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    posted a message on UtilityCraft Reborn
    Quote from CG777»

    Not currently. I plan on using RTM's system for wiring later on (they have source code available). This will be an extensive redo of most parts of the Power Lines segment.


    Will the power lines be RF compatible or use another power system?
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from gojira1001»

    hey, Dumboldoor5, I finally managed to get my computer working again, so if you want to start up the server again, I will be able to play on it


    Hmm haven't touched it in several months
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from syndicate25»

    So, I know the title is "Rails of War" but, I really just want this mod for the trains and such, not the guns and things like that. Could there be, or is there, an option to disable those features?


    Yeah, it called not placing the guns...
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from gojira1001»

    Alright! What is the IP address?

    Check your messages
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    I successfully got my server up and running, but it won't run 24/7. I used the map I posted on planet minecraft, but at this point I have too many spurs to keep up with. I also need help with building up towns and stuff along the line. P.M. if you want to white listed. All you need is the RoW mod, nothing else.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from gojira1001»

    I wouldn't mind helping, I have ridden the line, and I like where you are going, especially the covered bridge


    I'm trying to put together a server now
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Just uploaded a part of a WIP map on Planet Minecraft if anyone's interested. I'd like to make this a collaborative project if anyone wants to help, message me.

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Wiebold4449»

    First blood! (Love the new update by the way- runs great! (besides this :P))


    Also, I noticed a slight niggle with the curves- on the 45 degree unions between curved sections, trains seem to derail- The problem seems to be solvable by overlapping the tracks slightly, though it makes for a rough joint and I doubt this is a 'feature' :P


    Thanks Naiten!




    The trains also derail on the medium parallel switch in some rotations due to a missing tile block


    The switch to the left doesn't cause derailments, but the switch to the right does

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from LegoCanMine»

    you and the dumboldoor [MCRailroader] were part of the server if I remember correctly


    Yes I was, I had the small valley and made it half way to the spawn terminal.
    Quote from smates»

    Oh yes i remember the server I built many things on it, it was really good

    I remember your coal mine in the mountains a long way from spawn
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Я понимаю,кстате,у меня идея: как только исправишь все ошибки, можно сделать сидения,с них и будет проще управлять локомотивом: кнопки W и S-управлять локомотивом,R-инвентарь,ПРОБЕЛ-ручной тормоз ,левый SHIFT-выйти и походить по локомотиву,чтобы сесть на сидение-нажать на сидение ПКМ.Надеюсь,это тебе пригодится. И можешь не писать по-английски-у меня с русским всё хорошо.


    That actually sounds like a good idea
    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from ciekma»

    Thanks for reply, I thought these numbers are radius in meters, not 10th of meters, it looks gorgeous, however have no idea, how to join next section of curved track (except of many blind probes). There should be some kind of survey line appearing, then you have piece of track and looking at certain tile.


    Minecarts should hide deeply in underground mines if compared to this mod.


    1. You should use schematica and make schematics in single player
    2. The already do xD
    Posted in: WIP Mods
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    posted a message on Rails of War 1.7.10 (Don's Branch).
    Quote from don_bruce»

    Just looked at your world. To test the integrity of your world I ran the logging train along all of the tracks with a pusher and puller OV. Other than royally stressing out my old lappy, your world behaved as expected. Locomotives followed the track, and never ran off a curve. There's a bit of lag that occurs when placing tracks, but that's to be expected when ROW has to search through a track mapping containing 2425 sections of track (4 times the size of my world, by the way). Unfortunately, because I cannot reproduce your bugs on my end it means that we have to do a little debugging on your end instead.


    That brings me back to my questions, albeit a bit revised:

    1. Did this issue happen during you placing track, or did it happen after a server reset?
    2. What are you doing when you get kicked out of the world? Placing track or operating locomotives?
    3. Can you post the crash report/log when you get kicked? The reason you're getting kicked is because some packet isn't being handled correctly due to an unforeseen circumstance. If I know what packet is causing it, I can fix it so it doesn't kick you off.



    In single player I have the issue of crashing when I place track or derail. It's in multiplayer when I experience issues with the track tracking systems.


    -Is it possible to make tracks stackable?

    Posted in: WIP Mods
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Haven't hear form Naiten in a while, what's he up to?

    Posted in: WIP Mods
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    posted a message on Rails of War 1.7.10 (Don's Branch).
    Quote from don_bruce»


    Could you do a few things for me?

    1. Did this issue happen during you placing track, or did it happen after a server reset?
    2. Place a new piece of track and tell me if trains follow that.
    3. What is the size of your rowTrackMappings_0.dat file? (found in .minecraft/saves/WORLDNAME/data folder).
    4. Can you post said data file for me to look at?

    This'll help me narrow down whether or not the issue is based on lost track data or a faulty track management system.


    Here's the world where I started encountering the problems. The world also started crashing and saying "Shutting Down Internal Server" "A fatal error has occurred, this connection is terminated" in single player. The world started out in single player mode and I copied it over to my server. Anyways, here's the world.

    Posted in: WIP Mods
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    posted a message on GSAR (Rails of War German Signals)

    Can you create a demonstration railroad?

    Posted in: WIP Mods
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