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    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from Gwynzireael»


    Ah, I kinda don't want to use too many mods. :')
    Thank you for making it clear, regardless. :) Have a nice day/night!


    EDIT: How do I make a workbench backpack in 1.10.2? None of the old recipes work and I tried searching "workbench" in the thread, but there's no recipe mentioned. The workbench backpacks are mentioned frequently, though. Please, help.


    currently only the "standard" backpacks are available in the newer versions. the frame system and leather types are the groundwork for an upgrade system that Eyda is working on. Please be patient and either use another mod, such as portable crafting tables, found here: https://minecraft.curseforge.com/projects/portable-crafting or, wait until Eyda has added these features.

    Please keep in mind that Eyda is a human being, and as such, is flawed and limited in the amount of stuff they can do. Asking for updates, changes, or anything other than "hows your day been so far?" may put unwanted stress on them, causing them to slow down. As well, outside forces also impede development and speed of the mod, most notably of all is "Life", which effects all of us. Please understand this before asking for Eyda to add one specific feature now, and consider the amount of fun you will have when the feature is added, as well as the others that it was designed to work with.

    Thank you for taking the time to read, and consider saying the same thing to others who ask/beg/demand for updates from Eyda. The more time we give them, the less stressed they'll feel, and the more likely they will be to work on the mod in the free time they have. I've moved onto 1.11.2, and eagerly await for the update, but I have no intentions of asking for an update any time soon, because Eyda has stated that they want to iron out the features for the current 1.10.2 version, before updating, and with 1.12 on the horizon, more stress comes because as soon as forge comes out, people will spam/beg/harass for an update.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    https://minecraft.curseforge.com/projects/forge-backpacks here is Eyda's post on Curseforge with the current versions of Backpacks! (forgot that it was there XD)

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    all links are currently missing

    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?

    freeking awesome, I eagerly await the first testable vesions of it for 1.11.2

    And, if I may suggest something. For now, focus on the code and getting it to work right, then go to the details. What I'm saying is, people would rather have a fun mod to play with, then a broken one that looks nice. Yes, Domo's 3d models look flippin fantastical, but I'd be more than happy to play with 2D sprites before that.

    If there's anything I can do to help (specifically testing) I'd be more than eager to help development of this mod before I start spamming suggestions, ideas, tweaks and things like that, that I did with Domo! This mod is to good to just let die, thanks again for updating it!

    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?
    Quote from Daomephsta»

    I thought you guys would like to know that I've been working on the source, now that it's available. I'm currently in the process of doing cleanup, as Quiverbow is a bit messy in some areas. I'm doing the work on my fork, it can be found here.


    sweet! what are your plans? clean up code first, but are you going to say in 1.7.10, or are you going to update to 1.9/10/11?
    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?
    Quote from Domochevsky»

    Ok, so!

    QuiverBow is now open source and can be found here on github. Don't break it. :)


    My other mods will likely follow over time as well.


    Domo, you should put this up on the front page so new people see it, and put it in large bold text so its painfully obvious

    Quote from t2hig»

    Not sure if this is the right place so. Putting in a request for either a Quad head Coin tosser or something that would fire multiple projectiles like that but cheaper. Like an iron spitter. instead of chunks of gold it fires molten shards of iron and can light enemies on fire but at a cost of damage. and the quad coin tosser. self explanatory




    The Ironspitter "The stock is charred"


    Comes in Heat shield

    And Naked



    Not to be rude or anything, but if you'd looked a few posts up, you'd see that Domo is nolonger updating, maintaing, or supporting the mod. Its effectively dead, and is now open source. Its a nice idea though

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    lol yea, if you shift right click you can re-name the backpacks

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from Demon_MoonBat»

    Can one backpack be stored in another one? For example, I'd have a backpack for logs, and inside of it would be backpacks, each containing a specific kind of log?


    Btw, can't seem to wear it, tho only made the small version so far.



    First, no, you can't nest the backpacks, you'd have to download another backpack mod in order to nest them like that

    Second, copied from the OP: "You can put any backpack in a separate slot. You access the slot by
    sneaking and pressing the key to open a backpack (default 'B'). When
    wearing a backpack in this slot the backpack can be opened by pressing
    the 'B' key. You can change the key in your controls."

    Hope I could help :3

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    Hows the progress going on the 1.11.2 update Eyda? Or are you working on the upgrade system before you try to update to a new version? Also, are you planning on keeping both versions updated? Or just one?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    Hmm... none of them are.... well.... Until Eyda gets them working here's the 1.10.2 one that I had downloaded (its the latest version)

    https://www.dropbox.com/s/gxvn49f1bvvemrb/backpack-3.0.1-1.10.2.jar?dl=0

    I'll remove this link as soon as Eyda fixes the others.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from Platinum_Fox»

    I am using this mod with the smart moving mod. the back pack does not stick to the player. using render player api enhancer i am able to fix some things like this (someone on SM mod thread showed me how for TC armor)

    does anyone here know the code i have to paste into the api enhancer (or how to get the code) so the back packs can look great again.


    This is a known bug, Eyda knows of it, and I believe he is unable to fix this due to the way Smart Moving changes the player model. Render API helps, as you said, but otherwise nothing can be done. Either ignore it, or remove Smart moving or Backpacks. Sorry for the inconvenience, hopefully someone is able to help and make things better in the future
    Posted in: Minecraft Mods
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    posted a message on Wasteland Mod - The lost

    aside from generating a huge world in survival and putting the level into the server files, no. Have you tried changing the world gen type to what it says in the OP? I think it says how to do it there, or does it simply crash?

    Quote from Axebeard2025»

    Has anyone figured out a workaround to get wastelands to work on a server?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    check the front page please, there's a spoiler called "Modpack Permissions":

    ModPack Permission:


    Spoiler (click to hide)


    You are allowed to use backpacks mod in your modpack when you fullfill the following points:



    • You have to give credits to the author of this mod and you have to show a link pointing to this thread.
    • You are not[/b] allowed to make money with your modpack (adf.ly or similar); PayPal donations are allowed.
    Posted in: Minecraft Mods
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    posted a message on Wasteland Mod - The lost

    did you yourself specifically test for compatibility for 1.11.2?
    remove the statement "1.12" as 1.12, or change it to say "the Wastelands mod, version 1.12, for minecraft version"
    Cities were removed, that was code from another mod that Kino does not have permissions to use (he has asked and as far as I know has yet to receive confirmation to do so).
    Do not ever say that this, or ANY mod, is for a version that it is not specifically hosted for, it causes issues. Back to the first statement, if you yourself have not specifically tested compatibility for 1.11 and 1.11.2, do NOT say it is for it. People will come here complaining they downloaded the mod from that site, and got a crash on 1.11/.2, when this mod is for 1.10.2

    Thank your for atleast asking to use this mod on that side, I am not a developer, just a conserned forum member who likes the mod, and hates when people who don't read/can't comprehend what numbers are come to the thread complaining about crashes for the mod on a version that it isn't even for.

    Wait for Kino's responce before taking it down, but, for future reference, either ask first, or ask in a PM if you can do this, so you can show proof that you are allowed to post it there.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from Cutiecakepie»

    Please if you will update this to 1.11.2?


    Eyda is working on it as fast as he can. Either downgrage to 1.10.2, or use another backpack mod like Iron Backpacks until Eyda updates. For future reference, please read comments above yours, as this question has been answered before. Eyda is focusing on getting the tier system in place for the current versions, and updating is planned next.
    Posted in: Minecraft Mods
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