I, and probably several others, would appreciate it if this automatically detected and added ores and such from Immersive Engineering and Project Red. Is there any chance of that happening?
- It's in one chunk, I know that can cause problems.
- If it were the wrong version of forge, it would usually display an error message and not let me play the game until I fixed the problem.
- I made sure the items being displayed were the same as in the book.
- I'm using creative mode (trying to create a summoning spell) and spawning the items in, so distance shouldn't be a factor.
(If it matters, here's a list of the mods I'm using.)
Ars Magica 2
Thaumcraft 4.2
- Forbidden Magic addon
Aether 2
Blood Magic
As there are no bug reporting instructions supplied where it says there are, I'm just going to put the bug I've encountered here.
Whenever I craft a spell using an altar, it gives me an AoE spell that does nothing. Yes, I have tried removing and replacing the mod.
I have an idea for an addon for Thaumcraft 5 when it comes out, but I have no idea how to code in Java (python is my coding language). The idea is to have the current taint system combined with the one from TC2: you have taint biomes that spread across the landscape, and release a gas that turns the sky purple. This gas, in high enough concentrations, causes a new taint biome to occur. Also, everything would have a tainted variant. Tainted creatures would be able to melt together, creating new and more horrifying abominations. This could cause a staged taint system, where there are three "stages".
1. Taint gas begins building up, creating a tainted zone. This spreads outward.
2. Living things begin to become affected, turning into horrible, twisted beings whose only purpose is to consume.
3. These living tainted things begin to lump together, becoming bigger and stronger. Certain combinations are very horrifying.
An example of an especially potent combination would be a tainted creeper and a tainted bat. This would produce a flying creeper with large, bat-like wings.
- Made private server to play with friends
- Added this mod
- Renamed the "Shrubland" biome to "Scrubland"
- Made sure to place friends' spawn points in a scrubland biome
- Told them that they spawned in scrubland
- they check the biome
- "Scrubland"
I have an idea for something you could add to this mod. The idea is that you could put an eye of ender into a nexus, and it would do two things: All soldiers created by it would start out as zombies, and it would shoot projectiles that instantly turn non-zombified soldiers into zombies upon impact. This would take up the nexus's projectile weapon slot.
0
Try that with Tinkers' Construct and Iguana Tinker Tweaks. Completely different survival experience.
0
.
0
Was getting a similar crash, but also when mousing over lava. It sucks
0
Man, you even have the Heart Lanterns. Now all we need is a fireplace that heals you while you're nearby.
0
When this gets out of beta, I really hope it makes the light from Project: Red's lamps the right colors. That'd be cool.
0
I, and probably several others, would appreciate it if this automatically detected and added ores and such from Immersive Engineering and Project Red. Is there any chance of that happening?
0
Have you thought about making a bridge thing for Immersive Engineering, and possibly Project Red?
0
- It's in one chunk, I know that can cause problems.
- If it were the wrong version of forge, it would usually display an error message and not let me play the game until I fixed the problem.
- I made sure the items being displayed were the same as in the book.
- I'm using creative mode (trying to create a summoning spell) and spawning the items in, so distance shouldn't be a factor.
(If it matters, here's a list of the mods I'm using.)
Ars Magica 2
Thaumcraft 4.2
- Forbidden Magic addon
Aether 2
Blood Magic
NEI
0
As there are no bug reporting instructions supplied where it says there are, I'm just going to put the bug I've encountered here.
Whenever I craft a spell using an altar, it gives me an AoE spell that does nothing. Yes, I have tried removing and replacing the mod.
0
Seeing as you could now feasibly make a golem army with clockwork minds, I think this song is rather fitting:
0
On the "Old Downloads" page, the download for 1.8 no longer works. Please fix this.
EDIT: Apparently I'm blind. I was trying the "latest version" thing under 1.8, and didn't see the older versions under it. I found a working one.
0
I have an idea for an addon for Thaumcraft 5 when it comes out, but I have no idea how to code in Java (python is my coding language). The idea is to have the current taint system combined with the one from TC2: you have taint biomes that spread across the landscape, and release a gas that turns the sky purple. This gas, in high enough concentrations, causes a new taint biome to occur. Also, everything would have a tainted variant. Tainted creatures would be able to melt together, creating new and more horrifying abominations. This could cause a staged taint system, where there are three "stages".
1. Taint gas begins building up, creating a tainted zone. This spreads outward.
2. Living things begin to become affected, turning into horrible, twisted beings whose only purpose is to consume.
3. These living tainted things begin to lump together, becoming bigger and stronger. Certain combinations are very horrifying.
An example of an especially potent combination would be a tainted creeper and a tainted bat. This would produce a flying creeper with large, bat-like wings.
0
I have an idea for something to add in a future update. If the wind in a desert gets above a certain speed, it could cause a sandstorm.
0
- Made private server to play with friends
- Added this mod
- Renamed the "Shrubland" biome to "Scrubland"
- Made sure to place friends' spawn points in a scrubland biome
- Told them that they spawned in scrubland
- they check the biome
- "Scrubland"
0
I have an idea for something you could add to this mod. The idea is that you could put an eye of ender into a nexus, and it would do two things: All soldiers created by it would start out as zombies, and it would shoot projectiles that instantly turn non-zombified soldiers into zombies upon impact. This would take up the nexus's projectile weapon slot.