I got some really weird lag when I was using this mod, here's some video I really like it and can't wait to play/ record me finding all the different Biomes
Do you mind if I chop it up a bit first? Like make it shorter, and get rid of all the fail parts and maybe add music or something? So that way the video is a preview of the map rather than "look how many mistakes he made in this map!" lol.
Thank's for the review!
You just by chance walk right into every bug/misfortune I missed lol.
1. You weren't supposed to be able to escape the map, that was a horriblely obvious block I missed.
2. at 16:80 a spider happened to land on a pressure pad and thus breaking a clock which activated the little obsticle course you were supposed to be able to try out (not to mention the hole in the wall that lead's to my wiring I forgot to cover up.
3. As for the clocks, what can I say? I'm lazy. With this map I cut corners. This won't be so in the newest map.
4. Oh and you took out the blaze that were suppose to be the final part of the map which concludes with the diamond.
5. Are blaze really that bad? I didn't think they would be sorry, it's just all the other mobs are way too easy to kill.
I will probably make a fixed version of this map as well without the bugs, escape paths, and lazy wiring/unnessasary clocks.
Thank's for the review!
You just by chance walk right into every bug/misfortune I missed lol.
1. You weren't supposed to be able to escape the map, that was a horriblely obvious block I missed.
2. at 16:80 a spider happened to land on a pressure pad and thus breaking a clock which activated the little obsticle course you were supposed to be able to try out (not to mention the hole in the wall that lead's to my wiring I forgot to cover up.
3. As for the clocks, what can I say? I'm lazy. With this map I cut corners. This won't be so in the newest map.
4. Oh and you took out the blaze that were suppose to be the final part of the map which concludes with the diamond.
5. Are blaze really that bad? I didn't think they would be sorry, it's just all the other mobs are way too easy to kill.
I will probably make a fixed version of this map as well without the bugs, escape paths, and lazy wiring/unnessasary clocks.
yeah... kinda figured I wasn't supposed to be able to walk away from the map,
clocks arent that bad now, its mostly the dispensers continually shooting, maybe fill them with fewer arrows? like only 20 or so?
and the blazes are a cool idea, just not in an open jungle where the entire world can burn. Defiantly can't wait to play the 2nd part of this series, keep up the awesome work
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ducktaco48
Idk
pretty good 7.5
Ducktaco48
whenever, im in highschool
nope
Ps why do i need hamatchi
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yeah... kinda figured I wasn't supposed to be able to walk away from the map,
clocks arent that bad now, its mostly the dispensers continually shooting, maybe fill them with fewer arrows? like only 20 or so?
and the blazes are a cool idea, just not in an open jungle where the entire world can burn. Defiantly can't wait to play the 2nd part of this series, keep up the awesome work
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