I want to see the improved Ender dragon fight be for PC as well.
It's unfair to give it to just XBox.
- DragonHeroBlaze
- Registered Member
-
Member for 11 years, 10 months, and 17 days
Last active Wed, May, 20 2015 13:59:35
- 0 Followers
- 924 Total Posts
- 301 Thanks
-
Mar 3, 2013DragonHeroBlaze posted a message on Minecraft News, and Minecraft RealmsPosted in: News
-
Nov 6, 2012DragonHeroBlaze posted a message on Today in Minecraft - Pocket Edition, Gift Cards, & MoreNether reactor?Posted in: News
Sounds strange. -
Aug 9, 2012DragonHeroBlaze posted a message on 12w32a Snapshot Ready for TestingI love everything about this snapshot.Posted in: News
However, my favorite is the beacon.
I love Jump Boost II. -
Jul 22, 2012DragonHeroBlaze posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure PatentThe wikipedia pages for Ric Richardson and Uniloc are so horribly vandalized.Posted in: News
It almost feels like I'm reading Uncyclopedia.
Anyway... UNILOC MUST DIE.
Ric Richardson is an Australian cockroach. He is the holder of multiple illegal patents including the Uniloc patent US5490216 and the Logarex patent 6400293. Although he spent twelve years in California to promote and develop products produced by Uniloc, Richardson grew up in Sydney and currently resides just inside of Hell.
Oh, and by the way, it actually is a typical American company as the company is based in Plano, Texas. -
Jul 22, 2012DragonHeroBlaze posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure PatentLet's see...Posted in: News
A) Uniloc = Stupid American company, apparently our country is full of them(Five words: Insight Venture Partners ruined RuneScape).
B )Apparently they are trying to sue everybody, including Microsoft, EA, and SquareEnix. Obviously, they are just low punks who think they can get rich off of this.
C) I live in Texas. This makes it even more important. I bet I'll be seeing this on the news, and I'm hoping people here will be against it. -
Jul 13, 2012DragonHeroBlaze posted a message on MCX360 Update News - Patch Released!Removed Herobrine... Lol...Posted in: News
-
Jun 21, 2012DragonHeroBlaze posted a message on Digital Diamond - "Diamonds are Forever"I made a diamond hoe!Posted in: News
Only after I made everything else diamond though.
It is never going to die...
I don't think the meter is even down 1/4 of the way, and I've been doing a ton of farming.
I wonder what anybody who saw them making this video thought? -
Jun 15, 2012DragonHeroBlaze posted a message on MCX360 Updates Today!That redstone tutorial video was helpful.Posted in: News
I'm too lazy to look any sort of Minecraft tutorial video up, so thanks.
6:20 AM here, I have no idea why I woke up at 5:15. I always sleep in.
Also, it's thunderstorming. Hope I don't run into any charged creepers or zombie pigmen when I go out today. -
Jun 1, 2012DragonHeroBlaze posted a message on Notch Turns 33 - Celebrations AplentyHappy Birthday Notch!Posted in: News
And also, if I ever see a creeper plush in stores I am certainly getting it. Oh boy, I'm gonna have fun with that, heh. - To post a comment, please login.
0
I've lost too many boats from those stupid things.
1
That being said, Minecraft is still a great game.
I think Minecraft has huge potential, and could be an incredibly great game.
Right now, though, I find that a lot of that potential hasn't been used yet.
I feel like the game is seriously lacking in content and is way buggier than can be excused.
I also feel like recent updates have been more destructive towards the game's potential rather than constructive.
In fact, I find myself wanting a lot of things reverted.
Lots of hours into Terraria and I have a hard time saying Minecraft is in any way better other than the fact that minecraft is 3d and Terraria is 2d.
I guess I could say three reasons why I personally think Minecraft is more popular.
First, Minecraft has the whole redstone stuff, which adds a whole extra aspect to building; while Terraria has wiring, Minecraft has certain aspects about its wiring that makes it superior.
Minecraft machinery gets complex, and so there's a whole part of the community who deals with it.
Second, while both Minecraft and Terraria have console and mobile versions, Minecraft has both a pc and mac version while Terraria is PC only(though I really wish it were for mac).
Last, I think Minecraft probably had a lot stronger of a start than Terraria, having numerous youtubers doing it.
0
Villagers lose independence and survivability by requiring a trade to be done in order to have a chance to breed.
At the same time, they actually tend to their own farms.
One step forward, one step back.
3
Farms aren't the simplest things to make, and the work they require deserves reward.
0
To me, a variant of stone brick just doesn't seem like something that should be rare.
If it was more like something from an ancient temple, yeah, I can understand that being uncraftable.
1
"new mob"
Sure...
4
Everywhere in the overworld has the same mobs.
The End has a million of a mob in the overworld.
I'd like to see noticable differences in biomes when it comes to mobs.
Ideally, I'd like to see a lot more mobs.
There should be a couple biome specific enemies and a couple biome specific friendlies for each biome.
Sounds like a lot, but if there's going to be more variety, that's definitely a good way to start having it.
0
It's the fifth floor of Mystifying Forest and I can't even remember how I managed to get killed there.
If you just private message me I'll give you the password, and we can continue there.
0
Rather than chickens just despawning, we could have less common animals that attack and kill the passive mobs.
Wolves, for example, kill sheep.
I do think that needs improvement, though; wolves will not stop killing the animals, and when they do, the sheep aren't coming back.
Maybe have animals auto-breed after a time when at full health, and have animals auto-regen health slowly over time.
Then have hostile animals like wolves stop attacking the passive animals for a while after each kill.
We can have hostile animal mobs underground, too, that act more like other hostile mobs, or like bats: they despawn in time, but they also spawn in the dark.
This way we get more mobs and a more lively world but we don't have an excess of a single mob like chickens.
Another solution: differentiation of surface mobs and underground mobs.
Right now caves are as dangerous as the night on the surface, essentially.
I would like to see some uniqueness in the mobs that appear in the caves.
Chicken jockeys could be surface only, so there wouldn't be many chickens in the caves.
(In all honesty I'm not too fond of chicken jockeys, but if they are gonna be in the problem presented in the thread should at least be solved.)
0
0
Personally I'd rather it not be three doors per craft, though.
1
I had hardly any complaints about the game until then.
1.6 gave me a few things to complain about(the awful zombie changes, the hunger changes, the potion nerfs, horses), and 1.7 gave me even more(Ruined oceans, snow in the place I built a new base to get out of a snow biome, those ugly stone cliffs).
3
And dear Notch, comic sans...
1
Okay, I'm actually completely sure he doesn't.
However, I'll try to decipher what he says...
In conclusion, it's an incredibly incomprehensible post comparing Demo 1.6 with Demo 1.7, and he included extreme amounts of useless info.
0