In Game Name: Evar678
Age: 19
What do you hope for out of this server: A nice community
Your play style: Pure survival, optimal building
Your time zone: EST
How often daily/weekly would you play: At least 6 or so hours a week
Something interesting about you: I'm a professional programmer, and love anime
Hey guys, Its me Evar678 with the Technitrium Mod Team! We need more members to help speed up the progress on our mods! If you want to apply, just click here!
News
1 / 1 / 12 - Mod Team Formed
5 / 4 / 12 - Website Redone! Currently in need of positions: Coders, Modellers.
Info
The Technitrium Mod Team is a mod team all about getting things done. Very organized, and we work as a group. We officially formed on New Years Day, 2012. The mod team was created by Me when I felt there needed to be a mod team that can actually make progress on not one mod at a time, but multiple mods. And then our leadership and position system started. Every section of the mod team has 2 leaders, people who manage projects, and people.
Mods
Currently, we are only working on the mod EskimoCraft. The origional thread can be found here, and all the info on the mod will be regularly updated here. As soon as we get Ideas for another mod, (and the members to actively work on a separate mod) we will start new mods.
Memberlist
Our memberlist can be found at http://technitrium.co.cc/members
It may not be up-to date, because members of the mod team must make an account on the site before their name appears there.
Application Info
We can always use new people to help with the mod team! If you have a passion for creating minecraft mods and wish to join an organized group to make them with, the technitrium mod team is for you! Fill out an application at http://technitri...o.cc/apply
You will be notified as soon as you are accepted! *Please note that the application information is prone to getting updated. If you have already submitted an application, this does not matter.
*Also note, the website occasionally is down for reasons beyond my control, sorry for any inconvenience. If you can not connect, there is no need to notify me, it will be back up and running shortly. If you happen to be interested in joining, simply post in this thread / message me.
Creative Commons
All of the Technitrium Mod Team Mods by Evar Smith and the Technitrium Mod Team are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Therefore you are not allowed to distribute the files by any source other than the download links on topics made by individuals associated with the technitrium mod team, and / or modify the content of these files under any circumstances unless given explicit permission by Evar Smith.
I am guessing you made this in Techne?? If so did you place the spheres correctly, this are your points of rotation. I often put them in the wrong place by accident so the animation doesn't work correctly. That may be your issue, i'll think about some other possibilities later.
My modeller made them in Techne, ill try to fix them.What spheres? Lol. (I'm not much of a modeller, I'm a coder, but my modeller has been mia for a while, so i have to fix it myself)Oh, found it out. It was the problem, thanks. Eskimo is now fixed and EskimoCraft is able to be released!
Where would i be able to find a scripting tutorial for this mod that covers all of the functions?
Nevermind that, i need to start looking @ readmes.. lol.
Anyway, how do you delete a configuration? I accidentally made like 4 spam ones.
Hey guys, its Evar678, leader of the technitrium mod team. Our mod, Eskimo Craft is almost ready for public release, however, there's a problem that has to be fixed before release.
The most frustrating issue with this mod has been the animations for the eskimo. The issue is that the cuffs and the hands + feet themselves aren't matching up with the eskimo's arms + legs during the walking animation.
Now, the eskimo itself looks like this:
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In Game Name: Evar678
Age: 19
What do you hope for out of this server: A nice community
Your play style: Pure survival, optimal building
Your time zone: EST
How often daily/weekly would you play: At least 6 or so hours a week
Something interesting about you: I'm a professional programmer, and love anime
0
1
News
1 / 1 / 12 - Mod Team Formed
5 / 4 / 12 - Website Redone!
Currently in need of positions: Coders, Modellers.
Go to http://technitrium.co.cc to see all the latest news!
Info
The Technitrium Mod Team is a mod team all about getting things done. Very organized, and we work as a group. We officially formed on New Years Day, 2012. The mod team was created by Me when I felt there needed to be a mod team that can actually make progress on not one mod at a time, but multiple mods. And then our leadership and position system started. Every section of the mod team has 2 leaders, people who manage projects, and people.
Mods
Currently, we are only working on the mod EskimoCraft. The origional thread can be found here, and all the info on the mod will be regularly updated here. As soon as we get Ideas for another mod, (and the members to actively work on a separate mod) we will start new mods.
http://technitrium.co.cc/mods
Memberlist
Our memberlist can be found at http://technitrium.co.cc/members
It may not be up-to date, because members of the mod team must make an account on the site before their name appears there.
Application Info
We can always use new people to help with the mod team! If you have a passion for creating minecraft mods and wish to join an organized group to make them with, the technitrium mod team is for you! Fill out an application at http://technitri...o.cc/apply
You will be notified as soon as you are accepted!
*Please note that the application information is prone to getting updated. If you have already submitted an application, this does not matter.
*Also note, the website occasionally is down for reasons beyond my control, sorry for any inconvenience. If you can not connect, there is no need to notify me, it will be back up and running shortly. If you happen to be interested in joining, simply post in this thread / message me.
