• 0

    posted a message on MCDungeon v0.17.1

    Have you looked at the mapstore option? Interactive mode will prompt you for this value.


    I've not used multiverse for a long time, but back under bukkit you had to store maps in your primary world for them to work. This option allows you to set that.


    http://mcdungeon-docs.bubblemod.org/en/latest/command-line-ref/#cmdoption--mapstore

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1
    Quote from flanigomik»

    can i just say you are my new best friend


    You should really thank JiFish. He does most of the work these days. :D
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    Hey Folks!


    v0.17.1 is now available!


    https://github.com/orphu/mcdungeon/releases/tag/v0.17.1

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    MCDungeon v0.17.0


    **NOTE**: This version requires Minecraft 1.11.0 release or higher!

    * Added 1.11 items, blocks and mobs. (JiFish)
    * Beware! Loot can now be cursed with the new 1.11 enchantments. (JiFish)
    * Added support for coloring custom potions in potions.txt (JiFish)
    * Added configuration options for map item sprite coloring. See mapcolor and paintingcolor in default.cfg (JiFish)
    * Added two new shops to find and updated some old ones with new inventory. (JiFish)
    * Fix flower pots in various locations to have flowers in again. (JiFish) * Various fixes for Minecraft 1.11 (JiFish)

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1
    Quote from SwaggyPig007»

    Hi there. Great idea btw. With one small problem. I launch the batch file and it says there are no files in\AppDara\Roaming\.minecraft\saves which is true. But I want to change the path to \AppData\Roaming\Minecraft\1.7\.minecraft which is where my saves are.




    Hello! You can customize where the save folder is with the --dir option:

    http://mcdungeon-docs.bubblemod.org/en/latest/command-line-ref/#cmdoption--dir



    Open the batch file and add

    --dir "full path to your minecraft saves"
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    If it wasn't for folks like JiFish and sshipway I probably would have wondered off aimlessly long ago. haha.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    Yeah, it will save after each dungeon. Also the initial scan process, (which can take a while) will also auto save after every 10000 chunks so you can interrupt that and resume roughly where it left off.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    MCDungeon v0.16.0


    NOTE: This version requires Minecraft 1.10.2 release or higher!

    • Added 1.10 items and blocks. (JiFish)
    • Added spawners for: Husk and Stray mob variants, Skeletons that fire tipped arrows, and something unusual that might help you! (JiFish)
    • Add use_incomplete_chunks config option. This forces chunk scanning to use chunks that would otherwise be marked as incomplete. (JiFish)
    • Fix for multi_ spawners. (JiFish)

    https://github.com/orphu/mcdungeon/releases

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    Hrm. WorldBorder must be creating chunks with LightPopulated and/or TerrainPopulated set to zero. Technically, these are incomplete until they load into MC.


    Sounds like a switch is needed here though.


    In the mean time, you can work around it by removing the following lines from mcdungeon.py around line 530:


        # Incomplete chunk
        # These keys may be optional in older MC versions.
        if (
            'LightPopulated' in chunk.root_tag['Level'] and
            'TerrainPopulated' in chunk.root_tag['Level']
        ):
            if (
                chunk.root_tag['Level']['LightPopulated'].value == 0 or
                chunk.root_tag['Level']['TerrainPopulated'].value == 0
            ):
                return cx, cz, 'I', None, 0
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    You certainly don't have to regen your dungeons. Just loading your map into 1.9 should be fine at this point. Totally up to you.


    Personally, I probably would just to get the new cool stuff in the new versions. There a few extra features, and treasure will include all the new 1.9 stuff.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1
    Quote from thebraap107»

    I was using version v0.14.2, but I also tried v0.14.1 and it gave me the same issue.

    Can you tell us exactly what you are entering for number of dungeons? Maybe copy/paste all the text in the console window into pastebin for us.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    @MayhemKing and @sshipway.


    We dealt with this in 0.15.1. You can pretty much do whatever you want. 0.15.1 will write 1.9.2+ compatible chunks now, and set the DataVersion such that MC 1.9.x will see them as version 1.9.2 and not break. What sshipway said in his first paragraph is no longer true.


    If you run 0.15.1 to regen dungeons, just don't try to load the map into 1.8 anymore. Use 1.9.2 at a minimum from that point forward. You can run 0.15.1 against your 1.8 world first if you want, that's fine. If you load your map into >= 1.9.2 first, that's okay too.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    Version 0.15.1 release!


    **NOTE**: This version requires Minecraft 1.9.2 release or higher!


    • Improved chunk scanning speed on a single core by 70% !!! (orphu)
    • Chunk scanning can now take advantage of multi-core processors. (orphu)
      • OS X and Linux only at the moment I'm afraid.
      • See new --workers option.

    • Added books for the new 1.9 enchantments. (JiFish)
    • Added more 1.9 loot (JiFish)
    • Added YAML exports of dungeon and thunt info. Look in the mcdungeon_cache directory. (orphu)
    • Exit portals now use 1.9 gateways. (JiFish)
    • Projectile potion traps are now lingering. (JiFish)
    • Lava floors are more likely to be traversable without needed to build. (orphu)
    • Possible fix for dungeon maps and multiple worlds when using --dir. (JiFish)
    • Avoid placing dungeons and treasure hunts on chunks that are not completely generated. (orphu)
    • Removed dependency on legacy Overviewer code (orphu)
    • Removed handrail from TripleStairs (orphu)
    • Landmark frames are no longer invulnerable. (orphu)
    • Fixed several issues with maps and dungeons generated prior to Minecraft 1.9. (orphu)
    • Fixed issues with 0.15.x dungeons being generated in pre-1.9 chunks. This was causing some entities (mods with equipment and villagers) to disappear. (orphu)
    • Fixed tipped arrow stacking. (JiFish)
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    Nice!


    Linked here: http://mcdungeon.bubblemod.org/


    I'll also add it to the docs for 0.15.1

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.17.1

    I'd probably just increase the max distance.


    MCD will take existing dungeons into account when adding new ones. (they won't overlap and such). But if you ask it to add 15 more dungeons, it will try to add 15 more. If there is room, you'll end up with 27 dungeons. If it runs out of room it will stop early and you may end up with fewer.


    If you want to regenerate dungeons in place, take a look at the regenerate command.

    Posted in: Minecraft Tools
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