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  • 0

    posted a message on Traincraft

    "maybe some rotated boxes lying on the spline" but that's exactly the image you complained about a performance hit from.... On top of it, there's no difference from axis aligned boxes because the data fed into the render is exactly the same (you should know that if you're so experienced with this stuff).

    I meant as in using less boxes but more effectively to keep good model quality.
    Posted in: Minecraft Mods
  • 1

    posted a message on Traincraft

    This is LWJGL we're talking about, the only time there's proper GPU pass-through is on linux, and even then it's kinda sketchy. So the CPU almost always has to take the brunt of the processing.
    I've already tried rendering several hundred at once, and before any proper caching it's only taking about 25% of my FPS, and that's at 16 points per block. That's already less than TC's port does to me from just a few dozen blocks of track.
    Most of my hit right now is that I haven't done any proper caching of vertices, so 25% hit isn't even the final number.

    You don't seem to know as much about rendering as I do. ACTUAL rasterization is NEVER done CPU-side (except when you don't have a graphics card, in which case how the hell are you able to play minecraft). and 'taking 25% of my FPS' is not a good indicator of the performance hit at all, as it will vary HEAVILY per-user. Trust me, you'll want to have something better than a ton of boxes - maybe some rotated boxes lying on the spline, but not simply a bunch of axis-aligned boxes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Whitelist doesn't work

    Are you sure it's the whitelist? Can you connect with the whitelist off?

    Posted in: Server Administration
  • 0

    posted a message on Traincraft

    Under the hood sure, but under that it's also just skewed pixels, so, splitting hairs and technicalities. The difference still remains quads have less management calls overall by comparison.
    Plus lets add to that by also pointing out I use a HEAVILY modified and optimized version of the fexcraft render which isn't dependent on any of minecraft's sloppy render code, so that alone is a decent boost and a completely different environment for rendering.

    Now if this was GL4+, or GLES, or even DirectX6+, yeah triangles would be better because of the management differences in native (which if you ask me, were stupid).

    and I was refering to it being an FPS drop not by CPU but by GPU. imagine several hundred of those being rendered at once. Even at it's lowest value it's an atrocity.
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft

    GL11 doesn't render triangles, it renders quads (you can do triangles, but why cut performance in half?).
    Besides that it can be reduced to as low as 4 segments per track in config, (1 segment being 20 faces rendered to GL11 directly), which is substantially less than TC now.
    Add to it, even with VBO and/or displaylists, most all of the work still falls on the CPU due to the java environment not having proper forwarding to the GPU.

    actually, a 'quad' is two triangles defined by 4 points. It still has to be rendered as triangles.
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft

    You would think, which is the point, but I'm using some win 2k-esk methods to accomplish this stuff (I still code like it's 2001), So performance is actually about on par with TC's port, and that's before I've optimized the rendering and adding dynamic shape caching.
    Plus client side can define the segments between 4 and 20 per block (default being 16), which helps low-end users even more, and server side it's just an array of vector 6's (a standard spline), so it's pretty low overhead there from the get-go (spline movement calculations are a lot easier on the CPU than the calculus that vanilla and TC currently do).

    I'm talking GPU-wise. it's an awful lot of boxes per track, and each box is 12 triangles to render. (though using backface culling can cull it down to as few as 2 per box, depending on the viewing angle)
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft

    //EDIT this was unintentionally a double post, so instead I'm gonna change it to a news post.

    Been working on some dynamic rendering and shaped rails for the 1.7/1.9 rewrite, starting with some 'blended' vanilla shapes, but later on I can expand the system to include all the rails in TC.
    Basically the system works by providing the 4 vector 3's necessary for a de casteljau's beizer curve to each shape, along with the blocks in length to define the segmentation.

    Here's what i mean by 'blended' it renders as if it's multi-block so it's smoother. Later on I'll be able to take this same system and make it actually multi-block like the rails in TC's port.



    Still need to cover the pitch rotation for the parts, and blend the segments together, but if nothing else this is a good example of the progress on the new rails.


    Aside from the rails a lot of other systems are done, and I'm quickly running out of bugs to fix, so hopefully stable alpha release soon (alpha sounds early, but beta is when I'll actually start adding content from the TC port).


    the way that is done looks like a performance NIGHTMARE. I'm hoping this form is temporary?
    Posted in: Minecraft Mods
  • 0

    posted a message on A Magnifying Mod/Tactic?
    Quote from FlipMC»

    That works, yeah, but the thing is whenever I need to lower my resolution and stretch it to the screen, it doesn't work right. My monitor goes from a 1920x1080 and if you are to lower that, the only option is 1280x1024 which makes the screen all stretched and funky looking.

    you should have more resolutions than that.
    Posted in: Modded Client Support
  • 0

    posted a message on A Magnifying Mod/Tactic?
    Quote from FlipMC»

    Hi!

    I'm looking for a way I can basically magnify my windowed minecraft, since that is one of the only ways I can record. I can't record in full screen, unfortunately, and recording in a 1280x720 little tiny minecraft window squinting whilst playing is difficult. I was just wondering if there was any type of mod that could magnify the windowed screen (keeping it 1280x720) while I record. Thanks!


    just temporarily decrease your screen resolution. Simple!
    Posted in: Modded Client Support
  • 0

    posted a message on Traincraft
    Quote from NitroxydeX»


    Thanks for the heads up. Was a really good tip - didn't saw it until now. I used an other system before but you had to manually add all the required fluids to the lava cart.

