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  • 0

    posted a message on [1.4.6] Fantasmical Ores [V1.01]
    Fixed the problem. I left out 3 classes... *facepalm*. Anyway, it's ready for downloading! It only needs modloader. If you find any incompatibilities just tell me :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Fantasmical Ores [V1.01]
    Added some Pics. Removed the download link due to broken-ness. MCP seems to think that every single minecraft class has been modified when I try to reobfuscate. Im going to try re coding it in Forge. It works in eclipse though, so I probably just have a few classes left out. I'll look into it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] Fantasmical Ores [V1.01]
    This mod adds a variety (one at the moment) of new ores into the game.

    !Requires Modloader!

    1. Obsidian Tools / Armor

    Smelt Obsidian into Obsidian Shards


    Craft those into Ingots



    Craft those with diamonds and shards to make Obsidian Plates (or just use them to make tools)





    Use the Obsidian Plates to make armor. Craft them in the standard way.
    The Obsidian Armor makes you completely invincible for the time you have a full set on. That's why it's so resource expensive





    2. Hiegmium Ore (HEEG - me - um)




    Smeltable into Hiegmium Ingots



    Use those to make a pickaxe



    (other tools coming)

    Emits a small amount of light

    Hiegnium Tools aren't quite as fast as Iron, but they last much longer. It is very common.



    Planned Features:

    1. Finish Hiegmium Tools/Armor
    2. Add new ore (Genesite) and make tools/armor for it


    A sneak peak at Genesite Ore
    3. Add new ore(Ylugite) and make tools/armor for it
    4. Make a potentially gamebreaking weapon XD


    Download:

    V1.01 MC: 1.4.6
    [direct]

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] Jbond98's Beginner/Advanced ModLoader Minecraft Modding Tutorials! -Everything Updated to 1.4.7! [Updated 1/23/2013]
    -removed due to *facepalm*ing-


    Turns out I had random parenthesis and numbers where I shouldn't have. I also left out a bunch of stuff. All good now XD
    Posted in: Tutorials
  • 0

    posted a message on [1.4.6] 3D Items - new update! [v1.6.2]





    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to C:\My_Stuff\Minecraft Stuff\MultiMC\instances\3D Items Test\minecraft\crash-reports\crash-2012-12-31_13.36.03-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT b2249eb6 --------
    Full report at:
    C:\My_Stuff\Minecraft Stuff\MultiMC\instances\3D Items Test\minecraft\crash-reports\crash-2012-12-31_13.36.03-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/31/12 1:36 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.6
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_05, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 361681640 bytes (344 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.25 FML v4.6.17.515 Minecraft Forge 6.5.0.489 5 mods loaded, 5 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    quinoptions [QuinOptions] (minecraft.jar) Unloaded->Constructed
    3ditems [3DItems] (3DItems-1.6.0.jar) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: quintinity.mods.mod3Ditems.Mod3DItems
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: quintinity.mods.mod3Ditems.Mod3DItems
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    ... 5 more
    Caused by: java.lang.NoClassDefFoundError: quintinity/api/IVersionChecker
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:172)
    ... 32 more
    Caused by: java.lang.ClassNotFoundException: quintinity.api.IVersionChecker
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
    ... 38 more
    --- END ERROR REPORT a03cff77 ----------

    I am using MultiMC if it means anything. Here are my installation steps:

    1. Download & Install Minecraft Forge into the Jar file
    2. Put SettingsAPI (QuinoptionsV1.1) into the jar
    3. Put the 3D Items Jar into the mods folder
    4. Run Minecraft.

    Minecraft crashes with the error above, and MultiMC gives me this:



    2012-12-31 13:35:52 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
    2012-12-31 13:35:52 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from CONSTRUCTING to PREINITIALIZATION. Loading cannot continue
    2012-12-31 13:35:52 [SEVERE] [ForgeModLoader]
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    quinoptions [QuinOptions] (minecraft.jar) Unloaded->Constructed
    3ditems [3DItems] (3DItems-1.6.0.jar) Unloaded->Errored
    2012-12-31 13:35:52 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
    2012-12-31 13:35:52 [SEVERE] [ForgeModLoader] Caught exception from 3ditems
    java.lang.ClassNotFoundException: quintinity.mods.mod3Ditems.Mod3DItems
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.NoClassDefFoundError: quintinity/api/IVersionChecker
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:172)
    ... 32 more
    Caused by: java.lang.ClassNotFoundException: quintinity.api.IVersionChecker
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 36 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
    ... 38 more
    2012-12-31 13:36:03 [INFO] [STDERR] cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: quintinity.mods.mod3Ditems.Mod3DItems
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    2012-12-31 13:36:03 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    2012-12-31 13:36:03 [INFO] [STDERR] at asq.a(SourceFile:56)
    2012-12-31 13:36:03 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: quintinity.mods.mod3Ditems.Mod3DItems
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
    2012-12-31 13:36:03 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-12-31 13:36:03 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    2012-12-31 13:36:03 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-12-31 13:36:03 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2012-12-31 13:36:03 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    2012-12-31 13:36:03 [INFO] [STDERR] ... 5 more
    2012-12-31 13:36:03 [INFO] [STDERR] Caused by: java.lang.NoClassDefFoundError: quintinity/api/IVersionChecker
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.ClassLoader.defineClass1(Native Method)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.ClassLoader.defineClass(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.security.SecureClassLoader.defineClass(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:172)
    2012-12-31 13:36:03 [INFO] [STDERR] ... 32 more
    2012-12-31 13:36:03 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: quintinity.api.IVersionChecker
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] ... 36 more
    2012-12-31 13:36:03 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2012-12-31 13:36:03 [INFO] [STDERR] at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    2012-12-31 13:36:03 [INFO] [STDERR] at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
    2012-12-31 13:36:03 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
    2012-12-31 13:36:03 [INFO] [STDERR] ... 38 more

