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    posted a message on NEW! Bottled Animals - Manage your animals like items!

    Got an error on my server using this.


    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 27/03/16 18:33
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: sideAndFacingToSpriteOffset
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoSuchFieldError: sideAndFacingToSpriteOffset
    at com.ermans.bottledanimals.block.BlockTile.<clinit>(BlockTile.java:183)
    at com.ermans.bottledanimals.init.ModBlocks.init(ModBlocks.java:40)
    at com.ermans.bottledanimals.BottledAnimals.init(BottledAnimals.java:41)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 5 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (amd64) version 3.10.23-xxxx-std-ipv6-64
    Java Version: 1.8.0_72, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 2075699616 bytes (1979 MB) / 2527068160 bytes (2410 MB) up to 2527068160 bytes (2410 MB)
    JVM Flags: 2 total; -Xmx2560M -Xms2560M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 62 mods loaded, 62 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
    UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
    UCHI appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
    UCHI Aroma1997Core{1.0.2.16} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.16.jar)
    UCHI CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHI MobiusCore{1.2.5} [MobiusCore] (minecraft.jar)
    UCHI NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UCHI OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
    UCHI <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
    UCHI battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.2.jar)
    UCHI AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
    UCHI appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
    UCHI Aroma1997CoreHelper{1.0.2.16} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.16.jar)
    UCHI Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.10-1.1.0.1.jar)
    UCHI CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
    UCHI Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHI ThermalFoundation{1.7.10R1.2.3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.3-112.jar)
    UCHI ThermalExpansion{1.7.10R4.1.2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.2-240.jar)
    UCHI BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
    UCHI Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHI Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
    UCHE BottledAnimals{1.7.10-1.1} [Bottled Animals] (BottledAnimals-1.7.10-1.1.jar)
    UCHI BrandonsCore{1.0.0.11} [Brandon's Core] (BrandonsCore-1.0.0.11.jar)
    UCHI BuildCraft|Core{7.1.14} [BuildCraft] (buildcraft-7.1.14.jar)
    UCHI BuildCraft|Builders{7.1.14} [BC Builders] (buildcraft-7.1.14.jar)
    UCHI BuildCraft|Transport{7.1.14} [BC Transport] (buildcraft-7.1.14.jar)
    UCHI BuildCraft|Energy{7.1.14} [BC Energy] (buildcraft-7.1.14.jar)
    UCHI BuildCraft|Silicon{7.1.14} [BC Silicon] (buildcraft-7.1.14.jar)
    UCHI BuildCraft|Robotics{7.1.14} [BC Robotics] (buildcraft-7.1.14.jar)
    UCHI BuildCraft|Factory{7.1.14} [BC Factory] (buildcraft-7.1.14.jar)
    UCHI CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
    UCHI IC2{2.2.775-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.775-experimental.jar)
    UCHI Railcraft{9.8.0.0} [Railcraft] (Railcraft_1.7.10-9.8.0.0.jar)
    UCHI chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44.jar)
    UCHI chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
    UCHI DraconicEvolution{1.0.2-snapshot_12} [Draconic Evolution] (Draconic-Evolution-1.7.10-1.0.2-RC2.jar)
    UCHI EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)
    UCHI EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar)
    UCHI ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
    UCHI fastleafdecay{1.4} [Fast Leaf Decay] (FastLeafDecay-1.7.10-1.4.jar)
    UCHI HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar)
    UCHI IC2NuclearControl{2.3.4a} [Nuclear Control 2] (IC2NuclearControl-2.3.4a.jar)
    UCHI ImmersiveEngineering{0.7.2} [Immersive Engineering] (ImmersiveEngineering-0.7.2.jar)
    UCHI InfernalMobs{1.6.0} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
    UCHI IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal.jar)
    UCHI LogisticsPipes{0.9.3.89} [Logistics Pipes] (logisticspipes-0.9.3.89.jar)
    UCHI Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHI minechem{5.0.5.406} [Minechem] (Minechem-1.7.10-5.0.5.406.jar)
    UCHI OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
    UCHI OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
    UCHI MapWriter{2.1.2} [MapWriter] (Opis-1.2.5_1.7.10.jar)
    UCHI Opis{1.2.5} [Opis] (Opis-1.2.5_1.7.10.jar)
    UCHI PneumaticCraft{1.12.6-149} [PneumaticCraft] (PneumaticCraft-1.7.10-1.12.6-149-universal.jar)
    UCHI progressiveautomation{1.6.34} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.34.jar)
    UCHI ProjectE{1.7.10-PE1.9.5} [ProjectE] (ProjectE-1.7.10-PE1.9.5.jar)
    UCHI Roguelike{1.4.4} [Roguelike Dungeons] (roguelike-1.7.10-1.4.4.jar)
    UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHI tinkersdefense{1.2} [Tinkers' Defense] (Tinkers-Defense-1.2.1.jar)
    UCHI witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    UCHI IguanaTweaksTConstruct{1.7.10-2.1.5.140} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.5.jar)
    OpenModsLib class transformers: [stencil_patches:ENABLED],[movement_callback:ENABLED],[map_gen_fix:FINISHED],[gl_capabilities_hook:ENABLED],[player_render_hook:ENABLED]
    Class transformer null safety: all safe
    AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
    CoFHCore: -[1.7.10]3.1.2-325
    ThermalFoundation: -[1.7.10]1.2.3-112
    ThermalExpansion: -[1.7.10]4.1.2-240
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)


