IF you do, then I'd recommend doing it the same way Rei's Minimap does (only allow it if specific [hopefully the same ones as Rei's] characters are in the motd).
Feature suggestion: Have Schematica remember the last loaded schematic and the location of it in the world so that it could be re-enabled without having to reload/reposition it.
2nd: http://pastebin.com/BNRKCAVm - I thought it might be RMB Tweak since it works when your right mouse button is held down and dragged in inv/crafting table)
Not sure if I've got a bug or did the filter wrong on this one, but I've got v1.3.2 doing a inverse match filter for "Unable to locate sign(?!:)" (without quotes) and filtering it to a new tab and have the default channels set to the same name as the filter, but it creates 2 tabs with the same name.
BTW This is to filter out a stupid 1.4.4 client-side debug issue involving some bukkit plugins.
I'm using the latest version of this mod, v1.3.1, and when I switch between worlds, the time stamps stop showing up.
Here is a picture: http://gyazo.com/b35...b17a?1353145170
The only way I've found to fix this is by going back into the settings and turning off, then back on, the time stamp option.
Other than this, I love this mod. So glad I found it by accident one day
If you left-click on the star above the chat windows it'll show timestamps for all chat so far, but not for chat further on. I think this is a better personally as it adds more space for chat, but does let you see timestamps when you want to.
cant wait for it to be forge compatable would love this on my FTB server
Even though this mod does edit base classes (asu.class and asw.class), it doesn't edit ones that Forge edit, hence is compatible and does work with Forge.
Thanks for the detailed bug info. I'll take a look at these soon. I noticed the chat extending past the chat window recently too, I believe when I updated to 1.4.4 and lost BetterFonts. I can't really recall tweaking anything in the base class files that would affect how that is wrapped in the chat window though - can you confirm off the top of your head whether or not this occurs without TabbyChat installed? If you don't happen to know already, I can just look into it myself. And regardless, I'll take a look at the code to see what I can do.
It looks like OptiFine HD D2 Ultra fixes the chat scrolling issue.
I've got an issue where Alt-Tabbing out of or back into Minecraft causes the client to crash. I think its caused by Macro/Keybind as removing Macro/Keybind mod stops the crashes.
- last command/message sent log (pressing the up arrow in chat) gets reset when accessing tabbychat settings
- chat history disappears when accessing tabbychat settings, but shows up when you press on the star above chat
- chat scrolls outside chat window (shown below)
Thanks for the performance improvements. I really like this mod a lot.
Have a minor crashbug: When "-- No schematic --" is selected and you click on Done (with no schematic loaded from file), client crashes. - pastebin.com/8Riufmuj
EDIT Using the new version and trying to load a 175x175x 240 high schematic (of a tower) I drop from 200 fps to 3 fps until I change it to show only 1 layer.
Would it be possible to have it default to loading only the bottom layer if the schematic is too large?
EDIT2 It seems that Schematica is not showing the red wrong block outline if I place a block where flowing vertical water should be (don't know if it affects other blocks as well).
EDIT3 A big "lake" of water provides frequent stutter lag even with all animations turned off via OptiFine.
Would it be possible to add a track/rail view? I play on a server that has 2 worlds one of which is over 2 years old and it would be quite cool to be able to see all the rail systems (kinda like cave view) in the world. It would also help for projects that would like to connect to the nearest rail instead of creating another one. Since this would only have tracks, it could be quite low res.
This mod LITERALLY broke over night. I was playing minecraft lst night just fine. Woke up to play this morning and DynamicLights is crashing my game upon map load
2012-10-28 13:14:29 [INFO] [STDERR] java.lang.NoSuchMethodError: ie.getPersistentChunks()Lcom/google/common/collect/ImmutableSetMultimap;
2012-10-28 13:14:29 [INFO] [STDERR] at id.b(ChunkProviderServer.java:289)
2012-10-28 13:14:29 [INFO] [STDERR] at ie.b(WorldServer.java:120)
2012-10-28 13:14:29 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:648)
2012-10-28 13:14:29 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:585)
2012-10-28 13:14:29 [INFO] [STDERR] at bcb.q(IntegratedServer.java:110)
2012-10-28 13:14:29 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
2012-10-28 13:14:29 [INFO] [STDERR] at fp.run(SourceFile:818)
2012-10-28 13:14:29 [INFO] [STDERR] java.lang.NoSuchFieldError: perWorldStorage
2012-10-28 13:14:29 [INFO] [STDERR] at ie.a(WorldServer.java:781)
2012-10-28 13:14:29 [INFO] [STDERR] at ie.a(WorldServer.java:761)
2012-10-28 13:14:29 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:372)
2012-10-28 13:14:29 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.k(MinecraftServer.java:405)
2012-10-28 13:14:29 [INFO] [STDERR] at bcb.k(IntegratedServer.java:218)
2012-10-28 13:14:29 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:537)
2012-10-28 13:14:29 [INFO] [STDERR] at fp.run(SourceFile:818)
Mods dont break by themselves. It looks like you messed with the World/ChunkCache files - installed newer Forge?
To be clear: If you change Forge or Optifine, you need to keep to the original order of install! If you install a different Forge, you need to re-apply Dynamic Lights, then re-put Optifine!
