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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    y u get rid of conduits?
    they r so much better then prejucters!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from x3n0ph0b3

    Interdiction torches have always been that way. Since the day I made them. No clue about the crash.


    You made Interdiction Torches before you made pedestals.
    And are you sure that they didn't work when they were placed in the word? I'm almost certain that the description of them used to be "Repels mobs. Sending a redstone pulse to it will increase the radius."
    Not
    "Send a redstone pulse to it to make it repel mobs."
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MADS: Minecraft Advanced Destruction System
    Hey, so, that's pretty cool that you're updating the MADS and all, but I'm sorta curious about one thing.

    Did you ask UltraMoogleMan for permission?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from YouRandomly

    is pahimar taking tips from azanor or some thing cus ee seems to being working towards being less over powered?


    "This mod is steadily improving. Surely this is due to an outside influence?"
    Sorry dude, but Pahimar is actually a competent programmer. He's perfectly capable of improving the mod that he has been entrusted with.

    Try not to post something insulting next time, okay?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor


    Can you generate a crash report so I can see the error?


    If you want to duplicate the error yourself, you could probably manually set the conditions up.
    Use NEI to enchant void armor pants with those enchantments, go into the nether and get hit by pigmen while wearing the pants.

    It would be easier for Drison to get a crash report for you, but if you don't want to wait, you could try that route.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from x3n0ph0b3

    As a result, I have many leather-bound books and my apartment smells of rich mahogany.

    Really looking forward to future updates from this already incredible mod, and the highly awaited future of SMP.
    Three to seven cheers for Azanor. Your work is outstanding.


    ... Yeah, that's pretty legit.
    Can't complain about rich mahogany smells. (What does poor mahogany smell like, though?)
    x3n0, y u no visit the EE IRC? We miss you.

    Also, yes, there are some really cool features of thaumcraft to be sure. Some, in particular, still impress me today. Thaumcraft is truly a unique mod.
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Quote from XCompWiz

    There is. There is also a link to the Wiki.

    As the developer, I'm fairly certain there isn't. ;)

    Well, Nether portals don't like other Dimensions, but I can say that by your process you should, indeed, be in the Overworld. You are probably just a long ways from your Overworld Spawn.


    Alright. I guess I'll have to figure out what this save faker is on my own, then. Perhaps it is Wedge? I genuinely can't tell you where else the save faker thing could be coming from, but if it's not in your mod then it has to be some other mod that affects world gen. Sorry about the confusion.

    Also, yes, I understand how much of an asshole I was being. I was frustrated at the time that I posted, and I came across as accusatory. I know now that none of you really deserve that kind of treatment. (Qwertygiy was kind of rude in the way he handed it, too.)

    I'm going to blame it on a bad mixture of mods, and leave it at that. I did something rather stupid in the end, and now I believe my world to be beyond recovery, so there's nothing much to do about it by now. I screwed up the save folder in a really dumb way, so there's really no hope for it now.

    Once again, my apologies for the errant words. This is still quite an interesting mod, and while I have removed it from the mods I currently use, I don't think this bad experience will really turn me away from mystcraft. I'll do a bit more reading up on the mod before I try it again, to say the least.

    edit: One question, though. Was my Nether attempt really as asinine as Qwertygiy suggested? On a game with only Mystcraft installed, would that method have worked? Assuming I know the coordinates of my base.
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Quote from Qwertygiy
    This is why reading a few pages back is always a good idea. Your assumptions and methods are... terrible. Save faker? I've never heard of it or encountered anything that might possibly involve it. It probably doesn't even involve MystCraft, though I'm not sure. And yes, you probably ended up in the Overworld... at point 0, 0, not your spawn point.

    If you're stuck in an Age, you have a few options.

    1: Find reeds and chickens, make some d-books, and make an age with a Star Fissure in it.

    2: Kill your character (fall damage, drown, etc.) and then reboot Minecraft without travelling to a new dimension.


    Perhaps there should be some explanation of what a star fissure is, in the original post?

    And no, I'm fairly certain the save faker is indeed part of this mod. There is no other mod I have installed that would deal with world generation except Wedge, and I am certain it would have no need for a save faker, whatever that is. It doesn't have anything to do with generating multiple worlds.
    Maybe there's some strange incompatibility with Wedge that caused my world file to screw up royally.

    And is there some reason why the Nether portal thing would not work?

    (By the way, I know how to use F3, bro. I did not spawn at 0,0.)
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Hey, you know what's ridiculously uncool?
    "Spawning the save faker"
    I saw this line come up in the command prompt that loads minecraft for me.

    I won't pretend that I know what it does, because I don't. All I know is that after travelling to an age, I realized I had no linking book with me. I didn't know how to get back to the overworld, and I currently don't think there is a way. I decided to use NEI to place a portal block in the age, and travelled to the Nether. Then, I immediately travelled back through the same portal to find myself in what I thought was the Overworld. So I killed myself to get back to spawn, because I was completely unsure where I was. Turns out, the save faker most likely changes not only the location that you respawn in, but also forces the overworld to regenerate.
    In essence, my save is now completely gone, and I am out of ideas on how to get back to it.

