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    posted a message on 1.12 - Custom Recipes
    Quote from EmotionFox»

    Hello there, I've just a quick question about thoses recipes, when I've the ingredients to make a vanillia recipe this one is unlocked by his own but when it's for a custom one there's no auto unlock process. Did someone know how to make that work, somewhere in the event stage?


    Advancements.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    I posted a question regarding the releasing of the 5.0.0 maps on reddit here, I would like to hear all of your opinions.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Functions are even better.

    Posted in: Maps
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    have an impossible trigger that the parent grants with a function

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    also allows me to easily get rid of all the lag in the map created by redstone.

    Posted in: Maps
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    That still works incorrectly though, StoredEnchantments is a list (as I just mentioned).

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    Oh, oops, my bad.
    StoredEnchantments is a list.

    "nbt":"{StoredEnchantments:[{id:70s}]}"

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    it has to be:

    "nbt":"{StoredEnchantments:{id:70s}}" nbt data cannot be expressed in json, so it’s 1 big string (and the s is needed because it’s a short (16bit integer)).

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Now that I think about it, I can pre-place an invisible item in the item frames so you can't put anything inside of it. The portrait placing will become automatic.

    Posted in: Maps
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    posted a message on 1.12 - Custom Recipes

    “it's not possible for us to edit it without modifying the jar file” mods modify the jar file.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on mcstacker.net

    Some things I noticed:

    1. You can't leave the particle empty for area effect clouds, you have to select a particle (while it's not needed in game (it'll not make particles unless Age < WaitTime)) .
    2. You can't combine radius and volume (works fine in game (select everything that matches both)).

    3. It does use namespaces everywhere but sound events and selector type=.
    4. It does not use block states (yes, they are valid arguments since 1.11) and doesn't allow setting water/lava level
    5. It does not set data type suffix either for a number of tags, and one time the suffix is upper case, and another time it's lower case.
    6. There's no option to entitydata every/any entity.

    7. It thinks fill always has the filter blocks option regardless of oldBlockHandling while it's only valid for replace without a block entity (/fill ~ ~ ~ ~ ~ ~ minecraft:grass 0 destroy minecraft:bed 0).
    8. There's no option to not alter the json text color.
    9. There's no @r type= (selectes a random entity of that type (not specified = players only).
    10. There's no option for custom sound event in the playsound command.
    11. The piston_extension is the block with block entity, not piston (/setblock ~ ~ ~ minecraft:piston 0 destroy {facing:0}).
    12. In blockdata you can select the 2 versions of comparators, but selecting either has no difference to the other (same with dropper and dispenser, chest and trapped chest, standing and wall banner/sign, command block variants and shulker box colors).

    Lastly, I managed to get a blank page with "[object Object]" being the only thing that shows. To reproduce: click on the community button, then the cross.

    Posted in: Minecraft Tools
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    Will add you.

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    I'll add you in 5.0.0.


    Look at the chance log for 5.0.0: "removed hunger" and "removed food completely".

    Posted in: Maps
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    posted a message on [1.11.X and 1.12.X]Luigi's Mansion Adventure Map

    No, you have to realize that 5.0.0 is a completely new map, started from nothing again, mansion, forest, system, everything; and I have 4 versions to make: normal, hidden, arena and the new true arena.


    And since 1.13 is closing in, I made it so it uses 1.13's command format (more efficient than 1.12, so testing willonly happen in 1.13). So as of now, I myself am mostly in the shadows if the rooms work.

    Posted in: Maps
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    posted a message on 1.12 - Custom Recipes
    Quote from rabidgoodra27»

    Has this been implemented yet?




    Yes and no, it's not possible for us to edit it without modifying the jar file yet.



    Quote from XxRexRaptorxX»

    "result": {
    "item": "minecraft:spawn_egg",
    "nbt": {
    "EntityTag": {
    "id": "Pig"
    }
    }
    }


    It's not possible to specify nbt data (yet).

    Posted in: Commands, Command Blocks and Functions
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