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Last active Mon, Jan, 23 2017 14:05:53
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Jan 22, 2017Posted in: Suggestions
For another game there is a quote: "It's called 'Battletech', not 'Logitech'."
It's a game of blocks, it doesn't need to be realistic. That doesn't mean that your suggestion is bad, just that you're argument isn't valid.
Btw, look at SimplySarc's video "mechanical house", there's a chimney with smoke.
Jan 21, 2017Posted in: Suggestions
That isn't even much. I have one world that is 1,1GB. Ok, it has two weeks of playtime, but it's more than all your worlds together. Are most of them called "New World------------"?
Jan 20, 2017Posted in: Suggestions
I would like a "Chimney Smoker" block.
Simple crafting recipe: Netherrack surrounded by bricks (clay, not netherrack).
It's effect would be purely cosmetic.
It does nothing but produce an abundance of smoke particle effects straight up.
More smoke than fire would normally produce.
I was just making a chimney, and thought it would make a nice effect
for it to always be smoking, so I stuck a netherrack block down two blocks and set it on fire.
Successful, I thought, standing on the chimney still, as smoke poured from the top.
Only one problem.
I can't see the smoke from any distance.
For instance I can't see it from the ground outside the house.
Unless I'm close enough to it to hear the sound effect, I can't see the particle effect.
I would like this "Chimney Smoker" to not only shoot up smoke at a constant rate, but be viewable from a distance.
I know, there's already a mod with such an effect, but I'd like it in vanilla.
Besides, it wouldn't be the first time Minecraft borrowed something from mod makers.
Workarounds for now:
1. Search for "Minecraft campfire" on YouTube, there's something with armor stands that constantly gets lit by lava and extinguished by water and produces a lot of smoke if I remember correctly. Otherwise search for "Minecraft smoke machine", there's also something, but I don't know if it works in the current version. The armor stand thing also produces a lot of noise.
2. White wool clouds. Not exactly what you want, but a substitute.
Jan 16, 2017Posted in: Suggestions
Can I please have SOMETHING to do with gravel?
I have chests upon chests of the stuff, and it doesn't craft into anything but
a type of dirt that is useless since getting grass paths.
It's not a good building material, it's not pretty, I guess maybe I can make paths out of it, but that's it.
Occassionally I use it's gravity falling ability to fill in deep lava.
Maybe let me smelt it into cobble?
Blend it with clay and bake the mixture to make... something? Cement?
Create a new grinder machine so I can grind it down into sand or dirt or something?
Let me craft it into fancy pathway blocks that work like carpet, only have
transparent parts so I can see the grass underneath?
I really don't care what you do with gravel, just let me do something with it.
I have far more than I could ever use, I could build my own mountain out of it.
At least cobble I can make a strong building with that'll mostly survive an explosion,
or smelt into normal stone and make nice bricks from.
Gravel... totally worthless.
1. Gravity: Fill a lake, make a trap, clear an ocean monument, build a redstone circuit, ...
2. Coarse dirt: Like dirt, but grass doesn't grow on it. Commonly used in decoration.
3. Flint and steel: Uh, I can make fire! And it has to be so common or you would dig for hours to get into the Nether.
4. Texture: Decoration.
5. Build your friggin mountain! Why not?
Jan 14, 2017Posted in: Suggestions
I thought they would do that when they added the ability for different textures for damage values, but then they didn't do it.
Jan 13, 2017Posted in: Suggestions
This is technically in the "Discussion" forum, so I want to start a discussion: Does anyone of you have an idea how to make food in MC less of "steak is better than a clownfish" and more like "I like food XYZ, that other person likes food ABC", like it is in real life?
Cookies are already a bit popular despite their ineffectiveness, but that's because... well, they're cookies. But with all other food sorts there's not much of a difference between them except how much they saturate you (so there's a clear ranking of what's best) and what ressources they cost. Some give you effects, but those are negative, so you wouldn't eat them anyway if it's not absolutely necessary, except for the golden apple, that gives you positive effects, but it's not a regular food source, maybe in end-game, but not normally.
Does someone have an idea how to simulate good or bad taste or personal preferences in a way that fits to the rest of the game and does not make one sort of food always the best?
An example where this is already in the game are weapons: Many people like fighting with a sword, but I like fighting with an axe, because it deals more damage per hit and you don't usually hit in the exact best timing anyway. Other people might even want to fight with a hoe because of its fast recharge or with a pickaxe, because they have it with them all the time anyway and it doesn't need another hotbar slot. I meant it like that, but with food.
One idea could maybe be fast food: Fills the hunger bar from empty to full instantly, but gives you hunger I for 3 1/2 minutes and saturation I for one minute, so that you stay at full hunger for one minute, but then slowly get down to 0 again, like how fast food irl first saturates you, but doesn't last long.
Jan 11, 2017Posted in: Suggestions
What's wrong with coal blocks? And there is black wool and obsidian.
Jan 7, 2017Posted in: Suggestions
Baby mobs are harder to fight against than normal mobs. So the baby skeletons could maybe fire faster. But it would have to balanced so that you can still reach them without getting knocked back too much.
Jan 6, 2017Posted in: Suggestions
you can't get gold from the villagers... if diamond is rare then make it expensive then.
Yes, I read that the wrong way around.
It's not just about how rare or expensive something is, it's also about that you can create an infinite amount of it in a very small area. And I could set up your PC in one hour to automatically create diamonds if you could trade them, but automatic mining is a puzzle that many intelligent people try to solve for few years now and I tried it with some unusual methods, too, but it didn't work (that reminds me, I have some more ideas that I have to try). So it's much harder to get a basically infinite amount.
Jan 6, 2017Posted in: Suggestions
can we have some of the retardedness items out of villager trading system for console version (and even pc)
What I mean is stuff like buying redstone with emeralds, selling diamonds for emeralds, selling gold for emeralds,
WHY would you buy redstone when you can go into a mine and find them easy.
WHY would you sell diamonds when you have spent alot of time finding and is the most needed thing in the game.
WHY would you sell gold (yes, ik it is a crappy material for tools and armour. BUT, it is useful for other items - golden apple, golden carrots, etc...)
What I suggest is that you make redstone sellable, and that diamond and gold can be buyable. As this will make survival mode for fun to play and make less quiting and less make people not play minecraft cus of 247 time-consuming of hunting these hard materials.
Diamonds are supposed to be rare. And trading is already pretty powerful (you can get gold, enderpearls and enchanted tools from wheat or rotten flesh), it doesn't have to be even more powerful by giving you an infinite source of diamonds.
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