All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on nether world

    what is that?

    how do i use it?

    will it make the world that generates constantly?

    Posted in: Customised Worlds
  • 0

    posted a message on nether world
    Quote from Worldsshrugged»

    It's pretty much possible, but only in Superflat. And at that point it doesn't turn out all that good. The thing about customized is that it can't change what the terrain is made of, only the shape of what is typically already there.



    yeah thats what i was afraid of. i need to create the world that is compleately nether biome but in overworld.
    i might have found a way but im not that sure itll work.


    i have created a new world using world painter and got decent area of 10x10 regions what leaves me with 100 regions total all named in some order.
    what im asking now is ....
    if i would copy and paste those regions and then renamed them so i just continue the sequence, would it load just those 100 regions or would i get exponentially larger amount of regions therefor larger area in the world.


    i know i said its not gona do with world paint but if i can later on just add more regions i dont mind it.

    Posted in: Customised Worlds
  • 1

    posted a message on need help making nether to not spawn

    do this


    STEP 1

    create void world

    STEP 2

    go to nether

    STEP 3

    exit the world

    STEP 4

    open worlds folder


    there should be two folders called DIM (one is for nether creation and other is for end) and one that says regions

    open the regions folder and coppy all files from there.

    go to other two folders and replace files in the region folder u find there with files u coppied.

    should dissable nether creation

    Posted in: Customised Worlds
  • 0

    posted a message on nether world

    hi there!=)

    im looking for a way to make minecraft create netherlike world in overworld.

    i was wondering if there was a way to "trick" world generator by switching dirt,stone,sand and gravel with nether blocks in presset settings so they spawn instead of overworld blocks.


    I dont mind if i have to use some mods or pluggins just to be able to do it.

    ty


    world paint will not do as it changes only part of the world that is generated.

    im looking for self generating world

    Posted in: Customised Worlds
  • 0

    posted a message on the boats

    hi there=)

    im making an map where i need to have a boat that can be used but not breakable.


    so players can use it but not break it and take for personal use.


    is it possible with entitydata or do i need some kind of plugin?


    ty in advance

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on ◆ Farenway - Unique Towny Survival Server ◆ Looking for staff! Moderators, Builders, GFX Artists & YouTubers! ◆
    1. BUILDER or a MODERATOR[/b]
    • Minecraft IGN:fenixgalax
    • Previous IGN’s:N/A
    • Skype or Discord ID:discord -- fenixgalax#4199
    • Timezone:CET
    • Age:27
    • Fluent Languages (List any languages you can speak other than English)​:Croatian and some from German
    • Do you have the necessary means of capturing evidence? (e.g. recording software) Yes I'm using Movavi
    1. How long have You been building? Not very long 1-1.5 years
    2. How much time are You able to dedicate to the role each week?20+
    3. Experience with World Edit & Voxel Sniper (From 1 to 5)? World Edit 4.5 Voxel Sniper 0
    4. What do You think You can provide to the team? Most of all friendly personality with extreamly good and adaptive creativity.
    5. Link to portfolio / screenshots of previous builds: I made this phoenix for one of the servers.
    6. Do You have any experience with server moderation? (What role have You played and what skills have You picked up?). I'm currently a main developer and moderator on another server. Good skill with plugin files and all out javascript.Not a pro tho.
    7. How much time are You able to dedicate to the role each week?20+
    8. Do You consider Yourself mature? (From 1-10) 10
    9. What makes You different from other applicants? What are Your strengths and weaknesses? Not sure if I'm any different from any normal person so not sure if I can describe myself as a different from others. Main strength would be adaptiveness to any problem. I am competitive and that is sometimes my strength and sometimes weakness. I always strive for the perfection and will not quit till I acquire it. And probably my greatest weakness is that most of the time I dont know to say NO.
    10. A player publicly accuses You of abusing Your powers. They claim to have proof and demand You to be fired. What would You do? First of all I am for justice and equal rights no matter who You are. Im not an power abuser but if player has the proof of me being one I would most likely talk to other staff members together with that player about the situation. Proof ofc would need to b shown to everyone.
    11. Anything else You would like to tell us? Nothing specific except that im looking forward to hear from You and possibly joining the team.
    Posted in: Server Recruitment
  • 0

    posted a message on 1.12.2 Mature Vanilla Survival Server ( Active Staff | Fresh Server | True Vanilla! )

