But wouldn't the mob sounds make finding dungeons easier? 50% support.
Well, that's true, as nothing else besides dungeons would spawn (and silverfish spawners) monsters, but the purpose of this is to add challenge to the dungeons on peaceful not make it harder to find. But the monster sounds on peaceful can be muted, if that makes it better.
Currently, Dungeons are basically free loot on peaceful, as you don't have to fight anything to get at it. So I propose a system to change this. (Yes, I know this would make mob grinders work even on peaceful, but I'll cover that in the topic to nerf it.)
Dungeons would spawn monsters at a normal rate on peaceful, however, with limitations:
Blaze spawners will not spawn any blazes at all, must be on easy or higher.
Cave spider spawners would not spawn cave spiders at all, same as blazes.
Silverfish spawners would still spawn silverfish, making it little harder to get to the end portal.
Zombies, skeletons, and spiders spawners would still spawn them, but the mob themselves would be nerfed.
Zombies, skeletons, and spiders that are spawned on peaceful would deal half of the damage they do if they are on normal difficulty. They would also not drop EXP to prevent farming, and would only drop 0-1 of their normal drops, and wouldn't drop their rares, to limit mob grinders. (silverfish would still be subject to this drop reduction, but would still deal their normal damage: half heart.)
This system would help make dungeons be little more challenging on peaceful, while limiting mob grinders. Also, mobs spawned wouldn't venture into the connecting cave, staying within the dungeon's boundaries, allowing you to mine in safety. However, they would go out if there is too many monsters in there, and if being attacked by the player, and chasing them if they dash out, hoping the boundaries would save them. As for skeletons, they wouldn't shoot you unless you attack them or stray into the boundaries. Also, the mobs would go after you if you open the chest by digging into the chest behind it.
(If I miss anything, let me know, so I can edit it)
Is it possible to make the clones of a specific task, like lead a player through a maze if they push a button, fire a TNT cannon and reload it, build structures, etc.
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So you want to get rid of lava, fall damage, drowning, cacti damage, etc because they add a challenge?
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Land mines, a play of words.
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Well, that's true, as nothing else besides dungeons would spawn (and silverfish spawners) monsters, but the purpose of this is to add challenge to the dungeons on peaceful not make it harder to find. But the monster sounds on peaceful can be muted, if that makes it better.
Well, I considered it to be a option, but according to the "read this before posting a suggestion", it says to not put "it can be a option!".
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Dungeons would spawn monsters at a normal rate on peaceful, however, with limitations:
Zombies, skeletons, and spiders that are spawned on peaceful would deal half of the damage they do if they are on normal difficulty. They would also not drop EXP to prevent farming, and would only drop 0-1 of their normal drops, and wouldn't drop their rares, to limit mob grinders. (silverfish would still be subject to this drop reduction, but would still deal their normal damage: half heart.)
This system would help make dungeons be little more challenging on peaceful, while limiting mob grinders. Also, mobs spawned wouldn't venture into the connecting cave, staying within the dungeon's boundaries, allowing you to mine in safety. However, they would go out if there is too many monsters in there, and if being attacked by the player, and chasing them if they dash out, hoping the boundaries would save them. As for skeletons, they wouldn't shoot you unless you attack them or stray into the boundaries. Also, the mobs would go after you if you open the chest by digging into the chest behind it.
(If I miss anything, let me know, so I can edit it)
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Whats more disturbing: Murdering small children or eating a horse hoof?
On Topic: Does 4 hunger mean 4 full drumsticks or 4 half-drumsticks (2 full drumsticks)?
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Maybe it can use that concept.
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Anyways, would these be what they called "technical biome"? (like basins)
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Also, question: Where would the new 4x4 grid for this be?
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