    I checked what they did and had to adapt it to Traincrafts way of handling the containers. Never thought that there is a getTemperature method in the FluidRegistry.


    should have asked me, I use it with my Thermal Visor to detect hot liquids. I don't know why it exists but it's pretty darn useful.
    Posted in: Minecraft Mods
  • 0

    posted a message on Help boosting shader performance on a GTX 1060.
    Quote from grimallq»

    Disable FPS limiter and/or Vsync. Post all current JVM arguments and draw distance. Game version.


    Though I'd honestly try to run this on Linux as Minecraft tends to run "odd" on Win 10.


    Odd in the sense of "no idea why this runs at 200FPS for me while it runs at 500 for another guy with identical rig" or "it dropped 50% after switching from Win 7 to Win 10, just because".


    and odd as in not everyone has that issue. weird.
    Posted in: Modded Client Support
  • 1

    posted a message on Minecraft "Alpha Generation" And interesting options ;)

    I feel like it should be 'alpha world type' instead of 'alpha biome' - since it's drastically different terrain and all. Maybe have it add the 'alpha biome' and use alpha terrain generation on ALL biomes.

    Posted in: Suggestions
  • 1

    posted a message on Metroid Cubed 3 | 0.3.31.8 (Beta) | NEED MODELERS AND ANIMATORS
    Quote from Fairess»




    19:00:34
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:35
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:43
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:44
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:44
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:45
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:00:50
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:10
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:11
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:11
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:12
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:12
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:14
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:14
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:15
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:18
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:19
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:20
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:31
    net.minecraft.server.MinecraftServer
    Server thread
    warn
    Can't keep up! Did the system time change, or is the server overloaded? Running 2552ms behind, skipping 51 tick(s)


    19:01:35
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:43
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:01:57
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:01:58
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:01
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:02
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:03
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:06
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:08
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.chargedimpact


    19:02:15
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:16
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:17
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:17
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:18
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:19
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:20
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:21
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:22
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:25
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:26
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:29
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:31
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:32
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:33
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:33
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:34
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:36
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:37
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:44
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.chargedimpact


    19:02:47
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:48
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:light.impact


    19:02:53
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:02:55
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.chargedimpact


    19:03:02
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.impact


    19:03:05
    net.minecraft.client.audio.SoundManager
    Client thread
    warn
    Unable to play empty soundEvent: mc3:dark.chargedimpact


    19:05:23
    net.minecraft.server.MinecraftServer
    Server thread
    warn
    Can't keep up! Did the system time change, or is the server overloaded? Running 2425ms behind, skipping 48 tick(s)


    22:05:53
    game

    error
    Exception in thread "looping mc3:loops/mp2/dark_agon_wastes_1.mp3" <log4j:Event logger="STDERR" timestamp="1505923553876" level="INFO" thread="looping mc3:loops/mp2/dark_agon_wastes_1.mp3">
    <log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.OutOfMemoryError: Java heap space]]></log4j:Message>
    </log4j:Event>


    22:05:53
    monitor
    Process Monitor
    error
    expected <


    19:05:53
    net.minecraft.server.MinecraftServer
    Server thread
    error
    Encountered an unexpected exception
    java.lang.OutOfMemoryError: Java heap space
    at java.util.TreeMap.put(TreeMap.java:577)
    at java.util.TreeSet.add(TreeSet.java:255)
    at java.util.AbstractCollection.addAll(AbstractCollection.java:344)
    at java.util.TreeSet.addAll(TreeSet.java:312)
    at WorldServerOF.func_72920_a(WorldServerOF.java:183)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:382)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197)
    at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256)
    at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    22:06:00
    game

    error
    Exception in thread "NEI Item Loading Operation Timer" <log4j:Event logger="STDERR" timestamp="1505923560941" level="INFO" thread="NEI Item Loading Operation Timer">
    <log4j:Message><![CDATA[[java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.UnsupportedOperationException]]></log4j:Message>
    </log4j:Event>


    22:06:00
    monitor
    Process Monitor
    error
    expected <




    nothing to do with "unable to play sounds".
    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.31.8 (Beta) | NEED MODELERS AND ANIMATORS
    Quote from Da_Salsa_Sauce»

    Hey, about the 1.10.2 version of the mod, I tried to see what it was like- I had all the required mods that metroidCubed3-1.10.2 needed, and I could neither enter the server or singleplayer because the mpc3 mod version 3.30.12 thought the mods it needed (TinkersConstruct, glalaacticcraft, Mantle, McdoodleCore, galacticcraftplanets) weren't installed.


    1. the 1.10.2 version has no public server. The public server is for 1.7.10.
    2. look at the top of the OP - you need my block/item render API.
    Quote from Fairess»

    save ur patreon funds and get one :D

    wow, I only need at least $110 for a 2DS and the game, so that should only take like 6 months.
    Posted in: WIP Mods
  • 0

    posted a message on Metroid Cubed 3 | 0.3.31.8 (Beta) | NEED MODELERS AND ANIMATORS
    Quote from StretchyNiRA»

    What a shame :(


    3DS game cassette(of course) and soundtrack(best selection from past metroid and samus returns) is included in the special edition.
    Hmm, I think this is not only for Japan.

    I believe it is in Japan and UK but NOA screwed the Americans over.
    Posted in: WIP Mods
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