I'm using SMB's MCUpdater that installs in the predetermined order and am getting a similar error on connecting to a server:
java.lang.NoSuchMethodError: net.minecraftforge.common.ForgeChunkManager.getPersistentChunksFor(Lxe;)Lcom/google/common/collect/SetMultimap;
at xe.getPersistentChunks(World.java:4273)
at xe.a(World.java:2122)
at xe.g(World.java:2110)
at xe.h(World.java:1991)
at net.minecraft.client.Minecraft.l(Minecraft.java:1820)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
Would it be possible to have sheathed items on the side of your character, should you have a cape? It'd have to be on the left side of your character, since everyone's right handed.
I second this idea. It would be cool to have a cape on your back and a sheathed tool at your side (would have to be smaller though).
You are correct, finally got a chance to test this today. There's a new version in the OP that is compatible with 1.4.2. Additionally, I added in a few presets to allow a bit more user control over the timestamps, since I get nothing but completely conflicting opinions on which format I should pick. I'll probably improve the available presets a bit more in the future as well.
Thanks for the update and customization.
I noticed that the log doesn't save the timestamp in version 0.3.7.
Also have a crash log (from a friend) from version 0.3.3 (not sure if newer versions have the same problem). He tried to save the settings for Tabbychat and crashed his client. http://pastebin.com/Dp19SmfL
EDIT Would it be possible to have the log have timestamps (whichever one chosen) regardless of whether timestamps are enabled in chat?
0
IF you do, then I'd recommend doing it the same way Rei's Minimap does (only allow it if specific [hopefully the same ones as Rei's] characters are in the motd).
0
http://pastebin.com/CvmP69Ud
0
0
1st: http://pastebin.com/N9uWrbhQ - removed Macro/Keybind mod after this crash
2nd: http://pastebin.com/BNRKCAVm - I thought it might be RMB Tweak since it works when your right mouse button is held down and dragged in inv/crafting table)
3rd: http://pastebin.com/RWkShKH4
Hoping you might know.
0
BTW This is to filter out a stupid 1.4.4 client-side debug issue involving some bukkit plugins.
0
If you left-click on the star above the chat windows it'll show timestamps for all chat so far, but not for chat further on. I think this is a better personally as it adds more space for chat, but does let you see timestamps when you want to.
Even though this mod does edit base classes (asu.class and asw.class), it doesn't edit ones that Forge edit, hence is compatible and does work with Forge.
It looks like OptiFine HD D2 Ultra fixes the chat scrolling issue.
0
I've got an issue where Alt-Tabbing out of or back into Minecraft causes the client to crash. I think its caused by Macro/Keybind as removing Macro/Keybind mod stops the crashes.
http://pastebin.com/N9uWrbhQ
EDIT Sorry, just crashed without it.
0
- last command/message sent log (pressing the up arrow in chat) gets reset when accessing tabbychat settings
- chat history disappears when accessing tabbychat settings, but shows up when you press on the star above chat
- chat scrolls outside chat window (shown below)
0
Have a minor crashbug: When "-- No schematic --" is selected and you click on Done (with no schematic loaded from file), client crashes. - pastebin.com/8Riufmuj
EDIT Using the new version and trying to load a 175x175x 240 high schematic (of a tower) I drop from 200 fps to 3 fps until I change it to show only 1 layer.
Would it be possible to have it default to loading only the bottom layer if the schematic is too large?
EDIT2 It seems that Schematica is not showing the red wrong block outline if I place a block where flowing vertical water should be (don't know if it affects other blocks as well).
EDIT3 A big "lake" of water provides frequent stutter lag even with all animations turned off via OptiFine.
0
Thanks.
0
What mods do you use that are incompatible with Forge?
0
I'm using SMB's MCUpdater that installs in the predetermined order and am getting a similar error on connecting to a server:
java.lang.NoSuchMethodError: net.minecraftforge.common.ForgeChunkManager.getPersistentChunksFor(Lxe;)Lcom/google/common/collect/SetMultimap;
at xe.getPersistentChunks(World.java:4273)
at xe.a(World.java:2122)
at xe.g(World.java:2110)
at xe.h(World.java:1991)
at net.minecraft.client.Minecraft.l(Minecraft.java:1820)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
Full crash log: http://pastebin.com/H2KK9mUJ
ForgeModLoader-client-0.log: http://pastebin.com/TDLyei9i
This is using the newest version of Forge 6.0.1.350. I don't recall crashing with this before updating from Forge 6.0.1.337 to 6.0.1.350.
Install order:
In jar: Minecraft Forge, liteloader, MC Capes & Cloaks, Dynampic Lights, OptiFine Ultra, Show Durability Mod, TabbyChat, KeepMyStats
In mod folder: Rei's minimap, Sphax 64x texture pack, Macro/Keybind Mod, CodeChickenCore, NEI, Inventory Tweaks, ArmorStatusHUD, DirectionHUD, StatusEffectsHUD, IngameInfo, Hotswap, Schematica, Monster Spawn Highlighter
Only Forge and Dynamic Lights modify xe.class
I am able to log in to the server with both a vanilla client and the same modded client, but without Dynamic lights.
1
I second this idea. It would be cool to have a cape on your back and a sheathed tool at your side (would have to be smaller though).
0
On the newer builds I can't load/save schematics.
0
Thanks for the update and customization.
I noticed that the log doesn't save the timestamp in version 0.3.7.
Also have a crash log (from a friend) from version 0.3.3 (not sure if newer versions have the same problem). He tried to save the settings for Tabbychat and crashed his client. http://pastebin.com/Dp19SmfL
EDIT Would it be possible to have the log have timestamps (whichever one chosen) regardless of whether timestamps are enabled in chat?