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    posted a message on Data tags for advancements/ detecting when a person kills the dragon

    Just a notepad text editor to write the commands in

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Endless Hallway

    yeah

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Endless Hallway

    You don't have the correct coords behind the ~ ~ ~. When using ~ you are teleporting the player relative to where they are standing. So you teleported the player 288 blocks in the positive x direction and 585 in the positive z direction. So from that we know that the original position was 303, 71, 597.

    The choppiness is due to the teleportation being a short distance. If you want to remove the choppiness what you can do is set up a teleporter room where you are sent there first then you are sent to the real destination. Just make sure the teleporter room is far away and you may need a different room for each one of your hallways. OR you could just position your hallways far from each other.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Lowering Village Score With Commands

    There's no data tags or anything. But you could try constantly teleporting an invisible zombie above the player's head when the player is the the area of the angry iron golems. Make sure to give the invisible zombie a custom name so that not all of the zombies in the world get teleported to the player's head. I'm not sure if this would work.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Spread Zombies

    I'm honestly stumped. You typed everything in correctly and I tried this on my end and it's working perfectly.

    Maybe try a new command block and hand typing the command in?

    If that is a server you are on I'd be happy to come on and take a look at it.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Data tags for advancements/ detecting when a person kills the dragon

    Just google "How to run a command after an advancement is earned"

    remember google is your friend

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Spread Zombies

    Look at the command in the screenshot.You have to specify the argument(x=,y=,z=). Only giving the value(1483,32,15) will result in an error.You have to use "x=1483,y=32,z=15".

    Yeah that was my fault I told him that.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Spread Zombies

    I just tested this myself in Minecraft. I forgot that you needed the x=, y=, z= so this should be correct:

    tp @e[x=1483,y=32,z=15,dx=22,dy=6,dz=22] ~ ~-5 ~


    If it's not giving an error it just means you didn't set the cords or dx,dy,dz correctly.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Data tags for advancements/ detecting when a person kills the dragon

    1. Have a repeating command block with "[email protected][type=ender_dragon]" (Make sure it's always active, not needs redstone).

    2. Place a redstone comparator so that when the command block is active it will send a signal.

    3. Line redstone from the comparator to a redstone inverter (look it up if you don't know how to use it).

    4. On the other side of the redstone inverter add a command block that you can use to do whatever.


    EDIT:

    I just realized that you needed this to specify one player. You could place the contraption underneath the middle of the arena where you fight the dragon and just reward the nearest player with the kill.

    Unless you're making a mini game or something and there will be many players all killing the dragon in one spot.


    ShelLuser's solution is probably better.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [CommandForge] A Command Block Programming Alternative
    Quote from ShelLuser»

    Didn't notice the thread until now but after reading this I can't help wonder if the OP actually understands what a Minecraft function is. I mean... No offense intended but he mentions Java functions several times, and in the questionair I think he also mentioned loops and variables, something which simply doesn't exist within Minecraft functions.


    Of course I can't rule out the option that I misunderstood a few things, always possible.


    Still... considering the rumors for 1.13 and Mojangs intention to add a command interpreter to the game I can't help wonder how useful an external editor will be. After all; if you're in the game you can more easily test the stuff you want to add to the functions.


    I think you misunderstood.

    This project is supposed to be something like eclipse for java. It's a compiler. It'll make it much more efficient for creating large contraptions. The language that you see in the compiler is not supposed to be used directly for Minecraft, it's just for the compiler. When you are done you can export the code to Minecrat-useable language.

    There aren't variables and loops in Minecraft per se, but you can make a contraption that runs a loop and you can use variables. They obviously don't have their own commands such as /loop or /var. You probably use loops and variables a lot in Minecraft you just don't know that you are using them.

    Loop in Minecraft:
    Repeating Command Block itself is loop. It repeats a command over and over. You can make the loop more complicated by adding chain command blocks to the original one.

    Variables in Minecraft:
    We refer to them as scoreboards in Minecraft.
    For example, "tp @a[score_Score_min=5] 10 50 100"
    The variable is the score. As the score changes you can make different things happen.

    Please correct me if I am the one who misunderstood.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on How to detect players when they step on a block?

    There's no way to detect if the player is under a roof.
    It gets a little bit complicated to explain how you would do this. It would involve a scoreboard, if you don't understand I would suggest you go look up some youtube videos as it would be helpful in the long run. If you don't feel like learning it I could briefly outline exactly what you would need to do.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on how i did a gui in minecraft 1.12

    Look it up on youtube there's so much documentation of this.

    Posted in: Discussion
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    posted a message on Spread Zombies

    Use this:
    tp @e[1483,32,15,dx=22,dy=6,dz=22] ~ ~-5 ~


    You didn't have the "~" for the y value.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on DataTag Failure

    You must of accidentally pasted more than just that into your command block. Place a new one and hand type the command in.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Are people still making one-command creations?

    Wait why don't you just go look for a map or a schematic of a castle if that's all your after.

    Posted in: Commands, Command Blocks and Functions
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