• 1

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    *Clears throat*


    The mod is dead. Stop asking for updates.

    Thank you.

    Posted in: Minecraft Mods
  • 1

    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

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    Rest in peace helpful villagers. Rest in peace.

    Posted in: Minecraft Mods
  • 2

    posted a message on The End/Enderdragon

    Oh. And if possible, I recommend bringing a friend. Everything is better with a friend. :D

    Oh, and if possible, bring a friend.

    Everything is better with a friend :D

    Posted in: Survival Mode
  • 1

    posted a message on The X-files. Development now started.

    I like the way development is going so far! It's not often I see someone using Mcreator who actually seems to be making a decent idea.



    Here's a few critiques.


    • Some of those models appear to just be reskins of the zombies and skeletons. Are the stats the same too? Don't make them be.
    • I suggest a better banner, and perhaps posting your project on Curse so that you can put the widget on this post.
    • The textures for the vents and the weird fish things look good! Nice work with those!

    Tell me, would you like it if someone helped you out with models and textures? I am familiar with those and feel like i'd do better if I started doing this more with a guy who also seems to be new to this thing.


    If yes, PM me! Only downside is that i've never watched X files, though.

    Posted in: WIP Mods
  • 2

    posted a message on The End/Enderdragon

    Alright. Here's my suggestions. So, the items you have so far are very useful. Keep those. Next, bring food. You'd be surprised how important this is.

    Next, eggs, or snowballs. Use them to destroy the ender crystals on top of the towers. Preferably, when the dragon is connected to them, as it does a bit of damage to her.


    A few small hints, when shooting at the dragon, aim for her head, as that's where the most damage is done. Always bring a stack of blocks to the end in case you need to build over to the island from the platform, and if you want to sacrifice a bit of perception and defense, wear a pumpkin, as this will will make it so Endermen do not become hostile to you if you look at them.


    Next, 1 or 2 water buckets. This can be used to get rid of fall damage in case you get launched into the air, but ender pearls are an option as well if you don't mind taking a bit of damage.


    For after you've beaten the dragon, you'll need a torch, and a pick axe. (I suggest bringing a pick axe anyway, as you shouldn't go anywhere without one.)

    Right click the egg, and it'll teleport a short distance away. Mine under it, (but not the block directly under it) and place a torch in there. Then mine the block under the egg, so it falls onto the torch. This will let you collect it. Be careful with it! It's one of a kind and can be lost easily.


    (I suggest one giant epic trophy room to store the egg. Just a little project for you. :3)


    Now, when you get back into the end, you should find a weird bedrock portal thing. I think the way they work is by throwing an Ender pearl into it, but i'm not sure, so make sure you don't aim it so that it lands somewhere bad.


    If you need anything else, let me know!

    Posted in: Survival Mode
  • 1

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    It has been suggested, yes, but Mowzie didn't like it. The Foliaths aren't really supposed to be much more than enemies. They are essentially mindless plants eating whatever comes close.

    Posted in: Minecraft Mods
  • 2

    posted a message on Colored lights 1.12 (Hear me out. I'm serious here.)

    So, recently on my dives into the curse mod list, I came across a mod called "Albedo". An API used by most notably Botania (a magic mod) for visual effects. One of the most interesting things I noticed it does, is colored lights.


    You can find the API <here>.


    Anyway, I was hoping that someone could remake the colored lights mod that was seemingly abandoned in 1.7.10 for modern Minecraft using this API.

    Specifically, colored redstone lamps, colored glowstone, and perhaps making some mobs give off colored light as well.


    I REALLY hope someone can pull this off. I don't want to be another guy saying "ADD COLORED LIGHTS! BRING BACK COLORED LIGHTS!"


    Thanks for your time.

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)

    Feel free to do so. I still play on 1.7.10 all the time. (Heck. Partially because of this mod, actually.)

    And, as far as i'm aware, cauldron isn't being updated anymore. However, there is sponge, so that's nice. It's essentially bukkit/cauldron, but it can be used on single player servers (with forge, as it's designed to work with it) as well.

    Posted in: WIP Mods
  • 1

    posted a message on [WIP - Alpha] Armourer's Workshop - (Weapon & armour skins)

    1.7.10 is still used....

    However, I too do think that the mod isn't really in alpha anymore.

    At least, in my opinion.

    (You know, a 1.10.2 version would be cool, as it's turning out to be modern minecraft's 1.7.10.)

    Posted in: WIP Mods
  • 1

    posted a message on Custom NPCs

    I have a few questions...


    1, Does it happen directly after the NPC is spawned? (Assuming yes. Just checking, though.)

    2, Is the NPC standing on or in any modded blocks or liquids, And if yes, what? (Probably won't effect anything.)

    3, Are any Ichun Portals visible?

    4, Are the NPCS visible on your minimap when you spawn them?

    5, does it happen on single player as well as on the server?

    Posted in: Minecraft Mods
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