• 0

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Also, I would like to know what Tinker values would correspond to what vanilla values, i.e. you say that Harvest Speed 8x(the smallest speed) is only as good as stone, so what would be the speed for iron and diamond?
    Posted in: WIP Mods
  • 0

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Hey, I use this mod with Tekkit Lite, and I was going to use the axe mod on the power tool when i realized it wasn't set up with TreeCapitator plugin. What would I have to put in the config file to allow the axe mod to use tree capitator since it doesn't have damage values? Any help in this situation would be welcome, thanks.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2][ModLoader] Mice Heaven Mod Collection [BETA]
    Ok, so what I tried doing was using BuildCraft along with this mod, by trying to set up a wooden pipe system to extract the wood from the lumberjack so the chest isn't full and the wood isn't wasted. But when I set up the wooden pipe and the power generator, the lumberjack replaces it with dirt. Is there anyway around this? PLEASE HELP!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    Help Please? This is the error, I can provide more information if need be. I was installing the "all" version. I put the properties file in minecraft folder and i put all the class files in the jar.


    Minecraft: Minecraft 1.1
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_30, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    [failed to get system properties (java.lang.NullPointerException)]

    java.lang.Exception: No more empty terrain sprite indices left!
    at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:672)
    at ModLoader.getUniqueSpriteIndex(ModLoader.java:655)
    at ModLoader.addOverride(ModLoader.java:324)
    at mod_MiceWorkers$1.run(mod_MiceWorkers.java:80)
    at java.util.TimerThread.mainLoop(Unknown Source)
    at java.util.TimerThread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on [ORIGINAL][EVENT]Minecraft Hunger Games - Join and Fight! (Not just another Hunger Games Server!) ~ HELP US BUILD APPLY NOW ~
    Another mod that I think might be really cool with this is the backpacks mod(i think it's spoutbackpacks?) so you could have backpacks in the cornucopia that have increasing helpful supplies as you go further into the cornucopia. And a good trap could be raining fire arrow dispensers that are built high above the area pointing down, so the tributes can't see it.
    Posted in: PC Servers
  • 0

    posted a message on MC Hunger Games
    Are you going to have a Sponsor system? And how are you going to make the Cornucopia? Because if the items are just on the ground then first person to rush is gets them all, right?
    Posted in: Maps
  • To post a comment, please .