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    posted a message on Is Minecraft dead?

    Hmm. I've been playing Minecraft since early 2013, and I've played so much of it. I've definitely wasted days of my life on it too. I've played before 1.6, which in my opinion was the update that first signaled Minecraft's age. We've come a long way, haven't we? Remember when Jeb said he wouldn't add horses, and we got them in the end? Remember all the ridiculous things we as a community have requested, which haven't made it into the game until the latest of updates? The biomes, the new combat system, and even all the mobs and stuff we thought we'd never get! In my personal opinion, the golden age of Minecraft was 1.00-5.0. They were simpler times, dominated by our favorite Minecraft YouTubers. At the time Minecraft was the game! It took some adjusting to get used to 1.6, and 1.7, especially 1.8. Even when I adjusted, things didn't feel the same. When Minecraft was simple, it was all about mining, and building a house, and playing with friends to fight in the end. Not saying it still isn't that way, but with the introduction of a more annoying hunger system, advanced enemy API, and a laggier game (for some), the game's initial mood has since evolved. HOWEVER, I believe these feelings mainly apply to those like me who have been long time Minecraft players, or veterans. During late 2013, I went through a reality change. It involved my personal life, and the way I viewed the world. After that, playing Minecraft never felt the same. The spark that was once the "Minecraft golden age", has since perished for many. Though not many of us veterans enjoy the new Minecraft as much as the old one, we still do realize the Minecraft community is a special one. It's diverse. And it's full of great people who feel the same feelings you do as you enjoy your time. The best way to put it-though us veterans may forget Minecraft, we hope to see other new players will come to love and embrace it as we did when it was great to us. Though it's been a very long time since I can say I had a good and memorable Minecraft experience, I still do play it on my own. I believe what also kind of killed the community was the fall of great YouTubers that promoted the game, that were once seen as the community's heroes such as SkyDoesMinecraft (if he's even relevant anymore). What also punctured a wound in our hearts was the moment when Notch sold the game to Microsoft. Even though Microsoft promised not to do anything stupid to the franchise (correct me if I'm wrong), it was still demoralizing to see our great god Notch abandon the greatest dream game ever to be crafted by man. In addition to that, the lack of good mods and the retirement of mod developers of popular mods also hurt the singleplayer experience for me. Ah, I remember when I said I would never dare play Minecraft, at the time when it's community was overrun by children. Here I am now, funny isn't it? We veterans may fade, but the newcomers of the community shall care for it and bring it to new heights. Long live Minecraft!

    Posted in: Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Why won't optifine work with forge, I did it all correctly!
    Posted in: Minecraft Mods
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    posted a message on Why doesn't forge 1.7.10 work for me?
    Never mind, problem solved. Someone close this thread
    Posted in: Discussion
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    posted a message on Why doesn't forge 1.7.10 work for me?
    I tried installing forge (i did it correctly) yet I receive this:





    [15:09:32] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [15:09:32] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [15:09:32] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
    [15:09:32] [main/INFO] [FML]: Forge Mod Loader version 7.10.25.1199 for Minecraft 1.7.10 loading
    [15:09:32] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.7.0_55, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre7
    [15:09:32] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [15:09:32] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [15:09:32] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [15:09:32] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [15:09:32] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [15:09:37] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
    [15:09:37] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
    [15:09:37] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [15:09:37] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [15:09:38] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
    [15:09:38] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
    [15:09:38] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
    [15:09:39] [main/INFO]: Setting user: Fawful64
    [15:09:41] [Client thread/INFO]: LWJGL Version: 2.9.1
    [15:09:42] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
    [15:09:42] [Client thread/INFO] [FML]: MinecraftForge v10.13.0.1199 Initialized
    [15:09:43] [Client thread/INFO] [FML]: Replaced 182 ore recipies
    [15:09:43] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
    [15:09:43] [Client thread/INFO] [FML]: Searching C:\Users\Yohan\AppData\Roaming\.minecraft\mods for mods
    [15:09:48] [Client thread/INFO] [FML]: Forge Mod Loader has identified 3 mods to load
    [15:09:48] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge
    [15:09:49] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
    [15:09:49] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
    [15:09:49] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
    [15:09:49] [Client thread/INFO] [FML]: Applying holder lookups
    [15:09:49] [Client thread/INFO] [FML]: Holder lookups applied
    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x06823e72, pid=2936, tid=992
    #
    # JRE version: Java(TM) SE Runtime Environment (7.0_55-b14) (build 1.7.0_55-b14)
    # Java VM: Java HotSpot(TM) Client VM (24.55-b03 mixed mode, sharing windows-x86 )
    # Problematic frame:
    # C [ig4icd32.dll+0x43e72]
    #
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #
    # An error report file with more information is saved as:
    # C:\Users\Yohan\AppData\Roaming\.minecraft\hs_err_pid2936.log
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #





