• 0

    posted a message on Can Bukkit and Vanilla Mods work hand in hand?
    Thanks. I'd been eyeing MCPC+, but I wasn't sure if it would be useful to me. That all aside, I need a 1.7.5 build for it and the mods (Which are currently only 1.6.4) to maintain much of the progress I've made with the server... Eeeeeeeh...
    Posted in: Server Support and Administration
  • 0

    posted a message on Can Bukkit and Vanilla Mods work hand in hand?
    That would make logical sense, yes. I'm just not entirely sure if the base code of the bukkit.jar is close enough to minecraft.jar for forge (Or other mods) to take hold. That's why I was asking.

    I might as well give it a try, since installing Forge, Hats, and Morph do nothing to world generation (As far as I know. I could be very, very wrong. So, just in case, I'll be making a complete backup of my entire server folder.) or other irreversible things. Wish me luck!

    EDIT: Forge isn't updated to 1.7.9 yet, so I'll have to wait on that. Still looking for a definitive answer, though. Please and thank you.
    Posted in: Server Support and Administration
  • 0

    posted a message on Can Bukkit and Vanilla Mods work hand in hand?
    Here's my problem: I run a Bukkit server and my players have expressed interest in a few mods, namely Morph and Hats (With other client-side mods, like NEI and WAILA). I have a number of plugins that help me run the server efficiently (And Denizen/Citizens, for NPCs.) that I would rather not get rid of. Is there a way to get server-side mods in general (Or the above two specifically) to work on CraftBukkit, or get various Craftbukkit plugins to work on a modded "Vanilla" server? Both my players and I understand that we would have to download the client-side mods that correspond with the server-side ones installed.

    There you have it,
    E.

    P.S. Please don't comment if you don't know what you're talking about. Also, please don't just say "No, it doesn't work" without explaining why. This way I can try a bit of code magic to work around any problems.
    Posted in: Server Support and Administration
  • 0

    posted a message on Denizen Scripting Problem
    Alright, here's the thing. I've been meaning to update my bukkit server plugins for a while and finally did, adding many new plugins, including Citizens 2 and Denizens. All of the plugins I've got play together nicely, so that's not a problem. I've been going over the script for one guy for about 6 hours. He did the first event (Priority 1), but won't get past that. I feel like I did something horribly, horribly wrong. It all parses correctly, but...

    Really quick, so you know what you're diving into, His name is Terek. He is a receptionist for my hotel-in-progress and handles player sign-ins and room upgrades. He also has a sad backstory. I wrote the events in chronological order, but have included the Assignment-thing in the beginning of the document, which is the priority I believe things are supposed to go in, though the plugin doesn't seem to pay too much attention to it.

    Here it is. There's a lot of it, but I think the problem lies within the first 4 or so events, and duplicates itself across the other 18, if at all.