    Have tested a bit in SP and looks quite nice so far, nice job.

    Posted in: Minecraft Mods
  • 0

    posted a message on [TechMod] PneumaticCraft

    Use Shift + rightclick (basics of modded minecraft), works on any block with GUI.

    Posted in: Minecraft Mods
  • 0

    posted a message on [TechMod] PneumaticCraft

    I can't find any updated documentation on the new programmer, condition blocks, item assigment pieces and many others, i have no clue on how to use it, this is one on my favorite mod since long time, but i can't figure this out, no clue on what to put on the "variable" field, for example, i want to feed cows with wheat in a pen, (easy for now) and then i want to move baby with a soul vial (from ender io) to another pen, and kill everything that isn't a cow, can be this done?


    EDIT: Or attack entities with a tinkers construct weapon to lvl it up, and when its about to break, change weapon or stop.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Mod Idea] Use for excess materials
    Quote from Leviathan143»

    Try IC2's recycler or Equivalent Exchange.


    Yeah already did, but i don't feel like recycling diamonds and such, and EE gets to one point that nothing else but EE matters, cause its quite op, altough once you make last tier items, there's nothing to do (just my feeling)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Mod Idea] Use for excess materials

    Would be also nice a high-end mineral, former in quite big veins, like 3x3x3 or so, only minable with machines that produce materials over time before it depletes (yeah i know, fortresscraft)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Mod Idea] Use for excess materials

    Hey, i would like such a mod. Maybe i can help whith the textures?


    The only thing i could do is the textures, i have no coding skills :)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Mod Idea] Use for excess materials

    I'm always using Forestry (bees), Buildcraft (quarry), Mariculture (fishes) or even magical crops, and they produce tons of materials that i don't know what to do with them; So i was thinking about a mod that you have to make armors/weapons to soldiers that you recruit, and they go trough a portal (that you can't pass, similar to the alfheim portal from botania) and fight a war for you... or something like that, that way you can mass produce things forever (never crafted an arrow before i think, and i'm playing minecraft since beta 1.8.1)


    I could help a little making the mod, but im not so good at scripting.


    P.D: Sorry about my english.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Random wings?

    I was testing my own mod pack, and while updating i noticed wings grew on my, and i don't know wich mod made it, anyone knows?

    Posted in: Mods Discussion
  • 0

    posted a message on Calculator 1.7.10 - RF Generators, Portable Crafting, Machines, Landscaping, Trees etc

    i think i readed people have the same issues with older versions, its the basic calculator, yes i have inv tweaks (wich now that i think, it may be the problem), and... i cannot drag item into the crafting grid, nor can use the shift + click trick, since it just creates a ghost item and crafts nothing.

    Cheated my way to the block thingy that does the same tho :ph34r:

    Posted in: Minecraft Mods
  • 0

    posted a message on Calculator 1.7.10 - RF Generators, Portable Crafting, Machines, Landscaping, Trees etc

    Cannot craft anything with the calculator, using version 1.6.6 from curse :/

    Posted in: Minecraft Mods
  • 0

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    Is there a way to make rannuncarpus plant seeds?
    Posted in: Minecraft Mods
  • 0

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    wew after a lot of thinking came with this... didnt though about the super cool red string dispensers :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Yusunoha

    will the crafting logistic pipe automatically start any assembly table crafting of your choice?

    no, you have to preprogramm it, using more than one assembly table if neccesary
    Posted in: Minecraft Mods
  • 0

    posted a message on [BuildCraft] Logistics Pipes
    Quote from Yusunoha

    I've a pipe/module request if you don't mind... is it possible to add a pipe/module for assembly tables? you could hook up the pipe/module under the assembly table, and you can then request the system to craft items for you with the assembly table. the system will automatically send the required items to the table, start the crafting process of the item you requested, and output the crafted item afterwards.


    Use a crafting logistics pipe
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Minecraft Mods: Utilities In Game.
    Seems legit -_-
    Posted in: Minecraft Mods
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