    What is the meaning of this?
    Posted in: Discussion
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    posted a message on Opinions/Thoughts About New Zombie "Horde" AI
    Gee, i wonder why I could run 1.5.2 without lag and then 1.6 comes along and lag hits...
    Posted in: Survival Mode
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    posted a message on Dungeon-Only Swords & Rare Loot
    This isn't Terraria. And I actually enjoy finding things like iron, redstone, music disks, and saddles in dungeons. I wouldn't mind if they added swords to be lootable, but I am not in favor of just swords as treasures. What do you think Pirates are looking for when they raid other pirates? Treasure! Also, Im not in favor of these weapons :|
    Posted in: Suggestions
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    posted a message on Stronghold *somewhat* near spawn! (underwater too!) 1.7.4
    I was just cruising around in the new snapshot, and I was like "holy ****, a stronghold!" I want to share it, cause you know, things like this are very rare. Look!


















    Seed: -16283852618795939

    Coordinates: X: -527 Y: 61 Z: -581

    Have fun :) (Btw, world type is just default)
    Posted in: Seeds
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    posted a message on Just Explosives Mod (and other mini weapons)
    I have this idea for a mod, that adds some explosives and weapons. I know, there are lots of mods out there that already have this. But no, in this mod, there is no added TNT, or guns. But yes, explosives. Let the presentation begin.

    Weapons

    Satchel Charges- Place them by right clicking on the ground

    Remote(Satchel Charge)- Left click to detonate all placed satchel charges

    Grenade- Right click to throw, and in a few seconds, it explodes

    Incendiary Grenade- Same thing, only it also leaves behind fire

    Flash Grenade- Right click to throw it, effects anything in it range with a few seconds of blindness

    Poison Gas Grenade- Right click to throw, and it leaves behind purple gas particles that poison anything in its range

    Flamethrower- Right click to burn mobs

    Molotov Cocktail- Right click to throw, burns anything in range

    C4- Similar to the satchel charges, except you can right click it to set the timer for it to explode.

    Motion Detecting Mine- Explodes when any mob comes within its range

    Grenade Launcher- Pretty much a cannon that fires grenades, but with much more range. Keep in mind it uses grenades as ammo

    RPG- Probably the most overpowered thing suggested here, but it has DEADLY range, accuracy, and destruction. You will have to recraft it afterwards to balance it out.

    Misc.

    C4 Defuser- Left click to safely defuse C4

    RPG Head- The head of the RPG

    RPG Body- The body of the RPG

    RPG Base- The base of the RPG

    Feedback

    What do you guys think? Should I make up the crafting recipes? Are there any wonderful coders who are willing to code this? Does this at all sound like a good mod? If not, what would it need?
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.5.1] Elemental Creepers v3.2.1 - D'AAWWWWWWW!
    Guys, he is really busy with school. He will eventually come back. Hopefully someone else will take control of the mod until he comes back. Btw, did you know Creeps and Weirdos is in development for 1.7.4?the creator of it came back!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from freakstritch

    About 5 creeps work in 1.6.4 but only locally.. crashes when i reob for release, so I am waiting for forge 1.7.4 stable build and then I will start from scratch. this will be much better thank you for your patience!

    Dude, I am so glad you are back. I have always wanted to try your mod, but it has been outdated. I thought you would NEVER return. Seeing you return, means ANYTHING is possible (not really). I also do think it will spark some competition between you and Dr.Zhark.
    Posted in: Minecraft Mods
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    posted a message on Human mobs
    We dont need human mobs. EVER. I dont even want to explain right now, because I have seen way too many topics like this.
    Posted in: Suggestions
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    posted a message on [16x][1.7.4] GreatWood continued
    I love this :D
    Posted in: Resource Packs
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    posted a message on My resource pack crashes when its used?
    Please help,I was making a resource pack, I only wanted to change the sounds. I finished it, and then tried it out. When I tried one of the items sound I changed, it instantly crashed. So did the Java Binary. It crashed for all the sounds I changed. I know that I made sure they were ogg format, so what did I do wrong?
    Posted in: Resource Pack Help
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    posted a message on Weighted Chest-Great for new redstone tech and maps!
    Agh, crap. Looks like I should have learned more about the comparator before making this :P (What else can it do, make cake!?!)
    Posted in: Suggestions
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    posted a message on Weighted Chest-Great for new redstone tech and maps!
    Quote from Jherrick2

    Jragon is correct, you can make these already, but, I like the idea. Don't get discouraged because something can already be done. Just cause it can be done, doesnt mean it can be easily. I wouldnt mind having the chest implemented. And I am sure there are others, too. Some of us just arent redstone savvy. This would help out a ton.

    Lol, this isn't the first time the comparator killed one of my suggestions
    Posted in: Suggestions
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