• 0

    posted a message on Hunger Overhaul: Diminishing Returns (Encouraging a varied diet)

    The "stomach inventory" and "digestion rates" seems overcomplicated and largely unnecessary. There are two mods: Hunger Overhaul and Spice of Life (AKA Diminishing Returns) that both do and explain a better procedure than what's suggested here.

    I support the mod's version of hunger. Yours is unnecessarily complicated.



    Please explain how this system is so drastically different from Spice of Life that it's


    unnecessarily complicated

    Posted in: Suggestions
  • 0

    posted a message on Execute Commands and not Affecting Source Entity

    So, I'm currently trying to make a system that finds two entities that are within 2 blocks of each other and set their scores to a specific one. Problem is that I cannot figure out how to make it so that when I select the first entity, it doesn't select him a second time accidentally. My current commands:


    execute @e[score_Priority_min=1,c=1] ~ ~ ~ scoreboard players set @e[score_Priority_min=1,r=2,c=1] Selected 2


    execute @e[score_Priority_min=1,score_Selected_min=2,score_Selected=2,c=1] ~ ~ ~ scoreboard players set @e[score_Priority_min=1,r=2,c=1] Selected 3


    These entities can sometimes be on the same block as each other so using rm=1 is not an option.


    Anyone know how to avoid this problem?


    EDIT: I've figured out a way to do it with three command blocks, but if there was some syntax that does this that I don't know of, please tell me

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 3D Model is a Missing Texture Cube
    Quote from KnightMiner748»

    Nope, you have to make each cube and the positions bigger separately.


    Figured it out, items have a scale feature

    Posted in: Resource Pack Help
  • 0

    posted a message on [Vanilla Mod] [One Command] Collect-a-Thon Items

    Ever wanted to place collectable items that can be respawned? Ever wanted to make a Collect-a-Thon styled adventure map? Just want to figure out why I'm wasting your time reading this? Well if you answered yes to any of those questions, I'd have no idea you did!


    Introducing a device that allows you to place, save the location of and collect a grand total of ONE item in your minecraft world. If that's not enough, I'd be happy to make more or even assist you in making your own! In this I've included a command for players to put into their world to tinker with, and the source blocks so that players may edit it themselves! If I'm using too many exclamation marks, TOO BAD!!!!!


    All you have to do to use it is drop the custom sunflower given to you when you set up the block. The command is as follows:


    /summon FallingSand ~ ~2 ~ {Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{Riding:{TileEntityData:{Command:"/fill ~2 ~-1 ~2 ~-2 ~4 ~14 minecraft:glass 0 hollow",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~2 ~-2 ~2 ~-2 ~-2 ~14 minecraft:bedrock 0",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~1 ~-2 ~3 ~-1 ~4 ~13 air",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~1 ~-3 ~12 ~-1 ~0 ~12 redstone_block",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~-1 ~3 ~11 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"/gamerule commandBlockOutput false\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/gamerule logAdminCommands false\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/scoreboard objectives add Collected dummy Has Been Collected\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},id:\"FallingSand\",Block:\"iron_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~-1 ~2 ~13 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"/give @a minecraft:double_plant 1 0 {display:{Name:\\\"CollectableItem\\\",Lore:[\\\"Item Type = Shinie\\\",\\\"Value = 1\\\",\\\"Exists At Level Start = True\\\"]}}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/scoreboard objectives add IsShinie dummy Is A Shinie\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/scoreboard objectives add Processed dummy Is Processed\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},id:\"FallingSand\",Block:\"iron_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~0 ~1 ~11 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"/scoreboard players set FAKE Processed 0\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/scoreboard objectives add Collectable dummy Is Collectable\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/scoreboard objectives add Shinies dummy Number of Shinies\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},id:\"FallingSand\",Block:\"iron_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"summon FallingSand ~0 ~0 ~13 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"fill ~-2 ~4 ~1 ~2 ~4 ~-11 minecraft:bedrock 0\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"summon FallingSand ~0 ~1 ~-10 {id:\\\"FallingSand\\\",Block:\\\"redstone_block\\\",Time:1}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/give @a minecraft:spawn_egg 1 65 {display:{Name:\\\"RemovalTool\\\"}}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},id:\"FallingSand\",Block:\"iron_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~-1 ~2 ~3 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"/fill ~1 ~ ~ ~1 ~3 ~7 stone\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players operation @e[type=ArmorStand] Processed += FAKE Processed\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=Item] IsShinie 1 {OnGround:1b,Item:{tag:{display:{Lore:[\\\"Item Type = Shinie\\\"]}}}}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=Item] Value 1 {OnGround:1b,Item:{tag:{display:{Lore:[\\\"Value = 1\\\"]}}}}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~1 ~1 ~3 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"/fill ~-1 ~ ~ ~-1 ~3 ~7 redstone_block\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"execute @e[type=Item,score_Collectable_min=1,score_IsShinie_min=1,score_Value=1,score_Value_min=1] ~ ~ ~ summon ArmorStand ~ ~ ~ {OnGround:1b,CustomName:\\\"Shinie-1-True\\\",Invisible:1b,NoGravity:1b}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=ArmorStand,name=Shinie-1-True,score_Processed=0] Collectable 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=ArmorStand,name=Shinie-1-True,score_Processed=0] IsShinie 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~-1 ~0 ~4 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"scoreboard players set @e[type=Item] Collectable 1 {OnGround:1b,Item:{tag:{display:{Lore:[\\\"Exists At Level Start = True\\\"]}}}}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=ArmorStand,name=Shinie-1-True,score_Processed=0] Collected 0\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"execute @e[type=ArmorStand,score_IsShinie_min=1,score_Processed=0,score_Collectable_min=1,score_Collected=0] ~ ~ ~ /summon Item ~ ~ ~ {Item:{id:\\\"record_11\\\",Damage:0,Count:1},AgeItem:-32768,PickupDelay:32767}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=ArmorStand,name=Shinie-1-True,score_Processed=0] Processed 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~1 ~-1 ~4 {Riding:{Riding:{Riding:{TileEntityData:{Command:\"scoreboard players set @e[type=ArmorStand,name=Shinie-1-True,score_Processed=0] Value 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"execute @e[type=ArmorStand,score_IsShinie_min=1,score_Value=1,score_Value_min=1,score_Collectable_min=1,score_Collected=0] ~ ~ ~ scoreboard players add @e[type=Player,r=1] Shinies 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"execute @e[score_Collectable_min=1,score_Collected=0] ~ ~ ~ execute @e[type=Player,r=1] ~ ~ ~ scoreboard players set @e[score_Collectable_min=1,score_Collected=0,r=1] Collected 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[score_Collectable_min=1,score_Collected_min=1,score_Processed_min=1] Collectable 0\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~-1 ~-2 ~5 {Riding:{Riding:{TileEntityData:{Command:\"execute @e[score_Collectable=0,score_Collected_min=1] ~ ~ ~ kill @e[type=Item,r=0] {AgeItem:-32768,PickupDelay:32767}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"execute @e[type=Bat,name=RemovalTool] ~ ~ ~ kill @e[type=ArmorStand,score_IsShinie_min=1,r=1]\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"execute @e[type=ArmorStand,name=Shinie-1-True] ~ ~ ~ kill @e[type=Item,score_Collectable_min=1,r=0] {OnGround:1b}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/summon FallingSand ~1 ~-3 ~5 {Riding:{Riding:{TileEntityData:{Command:\"execute @e[type=Bat,name=RemovalTool] ~ ~ ~ kill @e[type=Item,r=1] {AgeItem:-32768,PickupDelay:32767}\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"scoreboard players set @e[type=ArmorStand,score_Collectable_min=1,score_Processed=0] Processed 1\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1},TileEntityData:{Command:\"/kill @e[type=Bat,name=RemovalTool]\",id:\"Control\"},id:\"FallingSand\",Block:\"command_block\",Time:1}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/setblock ~ ~-11 ~1 wall_sign 2 0 {Text1:\"===============\",Text2:\"{text:\\\"Click\\\",color:\\\"dark_red\\\",clickEvent:{action:run_command,value:\\\"/fill ~2 ~1 ~ ~-2 ~-4 ~13 air\\\"},extra:[{text:\\\" to remove\\\",color:\\\"black\\\"}]}\",Text3:\"this structure\",Text4:\"===============\"}",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~ ~-15 ~ ~-1 ~2 ~ air",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},TileEntityData:{Command:"/fill ~-1 ~-16 ~ ~-1 ~-1 ~ redstone_block",id:"Control"},id:"FallingSand",Block:"command_block",Time:1},id:"FallingSand",Block:"redstone_block",Time:1}