    This is on a completely clean minecraft.jar. For the second error \/ I had changed the .jar to a .zip to see if that would help.

    Full Crash Reports:
    https://www.dropbox....SettingsAPI.txt -The Crash I get from JUST SettingsAPI
    https://www.dropbox....SettingsAPI.txt -The Crash I get from 3D Items and SettingsAPI
    Edit: I feel like a derp. I downloaded the wrong SettingsAPI *facepalm*
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Vampire mod.
    I missed an update... sad face. For the blood, you need to add more info on the post. Is it an item drop? Or a texture that pops out when they are killed? (kind of like the evil minecraft mod)
    Posted in: Minecraft Mods
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    finished the second dungeon.... HARDCORE PARKOUR
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    Added the basis for the storyline
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    Updated Post! Changed Name! Added Dungeon #1 (The Sacred Temple of Lost Souls)! Started the palace! Added a farmer! Finished the Marketplace!
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    Updated! Added the church & marketplace (incomplete) and uploaded some screenshots!
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    Feel free to reply with your opinion of this upcoming adventure map (thinly veiled bump anyone?)
    Posted in: Maps
  • 0

    posted a message on [1.4.7]Vampire mod.

    I want to ask you guys about somthing.
    Would it be ok if i replaced the media fire link with an adfly link?

    I would be fine with that. I love supporting great modders ;). Please keep the mediafire links or add dropbox or something on the page though because adf.ly doesn't always work for me
    Posted in: Minecraft Mods
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    Added Screenshots! Take a look at some work I threw together after finally finding a seed for the desert. *sigh*
    Posted in: Maps
  • 0

    posted a message on [ADV] [1.3.2] Kingdom Saviors [WIP]
    This is an adventure map that I started off. Now my good friend Hoxieboy and I have developed it into something special. However, this map is still in heavy development and cannot yet be downloaded in full. I orignally based this map off of the movie Kingdom of Heaven, but decided to go my own way and make a totally new story-line. In the middle of building one of the dungeons Hoxieboy said that the name should be something cheasy like Kingdom Saviors. So this map was born. I have plans for hidden easter eggs and so on. Show your support and tell me what I could do to make this map better. No pics. No download links. No videos...
    Early Screenshots

    View the album on dropbox: https://www.dropbox....nxbc/0fNrBMwXJc
    View the album on imgur: imgur.com/a/OHVJz#0
    Images on the forum thread. This is not all of the screens I took. Take a look at the albums for all of them.
    Super Early





    The Church and Wall:
    Album:http://imgur.com/a/a7sDL#0
    Or: https://www.dropbox....nxbc/0fNrBMwXJc




    Scoring System:

    Around the map are strategically placed Ender Chests for keeping score. There is also one at the spawn. As you progess through the game you will find Iron Ingots (1 pt), Gold Ingots (3 pts) and Emeralds (5 pts) hidden throughout the map. (5 Emeralds, 10 Gold, 45 Iron = 100 pts).

    Scoring Modes:

    COMPETITIVE SCORING: If you find something it will not count into Bob's score if Bob is playing with you. This is meant to give the map a more competitive edge to it.

    COOPERATIVE SCORING: One player in the group is designated the 'Score-Keeper'. This person will put all the Iron, Gold, Emeralds in the Ender Chest and count it up at the end for the score of the group.

    NO SCORING: You (and your squad) choose not to find the 100 pts total of Iron, Gold, and Emeralds. You are in it for the story.

    WIERD SCORING: Story all the way! Maybe ill use those Emeralds to by stuff from villagers though...

    Remember to post your score in a reply to this topic. Also please state which scoring mode you used. The top 5 people/groups will be on the Leaderboard!


    Easter Eggs:

    Here you can find hints to the Easy to find, and Hard to find Easter Eggs throughout the map. They give hints to signs, landscape (or cityscape) around it so you can find it in-game. Most of them won't be figured out in the forum page.
    1. Entertainment Weekly?


