• 0

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!

    Update for Scarcity is out! Huge thanks to Ty for taking the time to update this beast!


    Changelog:


    1. Edited spawn in general.


    2. Gave the player saturation and mining fatigue at spawn.

    3. Added another spawner to white.

    4. Added iron bars around the white wool chest.

    5. Relocated the shield in white.

    6. Redid awkward tunnel transition from white to orange.

    7. Removed a spawner that seemed to always cause creeper spam in orange.

    8. Moved hidden creeper spawners in orange a tad.

    9. Added/Removed oddly placed or missing buttons in coal area.

    10. Added a sign pointing the player towards the path leading to magenta in coal area. (most players discover light blue entrance first)

    11. Removed missing armor value boots in coal area.

    12. Replaced some spawners in coal to have higher playerrange and also buffed them.

    13. Replaced black wool spawner marker in magenta with a spawner.

    14. Removed all stone in magenta.

    15. Added a few more spawners in yellow.

    16. Removed command blocks under cobble area.

    17. Rearranged a spawner in lime.

    18. Replaced the extra prismarine room in pink with a terracotta storage room.

    19. Removed bony flesh book from pink.

    20. Added a few more blaze spawners to gray.

    21. Added another trap to gray.

    22. Replaced more spawners in light gray and I swear if they don't work this third time I will butcher someone's family.

    23. Added more spawners in light gray too and if these break...

    24. Hopefully stood by spawners long enough so that they're primed in light gray, but if they aren't I...

    25. pls work spawners

    26. Removed sharp-edged hoe from light gray.

    27. Removed The bouncy house

    28. Added a spawner to start of both cyan and purple wools.

    29. Removed all iron in chests from cyan and purple wools.

    30. Added customized silverfish spawners to purple.

    31. Fixed trap in purple.

    32. Added more charged creeper spawners in blue's underwater portion. (Hopefully these suckers can be used strategically to kill guardians)

    33. Removed blue wool that was meant to be a spawner.

    34. Added a sign noting the teleport between blue wool and iron resource area.

    35. Hopefully fixed the issue with messages in brown reappearing.

    36. Redid the final room in red wool to hopefully prevent people from cheesing it like TJ did <3

    37. Removed the evoker spawners in black wool.

    38. Placed spawner in black where there was meant to be one.
    Posted in: Maps
  • 0

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!


    Haven't checked the forums in months, and when I do there's a new map released.
    Just finished downloading it, can't wait to start!


    Edit:

    First area has to many named items thus making 2nd area inventory management simulator.

    Rage quit for now:


    Second and third area has way to many hidden creeper spawners in the ceiling.

    eg: Area completely lit up, hung out in it for close to 5mins, mining coal, creeper drops from a very hidden tube in ceiling and due to shorter fuse from fall damage instantly explodes. Not exactly fun, especially that early and that constantly.


    I'll make sure to pass this on to the Team Leads to see what they say. Unfortunately I ended up being mostly uninvolved with this one due to work commitments, but as the thread host I'll be upkeeping what I can!
    Posted in: Maps
  • 1

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!

    Austerity II: Scarcity has been released!

    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Zap_12100»

    Woah. Is this still the place? Am I actually alive?


    'tis! Well, we're mostly on Discord these days, but yeah.
    Quote from Anariinna»

    Please don't let this thread die. This community is golden


    The thread is pretty quiet, but the community is going absurdly strong on the Discord linked on the opening post!
    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Pantheon 1.8 UPDATE Released!}
    Quote from Ferkikudo»

    Any news with Titan's Revolt ?



    Uh, sure! We've been adjusting the lineup of map makers pretty significantly since the last go around. The project is currently being lead by myself and LULZ180. The map features areas created by:

    Kaladun, Mistagrinch, McWeaksauce, Fangride, TheXhen, Krose, Blade933, bRanN, The_Sketch, Ragirk, TikaroHD, Tachneide, Browneye, ElRichMC, KillerCreeper33, Draco_Rogue, Drago, Xethyros, Rockenroll4life, Csillagvihar, and WallcraftMC.

    It's nearly ready for a closed beta around, and once that's complete we'll come out with an open beta release date. Make sure to join the CTM Community Discord (http://discord.gg/DQc9k9a) to stay up to date with those announcements.

    Here's a random picture too:

    Posted in: Maps
  • 0

    posted a message on [CTM] ProjectCTM - Collaboration Maps Collection {Pantheon 1.8 UPDATE Released!}
    Quote from CadeCraft»

    Does this work for 1.11.2?


    I would not suggest it - it's not been tested or balanced for versions above 1.8.9, and mobs and/or commands could easily break.
    Posted in: Maps
  • 1

    posted a message on [CTM] [Collection] Simulation Protocol Series by TikaroHD [SP03 in development!]