    If you wish to refresh the items, simply place this in a command block and power it, and every nearby Shinie item will reappear:


    scoreboard players set @e[type=ArmorStand,score_IsShinie_min=1,score_Collected_min=1,score_Collectable=0] Processed 0


    If you wish to remove a Shinie, simply use the custom spawn egg within 1 block of the desired Shinie.


    If you wish to see the source device so you can add your own items, simply follow this link to a mcedit schematic:

    https://drive.google.com/file/d/0B8GPmOdcLf_fZnJ1SUU2RDE2QUk/view?usp=sharing


    In order to get the most out of this mod (And be able to collect items that DON'T look like records) simply download and use this resource pack:

    https://drive.google.com/file/d/0B8GPmOdcLf_fVWZ1MmVlVmlycjQ/view?usp=sharing


    Special Thanks to:

    CrushedPixel for his amazing One Command Filter

    OPL's Model Creator for allowing me to make the Shinie model without needing to pay

    Our very own KnightMiner 748 for helping me make the Shinie model


    Feel free to use this in any way you like

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 3D Model is a Missing Texture Cube

    I just noticed that I made my model too small, is there any easy way to upscale it?

    Posted in: Resource Pack Help
  • 0

    posted a message on 3D Model is a Missing Texture Cube

    Fixed it, apparently I had to have the blockdata file define variants and have the model in a seperate model folder

    Posted in: Resource Pack Help
  • 0

    posted a message on 3D Model is a Missing Texture Cube

    Replaced the missing texture entries with Gold, still doesn't work refreshing OP with new code now


    EDIT: The error code:

    Caused by: com.google.gson.JsonSyntaxException: Missing variants, expected to find a JsonObject

    Posted in: Resource Pack Help
  • 0

    posted a message on 3D Model is a Missing Texture Cube

    That is certainly strange, must be a OPL thing

    Posted in: Resource Pack Help
  • 0

    posted a message on 3D Model is a Missing Texture Cube

    So, I've made a model with OPL and found that when I put it in game to test, it becomes a cube with a missing texture texture. The texture is currently overriding Allium and is located in the blockstates folder named as allium.json.

    .

    My code:


    {
    "__createdwith": "opl's Model Creator",
    "ambientocclusion": false,
    "textures": {
    "Gold": "blocks/gold_block",
    "Iron": "blocks/iron_block",
    "Coal": "blocks/coal_block",
    "particle": "blocks/gold_block"
    },
    "elements": [
    {
    "from": [7,0,8],
    "to": [10,6,9],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [10,1,8],
    "to": [11,5,9],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [6,1,8],
    "to": [7,5,9],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [8,4,9],
    "to": [9,6,10],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [8,0,9],
    "to": [9,2,10],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [8,4,7],
    "to": [9,6,8],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [8,0,7],
    "to": [9,2,8],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [7,1,7],
    "to": [8,5,8],
    "faces": {
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [9,1,7],
    "to": [10,5,8],
    "faces": {
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [9,1,9],
    "to": [10,5,10],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [6,5,7],
    "to": [7,7,8],
    "faces": {
    "up": {
    "texture": "#Iron"
    },
    "down": {
    "texture": "#Iron"
    },
    "west": {
    "texture": "#Iron"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Iron"
    },
    "south": {
    "texture": "#Iron"
    }
    }
    },
    {
    "from": [7,1,9],
    "to": [8,5,10],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Gold"
    },
    "south": {
    "texture": "#Gold"
    }
    }
    },
    {
    "from": [7,6,7],
    "to": [8,7,8],
    "faces": {
    "up": {
    "texture": "#Iron"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Iron"
    },
    "north": {
    "texture": "#Iron"
    },
    "south": {
    "texture": "#Iron"
    }
    }
    },
    {
    "from": [7,5,7],
    "to": [8,6,8],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Coal"
    }
    }
    },
    {
    "from": [10,5,7],
    "to": [11,7,8],
    "faces": {
    "up": {
    "texture": "#Iron"
    },
    "down": {
    "texture": "#Iron"
    },
    "west": {
    "texture": "#Gold"
    },
    "east": {
    "texture": "#Iron"
    },
    "north": {
    "texture": "#Iron"
    },
    "south": {
    "texture": "#Iron"
    }
    }
    },
    {
    "from": [9,6,7],
    "to": [10,7,8],
    "faces": {
    "up": {
    "texture": "#Iron"
    },
    "down": {
    "texture": "#Gold"
    },
    "west": {
    "texture": "#Iron"
    },
    "east": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Iron"
    },
    "south": {
    "texture": "#Iron"
    }
    }
    },
    {
    "from": [9,5,7],
    "to": [10,6,8],
    "faces": {
    "up": {
    "texture": "#Gold"
    },
    "north": {
    "texture": "#Coal"
    }
    }
    }
    ]
    }

