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  • 2

    posted a message on [32x] CopherNeue's Dawnbreaker - Pixel-Art, Limited Palette, Optifine Support

    Finally, a good DB32 pack :P

    Posted in: WIP Resource Pack
  • 2

    posted a message on New Super Minio Bros. [v3]

    One year later, the third update is finally out!
    + custom block models for half the flowers
    + Bowser enderdragon and sounds
    + Birdo llamas and sounds
    + Kamek witch and sounds (the sounds are bad, i know, i'll change them in the next update)
    + enderman, silverfish, elder guardian, magma cube, wither skeleton, snow golem
    + placeholder vindicator and guardian, they will be changed to something else in the next update
    + sounds for horse, cow, ocelot and ghast
    + new font!
    + red sand and sandstone based on Sandy Kingdom from Odyssey
    + acacia and birch trees and planks
    + beds
    + command blocks, based on different dice blocks from Mario Party games
    + shulker boxes
    + observer
    + torch and redstone torch
    + sugarcane
    + magic particles
    + diamond sword, based on the Master Sword (from Zelda, there are no swords in Mario)
    * more stone random varients
    * changed spruce block model again
    * some different paintings
    * editted tnt

    + probably some other stuff i forgot

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Misur»

    Wow, do they suport transparencies?


    Quote from Deonyi»

    Don't all entities support transparency?


    Yes, all entities (except Steve & Alex) support transparency <3

    Posted in: Resource Pack Discussion
  • 9

    posted a message on Texture Artists' Union

    Pokemon parrot textures

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Does anyone know this resource pack particles?

    As with many 'PVP' resource packs, the textures in this pack are a mix of many textures from many different resource packs. For example, I recognise the block textures as the infamous oCd pack, but the items and skybox definitely aren't from oCd.


    After some research, I think the particles are from this resource pack, an unofficial add-on for oCd.

    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union

    these new glazed terracotta blocks are pretty sweet, one of those rare instances where the default texture is pretty nice

    may be difficult to texture to ensure all the faces link up with eachother, but that's part of the fun :)

    Posted in: Resource Pack Discussion
  • 11

    posted a message on Texture Artists' Union

    new acacia leaves model


    weird lighting glitch tho, visible in top right pic.


    the model is randomly rotated 0, 90, 180 or 270 degrees to randomise the position of the bottom vertical leaf.


    EDIT:

    also sometimes lighting glitches hard, no idea why, probs just minecraft being bad

    Posted in: Resource Pack Discussion
  • 7

    posted a message on Texture Artists' Union

    WAAA (vindicator)

    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union

    cocoa beans (on jungle log)

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Anyone know what the folder structure of the new 1.11 entity sounds is? I can't seem to find them in 1.11.jar...

    Posted in: Resource Pack Discussion
  • 1

    posted a message on New Super Minio Bros. [v3]

    Version 2.1 is up! I fixed the issue that caused the pack to crash!

    (by deleting a blockstate file)

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union

    Does anyone know what the error "Caught error stitching" is and how to prevent it?

    [16:42:20] [Client thread/INFO]: Reloading ResourceManager: Default, New Super Minio Bros [v2.1].zip
    [16:42:20] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
    java.lang.IllegalArgumentException: MALFORMED
        at java.util.zip.ZipCoder.toString(ZipCoder.java:58) ~[?:1.8.0_25]
        at java.util.zip.ZipFile.getZipEntry(ZipFile.java:567) ~[?:1.8.0_25]
        at java.util.zip.ZipFile.access$900(ZipFile.java:61) ~[?:1.8.0_25]
        at java.util.zip.ZipFile$ZipEntryIterator.next(ZipFile.java:525) ~[?:1.8.0_25]
        at java.util.zip.ZipFile$ZipEntryIterator.nextElement(ZipFile.java:500) ~[?:1.8.0_25]
        at java.util.zip.ZipFile$ZipEntryIterator.nextElement(ZipFile.java:481) ~[?:1.8.0_25]
        at bwx.c(SourceFile:69) ~[1.10.2.jar:?]
        at bxi.a(SourceFile:35) ~[1.10.2.jar:?]
        at bxi.a(SourceFile:90) ~[1.10.2.jar:?]
        at bcx.f(SourceFile:724) [1.10.2.jar:?]
        at bhq.a(SourceFile:133) [1.10.2.jar:?]
        at bft.a(SourceFile:346) [1.10.2.jar:?]
        at bhq.a(SourceFile:141) [1.10.2.jar:?]
        at bft.k(SourceFile:409) [1.10.2.jar:?]
        at bhq.k(SourceFile:77) [1.10.2.jar:?]
        at bft.p(SourceFile:386) [1.10.2.jar:?]
        at bcx.t(SourceFile:1586) [1.10.2.jar:?]
        at bcx.av(SourceFile:968) [1.10.2.jar:?]
        at bcx.a(SourceFile:396) [1.10.2.jar:?]
        at net.minecraft.client.main.Main.main(SourceFile:124) [1.10.2.jar:?]
    [16:42:20] [Client thread/INFO]: Reloading ResourceManager: Default
    [16:42:20] [Client thread/INFO]: SoundSystem shutting down...
    [16:42:21] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
    [16:42:21] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [16:42:21] [Thread-16/INFO]: Initializing LWJGL OpenAL
    [16:42:21] [Thread-16/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    [16:42:21] [Thread-16/INFO]: OpenAL initialized.
    [16:42:21] [Client thread/INFO]: Created: 1024x512 textures-atlas
    [16:42:21] [Sound Library Loader/INFO]: Sound engine started
    [16:43:01] [Client thread/INFO]: Stopping!
    [16:43:01] [Client thread/INFO]: SoundSystem shutting down...
    [16:43:02] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
    Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

    Posted in: Resource Pack Discussion
  • 0

    posted a message on New Super Minio Bros. [v3]
    Quote from Alvoria»

    Greetings.


    I'm having a problem loading this resource pack.


    I'm hoping that you can fix this problem. If you need/want more information, just let me know what all you desire and I will attempt to supply it. Otherwise please let me know when you've fixed it. Thanks in advance.


    Yeah...
    I had the pack working, then changed some things and uploaded it. I forgot to test the pack before uploading it, so as a result, I uploaded this broken version.
    I would try to fix it, but I am currently away from an actual PC, and will be for a while (writing this on my phone), so I won't be able to update the pack for a while :C

    Also, I have no idea why the pack doesn't work in it's current state...

    So, until I can get my hands on an actual PC, you'll just have to use the previous version D:
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union

    how do you actually update a pack on Curse

    Posted in: Resource Pack Discussion
  • 0

    posted a message on New Super Minio Bros. [v3]

    New update!


    + custom block model for mushrooms
    + ocelots (look like wigglers)
    + WIP Bowser ender dragon
    + sounds for ocelots, zombies, ender dragon, some slime
    + dark oak, acacia planks
    + custom block model for leaves
    * revised paintings

    Posted in: Resource Packs
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