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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Lol, sorry I can't believe I missed that, thanks a lot. Now I feel like a complete derpface.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    This is really weird, I have Treecap r3 for forge and it doesn't allow me to chop down trees with anything. I've tried diamond and iron and wooden, all of them only break one block. I've reset the config and tried putting the mod in the jar and I've tried putting it in the mods folder, nothing works. Anyone else having this problem?

    Also the only mods I have are Forge, TMI and this. I've tried using timber mod before and it works, but this is much better since you can add blocks from ExtrabiomesXL to the config.
    Posted in: Minecraft Mods
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    posted a message on [Discontinued] More Village Biomes
    Quote from Mencken_Fan

    1. I just came across a village mod that goes well with this mod: http://www.minecraft...p-village-info/

    2. According to the MC Wiki, if one sleeps within 128 blocks of a village the village will suffer a zombie attack. Hmmmm.... perhaps this is why my local village is a ghost town?

    I have a great game going; lots of mining, farming, terraforming, and construction. Yes, I was aware of a fairly nearby village but I had no need to enter it right away so I thought I'd just do my own stuff first, get established ---- then deal with the village. Well lo and behold, it's a very nice village but there's no people.... ugh!

    Spawning with a village relatively nearby is great but having a zombie attack just because I sleep within 128 blocks seems a bit harsh. (And I wonder if "sleep" means knock off in a bed or just work or roam during the night -- because it's certainly easy enough to wander around at night within 128 blocks of a village.) Is there an easy way to cut that range in half? I think 64 blocks would be more practical.

    Note: Using the mod I linked to above, I discover my spawn was 110 blocks from the village -- but being I was in a forest biome I had no idea it was there until after I'd done lots of work in my immediate area. The people in that village were doomed.

    In the case that I do spawn, work, and build within that large 128 block range, am I to assume my first order of business is to secure the village?

    Being I've already done so much work, I don't want to have to start over again (I've done that way too many times.) So, is there an easy way for me to put people back in the village? (Can that be done in creative mode? Some mod?)

    Thank you.


    TooManyItems mod, villager mob eggs, problem solved.
    Posted in: Minecraft Mods
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    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    How is this mod 1.4.2 if modloader/forge isn't even out yet o.o

    Herpaderp, took me 15 mins just to find the latest forge version and try it with 1.4.2 jar and realizing it works. Nevermind.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Better Login - Insures you login to a server
    Hey I love this mod, but right now, I'm really into the MineZ servers. I use the public servers that reserve 5 spots for premium members, which pretty much renders this mod useless because there's no option to keep pinging it if it's not full, even though it is for non-premium members like myself, so I was hoping you could somehow make this work for MineZ servers.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from lastkill3r

    Maybe don't update it to SMP? I rather would like it to stay in the old form for SSP.


    1.3 made it so smp and ssp are using the same files or something, so there's no difference if he doesn't update the smp version or not.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge]Sparcs Tweaks (rev 12) Better dungeon loot and more!
    Understandable, I didn't really have a big problem creating bookshelves before so I doubt I would have to now, but for now I'm waiting until the mods that use forge come out..hopefully it's soon because I think FML for 1.3 came out and is being tested for bugs.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge]Sparcs Tweaks (rev 12) Better dungeon loot and more!
    Thx for the update, looking forward for a use for my many rotten flesh...Could you possibly change the recipe for bookshelves? 3 leather per bookshelf is pretty annoying.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Mob Dismemberment [v1]
    Not sure if this is supposed to happen, but in the first video a mob died and destroyed the fence with its body parts...Glitch? Hope it's been fixed already but if it's not you should look into it
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] AdvancedMobs 1.9 - Making Mobs more realistic and hard
    Wow, skeletons and zombies break down doors,will open fence gates, potentially break through planks with axes...I think this is a lil much isnt it?? I shudder to think what would happen if creepers could break doors down too lol

    Can you make an easy mode where they dont break anything? Sorry for being a wuss lol I just dont wanna make a fortress with iron doors and indoor farms
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.5.2] Instant Lake Block
    Does this mod give back the buckets in survival? Hope it does or else Im gonna waste 27 iron.
    Btw this mod looks REALLY useful, thx for making this
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Elemental Creepers v3.2.1 - D'AAWWWWWWW!
    Quote from TheEvilMouse

    I know where to find the .class file and all that but when you open it in Notepad you get random gibberish and ං crazy symbols like that ං. So more help in the area of what program I use to edit it?


    You use notepad/notepad ++ on the .cfg file. Not the .class file
    Hopefully that cleared up something for you.
    Go to .minecraft -> config -> modElementalCreepers.cfg (configuration)
    Posted in: Minecraft Mods
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    posted a message on Updated Paxelplus Mod V1.4 [1.2.5] (shh it's a secret)
    the staff and the battleaxes are from Mine and Blade...You could at least give credit to people you take stuff from...
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Elemental Creepers v3.2.1 - D'AAWWWWWWW!
    Quote from TheEvilMouse

    I can't find how to edit the mod_ElementalCreepers.class, or whatever it is called, to change the spawn rates. Could someone PM me how to do so? I wanted to turn off the GlowStone creeper as I find it fairly cheap.


    Try going into the folder called config in the .minecraft folder.
    Then look for mod_Elemental creepers and open it with notepad or something and you can change the spawns from there. Also you can change the explosion radius...
    Posted in: Minecraft Mods
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    posted a message on Exp Chest
    Not compatible with forge?? Wow buzzkill much?
    Hope you fix that, I was planning on downloading til I saw you need modloader mp...
    Posted in: Minecraft Mods
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