All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from CZDanol

    Also bump mapping I believe... Normally, I'd be skeptic, but Eloraam's signature means a lot for me to look forward for awesome piece of job...


    Normal mapping, yes. And environment mapping on the bricks, not just the glass. And proper glow for the lamps.

    I've even been experimenting with this, although it's not production-ready yet:
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DrKsax

    Link? Please. Since you probably right about it.
    I wish LOAD would support multi line statements like that.


    It was a braindamaged oversight on my part, and one that I've been meaning to correct ever since I realized it.

    I'll be fixing that in the 1.3 version.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Grimlyy

    I come with a suggestion that is to implement a hand. It may be a stupid request but the goal would be to use a deployer with this hand and run the action that would come on a right click by hand.


    Not a stupid suggestion at all - more like a feature that will probably happen eventually. We've been toying with the idea of calling it a "fing-longer".
    Posted in: Minecraft Mods
  • 5

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Azdorine

    Either you've renamed Minia,
    You've completely altered the MC engine,
    Created Minia 2,
    Or photoshop.


    It's a new engine. I've been working on it a fair bit while waiting for MC 1.3. Here's another couple:


    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Red_Stalker

    Now I'm thinking that the only way to summon Elo is to release 1.3 Minecraft XD


    Not far off the truth.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SillyBits

    I do hope that "stall" only occurs with real changes on redbus window and not with every call.


    Only when there's a real change.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SMA11784

    Using the middle click to select a nikolite ore block triggers a black screen crash and renders the world unloadable.


    Middle-click is currently all kinds of broken.

    I haven't seen much point in working on RP with 1.3 looming over my head, since it brings so many internal changes that I'd just have to do the work twice, but now that 1.3 is out, I'm going to be giving this stuff a good go-over.
    Posted in: Minecraft Mods
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from DriftinFool

    A huge chunk of my quarry machine just disappeared. I haven't played in a week and when I logged into today, the mining head and one of the moving axis was gone. What the hell is going on???


    Oh look at me necroposting!

    There's a giltch if chunks don't all load at the same time. I haven't dug deep yet, but I think 1.3 improves chunk handling in a way that should finally allow me to kill these bugs. I hope.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Sage Harpuia

    Also, another question for Eloraam. The frames/pump are green for a material-based reason or for aestethic? I realized that they were green while texturing them, and I wondered why as they're made of iron. So now I don't know if keep them green or not.


    I realize you asked this a month ago, but I'm still working through the backlog (it's not easy).

    The green was intended as a sort of army-green enamel coating.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from MagmaMcFry

    That's Minia.


    It's actually neither.
    Posted in: Minecraft Mods
  • 6

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Okay, I'm about a third of the way through my backlog, and I'm signing off for a while.

    Still, I'm just going to leave this here for the time being...

    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from BrickedKeyboard

    Does a Redpower Control computer just allocate the 64 kilobytes when it is loaded in the gameworld, regardless of the memory expanders present?

    Also, even if it does not, does a redpower control computer consume a lot more than 64 kilobytes when you consider the java object as a whole?


    I can answer those, at least. The CPU only allocates 8k, and the java object size shouldn't make that much bigger. Same with the RAM blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SillyBits

    Okay then, ....

    Happy Birthday Redpower2


    hehehe


    Thanks :) Hard to believe I've been doing this for a year.
    Posted in: Minecraft Mods
  • 7

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Azdorine

    Automatic book printing, possibly hooked up to RP control.
    That makes more sense to me than an independant printing/schematics system.
    I agree with you, but I don't think we should give up on that idea.


    I liked the idea of RP Control printers so much that I almost slipped them into 5b2. The upcoming addition of books might tempt me again.

    Yes, I realize I'm necroposting, and I'm currently trying to read the backlog. It might take me a while to get through it all - probably a couple days this time.

    I realize I've been gone a long time. Life's been busy, but I'm not ready to hang up my hat just yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    Personally I use them to convert all my tin/copper to RP tin/copper :) I'm greedy and have all 3 of IC2, Forestry and RP tin and copper generating...


    This particular feature makes me smile.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.