    In-Game Name:fenixgalax
    Your Age:27
    Why do you want to join our server?:looking for some mature people with who you can have normal conversation
    What type of servers have you played on before?:all sorts from crazy pvp style to regular vanilla survival
    What can you bring to our community?:creative builds either houses or redstone automated farms
    What are your interests?:to have some fun, and little research for my flash games ;)
    Do you understand and agree to our Rules & Conditions?:loud and clear

    Posted in: PC Servers
  • 0

    posted a message on scoreboard area

    k ty pps u r awesome

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on scoreboard area

    i have 4 differnt areas with each different scoreboard, not sure how to use ur way with 4.

    should i make aditional 1 for each of four or just 1 is enough?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Command Discussion - Water that doesn't Update?

    try summoning invisible armor stand on the place where the water should b.


    /summon minecraft:armor_stand ~ ~ ~ {CustomName:water,NoGravity:1,Invulnerable:1,Invisible:1}


    and then just run these cmds in repeating command blocks on auto:1


    /execute @e[type=armor_stand,name=water] ~ ~ ~ setblock ~ ~ ~ minecraft:water

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~1 ~ ~ minecraft:water 0 /setblock ~1 ~ ~ minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~1 ~ ~1 minecraft:water 0 /setblock ~1 ~ ~1 minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~ ~ ~1 minecraft:water 0 /setblock ~ ~ ~1 minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~-1 ~ ~1 minecraft:water 0 /setblock ~-1 ~ ~1 minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~-1 ~ ~ minecraft:water 0 /setblock ~-1 ~ ~ minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~-1 ~ ~-1 minecraft:water 0 /setblock ~-1 ~ ~-1 minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~ ~ ~-1 minecraft:water 0 /setblock ~ ~ ~-1 minecraft:air

    /execute @e[type=armor_stand,name=water] ~ ~ ~ detect ~1 ~ ~-1 minecraft:water 0 /setblock ~1 ~ ~-1 minecraft:air


    kindof non updating but works

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on scoreboard area

    hi there


    I have been looking all over the google but couldnt find the solution for my problem.



    I have the map that has several areas and each area should have its own scoreboard system.

    like...


    one area is for pvp(playervsplayer)

    second is for tvt(teamvsteam)

    etc..


    is there a way to make it so displayed scoreboard that suits the area of that scoreboard is shown to a player only when the player enters that area?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Motion detection

    it is purple command block with name repeating command block set to alwaYS active . so yes i believe im sure its noy impulse

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Motion detection
    Quote from Fenixgalax»

    sory m8 but its nope.

    for some reason it ignores anything i place in curly brackets

    i just tried to make invisible armor stand to ride the tnt.And using all the tagging on the armor stand but i got the same result. its not working.
    curly brackets just get ignored


    and i even tried to add a scoreboard dummy that will count down from the time armor stand was spawned and do the command when it comes to 0 but for some reason it only removes 1 point and stops even tho command block is set to always active.


    im so confused now lol
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Motion detection

    You can tag the tnt just before it explodes usimg the "Fuse" tag.


    /scoreboard players tag @e[type=tnt,tag=b] remove b

    /scoreboard players tag @e[type=tnt] add b {Fuse:80}

    /execute @e ~ ~ ~ say Explosion!


    If it doesn't work, try with a fuse of 79 instead of 80.


    sory m8 but its nope.

    for some reason it ignores anything i place in curly brackets
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Motion detection

    arrows work fine but tnt gets tag as soon as its summoned. motion tag is ignored.

    Posted in: Commands, Command Blocks and Functions
  • To post a comment, please or register a new account.