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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from McJty»

    Hi, I made a fluid interface pipe and can't for the life of me figure out how or where to insert the control upgrade. There is a single slot in the motherboard board tab on the right but that doesn't accept this. So how does this work?


    You need to make a filled motherboard using the Thermal Binder. Put an empty MB plus any upgrades you want, and supply RF and Molten Tin. Then the Completed MB goes into the Pipe Upgrade Slot.

    Posted in: Minecraft Mods
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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from g_BonE»

    2.3.8a crashes for me when looking at furnace recipes:



    java.lang.NullPointerException: Rendering screen


    at com.dyonovan.neotech.api.jei.solidifier.JEISolidifierRecipe.drawInfo(JEISolidifierRecipe.scala:32)


    at mezz.jei.gui.RecipeLayout.draw(RecipeLayout.java:75)


    at mezz.jei.gui.RecipesGui.func_73863_a(RecipesGui.java:155)


    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:305)


    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1104)


    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051)


    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349)


    at net.minecraft.client.main.Main.main(SourceFile:124)


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


    at java.lang.reflect.Method.invoke(Unknown Source)


    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)


    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)


    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)


    at java.lang.reflect.Method.invoke(Unknown Source)


    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)


    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)


    at org.multimc.EntryPoint.listen(EntryPoint.java:170)


    at org.multimc.EntryPoint.main(EntryPoint.java:54)


    Fixing this as we speak. Should have a b version out soon

    Please use https://github.com/TeamBR-Modding/NeoTech/issues to check if the issue has already been posted and please post issues there. Just easier for us to track.
    Posted in: Minecraft Mods
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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from g_BonE»

    Amazing mod, keep it up! Just one little thing i realized in v2.3.7 the RF storage blocks loose their charge when broken. I dont know if its intentional or not but i thought i'd report it here.


    That got missed when we switch API's. Its been fixed for next release.
    Posted in: Minecraft Mods
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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)

    OreDict support has now been added to Dim Crate with the Control upgrade. Still need to add a blacklist for some oreDict items tho.

    Posted in: Minecraft Mods
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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from BaccarWozat»

    And now he has ExtraUtils2 alpha, presumably with their awesome pipes, leaving you out in the cold. I realize he can't control what's put in Forgecraft, but it comes off as a jerk move. At the very least he could do a spotlight!

    Meh. Honestly it would be nice but I am sure he has multiple people asking to do a spotlight on there mod. I am happy if people are playing it and liking it. Thats why we do it.
    Posted in: Minecraft Mods
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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from majestyc2k1»

    A couple suggestions:


    1. Have an option on the Mob Stand for a continual rotation/spinning of the model.

    2. Remove the durability on the Net Launcher since it also requires RF power.

    3. Capturing Wisps will make you beloved in the Thaumcraft community (especially if you make custom spawners).


    I posted a few comments about your mod on Direwolf20's Forgecraft 1.8.9 Youtube series. Hope you don't mind.



    1 - Nice idea. I added it to the suggestion thread on github so I can remember lol
    2 - The durability bar is the current level of RF. When you recharge it, it will go back up.
    3 - I will think about it :P


    Lol. I tweeted Direwolf20 about the mod when he was complaining about no pipes. Hes the reason I even started playing MC. Would love to see it on Forgecraft

    Posted in: Minecraft Mods
  • 1

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)

    Something I just finished coding for next release. You can now turn the Dim Crate into a cobblegen by inserting an Expansion Upgrade.


    new Cobblegen

    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from majestyc2k1»

    #7: I didn't word that correctly: The MB upgrades bug that I reported earlier is working correctly now. Sorry.


    The Net Launcher is Awesome! This will definitely help with the Intangible mod (see attached). Are there any mobs not capture-able (or do we have to find out ourselves)?


    I broke the RF storage and its working now. Thanks.


    This is becoming the #1 1.8.9 tech mod.


