I am not the first person to voice these thoughts (Or at least something like this...), but it is still true.
Villagers should do something with their harvests. I propose that they put the harvests in a nearby chest. It would allow for auto-harvesting, but so do dispensers & hoppers...
Also, why break iron farms & make them laggier? (Instead of systematically killing them, they are just going to be left around until enough accumulate to justify killing them...) Many servers require them to not have to use stone tools & leather armor. I've seen a (Vanilla mind you...) server where 3 Iron Foundries aren't supplying enough iron for their needs. This server has maybe 35-40 people at peak (Private server) and they do some automating. Automating requires hoppers, and lots of them. Now it's easier to get it from zombies FFS. Zombies shouldn't yield more iron for the effort required than villager guardians made of SOLID IRON. It makes no sense any more. Will Looting at least increase yields?! Make it worthwhile to kill them manually vs. automatically, then iron farms won't be such a 'problem' to servers... Not that they were a problem to begin with.
0
Why doesn't Booze work with Rei's minimap? Which breaks which?
0
Whoo, little touches for the win.
0
0
Minimum of 12 blocks long, 5 blocks wide, and should look like it could float/work as intended. Basically, common sense says: "Cool, when do we leave?" You've done it right. (I say 'work as intended' in case someone decides: "How do I want to leave? I know, A SUBMARINE!")
If nothing else, you've most likely made something worthy of bragging rights. So congratulations.
0
Would larger ships & lighthouses spawn on Large Biomes, as villages seem larger on Large Biomes as compared to default. (Although, on the flipside of this 'coin', villages also seem much rarer than on default...)
What about the coast of some islands, volcanic in particular, being largely comprised of clay and gravel. Say a layer or two of gravel on top of a few layers of clay. (To make up for there being likely less clay in the bottoms of the oceans & in swamps.)
Also, I saw nothing about making the oceans deeper. It's
kindainsanely silly to find lakes deeper than the ocean... Multiple times. Wouldn't that be a notable improvement?Lastly, would the proposed Whale mob have various sizes (And drop rate) depending on biome, with the largest being in the coldest ocean biomes? (Because Blue Whales feed in the Antarctic ocean, and become quite large.) Although the base size might be perfect for tropical oceans, where whales are either medium-sized whales, or migrating Blues... Or perhaps multiple species with differing spawn chances based on biome/coast biome. Coast biome being the closest land biome. Plains being a temperate ocean, jungle being tropical, etc... Potentially allowing mod biomes to have appropriate spawn chances, if the same style of biome defining is used as is used with Forestry Bees. Hmm... I'm providing myself with food for thought, but I digress.
All in all, these are more detail things, the ideas as a whole hold water.
0
*Cannons & crews not included. Nor will they sail...
Secondly, a mountain chain biome. A highly linear biome when seen on the map, it goes in a line that could be tens of miles long, but not even a tenth of that across. Even in normal biomes, they could easily be the largest and highest land-biome available, reaching possibly Y-230 and beyond. In this biome, 3 unique sub-biomes could exist:
-A canyon, which would basically be a ravine on steroids. Being up to a mile long, 60+ blocks deep, and more than 100 blocks across, they would be a sight to behold. There would be 3 variants: Glacial, which has it about half-full of ice; river, which has a large river at the bottom; and dry, which has a dry riverbed at the bottom. Dry riverbeds have more clay and some ore-bearing gravel. Ore-bearing gravel will drop a random item when mined: ranging from a flawless emerald (Villagers give 3x the trade item in question for the same number of flawless emeralds.) to a lump of hematite (Smelted to yield iron.), Fortune-affected, so an enterprising miner with a good pick could become a very rich miner indeed.
-Also the waterfall sub-biome would be present in the mountains, ranging from a small trickle to effectively Niagara falls. To make this make sense, rivers in mountain chains would be much wider & deeper on average.
-Lastly would be the Volcano, unlike those in an Atoll, they would be steep-sided, & made of obsidian, cobblestone, & have a denser ore concentration than normal, with any ore being found at any height.
My last suggestion is a town sub-biome: This is basically a larger village, but with a more sensible arrangement with farms near the outside & residences nearer the middle, and a larger number of structure templates to draw from, ranging from libraries, town hall, and animal farms, to small warehouses, guard towers (With some new form of golem with a damaging range attack at the top.), and harbors if on the waterside. These have the highest probability of generating on Atolls, or on Plains-style biomes. However, anywhere a vanilla village is generated, there is a chance a town will generate instead.
0
0
Unlike a certain mod-maker, it would appear that MinecraftTNTstuff would prefer not to base-edit as required by modloader-usage, which base-editing only really accomplishes the near-guaranteed incompatibility of a mod.
I have to ask you if you are by chance using Better Than Wolves... I can fairly easily understand given that it does indeed look nice last time I checked (Albeit a touch too challenging to most I'd presume), but I like my planes, tesseracts, oil, customized minecarts, & TBMs too much to change over. I'm an industrialist at heart, what can I say?
0
rig my opponents' bases to blow up the moment they make it justifiableer disregard that portion... I mean... make an iron golem space program. Yeah, that sounds good...0
Although all in all, fairly well written out. I'm not sure if this is possible in the realm of Java though... Mojang & Notch's only mistake: making Minecraft in Java.
0
0
0
Please help.
1
Infrastructure must be built! To the mines!
0
Forge Mod Loader has found a problem with your minecraft installation
the mods and versions listed below could not be found
Forge : [7.7.2.679,]
What version of Forge do you have installed? Does it match the version required, or supersede it?