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    posted a message on Wasteland Mod - The lost
    Quote from RockRevenchy_»

    Nice to see this mod is saved from the great mods graveyard ! I've been playing around with this mod for a year now and I'm glad to see it still running and updated ;p


    Your Sarcasm is duely noted, even if it wasn't intented as sarcasm... People have lifes outside of working on mods, Yes it sucks that its "dead", but someone will make something similar agian in the future, if not a better one... So, until then, we'll just have to deal with boring old normal maps that have no dangers and are totally full of resources and easy...
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1
    First, use JEI, NEI is available for 1.10 here: https://minecraft.curseforge.com/projects/not-enough-items-1-8 Be sure to follow the instructions, as there are a few dependencies you need to make it work
    First (cont.): JEI is available here: https://minecraft.curseforge.com/projects/just-enough-items-jei its much simpler to use, and is more supported, and is highly reccomended that you use JEI instead of NEI

    Second: The recipes are easy, but its simpler to just use JEI to view them. I lied there's an Imgur gallery with all the recipes [insert "you should have read the front page" comment here]
    They are made from Rabbit hide, Leather, or Tanned leather. They are made in parts of 2 to 3, with the "small" backpack being made from one (If I recall correctly).
    You need to first craft "Frames" which, currently, have no use other than the main ingredient. They are made from 4 Wood (sticks), Stone, or Iron rods, and 4 string:
    [string][rod][string]
    [rod][nothing][rod]
    [string][rod][string]

    Next, take the "frame" and use your corrisponding leather to determine how much it can store (later on it will also impact upgrades)
    Rabbit is the smalles
    https://imgur.com/a/fQnBP

    As for the types of leather, its also explained on the front page:

    What are the different Tier's for?


    Leather-Tier


    The Leather-Tier affects the amount of slots you will have.

    • Rabbit Hide is weak so it only gives you 6 slots per size and 3 slots per structure upgrade (Upgrades will be implemented soon)
    • Leather is stronger and gives you 12 slots per size and 6 slots per structure upgrade.
    • Tanned Leather is of course the strongest and gives you 18 slots per size and 9 slots per structure upgrade.

    Lastly, the Config thing. Its non-functional IN GAME. You'll have the manually edit the txt document to change things. If this is your first time ever using mods, I really can't help you here, because when it comes to editing configs I'm a mouse who's memorized the maze, I can't explain how I know where the cheese is, I just know where to go to get it... There are plenty of other usefull tutorials on where to find them, and most configs have information on what line does what... atleast, modders who like people will give descriptions and examples... Eyda is one of those who give descriptions... if you screw it up beond belief, just delete the file (not everything inside, it, the file itself) and the game will automatically make a new one...

    Good luck and have fun, don't be afraid to ask questions, I'll answere them the best I can, and hopefully Eyda hasn't given up, and is just super busy with life and what not... cus I'd really hate to see this mod die, as the other ones don't give as customizable backpacks, or look as nice (or updated to 1.11.2... like this one isn't... so I'm stuck with crummy ugly backpacks.. Please Eyda! come back and give us the gift of this mod once again!!!)
    Posted in: Minecraft Mods
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    posted a message on Wasteland Mod - The lost

    I'm needing help with the 1.7.10 version of this mod, but the discussion on it is locked because of people asking for updates constantly (thanks. /s)
    Anyway, I'm wondering if, using the config, it's possible to add additional biomes to the ones that spawn in the Wasteland world type. I'm specifically wanting to add Tainted Land and Magical Forest biomes from Thaumcraft.


    Thanks for coming to ask questions! Sadly, AFAICR, You cannot add more biomes using the 1.7.10 configs... you'd have to have to use a mod such as Biome Tweeker to get said biomes into it... I have 0 skills regarding that mod, so you'd have to look into it on your own to see how to do so... I wish I could provide more help, but I'd be more than happy to answer any other questions the best I can. Sadly I don't think this (version) is going to be updated to the newer versions any time soon... and word on the street is that Azanor is working on Thaumcraft (is it 6 now? I lost count XD) for the latest version(s), but will probably release 1.12.... when he does... you know modders with big crazy flashy awesome mods....
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    Hi, first, thanks for asking for help

    Now, did you pull the backpack out of creative? Cus if you did, then your gunna have a bad time, IE: what your explaining now. You NEED to craft the backpack in order to get it to work properly. Now that doesn't mean from scratch, but it does mean that you need to get 1-3 frames (tier doesn't matter), and then craft them with either rabbit hide, leather, or tanned leather to form the parts.

    For a Small backpack, simply surround the frame in your choice of material Ala Enderchest style:
    [x][x][x]
    [x][F][x] where "X" is the material, and "F" is the frame (currently the type does not matter, but will in future versions)
    [x][x][x]

    To craft a "Medium" backpack, you will need 2 frames and 10 materials,
    [x][x][x]
    [x][F][x] for the "Top"

    [x][F][x]
    [x][x][x] for the "Bottom"
    Put the "top" and "bottom" together in the crafting grid to make a "Medium" bakcpack

    For a Large pack, there is one additional piece, the "Middle"
    [n][x][n]
    [x][F][x] here "N" is "nothing"
    [n][x][n]

    Now craft the Top, Middle, and Bottom together (ontop eachother like a sandwich) and you'll have a Large backpack.