Creative Commons
All of the Technitrium Mod Team Mods by Evar Smith and the Technitrium Mod Team are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Therefore you are not allowed to distribute the files by any source other than the download links on topics made by individuals associated with the technitrium mod team, and / or modify the content of these files under any circumstances unless given explicit permission by Evar Smith.
That's basically it for now, Happy modding!
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What spheres? Lol. (I'm not much of a modeller, I'm a coder, but my modeller has been mia for a while, so i have to fix it myself)Oh, found it out. It was the problem, thanks. Eskimo is now fixed and EskimoCraft is able to be released!0
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Where would i be able to find a scripting tutorial for this mod that covers all of the functions?Nevermind that, i need to start looking @ readmes.. lol.
Anyway, how do you delete a configuration? I accidentally made like 4 spam ones.
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Besides that, we are still in need of modders!
Do you love modding? Want a dedicated team? Join us today!
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I don't think its much of a trouble or anything.
Anyway, I personally like the idea.
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"Only threads for the advancement of mods. The mod has to have already been started. Help with java code."
Just saying.
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The most frustrating issue with this mod has been the animations for the eskimo. The issue is that the cuffs and the hands + feet themselves aren't matching up with the eskimo's arms + legs during the walking animation.
Now, the eskimo itself looks like this:
ModelEskimo
//For Release 0.6!
package net.minecraft.src;
public class ModelEskimo extends ModelBase
{
//fields
ModelRenderer rightarmSleeve;
ModelRenderer leftarmSleeve;
ModelRenderer hoodbottom;
ModelRenderer hoodtop;
ModelRenderer leftlegSleeve;
ModelRenderer rightlegSleeve;
ModelRenderer rightlegCuff;
ModelRenderer leftlegCuff;
ModelRenderer leftarmCuff;
ModelRenderer rightarmCuff;
ModelRenderer head;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
public ModelEskimo()
{
textureWidth = 128;
textureHeight = 128;
rightarmSleeve = new ModelRenderer(this, 105, 19);
rightarmSleeve.addBox(-5F, -1F, -3F, 5, 9, 6);
rightarmSleeve.setRotationPoint(-5F, 1F, 0F);
rightarmSleeve.setTextureSize(128, 128);
rightarmSleeve.mirror = true;
setRotation(rightarmSleeve, 0F, 0F, 0F);
leftarmSleeve = new ModelRenderer(this, 105, 19);
leftarmSleeve.addBox(0F, -1F, -3F, 5, 9, 6);
leftarmSleeve.setRotationPoint(5F, 1F, 0F);
leftarmSleeve.setTextureSize(128, 128);
leftarmSleeve.mirror = true;
setRotation(leftarmSleeve, 0F, 0F, 0F);
hoodbottom = new ModelRenderer(this, 0, 56);
hoodbottom.addBox(-4F, -4F, 0F, 10, 8, 8);
hoodbottom.setRotationPoint(-1F, -3F, -2F);
hoodbottom.setTextureSize(128, 128);
hoodbottom.mirror = true;
setRotation(hoodbottom, -0.3346075F, 0F, 0F);
hoodtop = new ModelRenderer(this, 0, 26);
hoodtop.addBox(0F, 0F, 0F, 10, 10, 8);
hoodtop.setRotationPoint(-5F, -6F, -6F);
hoodtop.setTextureSize(128, 128);
hoodtop.mirror = true;
setRotation(hoodtop, 0.8725614F, 0F, 0F);
leftlegSleeve = new ModelRenderer(this, 46, 56);
leftlegSleeve.addBox(-2F, 0F, -2F, 5, 7, 6);
leftlegSleeve.setRotationPoint(2F, 12F, -1F);
leftlegSleeve.setTextureSize(128, 128);
leftlegSleeve.mirror = true;
setRotation(leftlegSleeve, 0F, 0F, 0F);
rightlegSleeve = new ModelRenderer(this, 46, 56);
rightlegSleeve.addBox(-2F, 0F, -3F, 5, 7, 6);
rightlegSleeve.setRotationPoint(-3F, 12F, 0F);
rightlegSleeve.setTextureSize(128, 128);
rightlegSleeve.mirror = true;
setRotation(rightlegSleeve, 0F, 0F, 0F);
rightlegCuff = new ModelRenderer(this, 53, 87);
rightlegCuff.addBox(-3F, 0F, -3F, 6, 3, 8);
rightlegCuff.setRotationPoint(-3F, 19F, -1F);
rightlegCuff.setTextureSize(128, 128);
rightlegCuff.mirror = true;