    Posted in: Resource Pack Help
  • 0

    posted a message on Need Help Clearing Crafted Swords

    Is there any way to clear items with either the default item name or no tabs? I ask as I wish to replace crafted swords with my own custom versions.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Double Jumping In Vanilla - Only One Command
    Quote from ProjectTARDIS»

    Woah, this thing is awesome, bravo! Bravo! I know that it must have been hard to do this, and you may have already tried this, but can you make it less buggy when you double jump?
    P.S: I am not the best at command blocks so I don't know if you can or not.


    I guess I could increase the window for double jumping, but then it would also mean you'd hover in the air for a moment before falling

    Posted in: Redstone Creations
  • 0

    posted a message on Double Jumping In Vanilla - Only One Command

    So I was surfing the Tube of You on different Redstone devices in hopes of finding inspiration for a new project, and I found a dude - ReiminkD - who made a double jump device. It was interesting and I wanted to try it out, but it wasn't in one command, so I decided to make it into one, as it seemed like an interesting device. Skip forward 2 hours later and I had went through about 3 iterations and was finally content with what I made. So I have decided to release my creation.


    All it takes to use it is to place a command block in the world, supply it with power and let it do it's stuff. Double jumping only works if you do a second jump 7 or so ticks after the first. It doesn't feel too strict, while it also allows players to avoid double jumping either by holding down the jump button or releasing it after jumping. It does cause a slight stutter while falling and will delete nearby Barrier blocks, but I see this could be quite a useful device in parkour maps and such.


    The command:

    http://pastebin.com/HieghTvd#


    This is my first redstone vanilla mod release so I don't exactly know what the standards are when it comes to permission and such, but feel free to use this however you like. Though I would appreciate if you told me what you were using it for, (It'd be fun to see what kind of stuff people use this for)


    Thanks to CrushedPixel for his One Command MCEdit Filter


    The "source blocks":

    2015-05-08_16.41.37


    The resulting structure:

    2015-05-08_16.41.44

    Posted in: Redstone Creations
  • 0

    posted a message on Need Help Preventing Switching Items With Armor Stands

    So I've been working on a redstone campfire, and the first thing I started working on was the model. Being an armor stand noob, I only just figured out players can switch items with them by right clicking. Is it possible to prevent players from switching items with Armor Stands?

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Can't Find Skeleton With Bow
    Quote from Maxaxik»

    Try this:

    scoreboard players set @e[type=Skeleton] AttackMode 0 {Equipment:[{id:"minecraft:bow"}]}

    You have to add 'minecraft:' because that's how the data is stored and it's how you should specify it when looking for it.


    Derp! I cannot believe I forgot that...


    Thanks

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Can't Find Skeleton With Bow

    So I'm working on a command block device that will let skeletons switch from bow to sword when the player gets close, but I can't figure out how to use NBT data to select a Skeleton with a bow. My code is:


    scoreboard players set @e[type=Skeleton] AttackMode 0 {Equipment:[{id:"bow"}]}


    I'm not sure what I'm doing wrong, but it's keep saying the DataTag doesn't match

    Posted in: Redstone Discussion and Mechanisms
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