle Towers] (BattleTowers_1.6.4.zip) Unloaded->Constructed
    BC2{1.0.0} [Bosscraft 2] (Bosscraft2 (1.0.2).zip) Unloaded->Constructed
    carsanddrives{1.0.3} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.3.zip) Unloaded
    ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded
    CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded
    ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded
    iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded
    mod_SmartMoving{Not available} [mod_SmartMoving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded
    mod_SmartRender{Not available} [mod_SmartRender] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded
    AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded
    WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)

    Mods Downloaded (In a package on mediafire) - https://www.mediafire.com/?pd311ofwk3a1ygb

    Please ask for more info if its needed, but mostly the other stuff is what you default have in an FML server.
    Posted in: Java Edition Support
  • 0

    posted a message on [Help] (1.6.2) Forge and Optifine?
    Quote from rungan

    Try the not so easy method then:

    B. Not so easy
    - Use the official launcher to download and start once Minecraft 1.6.2.
    - Use the Forge installer to install Forge
    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
    - Go in subfolder "Versions"
    - Go in subfolder "Forge9.10.X.Y"
    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
    - Start the official launcher
    - Select profile "Forge"
    - Click "Edit Profile"
    - Select the checkbox "JVM Options" and in the field next to it add "-Dfml.ignorePatchDiscrepancies=true"
    - Click "Save Profile"
    - Click "Play" or "Login" to start the game

    1.6.4 only haz a 1.6.4 installer. would you know how to get a non-installer version of optfine so i can put it with my forge
    Posted in: Mods Discussion
  • 0

    posted a message on Mod Request(Coder Needed)- The Ultra Farming Mod
    Hello fellow Minecrafters. I would like to request a mod. The Ultra Farming Mod. This mod is a mod that would add a whole bunch of different foods, mobs, biomes, items, tools, blocks, and more hunger bars(food groups).
    I would like for someone to help me make this mod since i do not know much java. I would also like this mod to have both forge support and regular modding support. I would like this person to also be a good friend of mine and help me with future versions of this mod. I will be the one making textures for the mod, but if you can make good textures you can (if you want to) help make textures. I have alot of the textures made though. If you want to help me with this mod pls msg me via Youtube, Twitter, PMC, or Skype. But you will have to have skype in order to make this mod. I will give you all the info on what i would like on the mod. And last I can't pay. Im sorry if this discourages you to make this mod.
    Youtube - Flamerate1
    Twitter - Flamerate1
    PMC - Flamerate1
    Skype - flamerate
    If you make this mod I will also make a mod showcase and put ALOT of the credit to you.(I am not famous on youtube(30 subs))
    Posted in: Requests
  • To post a comment, please .