setRotation(rightlegCuff, 0F, 0F, 0F);
leftlegCuff = new ModelRenderer(this, 53, 87);
leftlegCuff.addBox(-3F, 0F, -4F, 6, 3, 8);
leftlegCuff.setRotationPoint(3F, 19F, 0F);
leftlegCuff.setTextureSize(128, 128);
leftlegCuff.mirror = true;
setRotation(leftlegCuff, 0F, 0F, 0F);
leftarmCuff = new ModelRenderer(this, 53, 100);
leftarmCuff.addBox(-3F, 0F, -4F, 8, 3, 8);
leftarmCuff.setRotationPoint(6F, 9F, 0F);
leftarmCuff.setTextureSize(128, 128);
leftarmCuff.mirror = true;
setRotation(leftarmCuff, 0F, 0F, 0F);
rightarmCuff = new ModelRenderer(this, 53, 100);
rightarmCuff.addBox(-3F, 0F, -4F, 8, 3, 8);
rightarmCuff.setRotationPoint(-8F, 9F, 0F);
rightarmCuff.setTextureSize(128, 128);
rightarmCuff.mirror = true;
setRotation(rightarmCuff, 0F, 0F, 0F);
head = new ModelRenderer(this, 52, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 0F, 0F);
head.setTextureSize(128, 128);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
body = new ModelRenderer(this, 95, 0);
body.addBox(-5F, 0F, -2F, 10, 12, 6);
body.setRotationPoint(0F, 0F, -1F);
body.setTextureSize(128, 128);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
rightarm = new ModelRenderer(this, 18, 119);
rightarm.addBox(-2F, 0F, -2F, 4, 4, 4);
rightarm.setRotationPoint(-7F, 9F, 0F);
rightarm.setTextureSize(128, 128);
rightarm.mirror = true;
setRotation(rightarm, 0F, 0F, 0F);
leftarm = new ModelRenderer(this, 18, 119);
leftarm.addBox(-2F, 0F, -2F, 4, 4, 4);
leftarm.setRotationPoint(7F, 9F, 0F);
leftarm.setTextureSize(128, 128);
leftarm.mirror = true;
setRotation(leftarm, 0F, 0F, 0F);
rightleg = new ModelRenderer(this, 0, 111);
rightleg.addBox(-2F, 0F, -2F, 4, 5, 4);
rightleg.setRotationPoint(-2F, 19F, 0F);
rightleg.setTextureSize(128, 128);
rightleg.mirror = true;
setRotation(rightleg, 0F, 0F, 0F);
leftleg = new ModelRenderer(this, 0, 111);
leftleg.addBox(-2F, 0F, -2F, 4, 5, 4);
leftleg.setRotationPoint(2F, 19F, 0F);
leftleg.setTextureSize(128, 128);
leftleg.mirror = true;
setRotation(leftleg, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
rightarmSleeve.render(f5);
leftarmSleeve.render(f5);
hoodbottom.render(f5);
hoodtop.render(f5);
leftlegSleeve.render(f5);
rightlegSleeve.render(f5);
rightlegCuff.render(f5);
leftlegCuff.render(f5);
leftarmCuff.render(f5);
rightarmCuff.render(f5);
head.render(f5);
body.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
rightarmSleeve.rotateAngleX = MathHelper.cos(f * 0.6662F + 3.141593F) * 2.0F * f1 * 0.5F;
leftarmSleeve.rotateAngleX = MathHelper.cos(f * 0.6662F) * 2.0F * f1 * 0.5F;
rightarmSleeve.rotateAngleZ = 0.0F;
leftarmSleeve.rotateAngleZ = 0.0F;
rightarm.rotateAngleX = rightarmSleeve.rotateAngleX;
leftarm.rotateAngleX = leftarmSleeve.rotateAngleX;
rightarm.rotateAngleZ = 0.0F;
leftarm.rotateAngleZ = 0.0F;
rightarmCuff.rotateAngleX = rightarmSleeve.rotateAngleX;
leftarmCuff.rotateAngleX = leftarmSleeve.rotateAngleX;
rightarmCuff.rotateAngleZ = 0.0F;
leftarmCuff.rotateAngleZ = 0.0F;
rightlegSleeve.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
leftlegSleeve.rotateAngleX = MathHelper.cos(f * 0.6662F + 3.141593F) * 1.4F * f1;
rightlegSleeve.rotateAngleY = 0.0F;
leftlegSleeve.rotateAngleY = 0.0F;
rightleg.rotateAngleX = rightlegSleeve.rotateAngleX;
leftleg.rotateAngleX = leftlegSleeve.rotateAngleX;
rightleg.rotateAngleY = 0.0F;
leftleg.rotateAngleY = 0.0F;
rightlegCuff.rotateAngleX = rightlegSleeve.rotateAngleX;
leftlegCuff.rotateAngleX = leftlegSleeve.rotateAngleX;
rightlegCuff.rotateAngleY = 0.0F;
leftlegCuff.rotateAngleY = 0.0F;
}
}
If you need a screenshot of the glitch ingame just let me know. We'd highly appreciate any help we get in fixing this problem!
~Evar678
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Nope. =P
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Eskimo will be in the next beta release which is currently underway.
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Actually, that would be HIGHLY appreciated! Just add me on skype
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Comments? Criticism? Suggestions? Feel free to share your opinions!