DivineRPG. Unfortunately it hasn't been updated to 1.5.x yet and it's basically the centerpiece of my mod collection. At least until I find something better.
For some reason your modded texture pack doesn't work for me. It loads and the menu looks fine but it still has default textures in game? EDIT: I see your texture pack is for MC 1.5.X, I assume that is why. I'm running this on MC 1.4.7
I figured out the shadow issue as well. After I did a fresh install on MultiMC and loaded each mod separately I had a revelation and solved it. It was caused because I had "Highlight tips shown" set in NEI. Whenever it showed a highlight tip, the shadows disappeared. I set it to "Highlight tips hidden" and the problem went away.
Ok, thanks. I deleted the grey in the texture pack and now instead of the entire texture going crazy, just the cracks are really bright... Is there something else I need to tweak?
Tweaked a few settings such as shadow resolution with no luck on the shadow front... Can't figure out what is going on with them...
Updated my video card drivers with no change. I'm running a GeForce GTX 570 if it matters.
On the mod front, yes I do. Several actually, though I'm not sure which of them might be the culprit.
Mods are:
DivineRPG AtmosMobs All of Pam's Harvest Craft Forestry Biomes-A-Plenty DrZharks MoCreatures Mod Rei's Minimap Zombie Awareness
Not Enough Items
Looks fantastic except for a couple issues I'm having that hopefully someone can help me out with.
First, and I think this is a known issue based on my research, but I figured I'd as anyway while I'm at it just to be sure. I'm using the sphax purebdcraft texture pack and blocks turn really dark or have glitched textures while they are being broken. Any fix yet?
Next, and this one is the really annoying one... Shadows look fine, however when I look down they disappear entirely and then reappear when I look back up... This leads to incessant any annoying brightness changes as I look around. Any idea what might cause that?
I have a similar problem, cept' it CTD's for me rather than hanging on a black screen. Any help would be appreciated.
EDIT: Got it working, kinda. I downloaded the minecraft.jar client instead of the minecraft.exe one and it launches now. However I get timeout errors when trying to connect to a multiplayer server. One step at a time lol
Posted this on the patcher thread, but bringing it here as well to see if anyone here can help:
Ok starting to go a bit crazy here. I installed the LB Photo Realism Pack on a friends machine and it works no problem. Our computer are custom builds and near identical in every way.
On my machine the game will sit at the Mojang screen for a few seconds and then crash to desktop. Oddly enough if I click "Test Minecraft" in the patcher the game starts just fine and runs great. It only crashes when I try to run it outside of the patcher.
Here is what the patcher tells me when I hit test:
Reducing java heap size to 768M for 32-bit OS + large texture pack
[java, -cp, C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/natives, -Xmx768M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Failed to initialize device Saitek Eclipse Keyboard because of: java.io.IOException: Failed to acquire device (8007001e)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Ok starting to go a bit crazy here. I installed the LB Photo Realism Pack on a friends machine and it works no problem. Our computer are custom builds and near identical in every way.
On my machine the game will sit at the Mojang screen for a few seconds and then crash to desktop. Oddly enough if I click "Test Minecraft" in the patcher the game starts just fine and runs great. It only crashes when I try to run it outside of the patcher.
Here is what the patcher tells me when I hit test:
Reducing java heap size to 768M for 32-bit OS + large texture pack
[java, -cp, C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Hellsing\AppData\Roaming\.minecraft\bin/natives, -Xmx768M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Failed to initialize device Saitek Eclipse Keyboard because of: java.io.IOException: Failed to acquire device (8007001e)
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
0
0
I figured out the shadow issue as well. After I did a fresh install on MultiMC and loaded each mod separately I had a revelation and solved it. It was caused because I had "Highlight tips shown" set in NEI. Whenever it showed a highlight tip, the shadows disappeared. I set it to "Highlight tips hidden" and the problem went away.
0
Tweaked a few settings such as shadow resolution with no luck on the shadow front... Can't figure out what is going on with them...
Updated my video card drivers with no change. I'm running a GeForce GTX 570 if it matters.
On the mod front, yes I do. Several actually, though I'm not sure which of them might be the culprit.
Mods are:
DivineRPG
AtmosMobs
All of Pam's Harvest Craft
Forestry
Biomes-A-Plenty
DrZharks MoCreatures Mod
Rei's Minimap
Zombie Awareness
Not Enough Items
0
First, and I think this is a known issue based on my research, but I figured I'd as anyway while I'm at it just to be sure. I'm using the sphax purebdcraft texture pack and blocks turn really dark or have glitched textures while they are being broken. Any fix yet?
Next, and this one is the really annoying one... Shadows look fine, however when I look down they disappear entirely and then reappear when I look back up... This leads to incessant any annoying brightness changes as I look around. Any idea what might cause that?
Here is a video of the shadow glitch:
0
TRUE
Could be his friends account though. *Shrug*
0
EDIT: Got it working, kinda. I downloaded the minecraft.jar client instead of the minecraft.exe one and it launches now. However I get timeout errors when trying to connect to a multiplayer server. One step at a time lol
0
Already checked that, no luck. xS
What does the tester load differently that would cause it to work but the actual client to crash?
0
Ok starting to go a bit crazy here. I installed the LB Photo Realism Pack on a friends machine and it works no problem. Our computer are custom builds and near identical in every way.
On my machine the game will sit at the Mojang screen for a few seconds and then crash to desktop. Oddly enough if I click "Test Minecraft" in the patcher the game starts just fine and runs great. It only crashes when I try to run it outside of the patcher.
Here is what the patcher tells me when I hit test:
0
On my machine the game will sit at the Mojang screen for a few seconds and then crash to desktop. Oddly enough if I click "Test Minecraft" in the patcher the game starts just fine and runs great. It only crashes when I try to run it outside of the patcher.
Here is what the patcher tells me when I hit test:
Anyone know how to get this working? Thanks.