    Seriously now, there has to be some way. You wouldn't make a mod that causes you to lose your overworld forever because you made a simple mistake, right?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Wedge, The WorldGen Editor: Create worlds you've only dreamed of! [256Y] [MP]
    Dude.
    Holy crap.

    I just, wow, this is incredible. UltraMoogleMan, back on the forums after so long!
    Man, I didn't think you'd be back! And with such an awesome mod, you are like a PIONEER of minecraft modding!

    Needless to say, I've downloaded this mod and I have few fears of disappointment.
    Is there any chance that you'll be updating or perhaps recreating the MADS? I would be oh so excited if you did. The MADS was just incredible!

    It is just so cool to see you're back and still making mods.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    I need to post in this thread so the diamond icon shows up while browsing the forum.

    Uhhh... I guess, just to contribute an opinion... The EE fuels are really useful to me, and if I had to pick only one aspect of EE to use, it would probably be the fuels.
    (The blocks count as one aspect and the power items count as another aspect. If you can't use the blocks, how will you ever get the power items? If you have the blocks, diamonds become boring but you can't make anything better than diamonds.)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Man. I really do dislike mod packs. They do absolutely nothing that people can't do themselves. All of this trouble, and I DO mean all of it, could be solved if people just installed the mods manually. It's not even hard. If you do it yourself, without a mod pack, then you are guaranteed to have all of your mods updated as soon as updates are released instead of waiting for somebody else to do it for you.
    It should be simple. If you're getting an error or a bug in minecraft that you think is related to this mod, and you use a mod pack... Download and install the mod yourself before coming here and reporting it. If you want the latest version of this mod, it should be obvious. Download and install it yourself.

    Now that I've got that out of the way... A suggestion.

    I'm new to Thaumcraft, first of all. I haven't played around very much with it, but as long as my concept of its current state is accurate, I'm feeling pretty comfortable giving ideas. What if there was a different colour or type of vis? I don't know exactly what properties or effects it would have itself, but in concept I imagine maybe a sort of blue-green liquid, maybe produced by crucibles, maybe produced manually. It could be super-charged vis or it could be simply more density packed with energy. I'm not giving any specifics here because I really want to leave it up to you. The basic idea however is simply a form of vis that has much more energy than regular vis, without taking up so much space. Let's say a crucible holds 500 vis units. This energized vis would hold more energy than regular vis and so 100 energized vis units would be equal in energy to 500 regular vis units. In that way, you could hold much more energy in a smaller area.

    Now, maybe you could produce this energized vis with a higher tier crucible. I don't know if you would be especially okay with that, really, because then you have the question of "Do items still produce the same amount of energy as before, just in smaller volumes, or do they produce the same volume of vis, and much more energy than before?" That's only one possibility. The other idea I thought of was a sort of "vis condenser" which takes large quantities of purple vis and condenses them into small quantities of a more dense and energetic green-blue vis. I would expect such a machine to be slightly costly in crafting, but function without using vis, because it would be a little silly to have a machine handle vis but at the same time use vis while working. Unless of course, you want it to.

    I'm sure there are many possibilities for a high-tier vis. Mainly smaller storage area, but it could also be used to fuel things that require a large amount of vis to function. What kind of things would need so much vis? These are the possibilities I'm talking about. It's a very thought provoking idea.

    Anyway. I'd better stop talking, I have no idea how you feel about this idea and I'd rather not spit out so much without hearing your thoughts on the matter.

    If you're interested, fantastic. I am too.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][SMP/SSP] PlasmaCraft - Liquids! Acid! Energy Weapons![0.2.8][3/29/2012]
    There are MANY ways you could shrink the original post down a bit.
    Put a spoiler tag on the change log and the mossycobble sponsor there, as well as the pictures and videos.

    It seems incredibly lazy of you to provide us with such out of date information and then direct us to a terrible wiki for the mod. Really? Come on. It's awful. Your original post just screams out "low effort". I have no idea what this mod is like, and while I mean absolutely no offence to the people who made videos explaining it, I still will not watch their videos to get an idea of what this mod is even about. That's your responsibility.

    How much of the information on the wiki was written by you? Seriously, bro. I'm not saying you haven't put any work into this, because I'm sure you have, but you've got to clean up the page. Copy-pasting out-dated information is NOT the way to make an accurate description.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Coloured Torches! - v1.2.5: Coloured Torches with stronger lighting!
    Gotta tell you man, if you make the torches actually glow different colours, you will become a god among programmers. A lot of modders have turned down this idea already, because they think it's too much trouble. If you manage to crack the code... you'll be freaking famous.

    Go for it, man. I can't wait to see what you come up with.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    If there wasn't the obvious acronym problem, I would in all seriousness suggest calling this mod "Better Than Wood"... Of course, it would also fail to convey the message that there are thousands of tools included in this mod.

    I haven't yet tried it, for fear of breaking TMI in half, but I promise I will one day. I'm just... letting this mod develop.
    Posted in: Minecraft Mods
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