    TerekAssignment:
      Type: Assignment
      Interact Scripts:
      - 22 EverydayGreetingTerek
      - 21 FriendlyGreetingTerek
      - 20 ConfirmMateUpgradeAfford
      - 19 ConfirmMateUpgradeCannotAfford
      - 18 DenyMateUpgrade
      - 17 UpgradeFromMate
      - 16 ConfirmTwoRoomUpgradeAfford
      - 15 ConfirmTwoRoomUpgradeCannotAfford
      - 14 DenyTwoRoomUpgrade
      - 13 UpgradeFromTwoRoom
      - 12 ConfirmFlatRateUpgradeAfford
      - 11 ConfirmFlatRateUpgradeCannotAfford
      - 10 DenyFlatRateUpgrade
      - 9 UpgradefromFlatRate
      - 8 ConfirmClosetUpgradeAfford
      - 7 ConfirmClosetUpgradeCannotAfford
      - 6 DenyClosetUpgrade
      - 5 UpgradeFromCloset
      - 4 ConfirmSignInAfford
      - 3 ConfirmSignInCannotAfford
      - 2 DenySignIn
      - 1 SignInHotel
    SignInHotel:
      type: Interact
      Requirements:
        Mode: All
        List:
        - -script finished 'script:SignInHotel'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:sign in|register|rent/
    		  Script:
    		  - chat "Well alright then, <player.name>. The first room you rent out is the glorified closet."
    		  - wait 0.5
    		  - chat "From there, you upgrade to better living conditions. The closet is 5 Emeralds."
    		  - wait 0.5
    		  - chat "Would you like to rent it?"
    		  - finish
    ConfirmSignInAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:SignInHotel'
        - -script finished 'script:ConfirmSignInAfford'
        - item 388 'qty:5'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Rent|Indeed|Confirm|Continue/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - take 388 5
    		  - chat "Thank you. Feel free to choose an unoccupied room with GC before the number."
    		  - chat "Enjoy your stay. If you ever want to upgrade your room, come talk to me again."
    		  - finish
    ConfirmSignInCannotAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:SignInHotel'
        - -script finished 'script:ConfirmSignInAfford'
        - -item 388 'qty:5'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Rent|Indeed|Confirm|Continue/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - wait 2
    		  - chat "I'm sorry, but it seems you're a bit short on funds."
    		  - chat "Please recall that the price for a closet is 5 Emeralds."
    		  - fail
    DenySignIn:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:SignInHotel'
        - -script finished 'script:ConfirmSignInAfford'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:No|Nope|Nah|Deny|Negative|Negatory|Nix|Stop/
    		  Script:
    		  - chat "That's fine. Not a problem. Good day."
    UpgradeFromCloset:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:ConfirmSignInAfford'
        - -script finished 'script:UpgradeFromCloset'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Upgrade/
    		  Script:
    		  - chat "Yes? Oh, have you come to upgrade your room from that closet?"
    		  - chat "An upgrade to the lovingly-named Flat Rate Flat would cost 10 Emeralds."
    		  - chat "Would you like to move to bigger and better places?"
    		  - finish
    ConfirmClosetUpgradeAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromCloset'
        - -script finished 'script:ConfirmClosetUpgradeAfford'
        - item 388 'qty:10'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - take 388 10
    		  - chat "Thank you. Feel free to choose an unoccupied room with FRF before the number."
    		  - chat "Enjoy your stay. If you ever want to upgrade your room again, come talk to me."
    		  - finish
    ConfirmClosetUpgradeCannotAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromCloset'
        - -script finished 'script:ConfirmClosetUpgradeAfford'
        - -item 388 'qty:10'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - wait 2
    		  - chat "I'm sorry, but it seems you're a bit short on funds."
    		  - chat "Please recall that the price for this upgrade is 10 Emeralds."
    DenyClosetUpgrade:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromCloset'
        - -script finished 'script:ConfirmClosetUpgradeAfford'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:No|Nope|Nah|Deny|Negative|Negatory|Nix|Stop/
    		  Script:
    		  - chat "That's fine. Not a problem. Good day."
    UpgradeFromFlatRate:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:ConfirmClosetUpgradeAfford'