    The only mob so far (vanilla) that won't be capturable is the Ender Dragon. As for mod mobs, 98% of the ones we have tested are capturable. The only one I know that can't be captured right now is Wisps from Thaumcraft.

    If you find any that can't be captured, let me know and I'll see if I can add them. No promises on mod Mobs, but as long as they extend one of the basic MC entity classes they should be.
    Posted in: Minecraft Mods
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    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from BaccarWozat»

    I think I was able to duplicate #4. What I did was, stood on a block while looking nearly straight down at a dimensional crate, and shift-clicked to place a crate on top of it. It placed, but then the blank spot in my inventory actually still had a crate in it and I could click and drag it.

    I've got over 40 mods in my modpack, and adding some new ones today, but this doesn't seem to involve any of the other ones.


    I still cant duplicate it and ive tried what you suggested, I has to be another mod doing something. You said you had a mod pack. Any chance I could get a copy of it so I can take a look.
    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from majestyc2k1»

    New release report:


    1. Crashing when placing batteries into RF Storage block (posted on Github).

    2. Net Launcher crashing when placed in RF Storage block.

    3. Batteries and Net Launcher not able to be placed into Fluid Generator.

    4. Dimensional Crate is duping when placed for the first time then right clicked. Creates new Crate inside.

    5. No recharge slots on Furnace Generator (intended?).

    6. Electric Logger working.

    7. Motherboard upgrades using RF (from a previous post).


    1 - Break RF Storage and replace. Should fix it.
    2 - See 1
    3/5 - No ItemSlot has been added for generators yet. The slot you are seeing is for emptying buckets
    4 - I have been trying to duplicate this issue for a couple of days and for the life of me i cant. Can you give me a list of what other mods you are using
    6 - Great to hear
    7 - Can you post this issue to github. We ask that all issue get posted so we can track them easier
    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from BaccarWozat»

    I'm enjoying NeoTech as a surprise first tech mod for 1.8.9. The barrels are OK (don't see how to upgrade them, but even if they can't be, they're all right), but those pipes are a real mess. 6 iron ingots just for 4 segments? Seems to me it ought to be 6 for 16, or maybe require something else instead. I'm thinking along the lines of minecart rails or Extra Utilities pipes as a comparison.

    Right now your machines are up to 2x ore yield (that I know of), is there a set limit beyond which you won't develop that? Mekanism went to 5x, though I know a lot of people have called that overpowered. Still, it would be satisfying to know I would no longer need to wait for that other mod to be developed.


    I havent implemented the Barrel upgrades yet, but they are planned.

    When you say pipes are a mess, do you mean the recipes or the actual working of the pipes? As for recipes, we are open for suggestions (please use github) as its really hard for us to try and make things balanced recipe wise.

    For the crusher and 2x ores, there is the ability to add an upgrade which will unlock the secondary slot. All the crusher recipes are configurable, just edit the config/NeoTech/Registries/crusherRecipes.json file if you think things are low. We will look into maybe expanding ore processing to more things once we get some more basics done.

    Keep the suggestions coming (GitHub is a great place for them as then we can track them)

    Dyo
    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)

    majestyc2k1, and anyone else, we usually are hanging out on #neotech on the esper.net network (IRC)


    Feel free to come by and join us!

    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)

    I am glad its finally here. Now we can truly have compatibility between mods.


    I am just testing the conversion now. If all goes well, I will do a release tonight.

    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)

    BjornTheBear:


    We need the full crash log, not the console log file. Also, please use Pastebin.com and just leave the link


    A quick look at it does show you are only giving MC 512M of ram (-Xmx512M). This is the only thing I can see as this log doesnt even include why it crashed

    Posted in: Minecraft Mods
  • 0

    posted a message on NeoTech by pauljoda and Dyonovan (TeamBRModding)
    Quote from TEECRAFT»

    I can't seem to get any of the upgrades in the machines


    Make sure you are using the latest version of JEI. There was an issue with it that was causing the motherboards to disappear. Has been fixed.
    Posted in: Minecraft Mods
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