    Started an LP of Ligebied!


    Posted in: Maps
  • 0

    posted a message on [CTM] Septum Immoriel Series
    Quote from piecia997»

    WHERE IS SEPTUM, I scream. WHY IS IT NOT OUT YET?


    But Monumenta looks very promising. Raid dungeons?! Now this is why I have spent thousands of hours in WoW, can't wait to see your take on the raid formula :)


    We're not sitting on major bosses for the raiding currently, but it's definitely something on the mind for the future. These Dungeons are definitely designed with groups in mind though, and encourage heavy teamwork to defeat stuff and progress through the dungeons :D

    Hope to see ya on there!
    Posted in: Maps
  • 3

    posted a message on [CTM] Septum Immoriel Series

    WHERE IS SEPTUM, you scream. WHY IS IT NOT OUT YET?


    And today I'm here to tell you why! Cuz I've been involved in another project you may be interested in!


    https://www.youtube.com/watch?v=xj4RuqKPrp0&feature=youtu.be


    Team Epic is pleased to announce MONUMENTA, an open-world survival CTM MMO. Made over the last year by expert builders such as Heliceo, Render, Fangride, Kaladun, and Chipmunk, Monumenta boasts over 2 square kilometers of survival terrain. In this gigantic world you'll find:

    - Over 50 respawning mini-dungeons, from old mines to massive temples
    - Player owned apartments, plots, and guilds
    - Over 300 custom items
    - Epic quests with fabulous rewards
    - Custom class system with powerful abilities
    - Massive multi-hour raid dungeons for groups who want a true test of skill

    This epic adventure will be free to play. Join the Monumenta discord channel: https://discord.gg/hdrQHu2 for more information and for a chance to join the closed beta soon.

    Posted in: Maps
  • 13

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    So, got a bit of hype to perhaps liven up the thread a bit...





    Team Epic is pleased to announce MONUMENTA, an open-world survival CTM MMO. Made over the last year by expert builders such as Heliceo, Render, Fangride, Kaladun, and Chipmunk, Monumenta boasts over 2 square kilometers of survival terrain. In this gigantic world you'll find:

    - Over 50 respawning mini-dungeons, from old mines to massive temples
    - Player owned apartments, plots, and guilds
    - Over 300 custom items
    - Epic quests with fabulous rewards
    - Custom class system with powerful abilities
    - Massive multi-hour raid dungeons for groups who want a true test of skill

    This epic adventure will be free to play. Join the Monumenta discord channel: https://discord.gg/hdrQHu2 for more information and for a chance to join the closed beta soon.

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!

    There are two at X: 1452.511, Y: 79.00000, and Z: 1478.470
    There's one at X: 1441.478, Y: 69.00000, Z: 1426.497 There's another at the same Y and Z coordinates but at X: 1422.457
    Another spawner is at X: 1415.506, Y: 62.00000, Z: 1358.624

    I think that may be all of them, I only checked the starting area and I don't think the lab itself has any, but apologies if I missed any more

    Thank you so much!
    Posted in: Maps
  • 0

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!

    Ah, okay. My biggest guess is that the updated version isn't out yet, cause some of the noted changes don;t appear for me (There are still pig spawners in the Sporeblight area for example)

    That can't be right o.O If you see any, can you toss me some coordinates? I thought for sure we caught all of those, unless there's some bigger issue at hand here.
    Posted in: Maps
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Dead Thread - The Community is all on the discord now.


    Discord is love
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!



    Hate to bother you, but I think the intersection teleporters are still broken.
    I did download the newest version and extract it, in fact I am playing it now, but I don't see any fixed teleporters. Also can you list the changes to the Walkways of Abandon? Cause it looks just about the same


    Update: I had to tweak with the teleporter command blocks like I did on my last playthrough, but any help is appreciated


    See the previous comment! The scoreboard objectives have vanished from the map for some unknown reason, and those are all the issues! Will be rolling out a fix as soon as I work out what needs to be replaced (and am not absurdly busy!) and will offer instructions on how to fix yourself as well.

    Walkways got some significant mob changes/buffs by and large.
    Posted in: Maps
  • 0

    posted a message on [CTM] The CTMCommunity Maps Thread - Discordancy, Austerity, and more! - Scarcity, the sequel to Austerity newly released!
    Quote from TyphlosionGOD»

    There's a guardian spawners at Temple of Decay's wool room. There's one as well in the area between I3 teleporter spawn and I3 below the bridge.


    Also a bit of suggestion - make the map starts on easy or normal instead of peaceful


    How odd, those definitely shouldn't be there. Thanks for the heads up and the suggestions - will be doing all of those!
    Posted in: Maps
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