        - -script finished 'script:UpgradeFromFlatRate'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Upgrade/
    		  Script:
    		  - chat "Hello. Have you come to upgrade your room from your small flat?"
    		  - chat "From here, you can upgrade to a quaint Two-Room Flat for 15 Emeralds."
    		  - chat "Would you like to move to bigger and better places?"
    		  - finish
    ConfirmFlatRateUpgradeAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromFlatRate'
        - -script finished 'script:ConfirmFlatRateUpgradeAfford'
        - item 388 'qty:15'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - take 388 15
    		  - chat "Thank you. Feel free to choose an unoccupied room with TRF before the number."
    		  - chat "Enjoy your stay. If you ever want to upgrade your room again, come talk to me."
    		  - finish
    ConfirmFlatRateUpgradeCannotAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromFlatRate'
        - -script finished 'script:ConfirmFlatRateUpgradeAfford'
        - -item 388 'qty:15'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - wait 2
    		  - chat "I'm sorry, but it seems you're a bit short on funds."
    		  - chat "Please recall that the price for this upgrade is 15 Emeralds."
    DenyFlatRateUpgrade:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromFlatRate'
        - -script finished 'script:ConfirmFlatRateUpgradeAfford'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:No|Nope|Nah|Deny|Negative|Negatory|Nix|Stop/
    		  Script:
    		  - chat "That's fine. Not a problem. Good day."
    UpgradeFromTwoRoom:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:ConfirmFlatRateUpgradeAfford'
        - -script finished 'script:UpgradeFromTwoRoom'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Upgrade/
    		  Script:
    		  - chat "Hello. Have you come to upgrade your room from your two-room flat?"
    		  - chat "Have a roomie? For 20 Emeralds, you can rent a Room for Two Mates, as we call it."
    		  - chat "Would you like to move to bigger and better places?"
    		  - finish
    ConfirmTwoRoomUpgradeAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromTwoRoom'
        - -script finished 'script:ConfirmTwoRoomUpgradeAfford'
        - item 388 'qty:20'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - take 388 20
    		  - chat "Thank you. Feel free to choose an unoccupied room with RTM before the number."
    		  - chat "Enjoy your stay. If you ever want to upgrade your room again, come talk to me."
    		  - finish
    ConfirmTwoRoomUpgradeCannotAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromTwoRoom'
        - -script finished 'script:ConfirmTwoRoomUpgradeAfford'
        - -item 388 'qty:20'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - wait 2
    		  - chat "I'm sorry, but it seems you're a bit short on funds."
    		  - chat "Please recall that the price for this upgrade is 20 Emeralds."
    DenyTwoRoomUpgrade:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromTwoRoom'
        - -script finished 'script:ConfirmTwoRoomUpgradeAfford'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:No|Nope|Nah|Deny|Negative|Negatory|Nix|Stop/
    		  Script:
    		  - chat "That's fine. Not a problem. Good day."
    UpgradeFromMate:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:ConfirmTwoRoomUpgradeAfford'
        - -script finished 'script:UpgradeFromMate'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Upgrade/
    		  Script:
    		  - chat "Hello. Have you come to upgrade your room from your shared place?"
    		  - chat "Moving up in the world? For the price of 30 Emeralds, you can live in one of our luxury penthouses."
    		  - chat "Would you like to move to bigger and better places?"
    		  - finish
    ConfirmMateUpgradeAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromMate'
        - -script finished 'script:ConfirmMateUpgradeAfford'
        - item 388 'qty:30'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - take 388 30
    		  - chat "Thank you. Feel free to choose an unoccupied room with PH before the number."
    		  - chat "Enjoy your stay. Actually, hold on..."
    		  - chat "You've upgraded to the best room we've got! Congratulations!"
    		  - wait 2
    		  - chat "I guess... I guess that means you won't be talking to me anymore."