    One thing to keep in mind while crafting backpacks, depending on the material you use, and the size of the backpack, will determine how much space in the pack there will be. Please reffer to the OP to see what the sizes are exactly, its 12:30 at night for me, and I'm tired and can't remember, not to mention I've ended up going to 1.11.2 because all the mods I want to use have updated to that version. Bet of luck to you Kyo!

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    Good luck and take care Eyda, looking forwards to the updates! Hopefully 1.14 doesn't come out before you can start working again XD


    Anyway, hopefully people will read that message, if not, I and others will be sure to let them know!

    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?

    I am GIDDY with excitement... ingame screenshots... thats progress if I've ever seen it... are you going to release it on Curseforge, or keep to the forums? And are you going to release it in super buggy alpha, or only when it crashes occasionally?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1
    Sorry to be "That Guy", but, please be sure to read comments atleast 2-3 pages back. I believe it was mentioned that Eyda atleast wants to get the modual system working for 1.10.2 working, before starting on 1.11.2. I've been gone for 3 days, but from the looks of things over on CurseForge, I think that 1.12 is starting to become the "go-to" version now
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    No problem and have fun!

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    Eydamos is working as hard and as fast as he can, I to can't wait for a 1.11.2 version, but asking him about updates and when they come out won't make them happen any faster. Please keep in mind that he does have a life outside of minecraft and modding. If he has news he'll let us know, but until then you'll have to just use another mod... If I had to reccomend one to hold you over until Eyda is done, use this one: https://minecraft.curseforge.com/projects/wearable-backpacks It doesn't add a lot of fancy things, but you can change the backpacks size in the configs. It works just fine, and it recently got Inventory Tweeks compatibility, so you can sort them.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from Gwynzireael»


    Ah, I kinda don't want to use too many mods. :')
    Thank you for making it clear, regardless. :) Have a nice day/night!


    EDIT: How do I make a workbench backpack in 1.10.2? None of the old recipes work and I tried searching "workbench" in the thread, but there's no recipe mentioned. The workbench backpacks are mentioned frequently, though. Please, help.


    currently only the "standard" backpacks are available in the newer versions. the frame system and leather types are the groundwork for an upgrade system that Eyda is working on. Please be patient and either use another mod, such as portable crafting tables, found here: https://minecraft.curseforge.com/projects/portable-crafting or, wait until Eyda has added these features.

    Please keep in mind that Eyda is a human being, and as such, is flawed and limited in the amount of stuff they can do. Asking for updates, changes, or anything other than "hows your day been so far?" may put unwanted stress on them, causing them to slow down. As well, outside forces also impede development and speed of the mod, most notably of all is "Life", which effects all of us. Please understand this before asking for Eyda to add one specific feature now, and consider the amount of fun you will have when the feature is added, as well as the others that it was designed to work with.

    Thank you for taking the time to read, and consider saying the same thing to others who ask/beg/demand for updates from Eyda. The more time we give them, the less stressed they'll feel, and the more likely they will be to work on the mod in the free time they have. I've moved onto 1.11.2, and eagerly await for the update, but I have no intentions of asking for an update any time soon, because Eyda has stated that they want to iron out the features for the current 1.10.2 version, before updating, and with 1.12 on the horizon, more stress comes because as soon as forge comes out, people will spam/beg/harass for an update.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    https://minecraft.curseforge.com/projects/forge-backpacks here is Eyda's post on Curseforge with the current versions of Backpacks! (forgot that it was there XD)

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] Backpacks v. 3.0.1

    all links are currently missing

    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?

    freeking awesome, I eagerly await the first testable vesions of it for 1.11.2

    And, if I may suggest something. For now, focus on the code and getting it to work right, then go to the details. What I'm saying is, people would rather have a fun mod to play with, then a broken one that looks nice. Yes, Domo's 3d models look flippin fantastical, but I'd be more than happy to play with 2D sprites before that.

    If there's anything I can do to help (specifically testing) I'd be more than eager to help development of this mod before I start spamming suggestions, ideas, tweaks and things like that, that I did with Domo! This mod is to good to just let die, thanks again for updating it!

    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?
    Quote from Daomephsta»

    I thought you guys would like to know that I've been working on the source, now that it's available. I'm currently in the process of doing cleanup, as Quiverbow is a bit messy in some areas. I'm doing the work on my fork, it can be found here.


    sweet! what are your plans? clean up code first, but are you going to say in 1.7.10, or are you going to update to 1.9/10/11?
    Posted in: Minecraft Mods
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    posted a message on QuiverBow - Ranged Weaponry, thought up by Steve?
    Quote from Domochevsky»

    Ok, so!

    QuiverBow is now open source and can be found here on github. Don't break it. :)


    My other mods will likely follow over time as well.


    Domo, you should put this up on the front page so new people see it, and put it in large bold text so its painfully obvious

    Quote from t2hig»

    Not sure if this is the right place so. Putting in a request for either a Quad head Coin tosser or something that would fire multiple projectiles like that but cheaper. Like an iron spitter. instead of chunks of gold it fires molten shards of iron and can light enemies on fire but at a cost of damage. and the quad coin tosser. self explanatory




    The Ironspitter "The stock is charred"


    Comes in Heat shield

    And Naked



    Not to be rude or anything, but if you'd looked a few posts up, you'd see that Domo is nolonger updating, maintaing, or supporting the mod. Its effectively dead, and is now open source. Its a nice idea though

    Posted in: Minecraft Mods
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