    Download the Early version of the map:

    Map + Texturepack: Dropbox
    Texture Pack: Dropbox
    Coordinate Help: Dropbox


    Reply with suggestions and your opinion on this upcoming map.

    Development Team-

    JacenSolo12-Forum Page Owner. Started the Map
    Hoxieboy-Redstonist, Map Maker, some interesting little.... tid bits around the map....

    People who got there ideas in the map:

    None! Submit your edit now!

    Timeline / Progress Report:

    8/18/2012- Finished the church, marketplace, started on first dungeon. Added scoring system!
    8/3/2012 (later in the day) - Posted Screenshots
    8/3/2012 - Started work on the map and posted the forum thread.

    Your builds:

    If you download this early version of the map you might be able to get your idea into the map!
    and build anything you want on it. Send in some pics/vids and you might be able to get your great ideas on the map.
    Some things that are incomplete and cannot be changed (in the main map):
    1. The incomplete building next to the church is going to be where the King resides. I have an idea for what it might look like and probably won't accept changes to it.
    Posted in: Maps
  • 0

    posted a message on JacenSolo12's Hole - A Map
    I don't know what I was doing but I randomly started up a new world and made this. Of course, you can edit this map because it is NOT a custom map or adventure map. If you do make an addition, upload it somewhere for me to download and i may include it in the download section. Leave a reply with a suggestion or an opinion. All types of constructive criticism is accepted. Just don't mindlessly hate. Hate with a mind and explain yourself please :S. This is my main map at the moment so it is named Campaign.
    Note: This was completely legit. All survival gameplay. That's not actually that amazing at the moment ^.^

    About the Map:

    V1 (V1.01?) Starting:

    Again this isn't an adventure map, but I wanted you to have a little input on where you start. In the V1 Initial Release you start at the spawn of the map for no apparent reason. I honestly have no idea why, that was not where I was at the time of release. Head south for a bit and stick to the East Coast of the island (I think it's an island). You'll find a door with a sign -"JacenSolo12's Hole". Have Fun! This should be fixed in V1.01. But I don't know.
    The Tag Room:

    The TagRoom is a legend to help you understand what's going on in the status updates on the signs. (Ex:BR, C)
    Where I'm going with the map:

    This map is literally a hole in the ground that I hope to decorate and make look like a laboratory of some sort. That's why there are a million signs everywhere explaining everything. Im planning on making it a custom map and eventually an adventure map of some kind. Support would be well welcome.At the point of release as a custom map I would gladly accept name suggestions. This name would be the name of the map as it does not attract very many people as of now. All of the versions of the downloads will be available since V1 all the way to the final version of the custom map. If you have any questions about the map just ask. I'm sure if anyone actually reads this part that there will be questions because I was a little scatterbrained while writing it. EDIT: This will be a part time thing as I am now working on a medieval RPG Adventure Map.

    To-Do List (in no order at all):

    1. Decorate with wool/iron blocks
    2. Add a huge underground city-ish thing.
    3. Suggest your Ideas!

    Screenshots:

    Screens from V1 (Pretty much the same in V1.01):

    Recommended Mods/Texture Packs:

    I thoroughly recommend usage of the mods BetterFonts, and NiceGUI. BetterFonts makes the signs look better and there are a lot of them. NiceGUI just adds a little more the aspect of a laboratory and gives an FPS boost to players who run on the lower end of computers (if this is the case OptiFine as well). As far as texture packs go, I use the default and will be building the map with the default. I have yet to find a texture pack that I really really like. But with the theme, you might try Faithful 32x or CoterieCraft.
    Download Section:

    V1 Initial Release (8/3/2012)
    ----------------------------------------
    JacenSolo12'sHoleV1 8-3-12.zip
    ----------------------------------------

    V1.01 Minor Changes (8/3/2012)
    -------------------------------------------
    JacenSolo12'sHoleV1.01 8-3-12.zip
    -------------------------------------------


    Changelog:

    V1 (8/3/2012) Initial Release - Undecorated hole in the ground. Get over it.
    V1.01 (8/3/2012) Minor Changes I wanted to get over with - Added Storage Beta. Not much in it except what I had in my inventory. Find it in B2F
    -----------------------------------------------------------------------------------------------------------------------------------

    Disclaimer and Info about me!:

    I will NEVER use adf.ly; I think it is evil. You may NOT use my map in a custom map or other (ask if your not sure) without my permission. If you have a problem ask nicely and I will help you; be rude about it and I will not reply. If you want more DL links just ask me. I will not post any of the following: megaupload.com, 4shared.com, fileshare.com. I will use dropbox.com (used), mediafire.

    The origin of the floor names comes from Pokemon Mystery Dungeon: Red Rescue Team. For those wondering
    Posted in: Maps
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