    		  - chat "No, it's fine! Really! I don't need people to talk to me. Or acknowledge me."
    		  - chat "I'm used to it, I guess. The youngest of 10, I was. My parents never made time for me."
    		  - narrate "He turns away and begins to cry. After a short while, he gathers his composure."
    		  - chat "Oh, you're still here? I'm sorry you had to see me like that. I get that way sometimes."
    		  - chat "You know, it would mean a lot to me if you dropped by sometimes to say Hi."
    		  - chat "You don't have to! It would just be a nice gesture, is all I'm saying."
    		  - chat "*sigh*"
    		  - chat "Well, I guess this is goodbye. Maybe I'll see you around. I doubt it though..."
    		  - finish
    ConfirmMateUpgradeCannotAfford:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromTwoRoom'
        - -script finished 'script:ConfirmMateUpgradeAfford'
        - -item 388 'qty:30'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Yes|Yeah|Sure|Upgrade|Indeed|Confirm|Continue|Move/
    		  Script:
    		  - chat "Alright. I will take your payment..."
    		  - wait 2
    		  - chat "I'm sorry, but it seems you're a bit short on funds."
    		  - chat "Please recall that the price for this upgrade is 30 Emeralds."
    DenyMateUpgrade:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:UpgradeFromTwoRoom'
        - -script finished 'script:ConfirmMateUpgradeAfford'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:No|Nope|Nah|Deny|Negative|Negatory|Nix|Stop/
    		  Script:
    		  - chat "That's fine. Not a problem. Good day."
    FriendlyGreetingTerek:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - script finished 'script:ConfirmMateUpgradeAfford'
        - -script finished 'script:FriendlyGreetingTerek'
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Hello|Hey|Greetings|Howdy|Hi|Yo|Terek/
    		  Script:
    		  - chat "Oh, <player.name>! What a pleasant and entirely unexpected suprise!"
    		  - chat "I never really thought you would come back. Like my father."
    		  - chat "Or my sister. She left me with 8 older brothers, you know. Not that they acknowledged me."
    		  - chat "But you're not like them! You're better than all of them combined!"
    		  - chat "Could I consider you to be my best friend? Or atleast a close one?"
    	    2:
    		  Trigger: /Regex:Yes|Yeah|Sure|Friend|Buddy|Comrade|Confirm|Indeed/
    		  Script:
    		  - chat "Oh, I am so happy! I'm going to write home and tell everyone about this! Maybe they'll care."
    		  - flag FriendOfTerek
    		  - finish
    	    3:
    		  Trigger: /Regex:No|Nope|Nah|Deny|Negative|Negatory|Nix|Stop/
    		  Script:
    		  - chat: "Oh. Ok. That's alright. I understand."
    		  - fail
    EverydayGreetingTerek:
      Type: Interact
      Requirements:
        Mode: All
        List:
        - flagged FriendOfTerek
      Steps:
        1:
    	  Chat Trigger:
    	    1:
    		  Trigger: /Regex:Hello|Hey|Greetings|Howdy|Hi|Yo|Terek/
    		  Script:
    		  - random 22
    		  - chat "Hey, <player.name>! Good to see you!"
    		  - chat "Nice to see you, <player.name>."
    		  - chat "Long time no see, <player.name>!"
    		  - chat "Hey, what have you been up to? I saw a deer the other day, you know."
    		  - chat "Hi! I trust that everything is well?"
    		  - chat "How's life been treating you?"
    		  - chat "What's up? I saw a cloud in the shape of a golem today."
    		  - chat "Hey, <player.name>! Good to see you!"
    		  - chat "Nice to see you, <player.name>. You always bring a breath of fresh air."
    		  - chat "Long time no see, <player.name>! I'm doing well."
    		  - chat "Hey, what have you been up to?"
    		  - chat "Hi! I trust that everything is well?"
    		  - chat "How's life been treating you?"
    		  - chat "What's up?"
    		  - chat "Hey, <player.name>! Good to see you!"
    		  - chat "Nice to see you, <player.name>."
    		  - chat "Long time no see, <player.name>!"
    		  - chat "Hey, what have you been up to?"
    		  - chat "Hi! I trust that everything is well?"
    		  - chat "How's life been treating you?"
    		  - chat "What's up? I'm just minding the front desk, as usual."
    		  - chat "I've heard that there are some people that respond to secret words or phrases. Maybe you'll learn some in your travels?"


