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    posted a message on [1.4.7] Small 100% Vanilla Server Community[Developed & Stable][Whitelist][24/7]
    Oh wait its invite only.

    Ooops.
    Posted in: PC Servers
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from wrightforce

    In general, I would agree with you, especially when it comes to cave spiders, but witches are different. If you get poisoned, instead of continuing to throw poison potions at you, they'll start throwing instant damage potions. At this point, you're slowed and weakened, and so you can't really stand and get pelted with damage potion after damage potion. Those things ignore armor and hit for 3 hearts. Standing and fighting against more than one is really a death sentence for most people.


    I have always found it easier when attacking cave spiders or witches to just flat out attack them. This may sound pretty newbie but it actually works for me most of the time. If there are more then two witches/ more then four cave spiders I simple fire arrows until they drop down to more reasonable numbers. If a bow is not available then I would just run away until they despawn and then try again and hope for the best.
    Posted in: Maps
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Quote from VashTS240


    Night sky is already done and looks amazing (and stars viewed from the naked eye look white).

    As I know it, the night sky is just an image that rotates with the moon (and, thusly, with the sun). Even IF it could be animated (which I'm not sure if it can or not), the file size would be ridiculous as each frame would have to be animated for pretty much the entire Minecraft day (or at least night, which is still a long time).


    I understand that the night sky is done and it does look good. However it still looks like just a normal sky. I DO understand that it would be really hard to animate the sky. That was just one of the ideas passing through my skull at the time of my last post. The sunrise and the moon are really good but I still think that the night sky could look really really cool.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!
    Awesome design!

    What I would really like to see from a realistic texture pack is a thing that most people overlook: the night sky. If you could make the night sky look amazing that would be great! Suggestions include: a nebula, a star cluster, different colored stars (All normal star colors include: red, orange, yellow, white, blue). If you can animate the texture (I am not really sure if you can animate the sky) you could have comets and asteroids.

    Think about some of these ideas. You have some real skill at textures.
    Thanks.

    Edit: By the way the Ender Dragon Texture looks amazing!
    Posted in: Resource Packs
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    I just use MCedit now. I did Lethamyr with WorldPainter and MCedit. Meh.

    I have noticed on many different occasions that WorldPainter makes some really cool normal world/ Nether/ End maps. I was wondering if you did use WorldPainter for Lethamyr. Thanks for answering my unasked question.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from BoneHead777

    You should know that Geechan is a regular on this thread and knows the maps pretty well

    I will remember this for future tricks. Also I have not checked with the Vechs Forum in a long time and I do not keep up with who is a regular and who is not. All I saw was a question that must be answered.

    Anyway cheers! I am already to the second intersection.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Geechan

    What is this "Kiazo Caverns" that you speak of? Is it a new map?


    No, actually this is one of Vech's first maps if I remember correctly. So far its pretty cool I am almost done with the starlight cavern (or is it Starbright?) anyway I like the lighting affect of the glowstone.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Loading up the Kiazo Caverns now. Fourth Super Hostile. I hope its as cool as it appears to be.
    Posted in: Maps
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    posted a message on My Huge Castle Project
    Hm I think that it could use a wall around to the whole thing and maybe a moat if you want to get crazy. But yeah, good job all around.
    Posted in: Screenshots
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