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    posted a message on Mo' Creatures - v10.0.5 With Bear mounts!!!

    is the 1.7.10 update gonna be a content update, or just a bug fixing update?

    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from lightmeister»

    When is this coming out for 1.7.10?

    Thanks!


    it's already out, check the curseforge page
    Posted in: Minecraft Mods
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    posted a message on THE TITANS, version 0.45: Getting closer to completion!

    The Engender mod has passed the "modding event horizon". It's too integrated with 1.9 to be downgraded.



    i don't mean the whole engender mod, but just the wither storm mob by itself. maybe the wither storm could be crafted like it is in the MC story mode (in world crafting? :D)

    Posted in: Minecraft Mods
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    posted a message on THE TITANS, version 0.45: Getting closer to completion!

    will the wither storm be put into the 1.7 version of the titans mod?

    Posted in: Minecraft Mods
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    posted a message on Is it worth upgrading?
    Quote from Tabbyexplosive»

    ", sans-serif">Alright, thanks for your oppinion! Any perticular reason you recommend it till mid october/november? Is that when you expect the mods to be updated?.

    ", sans-serif">Mine and Blade will proably be one of the key mods for roleplaying battles, so unless I have a good replacement (I am aware that 1.9 adds sheilds and dual weailing, but that's not the poaint) then updating may be hard, should I make a list of key mods that NEED replacements/updates before I'm happy to update or not bother?


    i said mid october/early november because that's apparently when ftb infinity for 1.10.2 is coming out. and it'd probably be a good idea for you to list mods that you need a replacement for, or want to be updated. and for a decent M&B: battlegear 2 replacement, i'd recommend the better combat mod
    Posted in: Mods Discussion
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    posted a message on Is it worth upgrading?

    i'd recommend staying in 1.7.10 at least until mid october/early november. also, most of those mods in the possible modpack list aren't updated to 1.10.2 yet, like mine and blade: battlegear 2 or plant mega pack or galactic craft

    Posted in: Mods Discussion
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    posted a message on Iguanas Tinker Tweaks

    does fortune affect the custom skull/head drops percentage?

    Posted in: Minecraft Mods
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    posted a message on Advanced Thaumaturgy 2!
    Quote from nekosune»

    We do not plan right now on removing any, as far as I know

    so, you're not gonna remove that flux remover thing?
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2!

    I'm afraid so... He passed away in May of 2016 due to diabetic complications... :(

    what a shame, i hope his family is alright. also, what features are gonna be removed?
    Posted in: WIP Mods
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    posted a message on Advanced Thaumaturgy 2!

    wait, lycaon passed away?!

    Posted in: WIP Mods
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    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Azanor»


    Normally I would ignore this, and if I remember correctly it is against the forum TOS, but just this once I will respond since I was planning on making a progress post anyway.

    Progress is going good and I have actually managed to put in a lot work these past few weeks. Unfortunately all that work was towards completely rebuilding the mod from the ground up. I have been out of the loop for so long and so many things have changed in MC and Forge that I sort of had to relearn a lot of stuff. Rather than try and hack those changes into my old code I am just writing it from scratch. Sure it will take longer, but at least the next version will be a much leaner and more efficient one and hopefully a lot more future-proof for MC 1.11 once it rolls around.


    awesome! are you going to be able to make the wands have animations this time?
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Defense
    Quote from DM_Sledge»

    Really enjoying the mod so far.

    I am a little confused though as I see references to ExtraTiC compatibility and references that say it will never be compatible. Just to confirm there is currently no way to use Metallurgy ores with Tinker's Defense right?


    the shields/armor/weapon parts and stuff are there in nei, but i don't know if they're craftable or not
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from AK217»

    When will this mod be availible for minecraft pocket edition 0.15.6?



    that probably won't happen unless someone gets permission from boni to do it

    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks
    Quote from BreadNatic»

    can it get to the 1.10.2?


    probably not, since some of this mod's features are in tinkers construct 2 i think,
    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks

    can the tinker tweaks config use decimals for its values? i want to set the default drop rate of wither skulls to be the same as vanilla (2.5%)

    Posted in: Minecraft Mods
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