    That's the code. Took me a while to write, even while copy-pasting. A player can be with 15 blocks of him and initiate SignInHotel just fine, but that's it. I've checked the console, and it goes through all of the events just fine. I am testing this with no emeralds in my inventory, so when I say "Yes", it should hop to ConfirmSignInCannotAfford. It claims to do so, then state that the first step it '1'. It also says "Filled Tag" with both my name and Terek's name. But that's it. No chat, nothing. Also, If I respond "No", it should hop to DenySignIn, but it says that the best match is ConfirmSignInCannotAfford, and runs that. I think that's to do with the Mode being "All", and DenySignIn only has 2 Requirements, whereas ConfirmSignInCannotAfford Has 3. This, however, should have no bearing on whether or not Terek talks to the player.

    Oh, I ended ConfirmSignInCannotAfford with "- fail" as a troubleshooting measure. It wasn't in there when I first tried running the events. You might as well ignore it, unless it actually matters.

    Also, I don't know what ZAP does, exactly, and can't see a reason to use it in this. I think there was one instance where I forgot it near the end, but hey. Also, saw "HINT short" in someone else's script, as the script in the Beginner's Guide is a pretty poor guide. I'll spare you my grumblings.

    Please help. Please comment if you know what you're doing. Please don't comment on my poor storytelling. I know I'm not the best.
    Posted in: Server Support and Administration
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    posted a message on Effect command Amplifiers
    Quote from POWER_RANGER55

    The way I would do this is with a scoreboard. Once you activate the strenght increase once it also add to a scorboard. So you could testfor a player with that score so the next time they use that tellraw command your testfor command block will go off giving them strenght 2 instead. Hopefully this makes sense I'm not very good at explaining things. Quote this post if you reply then it will come up in my notifications.


    I was worried I would have to do that... Looks like I have a lot of command blocks to write ahead of me...
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Effect command Amplifiers
    Alright, I've been working on a few concepts for minecraft lately, and one of them has me quite stuck. What I'm trying to do is increase the amplifier on a pre-existing permanent effect, without removing it, if at all possible.

    Let me explain a bit without revealing exactly what I'm doing. If I remember, I'll post a big ol' tutorial about the finished projects so you all can use them.

    Let's say, because of a server-wide "mechanic", of sorts, each player is given the option to gain a tier of the Strength effect by spending X amount of levels. So, if a player got to level 10, a tellraw would ask them if they wantede to spend those 10 levels to increase their strength. The first time they do this, the command "/effect [player] 5 10000 1 true" would be run on them. Seems simple enough, right?

    This is where things get a bit finicky. What happens if they gain another 10 levels and want to get stronger? We can't run the same command on them, can we? Would that increase the Amplifier by 1? Or would it set the Amplifier to 1? I believe it is the latter, but I may be mistaken. If I am, then this thread is pretty much useless, and I'm making a mountain out of a molehill.(Just tested it, doesn't work.) So what would I have to do to increase the Amplifier without removing the original effect? I mean, I don't want to have to go through and make a command block for every amplifier level, and then figure out the wiring to make it so each player can have their own amplifier value. I know I can make a score to keep track of how many times a player has made the purchase, so that wouldn't be a problem, but I only have 1 chunk to have everything crammed into.

    The only unwelcome suggestion is "It doesn't work, give it up, you're terrible at minecraft, go die in a ditch".

    Thank you for your time.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Risugami's Mods - Updated.
    Hello, Risugami! Just wanted to say "Thanks for all your hard work" with keeping so many mods updated! Modloader is a lifesaver when I feel like having 20 mods installed (Which I did last night as a last hoorah. So many mods, so little time...), and is such a staple in some of my personal mods (For when I feel it necessary to add something that is coming out in the new release without having to update all my mods. I wasn't even going to try to replicate trading.). I know updating all of them will take a while with this new release, so I'm seeing how vanilla runs right now.

    And to everybody else, I'm sympathizing, not kissing up. Don't get them confused.
    Posted in: Minecraft Mods
  • 0

    posted a message on How to fix double-block single-click issue?

    Maybe try updating LWJGL? I know that fixes the "move key gets stuck" issue for me, so that might also help with the keys.
    http://www.minecraft...ls/Update_LWJGL

    I just tried it. It didn't help... I haven't had the "Move key gets stuck" problem lately. Whenever it does get stuck in other games, I just tap that key and it becomes un-stuck. I'll keep looking.
    Posted in: Legacy Support
  • 0

    posted a message on How to fix double-block single-click issue?
    I am having this problem while doing a solo megabuild (see YogscastSjin's Let's Build a Castle), if you would call it that. Although I will not give up, I am very close to chucking my Acer Aspire out the window. I can play countless games on it perfectly, but when I turn on my bukkit server and go on, or simply play SP, I place/ destroy two blocks with one click. I ran the Batch file suggested above, and it helped minimally. I'm sure minecraft is doing it to taunt me now... Plus, I know it isn't a mouse problem because I have tried my built-in trackpad, my wireless mouse, and my wired mouse, and it still happened. Optifine made it worse.

    I hope it can be fixed, be it by a 3rd party program or a new update (*Cough* Jeb *Cough*). Any other suggestions are welcome.



    Side note: The reason I am making Sjin's castle is because he hasn't released the map save yet, and I'm too damn impatient. He may have released it (perhaps called World1), but it was for an older version and was "erased" when minecraft updated it, whatever it was. I'm only working on the castle for now, but I'll eventually move on to work on the kingdom, and then the outlying villages as they are released.
    Posted in: Legacy Support
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