- Fangride
- Retired Staff
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Member for 12 years, 9 months, and 4 days
Last active Mon, Apr, 10 2023 11:39:40
- 23 Followers
- 4,613 Total Posts
- 1447 Thanks
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Jan 24, 2013Fangride posted a message on Snapshot 13w04a Available for Testing!NO Bone Meal is nerfedPosted in: News
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May 31, 2012Fangride posted a message on Snapshot 12w22a Ready For Testing!Adventure Mode I love you Mojang! You've finally brought what we've all been waiting for <3Posted in: News
The trip-wires seem really cool as well, and I'm glad to see Enchantments and Trading in such a great light. I'm really looking forward to working with the 1.3 update. -
Nov 30, 2011Fangride posted a message on New Weekly Video Series - What Do You Want To See In It?For "Other" - Information about interesting and new Maps, from the map forum!Posted in: News
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Sep 20, 2011Fangride posted a message on Digital Diamond: Minecraft ParkourThe FOV set to Quake-Pro makes it look like he has Fly-mode on, combined with bigger jumps then there actually is... but honestly, that's a pretty cheap Parkour map compared to some of the amazing ones on the forums.Posted in: News
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Aug 27, 2011Fangride posted a message on First Look at "Scrolls"Heh, still laughing about that :3Posted in: News
and "Coming eventually" :3 -
Aug 18, 2011Fangride posted a message on 1.8 Updates: First Ravines, Now RiversI must ask, what *is* that giant Mushroom at the bottom?Posted in: News
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Aug 5, 2011Fangride posted a message on Bethesda, Mojang & "Scrolls"They're sueing for use of the word "Scrolls"? They don't own the word scrolls, for God's sake. As much as I love the Elder Scrolls games, this really seems to be going a bit far...Posted in: News
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It's fairly easy if you know your way around MCEdit in the slightest! Essentially you would just need to select the areas you've finished, copy them, and paste them over the areas in the updated copy. For Austerity this would be particularly easy, as each area is confined to a clearly defined cube.
If you do try this and have difficulty, let me know and I might be able to get it done for you
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We did build in default (oddly enough for me!), but I'd be surprised if other Texture Packs look too off. I do know the JohnSmith pack looks pretty nice, but that's cuz it's the pack I usually use for my own mapping/playing and I've flown around Discordancy in it. Can't speak for Austerity though!
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Austerity has been updated!
- Added a way to reset mobs in areas, by pressing a button in the Monument
- Balance passes to a number of areas, reducing the difficulty in most.
- Fixed an area's name being inconsistent
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Discordancy is finally out of beta, and the Discordancy side-map, Austerity is also fully released!
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2628606-ctm-the-discordancy-series-a-collection-of-team
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Discordancy is now officially out of beta and has been released in full!
- Remade the spawn room
- Removed some signs
- Rebalanced most speed items
- Fixed broken teleporters
- Fix broken monument displays
- Stopped messages from repeating
- Moved the first Disc
- Cleared some invisible chests
- Fixed some typos
- Fixed a few area exploits
- Removed the villager and hidden bows in Walkways of Abandon
- Also buffed this area
- Removed an inappropriate pig
- Buffed Temple of Decay
- Fixed invalid mob heads in Sporeblight Laboratories
- Spawners are now primed in Sporeblight Laboratories
- Removed some weird pig spawners
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Well, some further exciting news! Discordancy will be exiting beta in the next week or so! Myself and a few others have been extensively preparing the map based on all the feedback we've receive from all the amazing people who have participated in the open beta. With the full launch, the bugs will be fixed, the areas will be far more balanced, and problem items have been dealt with, both under and over-powered.
Keep an eye out for more news, along with a new, smaller, map announcement fairly soon as well, that we cannot wait to bring you! Discordancy 2: Discovery is also planned to be started towards the middle of this year, so that will be yet another thing to look forward to!
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Well this is a classic throwback! Good to see these maps around again!
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It's entirely designed that way. Food in 1.9+ is utterly absurd, and all of the people testing were running out of food by the time they got to the 3rd area. The trader became that solution!
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Any and all feedback over all is super valuable to make sure the map ends up nice and clean. Spread the word too! The more people playing the better
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Thanks! I hope you enjoy it
I've just put up a patch to help the difficulty curve a bit more. Don't have a changelog as this was done by LULZ and Chipmunk, but I'll ask if there's anything I should mention and edit accordingly!
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Our first Side Map, Austerity, has been released! Check it out in the main post!
EDIT: The file has been uploaded, Chip forgot to fix a few small things!
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Thanks so much! Luckily had these all noted down, but appreciate you taking the time
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MERRY CHRISTMAS CTM COMMUNITY
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Looking forward to it!
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Would love a list of them if you could! I'm prepping a playthrough soon to collect all the bugs and issues I can find to get the map out of beta officially, and the more things you had issues with that I can fix, the better!